spartaxoxo wrote: »
They already have zone specific buffs and debuffs, and can already apply these to individuals. So, I'm unsure why you think a slider would be so impossible.
We don't know what they'll do. But the last time they discussed they were working on their own thing, they specifically cited sliders as the example request. Meanwhile, all the times they said no, they cited a separate instance as having previously nearly killed the game and continued to talk about how they've learned that player separation isn't a good thing during gold road promo.
So, I think something none of us have even thought of is likely. But, I also think a slider is possible too.
They exist in all of their single player games. And in another MMO (LOTRO). I'm not sure why a standard game design feature is being painted as mythical.
Because it is mythical. None of their single player games are built on the same engine as ESO, and neither is LOTRO (which is doing fantastic, I guess?). There is nothing in this game that gives any indication that a slider could even work. It's fantasy speculation.
Proposing this hypothetical "make it optional" is the MMO equivalent of "assume a perfectly spherical object in a frictionless vacuum." Sure, in that wild, impossible world, nobody could ever complain, and it's presented that way specifically to attempt to eliminate all complaints. But it's not real, and it won't happen.
spartaxoxo wrote: »
It doesn't need to be built on the same engine when we're talking about something that is an industry wise standard feature across many, many games. And is using things that already exists in this game in a different way. We already have zone specific buffs and debuffs. We already have individual buffs and debuffs. There is zero indication that it would be impossible to do.
This is like saying Walmart couldn't possibly sell cherries because it doesn't yet.
I think it's a trojan horse for "I don't want vet players to have an option," to be quite honest. It's easy to paint an optional difficulty increase as unreasonable if you just claim everything is a fairy tale.
They already do build challenging, engaging content. I guess the problem is that content is too challenging, in that it's hard to do solo.
I'm not sure how we expect ZOS to find the balance between "hard enough to keep me engaged, but still easy enough that I don't have to interact with anyone to complete it."
But none of that is real.
spartaxoxo wrote: »stated multiple times... that player separation is bad.
What you're actually doing is assigning forced to everyone in this thread and arguing against that. But, many of us want difficulty options and that is what we're discussing.
I'm talking about overland, this thread is about overland. I'm not interested in alternatives. I'm here for the kind of game that Elder Scrolls has traditionally been, not dungeons and trials.
Exactly. So no "vet instance." All we have left is this "slider" thing people just imagined into existence, or some combination of self-debuffs that definitely don't introduce a whole host of new problems for players with different levels of debuff interacting with the world in concert with each other.
spartaxoxo wrote: »It is a pre-existing feature in other games across the industry.
So am I. You want overland to be difficult enough that you're challenged, but not so difficult that you have to group for it, which I infer because the available group content is not a valid solution to the issue of "not enough challenge."
So are underwater exploration, precise platforming, FPS-style combat, city destruction, climbing mechanics, multiple followers, in-depth stealth mechanics incorporating light and shadow and sound, city-level economy management, strength/dexterity/wisdom/etc. ability scores, fully destructable ground/rock, and flowing capes. Just existing in some other game somewhere does not automatically make it possible in ESO.
So are underwater exploration, precise platforming, FPS-style combat, city destruction, climbing mechanics, multiple followers, in-depth stealth mechanics incorporating light and shadow and sound, city-level economy management, strength/dexterity/wisdom/etc. ability scores, fully destructable ground/rock, and flowing capes. Just existing in some other game somewhere does not automatically make it possible in ESO.
old_scopie1945 wrote: »There is a link below. Timed @ 3:40.https://youtu.be/jZ7E_X_byD4
...And one final point is that a lot of people were in my comments saying "increasing the overland difficulty is horrible! Never do that!" I just want to point out, that there are not going to make the mudcrabs have 100k health. That's not what they mean when they are talking about addressing overland content. It's either doing limited time incursion style events or maybe a random base game zone gets invaded and all the players can go over there and fight in a trial-esque style boss fight, you know in an incursion style event. That's not the same as like "now the mudcrabs have 100k health." There was also conversations about allowing you to do higher difficulties but these would all be self-imposed things. Its' not instead of being able to one shot chickens down the road, well now the chickens have one million health like they do in the real world. And they'll attack you like they do in the real world. BTW don't wear red around chickens. They hate it.
spartaxoxo wrote: »
A streamer teasing what was coming after they dropped the studio letter. We don't know how much of this changed since their conversation about their thoughts, how much he knows, etc. So, can't treat this the same as a developer statement.
But given all the developer statements repeatedly against the idea of forced difficulty, it seems highly unlikely they've done a 180. And we know the streamer was right about the incursions being updated.
spartaxoxo wrote: »
I never said that it did. In fact, I also pointed towards other evidence such as it literally already existing in this game as evidence.
The evidence for it being possible were
It's an industry wide standard
It already exists in game in the form of battle spirit, zone wide buffs (e.g. Craglorn), level up hidden buffs, and individual buffs/debuffs.
Developer statements that the reason they weren't doing it because it interfered with their design goal of every one having the same settings. This is very notable because when something is flat out impossible and not merely desired, they tell us, as in the example of flowing capes.
The evidence against it be possible were
Philosophy class metaphors about cows
And that's it. Unless you have some actual evidence to back up the claim that it is not technically possible, the argument does not hold water.
sans-culottes wrote: »Thanks for posting this. Given all the tools available for playing with difficulty, this comes as no great surprise. Looking forward to seeing what they come up with—especially if the self-imposed difficulty that may or may not happen takes a page from IA or LotRO.
As I said, the current spate of group content isn't something I'm concerned with and it's not what this thread is about. I'm tired of being told to go find something else to do when the thing I want to do is available but not satisfying, especially when an equitable solution is possible. It has nothing to do with groups, although I'd be fine with it if ZOS provided a level of difficulty that made grouping a more common element.
I'm as interested in overland as you are, maybe even more so. I just want to enjoy it in the way that feels satisfying for me, and I'm not telling you that you can't keep what you have. So why are you telling me that I can't have what I want?
spartaxoxo wrote: »
I wouldn't be surprised if it takes a page from IA and allows us to impose debuffs on ourselves in a similar fashion as we can accept verses/visions in infinite archive personally. But, we won't know exactly what they'll do until they do it! I can't wait until they finally show us something. Making us wait until April is so frustrating. But, I also understand they wouldn't want to tease something that ultimately doesn't make the final cut, either. Like, I get it. But, the waiting is agony haha.
For me as well, because I'm sorry to say that I have some real doubts that whatever they choose to do will be anything that will make my gaming situation easier. And in fact, though you might like to believe streamer vaporware, I don't believe it. I'm expecting that I will be returning to Skyrim and Oblivion permanently once the bomb detonates in April.
For me as well, because I'm sorry to say that I have some real doubts that whatever they choose to do will be anything that will make my gaming situation easier. And in fact, though you might like to believe streamer vaporware, I don't believe it. I'm expecting that I will be returning to Skyrim and Oblivion permanently once the bomb detonates in April.
Because what you want is directly contrary to what I want.
sans-culottes wrote: »
What is it you’re expecting? It’s just as speculative to assume that there’s going to be a massive, universal increase in the difficulty. If you need new game recommendations, then do know that there are many wonderful games released every year, too.
"Industry-wide standard" is both an extreme exaggeration and also entirely irrelevant, even if it is true. It says absolutely nothing about whether it's possible in this game, like how jumping puzzles are an "industry wide" standard that would be entirely impossible without a massive overhaul to very foundational systems. Or, again, flowing capes, which are another "industry-wide standard." Once more, just because a thing exists in some other games, or even in every other game in the whole world, is not evidence that it's possible in this game.
Personal debuffs are not a "slider," and come with a wide set of their own implementation problems (which we're supposed to assume will take no extra dev time or attention to implement, and will have no impact whatsoever on server performance).
Dev comments saying "we're not doing it" is not an admission that they could do it with their current level of resources, technology debt, and time.
You're the one claiming it's possible. You're the one responsible for proving it. So far, your only proof has been "Other games do it!" while discounting all the myriad things other games also do that ESO can't.
I'm saying it's not possible because that's the null hypothesis. You want me to reject the null hypothesis, you have to give me a reason to reject the null hypothesis beyond "other games do it."
And that's entirely independent of the question of whether or not Zenimax will do it, which, for a wide variety of reasons, I do not believe they will, and can only be convinced they will by seeing them actually release it on a live server (without performance impacts or delaying dev cycles).
I don't care about the frictionless vacuum world. It hasn't been constructed based on a thorough examination of the game code, netcode, and engine, which led anyone to say "This looks like it could be possible." It's been constructed to blunt and eliminate criticism of the idea of a harder (as in, Arena-harder) overland experience. It's purely hypothetical vaporware that I, once again, refuse to engage with.
And this is the last time I will be engaging with the argument that I should engage with utopian, ideal scenarios that came into being as a way to deflect valid criticism.
spartaxoxo wrote: »
In my experience with streamers, they often get sneak previews or are let in on discussions prior to things being built. They tend to not know finer details because things change in development. But they are usually accurate about the broad strokes of future plans, especially ones that are very near future. Companies let them get a taste of what's to come to help with advertisement and hype building.
He's already been accurate about the incursions coming up. So, I don't really have reason to doubt him this time.
I think a lot of the skepticism is rooted in fear of being pushed out. I think a lot of people are nervous that the upcoming plans are going to ruin the game. So, I really think they should tease something rather than let people's fears run rampant. It is creating the opposite of hype. It's killing enthusiasm.
I have YEARS of experience with the devs. None of that experience gives me any feeling that this is going to work out well for me or others who are perfectly happy with overland as is.
I don't play anything but TES. It's my home universe, has been since Arena released. So, I'll quite happily go back to Skyrim and Oblivion. I didn't mean that statement to sound as if it would be onerous.
sans-culottes wrote: »
I mean, I’ve also got like a decade of experience with them. Have I agreed with everything they’ve done? No, definitely not, but I also don’t think they’ve made lots of bad choices.
If you’re not happy with the direction of the game and are content with the alternatives, then that’s great. However, even Frances discovered that other things beyond bread and jam were tasty, too.
sans-culottes wrote: »
So you expect folks to accept your opinions and engage with them, but you refuse to even engage with anything other than what you’re saying their opinions actually are? Once again, given that there are many existing tools to adjust difficulty already in place, this doesn’t take Pollyanna to envision.
Uh. Who's Frances?
Personal debuffs are not a "slider," and come with a wide set of their own implementation problems (which we're supposed to assume will take no extra dev time or attention to implement, and will have no impact whatsoever on server performance).
I mean, that's not at all what I said, but sure, we'll roll with that. Yes. I expect other people to engage in a discussion about reality as it currently sits, given the objectively difficult technical requirements and the past performance of ZOS in implementing major changes to the game (past performance being the most accurate predictor of future performance).
I will not engage in fantastical perfect-world theorizing, which requires ignoring all of the technical limitations and all of the previous design philosophy of the company.