HA builds did have their uprise at a very weird time, around U35, right? They were nerfing tons of things, but I can't really recall how much significantly better they were performing before the nerfs.spartaxoxo wrote: »A lot of them came here to ensure that demanding nerfs specifically to damage to heavy attack builds so they couldn't do certain achievements.
If I'm not mistaken even at their peak HA was still weaker than standard builds, but I guess people just wanted to increase the gap for the lack of effort involved on getting those numbers.
I do honestly think HA was nerfed so Arcanist could take its niche, it's basically the class for easy and accessible DPS, and it works much better than HA ever did.
spartaxoxo wrote: »Yes, even at their peak, HA builds were significantly weaker than 2 bar builds in terms of maximum output.
The reason they were being overused was because of two things. It made content accessible to tons of people who never could do it before. Because despite claims to the contrary, a lot of people couldn't weave well despite trying. And two, the survivability they offered made mistakes much more forgiving. So, people were finishing achievements more easily on HA builds than 2 bar builds because they had just enough damage to get anything done and too good survivability.
This is why I agreed at the time the survivability should be nerfed. Since there were groups requiring HA builds specifically so they didn't have to worry about people dying as much.
But a lot of endgame players didn't want the survivability nerfed because they did not want these builds to be viable at all.
spartaxoxo wrote: »Yes, even at their peak, HA builds were significantly weaker than 2 bar builds in terms of maximum output.
The reason they were being overused was because of two things. It made content accessible to tons of people who never could do it before. Because despite claims to the contrary, a lot of people couldn't weave well despite trying. And two, the survivability they offered made mistakes much more forgiving. So, people were finishing achievements more easily on HA builds than 2 bar builds because they had just enough damage to get anything done and too good survivability.
This is why I agreed at the time the survivability should be nerfed. Since there were groups requiring HA builds specifically so they didn't have to worry about people dying as much.
But a lot of endgame players didn't want the survivability nerfed because they did not want these builds to be viable at all.
You are absolutely correct. 2bar setups have always been better than any HA build. Even during HA strongest moments, 2bar builds have consistently outperformed them, there's no question about it.
Today, 2bar builds maintained their dominance, while HA builds lost a significant amount of DPS for no reason at all.
HA builds have always been viable and remain so today, especially when compared to players with bad rotations. That will never change. Even now, if an Arcanist’s performance is just average, an HA build will still parse better and offer more survivability. However, this isn’t because HA is inherently superior to 2bar builds, it’s because many 2bar players struggle with executing proper rotations.
And guess what? ZOS introduced Oakensoul precisely for those players who struggle with rotation management. Yet today, many of them blame HA builds simply because they can't achieve better results.
HA builds are strong and fully capable of handling any Hard Mode content in the game. And once again, if a 2bar player has bad rotation, an HA build will absolutely outperform them, 100% guaranteed.
Pixiepumpkin wrote: »spartaxoxo wrote: »Yes, even at their peak, HA builds were significantly weaker than 2 bar builds in terms of maximum output.
The reason they were being overused was because of two things. It made content accessible to tons of people who never could do it before. Because despite claims to the contrary, a lot of people couldn't weave well despite trying. And two, the survivability they offered made mistakes much more forgiving. So, people were finishing achievements more easily on HA builds than 2 bar builds because they had just enough damage to get anything done and too good survivability.
This is why I agreed at the time the survivability should be nerfed. Since there were groups requiring HA builds specifically so they didn't have to worry about people dying as much.
But a lot of endgame players didn't want the survivability nerfed because they did not want these builds to be viable at all.
You are absolutely correct. 2bar setups have always been better than any HA build. Even during HA strongest moments, 2bar builds have consistently outperformed them, there's no question about it.
Today, 2bar builds maintained their dominance, while HA builds lost a significant amount of DPS for no reason at all.
HA builds have always been viable and remain so today, especially when compared to players with bad rotations. That will never change. Even now, if an Arcanist’s performance is just average, an HA build will still parse better and offer more survivability. However, this isn’t because HA is inherently superior to 2bar builds, it’s because many 2bar players struggle with executing proper rotations.
And guess what? ZOS introduced Oakensoul precisely for those players who struggle with rotation management. Yet today, many of them blame HA builds simply because they can't achieve better results.
HA builds are strong and fully capable of handling any Hard Mode content in the game. And once again, if a 2bar player has bad rotation, an HA build will absolutely outperform them, 100% guaranteed.
HA is also better for folks with bad ping (out of our control, within ZOS control but they refuse to allow transfers).
I can't reliably bar swap. I can hit my bar swap hotkey, nothing happens, so I hit it again, then it changes and changes back. This on top of having to spam abilities because they don't fire, wasting magicka/stamina. Its just a complete exercise in frustration.
HA solves this issue for the most part (even then, I can't count the amount of times I have gone for a HA lighting staff on for it to not fire ((object behind a wall on their screen, not behind a wall on mine)).
I wish there were more options for HA builds. Personally I think oakensoul should give one more bar slot. The hotkey to swap bars would be the new ability key. This might help HA perform better, allowing for an additional dot/or utility key.
I still think the Oakensoul nerf was too much. Either bring back more of the major buffs, or give one more slot to compensate.
HA should be viable in any content, as some players have no real option to use anything else.
To me heavy attacks just flow more naturally than light attacks, I enjoy the playstyle the most. I still feel that these builds were nerfed too much and are not fully viable in vDSR HM+. If a group is successful, you are probably being somewhat carried by the rest of the group a little in these harder top contents. In sweaty groups I will always be towards the bottom of the pack no matter how well I play the style vs arcanists. I do think they were nerfed to bring in a shiny new class, the arcanist (which I enjoy as well) but they get boring for me after awhile. I also think they were nerfed because they couldn't code a pvp fix for the big aoe ticks. It kind of ruined the flow of the setups as that was one of the things I enjoyed about farming with the heavy attacks is that everything died clean and even or close. Now only arcanist does this for me.
Hopefully they can look at more sets to allow heavy attacks to proc them, adjust sets to add more base heavy attack damage that are HA focused, or find ways to give them a little more love. I'm pretty sure many players enjoy the playstyle.
if a 2bar player has bad rotation, an HA build will absolutely outperform them, 100% guaranteed.
Dragonnord wrote: »if a 2bar player has bad rotation, an HA build will absolutely outperform them, 100% guaranteed.
Not true, since a huge amount of 1-bar HA players, I can even safely say the majority of them, only do HA attacks (and a few out-of-rotation skills from time to time) and their dps is super low.
If they can't manage a 2-bar rotation, they can't manage a 1-bar HA build rotation either, as in a 1-bar HA build (ie: Magicka Sorcerer) you have to maintain uptimes for, for example, Trap, Hurricane, Prey and both pets. If you remove Trap for a shield, then dps is even lower (and most HA players don't use trap, and they even use the healing pet, not the damage one.)
By only doing heavy attacks and maybe another skill from time to time, and not doing a rotation on a 1HA build, your dps will be very, very low.
If all DD's use HA for vDSR HM, who will be the one getting carried?? Or are you saying they simply can’t do it? We’re talking about HM here, and if it takes one or two hours, so be it. Again, we’re talking about HM. So, which HA player will be carried And don’t even start arguing that “2 hours is too much time” and all that “blablabla, because vDSR has been around for about four years, and even today, plenty of good players using 2bar still don’t have the full HM clear. Correct? I have the first two bosses from vLC, and I did them with HA. How many players using 2bar don’t even have one?
If you make a group with four Arcanists, one DK, one Templar, one Sorc, and whatever else, who exactly will be carried? The one with the lowest DPS? Just because someone did 80k DPS while the others did 85k? Or what exactly are we talking about here? Are you saying that only players with 100k DPS can complete vDSR HM? Or that if all DDs play with 2bar setups but can’t parse more than 75k, they can’t do HM? What are you trying to say?
A lot of players keep saying, “HA will be carried.” But to this day, not a single one has proven it. In every group, someone will always have the lowest DPS. That doesn’t mean they’re being carried, it just means others are doing slightly better DPS. Nothing more.
Once again, stop throwing around the word "carry, carry, carry" without proving anything. Post a video of a group doing HM with an HA player who knows what they’re doing, and then prove why that’s a carry!
- Hel Ra Citadel - First HM done with my HA After I did it again on other builds.
- Aetherian Archive - First HM done with my HA After I did it again on other builds
- Sanctum Ophidia - First HM done with my HA After I did it again on other builds
- Maw of Lorkhaj - First HM done with my HA After I did it again on other builds
- Halls of Fabrication - First HM done with my HA After I did it again on other builds
- Asylum Sanctorium - First HM done with my HA After I did it again on other builds
- Cloudrest - First HM done with my HA in less then 15 minutes After I did it again on other builds (the last time was 2 days ago with pugs), I was playing as an Arcanist... one bar or two bars? They’ll never know unless they check the logs.
- Sunspire - First HM done with my HA After that, they only take me if I play with a class other than HA. Well, they don’t need me, and I don’t need them anymore.
- Kyne’s Aegis - First HM done with my HA After I did it again on other builds
- Rockgrove - First boss with my HA After that, they only take me if I play with a class other than HA. Well, they don’t need me, and I refuse to help them.
- Dreadsail Reef - i'm not good enought to join them i refuse to try with Arcanist first
- Sanity’s Edge - Missing last boss. And Ofc, did them with my HA After I did it again on other builds
I can join any group to prove that I can do this again. Can you prove to me why HA can’t do it?
And this topic has gone completely off track with off-topic discussions.
Give me one reason why it has to be under 1 hour or even 2... Why not 3 hours? Give me one valid reason, since we’re talking about Endgame HM only. And maybe you didn’t read what I said: "...vDSR has been around for about four years, and even today, plenty of good players using 2bar still don’t have the full HM clear..."I would like to see a video of a group of HA being able to clear VDSR or VRG HM's in under an hour (in its current form, not pre-nerf). By carry I mean it might be possible with one person not pulling their equal weight in dps. I am an HA enjoyer btw, and I have cleared all vet content with them except vCR+3 which I did as an arcanist. It isn't until vRG+ HM difficulty that there is an issue.
Give me one reason why it has to be under 1 hour or even 2... Why not 3 hours? Give me one valid reason, since we’re talking about Endgame HM only. And maybe you didn’t read what I said: "...vDSR has been around for about four years, and even today, plenty of good players using 2bar still don’t have the full HM clear..."I would like to see a video of a group of HA being able to clear VDSR or VRG HM's in under an hour (in its current form, not pre-nerf). By carry I mean it might be possible with one person not pulling their equal weight in dps. I am an HA enjoyer btw, and I have cleared all vet content with them except vCR+3 which I did as an arcanist. It isn't until vRG+ HM difficulty that there is an issue.
Why do you and so many other players focus on almost Trifecta times to do something they can complete with more time?!?
If a group completes vDSR HM in 59 minutes, it's considered a perfect run, but if they take 180 minutes, it's not!? What's the time your vCR+3 achivment shows?
My achievements don’t show any time. I remember when we completed vSS HM, we all went happy because we finished the HM, and no one cared about the times we wiped in the portals. We took almost 2 hours. So what???
Oakensoul is an accessibility item, period, and a lot of one-bar builds that use Oakensoul are heavy-attack builds. My boyfriend has an old hand injury that makes it very difficult (and painful) to consistently use a mouse or constantly barswap. So he uses a controller, and since unlocking Oakensoul recently he's been having a lot of fun on some heavy-attack focused Oakensoul builds that don't hurt his hands.
It already sucks than an accessibility item in the game is locked behind paid DLC, and further time-gated behind the Antiquities grind, and yet furthermore gated behind the Mythic fragment RNG. It's actually patently ridiculous.
The Devs have already repeatedly nerfed Oakensoul, and the community is often so so SO rude about it, too. Even when he's doing everything right in group content, my boyfriend still gets weird salty whispers from randos insulting him for using 1-bar/Oakensoul. His DPS is fabulous, the runs are smooth, etc, and still: salt.
I don't understand why people need to be toxic, elitist, jerks about 1-bar heavy attack builds. Disability and accessibility isn't a "skill issue". My boyfriend has been playing MMOs for literally 20 years. He's an intelligent, experienced, friendly, and knowledgeable player. A 1-bar build doesn't change any of those qualities.
Also: this is a video game. It simply isn't that serious. A complex rotation for fetchy numbers in a video game is a Stupid Human Trick™, not some sort of serious real life skill you should be deeply proud and protective of. The point of ESO is for everyone playing to have fun, and be included. 1 bar builds don't harm anyone or anything - they just allow more people to play. Again: accessibility.
1 bar heavy attack builds should be viable in all content. They shouldn't be OP and they shouldn't out-perform a similar two-bar build, no, but people should absolutely NOT be on the ESO forums insisting those builds are unplayable and unwelcome for entire huge swaths of the game.
My boyfriend should be able to put together an intelligent 1-bar build and participate with a reasonable group and thus clear any Dungeon, Trial, Veteran content, trifectas, etc in the game.
As for Crown gifting - all this hand wringing from ZoS is deeply disingenuous. They create INFINITE digital assets for the extremely cheap one-time cost of paying a programmer to design it once. There is no reasonable justification for punishing the entire ESO community, or for their vague non-list of non-exhaustive requirements. They have infinity Crowns. They aren't actually losing product when "bad actors" play stupid games. Every company occasionally deals with things like charge backs and identity theft - ZoS isn't special.
Keeping Crown Gifting extremely locked down sells more Crowns to honest people because they can't share with each other, and thus have to buy more individually. "Bad Actors" are just a fig leaf for ZoS naked greed.
For sanity, prog over an hour or two is just painful. Eventually a group should be able to clear it in the 30-40min time that it is supposed to be. I am one of the players that doesn't have the newer HM's done. I only just recently filled in for a guild core and got the Reef Guardian clear on HM (as arcanist) and some pulls on Telaria for the first time. A trial shouldn't take over a hour maybe a hour and a half if everyone knows what they are doing.
I thought I was done with this topic, but it seems I need to say a bit more.
- All I said was that I love HA builds. It's my main character, the most fun for me, and I know I can play it better than many Arcanists out there.
- Why do people assume I only play with HA? Just because I like it more than other classes? oO What the hell is wrong with you!?
- I have one Arcanist (definitely good DPS), one Templar (solid DPS), one Dragon Knight (my best DPS, no question), one NecroEC (RIP), and two healers—Warden RoJo and Nightblade SPC/Pillagers. They all use two bars, and I can play any of them! But I love HA. And the fact that I even have to explain this in detail only proves my point—players aren’t just toxic about HA; they lose their minds every time they see one.
All I did was create a topic saying I love HA. And because I can't handle the toxicity anymore, I bought another account, and about the fact that I can't send a gift from one account to another!
For the love of God, not everyone here represents the toxicity I see in-game, but some of you sure are proving my point!
For the love of good... this madness has to end.And I'll say this again! So many of you claim that HA can't handle HM… Prove it to me, please. To this day, not a single player has proven to me that "HA can't do HM." (And no, I'm not talking about Trifectas.) Not now, not ever! Stop this madness.
The truth is simple—HA is damn good. And the real reason so many players hate it? Because their performance is worse than HA, and they can't stand it.
Give me one reason why it has to be under 1 hour or even 2... Why not 3 hours? Give me one valid reason, since we’re talking about Endgame HM only.
For sanity, prog over an hour or two is just painful. Eventually a group should be able to clear it in the 30-40min time that it is supposed to be. I am one of the players that doesn't have the newer HM's done. I only just recently filled in for a guild core and got the Reef Guardian clear on HM (as arcanist) and some pulls on Telaria for the first time. A trial shouldn't take over a hour maybe a hour and a half if everyone knows what they are doing.
"For sanity, prog over an hour or two is just painful." And failing vKA with pugs isn’t? Failing vSS because no one knows what the tomb is isn’t painful? Explode curses in Bashei???
Do you play a healer? Then, you don’t think it’s painful when players freeze in vSE, each in a different corner of the map, and they all just run around? (Both 1-bar and 2-bar players do this). Isn’t that painful for you?
Pain is only pain when you can’t complete one HM in less than 60 minutes?
I think I understand you, but if I do, then we both have completely different views on what a game should be."
Humans generally perform at peak performance for 2 hours before needing a break. I had a class once that was over 2 hours and we took a break halfway through for this reason. Same reason guild runs are almost always 2 hour time blocks. A prog for 2 hours is fine, I too don’t understand the argument that it’s not, but after 2 hours people quickly get worse and it’s time to call it and try again another time. Especially with some of the newer HMs requiring a lot of brainpower.
[*] 1 - If you compare one bad player with 1bar, then you have to use one bad player with 2bars. HA will win for sure.
[*] 2 - If you compare a mediocre 1bar player with a mediocre 2bar player, HA can win if they use other sets. ^^
[*] 3 - If you're talking about a good 1bar player vs. a good 2bar player, HA will perform better, 85% sure.
I only don’t say 100% because that 2bar player could be almost perfect and do a good rotation. In that case, both would perform equally. The weight could shift to either player. But if the 2bar player fails the rotation more times than they should, then I bet 95%, HA will perform better, because the probability of failing the rotation is much lower with HA than with 2bars.
Now, if you put a very good HA player in a group full of very good players with perfect rotation, the HA player will DPS 30-40% less for sure. And this is why "top players" say HA is bad. Then, all the others just follow them.
Give me one reason why it has to be under 1 hour or even 2... Why not 3 hours? Give me one valid reason, since we’re talking about Endgame HM only. And maybe you didn’t read what I said: "...vDSR has been around for about four years, and even today, plenty of good players using 2bar still don’t have the full HM clear..."I would like to see a video of a group of HA being able to clear VDSR or VRG HM's in under an hour (in its current form, not pre-nerf). By carry I mean it might be possible with one person not pulling their equal weight in dps. I am an HA enjoyer btw, and I have cleared all vet content with them except vCR+3 which I did as an arcanist. It isn't until vRG+ HM difficulty that there is an issue.
Why do you and so many other players focus on almost Trifecta times to do something they can complete with more time?!?
If a group completes vDSR HM in 59 minutes, it's considered a perfect run, but if they take 180 minutes, it's not!? What's the time your vCR+3 achivment shows?
My achievements don’t show any time. I remember when we completed vSS HM, we all went happy because we finished the HM, and no one cared about the times we wiped in the portals. We took almost 2 hours. So what???I'll tell you more, and maybe you won't believe it... When I first did vSS (my first time ever, can't even remember how many years have passed), we took almost 8 hours. Yes, that’s my record for time spent in a single trial, lol! vSS... but, bro, it was so many years ago, and DPS was nothing like it is today. We were all noobs back then. But we did it! The feeling after that was incredible… Almost 8 hours, and so what?!? I would trade everything I have today for moments like that again. In fact, this post is all about those moments... but off-topic discussions are taking control.
Dragonnord wrote: »1 - No, HA bad player will have lower dps.
2 - Still no, HA mediocre player will have less dps.
3 - Again, no, HA good player will still have less dps.
1-bar HA build in a bad, mediocre or good player, without a proper rotation, has super low dps.
90% of 1-bar HA players that go to dungeons and trials don't have a proper rotation, they just spam heavy attacks and press another skill randomly during the fight (zero rotation, zero uptimes).
I have to share this with all of you.
So, I love the HA build, for so many reasons. But right now, I won’t go into detail. I just want to say: I really love HA!
However, as you all know, playing with this build isn’t easy. I mean, of course, the build itself is simple, but being accepted in groups? That’s a whole different story. It’s insanely hard to get into HM content and endgame trials. And since I’ve already completed all my quests, and almost owning all items, there’s not much left for me to do in-game to keep myself entertained.
So, I did something crazy, I bought another account! Yeah, why not? Time to start all over again.
After leveling up my new character, going through the story, and finally reaching CP160, I started running normal trials. And you won’t believe what I discovered…
Players in normal trials are AMAZING. Seriously. it’s like stepping into a completely different world. Players are friendly, helpful, and just there to have fun. No one cares if you have one bar, two bars, or even if you go in naked. They just want to play the game. And it’s incredible!
As a veteran player, all I’ve ever seen in vet trials is toxicity. Players get kicked for having low CP. Others are bullied for their low DPS. And honestly? We, the veteran players, are the ones killing the game. Yep, I finally understand why so many players quit. Veteran content is just way too toxic.
On my main account, I have a long list of ignored players, either because I was toxic, they were toxic, or we just ended up ignoring each other. But guess what? In normal trials, some of those same players and I are friends! Why? Because we’re just playing the game for fun. It’s a completely different experience.
Now, here’s where things get even more frustrating.
On my main account, I have 8k+ Crowns. My wife has 4k+. And yet, we can’t gift them. As you might understand, I can’t play without my merchant, banker, and other essential NPCs. So, I reached out to support and asked them to remove Crowns from my account and use them to gift a Merchant, just a Merchant, to my other account. Support said no. -.-
So now, I have to return to my main account because I literally can’t play the game without NPCs and ESO Plus, I understand that many players can handle this, traveling to a city, selling, returning, and repeating the process. But, I can't (Consequence of years of bad habits in ESO). That means going back to the toxic environment, back to dealing with ignored players, and back to the same frustrating experience.
And you know what? This is 100% ZoS’s fault. Why? Because certain addons have made players more obsessed with DPS than actually playing the damn game. Only normal players and newer players truly enjoy the game for what it is. And for a brief moment, I got to experience that joy too.
But not anymore. Not after this;
GG ZoS, Good Game!!!
Dragonnord wrote: »1 - No, HA bad player will have lower dps.
2 - Still no, HA mediocre player will have less dps.
3 - Again, no, HA good player will still have less dps.
1-bar HA build in a bad, mediocre or good player, without a proper rotation, has super low dps.
90% of 1-bar HA players that go to dungeons and trials don't have a proper rotation, they just spam heavy attacks and press another skill randomly during the fight (zero rotation, zero uptimes).
Now imagine them using 2 bars, how amazing would that be! If they need time to learn a 1bar rotation and maintain 1bar uptimes, imagine how much time they’ll need to master the perfect rotation and uptimes across both bars in the right skill order. Wouldn’t that be even harder?
And the solution is to exclude them just to force them to learn 2 bars?! Makes sense… right? Let’s exclude them and take only 2bar players, who, ironically, perform far worse than 1bar players. Genius move!
DestroyerPewnack wrote: »Weren't you the person commenting on my off-meta builds thread, trying to convince me to ONLY use meta builds? Kind of funny finding out you play HA builds! Haha! 😂
DestroyerPewnack wrote: »I have to share this with all of you.
So, I love the HA build, for so many reasons. But right now, I won’t go into detail. I just want to say: I really love HA!
However, as you all know, playing with this build isn’t easy. I mean, of course, the build itself is simple, but being accepted in groups? That’s a whole different story. It’s insanely hard to get into HM content and endgame trials. And since I’ve already completed all my quests, and almost owning all items, there’s not much left for me to do in-game to keep myself entertained.
So, I did something crazy, I bought another account! Yeah, why not? Time to start all over again.
After leveling up my new character, going through the story, and finally reaching CP160, I started running normal trials. And you won’t believe what I discovered…
Players in normal trials are AMAZING. Seriously. it’s like stepping into a completely different world. Players are friendly, helpful, and just there to have fun. No one cares if you have one bar, two bars, or even if you go in naked. They just want to play the game. And it’s incredible!
As a veteran player, all I’ve ever seen in vet trials is toxicity. Players get kicked for having low CP. Others are bullied for their low DPS. And honestly? We, the veteran players, are the ones killing the game. Yep, I finally understand why so many players quit. Veteran content is just way too toxic.
On my main account, I have a long list of ignored players, either because I was toxic, they were toxic, or we just ended up ignoring each other. But guess what? In normal trials, some of those same players and I are friends! Why? Because we’re just playing the game for fun. It’s a completely different experience.
Now, here’s where things get even more frustrating.
On my main account, I have 8k+ Crowns. My wife has 4k+. And yet, we can’t gift them. As you might understand, I can’t play without my merchant, banker, and other essential NPCs. So, I reached out to support and asked them to remove Crowns from my account and use them to gift a Merchant, just a Merchant, to my other account. Support said no. -.-
So now, I have to return to my main account because I literally can’t play the game without NPCs and ESO Plus, I understand that many players can handle this, traveling to a city, selling, returning, and repeating the process. But, I can't (Consequence of years of bad habits in ESO). That means going back to the toxic environment, back to dealing with ignored players, and back to the same frustrating experience.
And you know what? This is 100% ZoS’s fault. Why? Because certain addons have made players more obsessed with DPS than actually playing the damn game. Only normal players and newer players truly enjoy the game for what it is. And for a brief moment, I got to experience that joy too.
But not anymore. Not after this;
GG ZoS, Good Game!!!
Weren't you the person commenting on my off-meta builds thread, trying to convince me to ONLY use meta builds? Kind of funny finding out you play HA builds! Haha! 😂
Humans generally perform at peak performance for 2 hours before needing a break. I had a class once that was over 2 hours and we took a break halfway through for this reason. Same reason guild runs are almost always 2 hour time blocks. A prog for 2 hours is fine, I too don’t understand the argument that it’s not, but after 2 hours people quickly get worse and it’s time to call it and try again another time. Especially with some of the newer HMs requiring a lot of brainpower.
It's all fine with two hours of progression, more or less. It all depends on the team. I have nothing against that or anything to say about it.
But regarding the idea that "some of the newer HMs require a lot of brainpower," I have to disagree, or at least clarify my thoughts;
Take vDSR, for example, the first boss. Players don’t need brainpower; they just need to know their roles: one takes the dome, another interrupts. Where’s the brainpower? In making sure they don’t touch the blade with the dome?
vLC HM, first boss, debuff trash and kill them. What more do you need? Players don’t need brainpower for that… just follow basic mechanics: debuff, healer taunts and stacks, and DDs kill the trash.
vLC HM, switch your mirror when needed. What more do you need? This isn’t brainpower. it’s just mechanics they already learn in Veteran!
Players need brainpower and memory to handle all mechanics while maintaining a perfect rotation just to be accepted into groups. But where’s the brainpower in rolling or moving out of the way of the Wamasu in vLC? It’s about knowing the mechanics, roll, move, done.
And I’m absolutely sure, 100% sure, that both 1bar and 2bar players can do this, as long as they know what to do.
Brainpower is needed when you're pushing for trifectas. I can agree with that. But no one here is talking about trifectas! So…?
You’re talking about DPS when there’s 2 tanks and 2 healers that also need to stay in the group for as long as it’s running, let alone the lead having to juggle the group and mechanics. SE HM first boss as MT is hard. It’s one of the hardest things I’ve ever tanked, because you take a lot of damage, get little healing (can’t heal yourself either), need to move around a lot to the right places at the right time, manage your sustain on your own, etc. Bahsei is also hard on the tanks (at least the OT), but I haven’t tanked Bahsei on HM before. I have only DPS’d DSR HM, but the 2nd and 3rd bosses sound like they’re hard on the MT.
Maybe it’s just me, but my brain gets tired after tanking for too long in some content due to brainpower usage and as a result, my performance drops.