Maintenance for the week of December 29:
• PC/Mac: No maintenance – December 29

PvP player perspective on why PvP players kill friendly "questers" / PvE geared players.

  • FemmeInfernale
    FemmeInfernale
    Soul Shriven
    My point of view.
    Perhaps it will be accepted by others, and may not.

    I am a very lazy person in this game. Not the achiever.
    Just loving the atmosphere and the TES universe.
    I am opening it for pleasure.

    And I do love comfort and fancy things, that is why I am ESO+ subscriber.
    And when I go to do this messy event to get my tickets and golden pursuits - I am driven into a dirty mess when I am grinded by others and feel myself very bad for my own money.


    I don't care about 'reality' (I know it's PvP zone, players are hostile, I know what I do, etc...)
    I don't care.
    I got the event, I want my ticket and pursuits. I paid for the game.

    Why should I suffer from the wave of grinders?
    This event is not changing for YEARS.
    May I have my comfort for my money? May ZoS change something, work on game, control something and not only gather the subscribers money?

    I paid for the pleasure and my mood is down, [snip]

    [edited for bashing]
    Edited by ZOS_Icy on February 28, 2025 6:46PM
  • GloatingSwine
    GloatingSwine
    ✭✭✭✭
    Cyrodiil/Imperial City are the PvPvE zones. By going there you have opted into PvP just as much as if you queued for a Battleground.

    If you are in those zones you are not a PvE quester. You are a PvP player Harry.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I understand why players get frustrated when they are being defeated while just trying to quest. I got pretty frustrated myself, because every time I'd get to a town and start working on the quests another faction would show up and take the town for themselves.

    So what did I do about it? I vented to my friend who suggested the lower populated campaigns where I was able to get my quests done. I was even able to complete the zone map on one character that still had a few areas to discover.

    What didn't I do? I didn't call other players bullies and make them out to be bad people for PvPing in a PvP zone during a PvP event.
    PCNA
  • aetherix8
    aetherix8
    ✭✭✭✭
    As a general rule, I attack any player on sight unless I have no time or I know them and we don’t fight for one reason or another. I used to spare questers but this is over since too often they attack the moment they are not alone anymore. If I’m in any town doing whatever, any “enemy” player that crosses my path is a fair game in a PvP zone, and I will attack first to avoid being at disadvantage. Camping quest points is utterly boring imo, although I understand that other players might enjoy it. I might camp towns myself one day if I think that can help me get any better 1vx this way (that won’t be a nb).
    Basically, play as you want.
    Calastir wrote: »

    Player wanna fight, then player fight.
    Player don't wanna fight, then player don't fight.

    No matter where they are, anyone who fight player who don't wanna fight is bully.

    To me this terminology (bullying) sounds completely exaggerated. Also, in a zone designed for fighting, it’s irrelevant whether players want to fight or not. If they don’t want to fight they get defeated in no time and that’s it.

    There are guides on internet explaining how to get tickets without entering fights and these advice work.
    PC EU - V4hn1
  • necro_the_crafter
    necro_the_crafter
    ✭✭✭✭✭
    Calastir wrote: »
    These nonconsensual PvP'ers went through a lot of trouble to earn their tickets and reward. To camp at their quest point just to grief them is bullying. You keep polishing, but the counterargument remains a turd.

    If this is bulliying, than it should viloate ToS.
    Go on, commit a ticket.
    Tell ZoS that PvP in PvP zone shouldnt be allowed unless both players consent. Imagine they will come up with system in wich you have to offer other player a fight, and you are allowed to fight only when they accept it.

    Oh wait... Its already in the game and called a DUEL. Wich you can decline. You can even go as far as decline any duel invintation by deafault. Sadly for you and players like you who shouldnt enter PvP zones, in said zones game is designed around 3 allinces fighting each other. You are consenting to that upon enter PvP zone, period.

    Unless ZoS would come up with non-allince characters who cannot be targeted in said zone, nothing you can do about people ganking you while you questing.

    Went for a lot of trouble of... playing the game thew way its indented to play? If it troubles you, try just not participating in activities you dont like, alright?
    Edited by necro_the_crafter on February 28, 2025 5:05PM
  • necro_the_crafter
    necro_the_crafter
    ✭✭✭✭✭
    I don't really understand why some people are complaining about being killed in a PvP dedicated zone.

    This Golden Pursuit is designed for PvP players. Every reward is related to PvP.

    You want these PvP rewards? Then you'll have to go to Cyrodiil and take the risk of encountering enemy players.

    Additionally, there are plenty of ways to survive there: get a tanky build, use a nightblade or a vampire to become invisible, go with friends or guild mates...

    The game doesn't have to be in easy mode all the time.

    Oh, the irony is that those questers wouldnt take any advise. They wouldnt adapt, instead they want for evrybody else to adapt to them. THEY dont want to change anything about their build or playstyle, they want YOU to change your behaviour to double check and pm every enemy player for consent to attack them, otherwise you are:

    1. Unsportsmanlike;
    2. Lowskill;
    3. Bully;
    4. Griefer.
    5. list goes on

    No no, there is not a problem with theese guys, its a fundamental problem with ESO PvP.
    The problem of said PvP just being present in the with 2 PvP zones, and 2 PvP events a year.
    Edited by necro_the_crafter on February 28, 2025 5:22PM
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
    ✭✭✭✭
    Here is my $0.02 cents:

    To set my opening perspective: I don't like meta builds. I like having RP "theme" builds, and sometimes these are actually better for PVP than PVE, other times they're better for PVE than PVP. Either way, I don't expect to do vet trifecta trials with mega endgame supergroups in PVE, and I don't expect to get all my murderdeathkills in PVP.

    PVE is a lot easier to do with theme builds, because things are "predictable" and there's rote lists and structures of execution that make it easier to find themed ways of achieving the necessary buffs and debuffs - even if, again, it's not FULLY OPTIMIZED, at least it's good enough that I'd be confident tackling any Vet DLC Dungeon pug group in the game (still not trifectas though, for emphasis).

    There are sometimes rewards that I want from PVE that I have to look past getting; other times, there are rewards that I want from PVP that I can never have (at my current rate of progress, I might hit Legate before the asteriod hits earth in 2032).

    both of those statements apply to event rewards as often as not.

    I do hunt people in PVP. I'm not a PVPer - I consider myself an RPer more than anything, but a PVEr in the sense this thread means if I had to choose. But I'm not scared of a fight, and I'm eager to test myself and my skill - even if losing is far more likely than winning. So for my part, I simply do the things in the game I enjoy, and do not do the things I *don't* enjoy, in the full recognizance I'm conceding the rewards for not doing those things I don't enjoy.

    For this event, I have enjoyed PVP. Partly because I think it gives me fair fights; part of the reason I don't PVP in the "off-season" / off-events is because it really does become a full-time job to even offer competition. I don't consider my chances of winning to be even fifteen percent, in the off-season, in any given engagement. But the event does help.

    As for Questers? I do try not to bully them in general - but I do think they have a fighting chance against me in a way they don't against a lot of other PVP-spec builds, and am not afraid to confront them and challenge them. However, once challenged (i.e. once I run up to them and cast a buff or debuff) it's easy to tell if they concede the fight (/don't fight back) or if they are willing to engage. The ones that do not resist, I will not kill. I consider the buffing and running up to be a "challenge" of sorts, a statement of intent that lets the enemy player reply with their own - and yes, sometimes it's a PVP player and they obliterate me. C'est la vie, it's not like I'm any good at the game anyways. haha!
  • necro_the_crafter
    necro_the_crafter
    ✭✭✭✭✭
    On a bullying subject, PvE is a lot more toxic than that geting ganked once in while.

    Another personal anecdote:
    I was running pledges with my friend, and we decided to q for another 2dds to speed things up.
    He was playing Templar tank/heal hybrid, and I was on dk dd fakeroling as heal.
    We got into vet Elden Hollow II, and every thing was pretty much fine until first boss, where one of our dds started demanding me to leave group, talking about how I ruining his expirience, and I shouldnt do things like that. And this guys couldnt kick me since tank was my friend and didnt accepted vote to kick me.
    We got to the last boss, and I allowed them to dps without me. They werent able to outdps Bogdans healing on hardmode. After he killed them, me with my friend killed the boss with two dds who complain about me fakeroling bieng dead, and we left.
    That was most frustrating interaction with other player for me. The fact that we had plenty of healing from a tank, I myself didnt slot any selfheals and was doing perfectly fine, as well as rest of the group wasnt dying or anything. The fact that they come as dds but had not enough dps to outdamage bogdans. It was insane for me. And the fact that they wanted me replaced with a healer, wich could lead them to have to do the boss without hm, getting 1 less key and less loot. Crazy.

    And now this guy talking about how PvP in PvP zone shouldnt be allowed. Not understanding that not liking PvP is personal issue, its an issue with the game or community, its YOU who dont like PvP. Just not participate then. Why would do something you dont like? Game is about having fun, if PvP is unfun for you and makes you feel bullied dont do PvP then.

    Just. Dont. Do. PvP. Allright?
  • FemmeInfernale
    FemmeInfernale
    Soul Shriven
    On a bullying subject, PvE is a lot more toxic than that geting ganked once in while.

    And now this guy talking about how PvP in PvP zone shouldnt be allowed. Not understanding that not liking PvP is personal issue, its an issue with the game or community, its YOU who dont like PvP. Just not participate then. Why would do something you dont like? Game is about having fun, if PvP is unfun for you and makes you feel bullied dont do PvP then.

    Just. Dont. Do. PvP. Allright?

    I would if I could.
    I really think that putting in a row PvE and PvP events (same tickets, same rewards) make whole the idea of event revards unfair.

    Being PvE player, you have to get the tickets from PvP event if you wanna have a season reward of the year (mount, house, emotion from Impresario) as well. Otherwise, you won't get enough tickets. But if your arms are growing not from your 'PvP chackra' - you will doomed to suffer of failure.

    It's like swimming champions are driven into football game without any chance to win.

    And, if you dig the thought deeper, it was done to involve more players, to earn more money.

    ZoS did this for money :smile:


    Edited by FemmeInfernale on February 28, 2025 6:06PM
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    I want vlastarus for set merchant, you want it for a questing,

    Yeah, I enjoy going to set crafting stations out in the world when doing master writs, because it's just much more interesting to me than simply going to a player guild.

    Cyrodiil is definitely the worst place for that, and if that's why I've gone there I'll try for a campaign where my faction either controls the town or it looks (based on the population bars) that it might not be too difficult to capture and hold it. Sometimes I end up having to give up and just go to a player guild after all.

    Imperial City is actually easier than Cyrodiil for this, since your faction doesn't need to control the district. I might get killed numerous times trying to reach and enter the room with the set crafting stations, but I can just keep reviving and trying again until I finally make it in.

    Edit: Oh wait, you meant the merchant who sells set gear. Yeah, that too. :)
    Edited by SeaGtGruff on February 28, 2025 6:08PM
    I've fought mudcrabs more fearsome than me!
  • TheMajority
    TheMajority
    ✭✭✭✭✭
    Grizzbeorn wrote: »
    Calastir wrote: »
    ApoAlaia wrote: »
    Calastir wrote: »
    Filthy ganker here...
    I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
    One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
    My favorite time of the year, to be honest. :D

    I understand it's probably frustrating for PvE players, so here are some recommendations:

    1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.

    2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
    "Ha ha bullying funny"

    It baffles me every time someone thinks this way.

    I personally don't see it as 'bullying'.

    I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.

    They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.

    If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
    Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort.

    So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.

    Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.

    I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone

    How can YOU feel bullied if attacked by a player in a PvP zone if you say bullying in a PvP zone is an illusion?

    I feel bullied by being whispered "don't attack me I'm pve" when they attack me first, NOT BY THE ATTACK
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • TheMajority
    TheMajority
    ✭✭✭✭✭
    Calastir wrote: »
    Calastir wrote: »
    ApoAlaia wrote: »
    Calastir wrote: »
    Filthy ganker here...
    I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
    One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
    My favorite time of the year, to be honest. :D

    I understand it's probably frustrating for PvE players, so here are some recommendations:

    1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.

    2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
    "Ha ha bullying funny"

    It baffles me every time someone thinks this way.

    I personally don't see it as 'bullying'.

    I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.

    They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.

    If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
    Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort.

    So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.

    Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.

    I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone
    Are you trying to derail my argument on purpose? Of course if they attack first, that's a sign that they're voluntarily engaging in PvP combat. The bullying starts when you know full well that they're weaker and not there to engage in PvP, but just to earn tickets.

    No, they attack first, then lie and say I attacked them and that they're pve and I shouldn't defend myself. I get whispers like this all the time when I'm just doing quests and then have to defend myself from quester zerg, and I'm sick of the whispers, so I mute them now and just attack. Tired of PVE players bullying PVP players with whispers for PVPing in their own zone

    Also, I do not care how weak or strong you are in a pvp zone, pvp zone is for PVP do not whisper PVP players and bully them for playing the game as it is meant to be played
    Edited by TheMajority on February 28, 2025 6:16PM
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • necro_the_crafter
    necro_the_crafter
    ✭✭✭✭✭

    I would if I could.
    I really think that putting in a row PvE and PvP events (same tickets, same rewards) make whole the idea of event revards unfair.

    Being PvE player, you have to get the tickets from PvP event if you wanna have a season reward of the year (mount, house, emotion from Impresario) as well. Otherwise, you won't get enough tickets. But if your arms are growing not from your 'PvP chackra' - you will doomed to suffer of failure.

    It's like swimming champions are driven into football game without any chance to win.

    And, if you dig the thought deeper, it was done to involve more players, to earn more money.

    ZoS did this for money :smile:


    Getting a ticket from a town quest and IC should take no longer than run through a normal dungeon. In which you may or may not encounter any opposing player. Or you might, and ocasionaly diying is gonna set you back 2-5 minutes. Its not that big of a deal as some people make it out to be. Lets say you just paying "PvE'er in PvP zone toll" for you tickets with your ocasional deaths to more agressive/ganker player.

    If you chose to participate than I belive that you think that to die a few time is worth it for the rewards, and accepted that encounter with not so friendly player is to be expected.

    My "PvPe'er in PvE toll" is during undaunted events - slaping a taunt on my PvP chars and doing my least favourite role in PvE for the sake of rewards. And I never had a slightest idea to complain about that, because im fine with it, and think that rewards are worth it.

    However some people, think that tickets, and boon boxes somehow misticaly forcing players into PvP against their will and PvP community in general bulliyng them on purpose for that.
    To set my opening perspective: I don't like meta builds. I like having RP "theme" builds, and sometimes these are actually better for PVP than PVE, other times they're better for PVE than PVP. Either way, I don't expect to do vet trifecta trials with mega endgame supergroups in PVE, and I don't expect to get all my murderdeathkills in PVP.

    Thats my friend is real PvP issue you pointed out, there is not much build diversity in current state of the game. even like 15 patches ago thematic builds worked semi-decent, not quite faceshredding but could hold their own. And right now its either select two sets or nothing. But that the story for another topic.

    SeaGtGruff wrote: »
    Edit: Oh wait, you meant the merchant who sells set gear. Yeah, that too. :)

    Yeea, from town merchants boxes are like 8k AP cheaper, some makes a lot of sense to buy from them.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Personally, I feel that quest turn in locations should be safe spaces similar to how IC has quest givers in the safe areas and the vendors in ic as well.

    Just me though. And it likely won't change.

    Best thing I can do is this. If your going into pvp lands as a pve player. Get a group of 2- 7 or more and quest together. Most of the time pvp players that hit towns are in small groups or solo.
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    Granted, I have plenty of issues, which I have discussed at length, with PvP and the PvP community. Especially in IC.

    With that said, all of the people complaining about being attacked when they're just peacefully doing quests (which, for the record, they're almost never "peacefully" doing anything as soon as a second member of their faction shows up and they find some gumption in their boots) is kind of wild to me.

    It's like shark attacks. Shark attacks are super easy to prevent: Don't go into the ocean. They can't come out and get ya.

    PvP zones are the same way. Sharks live there. Is every shark going to kill you? No. But the one shark that wants to kill you is also there. The best way (and the only sure way) to avoid that shark is to stay out of the water. At the very least, if you're going into the water, you've got to be aware of and prepared for the possibility that a shark might show up. And it might try to eat you.

    And even the sharks that don't want to kill you may still accidentally take a bite out of you. I was defending Bruma from a duo, we just had a heckin' fight on the dolmen flag that I somehow won, probably through luck, since I have no right to even be entering 1vX, much less winning it. I was pumped and pleased with myself. I ran around to the outlier flag, and ran past another member of the same faction. Assuming they were also here to flip Bruma, I unloaded a Surprise Attack as they passed me and came around to engage.

    Then I noticed that my single Surprise Attack had taken them from 100% to somewhere around 30ish%. I was like "Oh. That's a quester. Oops. Nevermind!" and disengaged.

    If I hadn't noticed their health before coming about for a full broadside, I'd have shredded them. The point being, sharks sometimes mistake surfers for food.

    I understand that we'd all like to have the option to enjoy the ocean without worrying about sharks. But they're there, and they're dangerous, so entering the ocean means being prepared to encounter one. Especially since we (sharks) have no way to know who's another shark and who's a surfer, except by how quickly they die when we bite them.

    I feel like IC is too full of sharks (bigger sharks than me) and I'm tired of being sharked there. So I don't go there. I stay out of that part of the ocean.

    (Point of clarification: shark attacks are very rare, don't get mad at sharks IRL, they're just a vehicle for my metaphor.)
    Edited by VoxAdActa on February 28, 2025 7:25PM
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    Grizzbeorn wrote: »
    Calastir wrote: »
    ApoAlaia wrote: »
    Calastir wrote: »
    Filthy ganker here...
    I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
    One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
    My favorite time of the year, to be honest. :D

    I understand it's probably frustrating for PvE players, so here are some recommendations:

    1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.

    2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
    "Ha ha bullying funny"

    It baffles me every time someone thinks this way.

    I personally don't see it as 'bullying'.

    I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.

    They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.

    If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
    Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort.

    So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.

    Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.

    I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone

    How can YOU feel bullied if attacked by a player in a PvP zone if you say bullying in a PvP zone is an illusion?

    I feel bullied by being whispered "don't attack me I'm pve" when they attack me first, NOT BY THE ATTACK

    If they initiate PvP behavior by attacking you first, then they have ZERO right to say "don't attack me I'm PvE." They ARE NOT PvE if they start a fight in a PvP zone.
    And you saying you feel bullied by that is just a disingenuous dig at people who claimed they are being bullied.

    (I'm not one of those. My stance is that PvEers who voluntarily enter the two PvP zones [EVERYONE enters voluntarily] cannot expect to be left alone. The chances of getting ganked can be mitigated, though not completely. There is always a risk while you are in the zone(s).
    However, the PvPers who gleefully grief questers could behave better and pick on people who are there to actually PvP. Purposely griefing players you know are PvEers just because you can is cowardly.)
    Edited by Grizzbeorn on February 28, 2025 8:43PM
      PC/NA Warden Main
    • necro_the_crafter
      necro_the_crafter
      ✭✭✭✭✭
      VoxAdActa wrote: »
      Granted, I have plenty of issues, which I have discussed at length, with PvP and the PvP community. Especially in IC.

      With that said, all of the people complaining about being attacked when they're just peacefully doing quests (which, for the record, they're almost never "peacefully" doing anything as soon as a second member of their faction shows up and they find some gumption in their boots) is kind of wild to me.

      It's like shark attacks. Shark attacks are super easy to prevent: Don't go into the ocean. They can't come out and get ya.

      PvP zones are the same way. Sharks live there. Is every shark going to kill you? No. But the one shark that wants to kill you is also there. The best way (and the only sure way) to avoid that shark is to stay out of the water. At the very least, if you're going into the water, you've got to be aware of and prepared for the possibility that a shark might show up. And it might try to eat you.

      And even the sharks that don't want to kill you may still accidentally take a bite out of you. I was defending Bruma from a duo, we just had a heckin' fight on the dolmen flag that I somehow won, probably through luck, since I have no right to even be entering 1vX, much less winning it. I was pumped and pleased with myself. I ran around to the outlier flag, and ran past another member of the same faction. Assuming they were also here to flip Bruma, I unloaded a Surprise Attack as they passed me and came around to engage.

      Then I noticed that my single Surprise Attack had taken them from 100% to somewhere around 30ish%. I was like "Oh. That's a quester. Oops. Nevermind!" and disengaged.

      If I hadn't noticed their health before coming about for a full broadside, I'd have shredded them. The point being, sharks sometimes mistake surfers for food.

      I understand that we'd all like to have the option to enjoy the ocean without worrying about sharks. But they're there, and they're dangerous, so entering the ocean means being prepared to encounter one. Especially since we (sharks) have no way to know who's another shark and who's a surfer, except by how quickly they die when we bite them.

      I feel like IC is too full of sharks (bigger sharks than me) and I'm tired of being sharked there. So I don't go there. I stay out of that part of the ocean.

      (Point of clarification: shark attacks are very rare, don't get mad at sharks IRL, they're just a vehicle for my metaphor.)
      wolfie1.0. wrote: »
      Personally, I feel that quest turn in locations should be safe spaces similar to how IC has quest givers in the safe areas and the vendors in ic as well.

      Just me though. And it likely won't change.

      Best thing I can do is this. If your going into pvp lands as a pve player. Get a group of 2- 7 or more and quest together. Most of the time pvp players that hit towns are in small groups or solo.

      You might wanna call in zone chat, if a ganker or other aggresive player is spoted in the town. Most of the times someone expirinced will come and hunt them down. A lot of PvPers also have no soft feelings for gankers.
    • Elvenheart
      Elvenheart
      ✭✭✭✭✭
      ✭✭✭
      Filthy ganker here...
      I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
      One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
      My favorite time of the year, to be honest. :D

      I understand it's probably frustrating for PvE players, so here are some recommendations:

      1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.

      2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.

      I am a 99% PvEer, and I agree with your post. I usually only enter the PVP zones when I have some sort of PVE related reason to, like this event and this new GP.

      I’ve played the game forever, and for the first time during a Mayhem event, I was the victim of two gankers in Cropsford. They were waiting inside the building where the quest giver is and I was just going in there to turn in the quest and they killed me. I wasn’t angry because I accept that I’m in a PVP zone and that’s what can happen. In fact, I went back and tried to turn the quest in again a little bit more prepared. By that time, other people had banded against the two and they had come out of the building they were in and were fighting in the town. They were obviously better than most of the people there, but finally our sheer numbers took them down, and I got 2/10 kills toward the kill players GP. I turned in my quest, but hung around a bit to see what would happen and of course they came back, and since they were more prepared this time, the little group could not take them down again. It was all fun to watch and be a part of actually. I finally got tired of trying to kill them and left.

      I could see getting upset if every single time a person tried to turn in a quest this happened to them over and over to the point that turning in quests was impossible, but only going from my experience, I can say that this has only happened to me one time, and it actually made for a more interesting event.
      Edited by Elvenheart on February 28, 2025 8:11PM
    • Lumsdenml
      Lumsdenml
      ✭✭✭✭✭
      If I'm in Cyrodiil or IC and you are on AD or DC, I'm attacking you. Doesn't matter if they just hit lvl 10 and its their first time ever in PVP or it's a seasoned ball group, I'm attacking. Good thing i don't care about my KD ratio! :smile:

      Edited by Lumsdenml on February 28, 2025 9:03PM
      In game ID: @KnightOfTacoma
      Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
      PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
      Guild: The Disenfranchised - ZZ!
      Obituary:
      RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
      RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
      RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
      RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
      RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
      RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
      RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
      RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
      RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
      RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
    • FemmeInfernale
      FemmeInfernale
      Soul Shriven

      Getting a ticket from a town quest and IC should take no longer than run through a normal dungeon. In which you may or may not encounter any opposing player. Or you might, and ocasionaly diying is gonna set you back 2-5 minutes. Its not that big of a deal as some people make it out to be. Lets say you just paying "PvE'er in PvP zone toll" for you tickets with your ocasional deaths to more agressive/ganker player.

      If you chose to participate than I belive that you think that to die a few time is worth it for the rewards, and accepted that encounter with not so friendly player is to be expected.

      My "PvPe'er in PvE toll" is during undaunted events - slaping a taunt on my PvP chars and doing my least favourite role in PvE for the sake of rewards. And I never had a slightest idea to complain about that, because im fine with it, and think that rewards are worth it.

      However some people, think that tickets, and boon boxes somehow misticaly forcing players into PvP against their will and PvP community in general bulliyng them on purpose for that.

      Thank you for your comment. I absolutely agree with you.
      Besides, being a good PvP player is an art I'll never master.

      Paying some hard minutes to achieve a goal is a point.

      But that's the thing, this is not about time. I would gladly spend more time in game!
      It's not about 'patience' or 'endure-to-achieve'.

      It's about the pain I feel.
      I feel pain being ganked from my backside with 3 slashes and making no 'answer hits'.
      Sometimes I even cry
      You may concider me to be a dweeb or so, I don't wanna play hero.

      I feel the pain I paid for with my money.

      I am driven into a painful activity I would never enter if not a ticket collection.
      Golden pursuits made this event even wilder and more ruthless (cause every ganker are motivated double).

      PvP is a prerogative of predators, I would happily let them be.
      But being out of this.

      The perfect solution to me is to make the Whitestrake event separated from the PvE events. Other type of tickets, other rewards, maybe some new rank system.

      But game creators will never do so. They need more people to be involved.
      More people = more transactions.

      'All I wanna say is that they don't really care about us" (c)
      Edited by FemmeInfernale on February 28, 2025 9:54PM
    • necro_the_crafter
      necro_the_crafter
      ✭✭✭✭✭
      The perfect solution to me is to make the Whitestrake event separated from the PvE events. Other type of tickets, other rewards, maybe some new rank system.

      'All I wanna say is that they don't really care about us" (c)

      Yeah making it have its own rewards would be nice, however some PvE would still come there and will tell people that they are forced by mysterious powers to do so.

      Its okay to die in video game. I never considered myself a master of PvP by any mesuare, there is planty of players that are better than me, and amount of times I, and even better players die to gankers and zergs and Xv1'ers and 1vX'ers in one PvP evening is a little bit more than i wish to admit. But thats the general thing about games with combat like that - you are going to die at some point.

      But that's the thing, this is not about time. I would gladly spend more time in game!
      It's not about 'patience' or 'endure-to-achieve'.

      It's about the pain I feel.
      I feel pain being ganked from my backside with 3 slashes and making no 'answer hits'.
      Sometimes I even cry
      You may concider me to be a dweeb or so, I don't wanna play hero.

      My girlfriend is actualy pretty much like that, once I reccomended her to try dark souls III, she started the game, and I found her 10 minutes later lying on the floor and crying. She also said that every attack on her felt like she had been stabed physicaly. We lughed this off and she continued, beated first boss, she was so inspired by her victory I thought she would explode.She never touched the the again since.

      I guess that phenomena of people feeling for the character has to do with over-empathic people and anxiety. In that case I wish you a best of luck, and more friendly players on the field.
      But game creators will never do so. They need more people to be involved.
      More people = more transactions.

      'All I wanna say is that they don't really care about us" (c)

      Sounds like tinfoil theory, but Its not hard to belive that commercial company would put thier income over anything else, if its not breaking the law. Things like nerfing one sets(caluurion, dark convergance) to realese stronger copycats of them(tarnished, RoA) not so long after also comes to mind.
      Edited by necro_the_crafter on February 28, 2025 10:20PM
    • Gingaroth
      Gingaroth
      ✭✭✭
      Elvenheart wrote: »
      I could see getting upset if every single time a person tried to turn in a quest this happened to them over and over to the point that turning in quests was impossible, but only going from my experience, I can say that this has only happened to me one time, and it actually made for a more interesting event.

      I guess you are luckier then I.

      I've only played for 4 years, and this has happened to me several times. About once or twice per event, on average. Besides that, I regularly run into quest point campers in IC. I've also seen members of my own faction do the same to other players.

      The first time I participated in MYM, snipers/gankers targeted me at crucial quest points for every single IC quest I tried. It took me at least an hour and a half to finish even one of them. I didn't find this interesting, just frustrating and very boring. It certainly didn't entice me to try more PvP. I only have about 2 hours to play most days, sometimes less. I don't want to spend it running into a wall over and over again.

      (Not to mention, if you also want to collect the style pages, you'll likely need more than 1 event box. Last wednesday I didn't get my page till I opened box nr. 20-or-so. I had to do all the quests in 2 villages. I'm glad there was no-one camping at turn-in that day. Even short delays add up quickly if you get them 20 times in a row.)

      Since that bad start I've gotten somewhat better at PvP -because I tried again outside MYM for other reasons-, and I now get attacked a lot less. This confirms my idea that part of the PvP population is deliberatly targeting less experienced and weaker players, and that killing questers is not just a by-product of regular gameplay.

      Which yes, is allowed, but still a very lame thing to do, in my opinion.
    • VoxAdActa
      VoxAdActa
      ✭✭✭✭✭

      Getting a ticket from a town quest and IC should take no longer than run through a normal dungeon. In which you may or may not encounter any opposing player. Or you might, and ocasionaly diying is gonna set you back 2-5 minutes. Its not that big of a deal as some people make it out to be. Lets say you just paying "PvE'er in PvP zone toll" for you tickets with your ocasional deaths to more agressive/ganker player.

      If you chose to participate than I belive that you think that to die a few time is worth it for the rewards, and accepted that encounter with not so friendly player is to be expected.

      My "PvPe'er in PvE toll" is during undaunted events - slaping a taunt on my PvP chars and doing my least favourite role in PvE for the sake of rewards. And I never had a slightest idea to complain about that, because im fine with it, and think that rewards are worth it.

      However some people, think that tickets, and boon boxes somehow misticaly forcing players into PvP against their will and PvP community in general bulliyng them on purpose for that.

      Thank you for your comment. I absolutely agree with you.
      Besides, being a good PvP player is an art I'll never master.

      Paying some hard minutes to achieve a goal is a point.

      But that's the thing, this is not about time. I would gladly spend more time in game!
      It's not about 'patience' or 'endure-to-achieve'.

      It's about the pain I feel.
      I feel pain being ganked from my backside with 3 slashes and making no 'answer hits'.
      Sometimes I even cry
      You may concider me to be a dweeb or so, I don't wanna play hero.

      I feel the pain I paid for with my money.

      I am driven into a painful activity I would never enter if not a ticket collection.
      Golden pursuits made this event even wilder and more ruthless (cause every ganker are motivated double).

      PvP is a prerogative of predators, I would happily let them be.
      But being out of this.

      The perfect solution to me is to make the Whitestrake event separated from the PvE events. Other type of tickets, other rewards, maybe some new rank system.

      But game creators will never do so. They need more people to be involved.
      More people = more transactions.

      'All I wanna say is that they don't really care about us" (c)

      I get the feeling that you don't know you can get all of the ticket-purchased rewards for the year without doing MYM. You can skip it and won't miss anything except a little harvesting emote that gets old after like the third ore vein.

      You don't have to do this event to still get the most current pet morph thing. You don't have to do this event for style pages (they're super cheap in guildstores right now because there are so many for sale). You don't have to do this event at all. You won't be locked out of any of the ticket rewards if you skip it. You can just not do it.
    • Gingaroth
      Gingaroth
      ✭✭✭
      wolfie1.0. wrote: »
      Personally, I feel that quest turn in locations should be safe spaces similar to how IC has quest givers in the safe areas and the vendors in ic as well.

      Just me though. And it likely won't change.

      For me, it would not have to be the whole area, at least not for village quests. The villages being accessible for everyone make for a dynamic I like, overall, in spite of the occasional gankers. I've had some nice and funny experiences coöperating with members of other factions, too.

      Like the 3 blue players kind enough to let my yellow warden kill Barastii with them yesterday - the respawn time on that boss is insane. All of us aimed carefully and avoided area attacks. Or the red player with who I took turns flipping the Vlastarus main flag last year. We boths waited for the other to turn in their quests, take new ones and take off before flipping the flag again.

      But I would like it if they gave players temporary immunity while talking to a quest related NPC. So the time between pressing 'E' and pressing "Goodbye". That way, you can't get backstabbed mid-turn in by an opponent you have no way of seeing approching because you're zoomed in on -lets say- Ufgra gra-Gum's face.
    • TheMajority
      TheMajority
      ✭✭✭✭✭
      Grizzbeorn wrote: »
      Grizzbeorn wrote: »
      Calastir wrote: »
      ApoAlaia wrote: »
      Calastir wrote: »
      Filthy ganker here...
      I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
      One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
      My favorite time of the year, to be honest. :D

      I understand it's probably frustrating for PvE players, so here are some recommendations:

      1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.

      2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
      "Ha ha bullying funny"

      It baffles me every time someone thinks this way.

      I personally don't see it as 'bullying'.

      I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.

      They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.

      If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
      Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort.

      So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.

      Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.

      I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone

      How can YOU feel bullied if attacked by a player in a PvP zone if you say bullying in a PvP zone is an illusion?

      I feel bullied by being whispered "don't attack me I'm pve" when they attack me first, NOT BY THE ATTACK

      If they initiate PvP behavior by attacking you first, then they have ZERO right to say "don't attack me I'm PvE." They ARE NOT PvE if they start a fight in a PvP zone.
      And you saying you feel bullied by that is just a disingenuous dig at people who claimed they are being bullied.

      (I'm not one of those. My stance is that PvEers who voluntarily enter the two PvP zones [EVERYONE enters voluntarily] cannot expect to be left alone. The chances of getting ganked can be mitigated, though not completely. There is always a risk while you are in the zone(s).
      However, the PvPers who gleefully grief questers could behave better and pick on people who are there to actually PvP. Purposely griefing players you know are PvEers just because you can is cowardly.)

      So you decide to bully me by calling me disingenuous when I share my feelings about the scenario and abuse I get in a whisper...? I really do not appreciate to be attacked in this way by you when I am sharing my honest feeling. You seem to be reading a intent that is not there, sorry if you are having trouble with miscommunication. It happens some times that people miscommunicate but it is not an excuse to come at me as a person. I do not lie, it is against my beleifs.
      Edited by TheMajority on March 1, 2025 1:18AM
      Time flies like an arrow- but fruit flies like a banana.

      Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
    • katanagirl1
      katanagirl1
      ✭✭✭✭✭
      ✭✭✭✭✭
      I enjoy the PvP event, but maybe they should just have it without tickets in the future but still have the double tel var/double AP bonus. Surely they can come up with another PvE event for tickets in its place instead.

      I would not suggest running them side by side though, because it decimates the PvP population when there is a PvE event.

      I don’t understand the grief that this event causes, as others have mentioned there are easy ways to avoid all of it and still get your tickets. You can probably just completely skip it too. I skipped the whole Undaunted event one year because I didn’t feel like grouping up for dungeons and I didn’t miss out on any event stuff. You can make it all up during the New Life event at the end of the year, and fragments for past events now can be bought in the rotating vendor in future years.
      Khajiit Stamblade main
      Dark Elf Magsorc
      Redguard Stamina Dragonknight
      Orc Stamplar PVP
      Breton Magsorc PVP
      Dark Elf Necromancer
      Dark Elf Magden
      Khajiit Stamblade
      Khajiit Stamina Arcanist

      PS5 NA
    • Heelie
      Heelie
      ✭✭✭✭✭
      This thread got derailed into the same conversation that has been here for ages. Instead arriving at the point that PvP should be as consensual as possible. It's very common for PvP players to leave each other alone. Ball group players are blacklisted on community servers for chasing solo player or small scalers. 3rd partying someone dueling is considered bad manners as well. Cyrodill is not as simple as you see someone -> you kill someone. Most PvP players will try and judge if someone wants to fight or not(keeps are implicit consent).This goes back to my original point, PvE players / Questers have gotten a reputation for 3rd partying, if you're in this group and want to be left alone, stop 3rd partying. Then the majority of players will also leave you alone. But as long as the average experience of PvP players is that PvE specs will 3rd party me as soon as I start a fight. They will kill them on sight. No actual PvP player endorses the idea that everyone is fair game. Even if you're an alliance lock Andy. The person whom you just 3rd partyed might be your next BG team mate. PvP is a large string of unspoken rules and balances. And avoid 3rd partying is one of those rules. So don't do if you want to stay in the good books.
      Most OwOrated healer of all time
    • SilverBride
      SilverBride
      ✭✭✭✭✭
      ✭✭✭✭✭
      Whitestrake's Mayhem and the Golden Pursuits are bringing in a lot of players that don't normally spend time in Cyrodiil and Imperial City. Everyone assumes that the gankers are all PvPers, when in fact it may be those not familiar with PvP doing a lot of the ganking.
      Edited by SilverBride on March 1, 2025 2:49AM
      PCNA
    • VastoPenguin
      VastoPenguin
      ✭✭
      I'm a PVE player, I don't care for PVP whatsoever. I don't understand what other PVE-ers are complaining about; sure you're "only questing" but you're in a PVP Zone, expect to die, or be targeted, that's literally what Cyrodiil is for. If you can't handle being killed by other players, you're best not entering Cyrodiil
    • SpiritKitten
      SpiritKitten
      ✭✭✭✭✭
      So...I don't look at rank, title, gear, name, or level. I don't care what activity you are doing because it takes only one second to register in my mind that I see your character in a PVP zone. And then...I see the wrong color shield over your head and it's on.
    Sign In or Register to comment.