I don’t know that we need to let perfect be the enemy of good here. ZOS has demonstrated that, at least when it’s a hype point for DLC or something, they can come up with more gameplay-changing stuff than they usually produce. That two mythic items are more or less bandaid approaches to these issues demonstrates their awareness of something.sans-culottes wrote: »sans-culottes wrote: »This isn’t rugby or something. It’s a video game.
Reaction time and muscle memory get poorer as you age regardless of what you do. Thinking you can still perform with 40/50+ the way you did in your twenties is just delusional. But if you never played on a really competitive level or with really talented young gamers you might not notice the difference.
No offense, but this is silly. It’s a video game, and it’s delusional to think this is equivalent to being a professional athlete. I don’t have any interest in a hobby where it’s work and not fun. You do you, dude. If injuring yourself because of video games is your cup of tea, then Godspeed.
PS. No one’s disagreeing with this point re: reaction speed. I mean, sure. All I suggested was “it’d be nice for other playstyles to be accommodated without others fearing that this would somehow diminish their enjoyment.” I think I also suggested that it’s not unreasonable to offer suggestions, e.g., on the forum they operate for that purpose.
The question is, how exactly do you accomodate for every single playstyle without significantly lowering the difficulty (which is the main appeal of hardmodes)?
Some people can't/won't use optimized builds (so you can't have any dps checks), some only play in 1st person (no mechanics that involve ground aoes), some have really high ping or very unstable connections (no mechanics that require quick reaction), some are struggling with different health issues, etc. Making something for everyone is a nice idea in principle, but implementing it would be close to impossible if you also want to maintain a certain level of challenge.
I personally think that vet modes should be accessible, but hms are supposed to be, well, hard.
Exactly. ESO attempts to do the "something for everyone" model by having lots of different content with different difficulty levels. Overland, delves, public dungeons, world events, world bosses, base-game dungeons, DLC dungeons, vet dungeons, HM dungeons, and so on up the ladder.
What I keep seeing in these forums is a tug-of-war between the people who need accessibility (for whatever reasons, from personal to medical) and the people who climb that ladder toward the harder end of the scale. The easier end of the scale keeps asking for things to make the hard stuff easier, and the harder end of the scale keeps asking for things to make the easy stuff harder (ref: the huge Overland Difficulty thread).
Both sets of players cannot be satisfied with the same content, which is why there's such a granular content-difficulty scale in this game to begin with.
Everyone recognizes that the largest segment of players will be about in the middle, but also, everyone thinks they're "in the middle." The people who do vet trials think they're "in the middle" because they're not pushing trifectas, and the people who top out at base-game normal PUGs think they're "in the middle," too. Me too. I solo base-game normals and some base-game vets, and I think I'm probably "in the middle".
So the easier-end content people think of themselves as "in the middle," and wonder why ZOS is making all this super hard content "most people" won't ever get to do. Meanwhile, the harder-end content people also think they're "in the middle" and wonder why ZOS is keeping overland so boring and making items/classes that allow for boring 1-bar builds that "most people" will never need.
I have to share this with all of you.
So, I love the HA build, for so many reasons. But right now, I won’t go into detail. I just want to say: I really love HA!
However, as you all know, playing with this build isn’t easy. I mean, of course, the build itself is simple, but being accepted in groups? That’s a whole different story. It’s insanely hard to get into HM content and endgame trials. And since I’ve already completed all my quests, and almost owning all items, there’s not much left for me to do in-game to keep myself entertained.
So, I did something crazy, I bought another account! Yeah, why not? Time to start all over again.
After leveling up my new character, going through the story, and finally reaching CP160, I started running normal trials. And you won’t believe what I discovered…
Players in normal trials are AMAZING. Seriously. it’s like stepping into a completely different world. Players are friendly, helpful, and just there to have fun. No one cares if you have one bar, two bars, or even if you go in naked. They just want to play the game. And it’s incredible!
As a veteran player, all I’ve ever seen in vet trials is toxicity. Players get kicked for having low CP. Others are bullied for their low DPS. And honestly? We, the veteran players, are the ones killing the game. Yep, I finally understand why so many players quit. Veteran content is just way too toxic.
On my main account, I have a long list of ignored players, either because I was toxic, they were toxic, or we just ended up ignoring each other. But guess what? In normal trials, some of those same players and I are friends! Why? Because we’re just playing the game for fun. It’s a completely different experience.
Now, here’s where things get even more frustrating.
On my main account, I have 8k+ Crowns. My wife has 4k+. And yet, we can’t gift them. As you might understand, I can’t play without my merchant, banker, and other essential NPCs. So, I reached out to support and asked them to remove Crowns from my account and use them to gift a Merchant, just a Merchant, to my other account. Support said no. -.-
So now, I have to return to my main account because I literally can’t play the game without NPCs and ESO Plus, I understand that many players can handle this, traveling to a city, selling, returning, and repeating the process. But, I can't (Consequence of years of bad habits in ESO). That means going back to the toxic environment, back to dealing with ignored players, and back to the same frustrating experience.
And you know what? This is 100% ZoS’s fault. Why? Because certain addons have made players more obsessed with DPS than actually playing the damn game. Only normal players and newer players truly enjoy the game for what it is. And for a brief moment, I got to experience that joy too.
But not anymore. Not after this;
GG ZoS, Good Game!!!
SeaGtGruff wrote: »But they won't let him do anything with the crowns HE OWNS.
That's not accurate. He can still spend the Crowns he owns on himself. He just can't gift Crown Store items to others. I don't know why so many players have trouble getting that option enabled, but there must be/have been a lot of bad actors abusing it for the option to have been made so difficult to get.
Pixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
katanagirl1 wrote: »ghPixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
The arcanist has been a godsend for me. You only have to do a couple of light attacks during a two bar rotation to get your ultimate up. You can also use Empower potions as well.
Pixiepumpkin wrote: »katanagirl1 wrote: »ghPixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
The arcanist has been a godsend for me. You only have to do a couple of light attacks during a two bar rotation to get your ultimate up. You can also use Empower potions as well.
Ya, I loved mine too till they gutted the magicka arcanist (remember the nerfs done to the class last year becasue stamina was over performing?....that also affected magicka?).
The character now is a pale reflection of what it was. I do better on my HA sorc (sadly)
SeaGtGruff wrote: »But they won't let him do anything with the crowns HE OWNS.
That's not accurate. He can still spend the Crowns he owns on himself. He just can't gift Crown Store items to others. I don't know why so many players have trouble getting that option enabled, but there must be/have been a lot of bad actors abusing it for the option to have been made so difficult to get.
I think having problems getting Crown gifting enabled is due to the "evolving list of requirements" being open to interpretation, the CS reps are mostly deciding for themselves if you meet the requirements.
When I was playing on console, my wife had 47k Crowns left in her console account. She hadn't played ESO in over a year, I had her put in a request to enable Crown gifting so she could gift to me. We really didn't want those Crowns to go to waste.
She was denied the first time, which I think is par for the course, but she appealed. I had her tell them she only wanted to gift to me, seeing as I had an active account. That seemed to work and gifting was enabled.
I was playing on console and PC at the time and I had to make a choice, I didn't have the time to play on both platforms. So I picked PC. Very little of her Crowns were used and my 35k crowns on Xbox are essentially abandoned. It is one of the things that bothers me about games that use their own currency, they take your money and you get a currency you can never trade back. I get that there are no refunds and at one time it didn't bother me to spend a lot on games but I've gotten older. I won't buy Crowns unless there's something I really want, and I want very little these days. So I'd only buy as many as I need, even if the price per Crown is not as economical.
SeaGtGruff wrote: »Personally, I think the practice of exchanging "gifted" Crown Store items for gold is what caused the whole mess in the first place, as it has allowed 'bad actors" to abuse the system in highly questionable or even downright illegal ways. And if I'm not mistaken, it used to be expressly forbidden by the TOS.
Whether or not it's expressly permitted right now (I'm not sure if it is), I suspect that exchanging "gifted" Crown Store items for gold might be something they look at when deciding whether or not to reenable Crown Store gifting on a gien account.
-Pixiepumpkin wrote: »katanagirl1 wrote: »ghPixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
The arcanist has been a godsend for me. You only have to do a couple of light attacks during a two bar rotation to get your ultimate up. You can also use Empower potions as well.
Ya, I loved mine too till they gutted the magicka arcanist (remember the nerfs done to the class last year becasue stamina was over performing?....that also affected magicka?).
The character now is a pale reflection of what it was. I do better on my HA sorc (sadly)
Stam arcanist is pretty magicky, though. Visually it's pretty much the same as mag arcanist.
-Pixiepumpkin wrote: »katanagirl1 wrote: »ghPixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
The arcanist has been a godsend for me. You only have to do a couple of light attacks during a two bar rotation to get your ultimate up. You can also use Empower potions as well.
Ya, I loved mine too till they gutted the magicka arcanist (remember the nerfs done to the class last year becasue stamina was over performing?....that also affected magicka?).
The character now is a pale reflection of what it was. I do better on my HA sorc (sadly)
Stam arcanist is pretty magicky, though. Visually it's pretty much the same as mag arcanist.
I too enjoy my heavy sorc/templar better, but the arcanist is leaps and bounds more powerful in sheer damage with my builds and similar effort. Different playstyle and survivability for me, but it is nice to have two options at least. One I just cannot hit good enough numbers for top end stuff as easily.
I haven't really tried, but with the banner addition couldn't magicka arcs be just as viable if not more? I guess it would all depend on how well you can use Coral Riptide and Azureblight, your two pigeon holed sets for high end.
-Pixiepumpkin wrote: »katanagirl1 wrote: »ghPixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
The arcanist has been a godsend for me. You only have to do a couple of light attacks during a two bar rotation to get your ultimate up. You can also use Empower potions as well.
Ya, I loved mine too till they gutted the magicka arcanist (remember the nerfs done to the class last year becasue stamina was over performing?....that also affected magicka?).
The character now is a pale reflection of what it was. I do better on my HA sorc (sadly)
Stam arcanist is pretty magicky, though. Visually it's pretty much the same as mag arcanist.
I too enjoy my heavy sorc/templar better, but the arcanist is leaps and bounds more powerful in sheer damage with my builds and similar effort. Different playstyle and survivability for me, but it is nice to have two options at least. One I just cannot hit good enough numbers for top end stuff as easily.
I haven't really tried, but with the banner addition couldn't magicka arcs be just as viable if not more? I guess it would all depend on how well you can use Coral Riptide and Azureblight, your two pigeon holed sets for high end.
I think banner would make magicka arcanist worse, actually. Banner decreases your recovery by 33% I think. So with ceph flail, 2 med sets, 33% less recovery, and mostly mag skills, I could see a magarc running out of both resources fairly quickly. I think magarc has just been dead on arrival honestly. As I understand it, its the exact same as stamarc but your sustain is worse for no good reason.
lmao, you're the one who was complaining about being excluded from runs due to your heavy-attack builds, then when we point out why heavy-attack builds suck, you switch it around and make the entire thread about you not being able to gift on your account, which was also explained (because your account is too young).@ZOS_Icy, Please close this topic. None of this makes sense now; it's 100% off-topic.
pretend that your heavy-attack build is actually an optimized endgame arcanist dps, but you decide to not cast anything 30% of the time, so you still end up at the same 70% damage ceiling as your heavy-attack build; that is now extra fight time that the rest of the group has to deal with, which means extra mechanics, which means extra chances of dying, which means extra chances of wiping, which means extra chances of not completing the trial.We're about to start another pointless war here—because they can't prove anything to me. Sure, they can prove they do more DPS, but they will NOT prove that HA can't handle any HM. And I will stand by my position and fight.
Pixiepumpkin wrote: »katanagirl1 wrote: »ghPixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
The arcanist has been a godsend for me. You only have to do a couple of light attacks during a two bar rotation to get your ultimate up. You can also use Empower potions as well.
Ya, I loved mine too till they gutted the magicka arcanist (remember the nerfs done to the class last year becasue stamina was over performing?....that also affected magicka?).
The character now is a pale reflection of what it was. I do better on my HA sorc (sadly)
Pixiepumpkin wrote: »Toxicity from guilds in trials has driven my wife and I away from the game on multiple occasions. She has played since 2014. Probably not done 5 trials in that time due to the amount of toxic attitudes she had to deal with.
If you can't light weave attack, you will get griefed. Been that way for years upon years now. Light attack weaving literally keeps a portion of the population from enjoying the game.
strebor2095 wrote: »@OP
I like the one-bar HA build too. If I meet the DPS check for a group, they would take me. If I don't meet it, they shouldn't have to take me. I don't see why you think HA is targeted.