Player wanna fight, then player fight.
Player don't wanna fight, then player don't fight.
No matter where they are, anyone who fight player who don't wanna fight is bully.
These nonconsensual PvP'ers went through a lot of trouble to earn their tickets and reward. To camp at their quest point just to grief them is bullying. You keep polishing, but the counterargument remains a turd.
JiubLeRepenti wrote: »I don't really understand why some people are complaining about being killed in a PvP dedicated zone.
This Golden Pursuit is designed for PvP players. Every reward is related to PvP.
You want these PvP rewards? Then you'll have to go to Cyrodiil and take the risk of encountering enemy players.
Additionally, there are plenty of ways to survive there: get a tanky build, use a nightblade or a vampire to become invisible, go with friends or guild mates...
The game doesn't have to be in easy mode all the time.
necro_the_crafter wrote: »On a bullying subject, PvE is a lot more toxic than that geting ganked once in while.
And now this guy talking about how PvP in PvP zone shouldnt be allowed. Not understanding that not liking PvP is personal issue, its an issue with the game or community, its YOU who dont like PvP. Just not participate then. Why would do something you dont like? Game is about having fun, if PvP is unfun for you and makes you feel bullied dont do PvP then.
Just. Dont. Do. PvP. Allright?
necro_the_crafter wrote: »I want vlastarus for set merchant, you want it for a questing,
Grizzbeorn wrote: »TheMajority wrote: »Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort."Ha ha bullying funny"DestroyerPewnack wrote: »Filthy ganker here...
I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
My favorite time of the year, to be honest.
I understand it's probably frustrating for PvE players, so here are some recommendations:
1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.
2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
It baffles me every time someone thinks this way.
I personally don't see it as 'bullying'.
I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.
They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.
If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.
Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.
I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone
How can YOU feel bullied if attacked by a player in a PvP zone if you say bullying in a PvP zone is an illusion?
Are you trying to derail my argument on purpose? Of course if they attack first, that's a sign that they're voluntarily engaging in PvP combat. The bullying starts when you know full well that they're weaker and not there to engage in PvP, but just to earn tickets.TheMajority wrote: »Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort."Ha ha bullying funny"DestroyerPewnack wrote: »Filthy ganker here...
I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
My favorite time of the year, to be honest.
I understand it's probably frustrating for PvE players, so here are some recommendations:
1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.
2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
It baffles me every time someone thinks this way.
I personally don't see it as 'bullying'.
I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.
They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.
If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.
Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.
I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone
FemmeInfernale wrote: »
I would if I could.
I really think that putting in a row PvE and PvP events (same tickets, same rewards) make whole the idea of event revards unfair.
Being PvE player, you have to get the tickets from PvP event if you wanna have a season reward of the year (mount, house, emotion from Impresario) as well. Otherwise, you won't get enough tickets. But if your arms are growing not from your 'PvP chackra' - you will doomed to suffer of failure.
It's like swimming champions are driven into football game without any chance to win.
And, if you dig the thought deeper, it was done to involve more players, to earn more money.
ZoS did this for money
ragnarok6644b14_ESO wrote: »To set my opening perspective: I don't like meta builds. I like having RP "theme" builds, and sometimes these are actually better for PVP than PVE, other times they're better for PVE than PVP. Either way, I don't expect to do vet trifecta trials with mega endgame supergroups in PVE, and I don't expect to get all my murderdeathkills in PVP.
SeaGtGruff wrote: »Edit: Oh wait, you meant the merchant who sells set gear. Yeah, that too.
TheMajority wrote: »Grizzbeorn wrote: »TheMajority wrote: »Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort."Ha ha bullying funny"DestroyerPewnack wrote: »Filthy ganker here...
I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
My favorite time of the year, to be honest.
I understand it's probably frustrating for PvE players, so here are some recommendations:
1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.
2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
It baffles me every time someone thinks this way.
I personally don't see it as 'bullying'.
I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.
They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.
If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.
Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.
I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone
How can YOU feel bullied if attacked by a player in a PvP zone if you say bullying in a PvP zone is an illusion?
I feel bullied by being whispered "don't attack me I'm pve" when they attack me first, NOT BY THE ATTACK
Granted, I have plenty of issues, which I have discussed at length, with PvP and the PvP community. Especially in IC.
With that said, all of the people complaining about being attacked when they're just peacefully doing quests (which, for the record, they're almost never "peacefully" doing anything as soon as a second member of their faction shows up and they find some gumption in their boots) is kind of wild to me.
It's like shark attacks. Shark attacks are super easy to prevent: Don't go into the ocean. They can't come out and get ya.
PvP zones are the same way. Sharks live there. Is every shark going to kill you? No. But the one shark that wants to kill you is also there. The best way (and the only sure way) to avoid that shark is to stay out of the water. At the very least, if you're going into the water, you've got to be aware of and prepared for the possibility that a shark might show up. And it might try to eat you.
And even the sharks that don't want to kill you may still accidentally take a bite out of you. I was defending Bruma from a duo, we just had a heckin' fight on the dolmen flag that I somehow won, probably through luck, since I have no right to even be entering 1vX, much less winning it. I was pumped and pleased with myself. I ran around to the outlier flag, and ran past another member of the same faction. Assuming they were also here to flip Bruma, I unloaded a Surprise Attack as they passed me and came around to engage.
Then I noticed that my single Surprise Attack had taken them from 100% to somewhere around 30ish%. I was like "Oh. That's a quester. Oops. Nevermind!" and disengaged.
If I hadn't noticed their health before coming about for a full broadside, I'd have shredded them. The point being, sharks sometimes mistake surfers for food.
I understand that we'd all like to have the option to enjoy the ocean without worrying about sharks. But they're there, and they're dangerous, so entering the ocean means being prepared to encounter one. Especially since we (sharks) have no way to know who's another shark and who's a surfer, except by how quickly they die when we bite them.
I feel like IC is too full of sharks (bigger sharks than me) and I'm tired of being sharked there. So I don't go there. I stay out of that part of the ocean.
(Point of clarification: shark attacks are very rare, don't get mad at sharks IRL, they're just a vehicle for my metaphor.)
wolfie1.0. wrote: »Personally, I feel that quest turn in locations should be safe spaces similar to how IC has quest givers in the safe areas and the vendors in ic as well.
Just me though. And it likely won't change.
Best thing I can do is this. If your going into pvp lands as a pve player. Get a group of 2- 7 or more and quest together. Most of the time pvp players that hit towns are in small groups or solo.
DestroyerPewnack wrote: »Filthy ganker here...
I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
My favorite time of the year, to be honest.
I understand it's probably frustrating for PvE players, so here are some recommendations:
1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.
2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
necro_the_crafter wrote: »
Getting a ticket from a town quest and IC should take no longer than run through a normal dungeon. In which you may or may not encounter any opposing player. Or you might, and ocasionaly diying is gonna set you back 2-5 minutes. Its not that big of a deal as some people make it out to be. Lets say you just paying "PvE'er in PvP zone toll" for you tickets with your ocasional deaths to more agressive/ganker player.
If you chose to participate than I belive that you think that to die a few time is worth it for the rewards, and accepted that encounter with not so friendly player is to be expected.
My "PvPe'er in PvE toll" is during undaunted events - slaping a taunt on my PvP chars and doing my least favourite role in PvE for the sake of rewards. And I never had a slightest idea to complain about that, because im fine with it, and think that rewards are worth it.
However some people, think that tickets, and boon boxes somehow misticaly forcing players into PvP against their will and PvP community in general bulliyng them on purpose for that.
FemmeInfernale wrote: »The perfect solution to me is to make the Whitestrake event separated from the PvE events. Other type of tickets, other rewards, maybe some new rank system.
'All I wanna say is that they don't really care about us" (c)
FemmeInfernale wrote: »
But that's the thing, this is not about time. I would gladly spend more time in game!
It's not about 'patience' or 'endure-to-achieve'.
It's about the pain I feel.
I feel pain being ganked from my backside with 3 slashes and making no 'answer hits'.
Sometimes I even cry
You may concider me to be a dweeb or so, I don't wanna play hero.
FemmeInfernale wrote: »But game creators will never do so. They need more people to be involved.
More people = more transactions.
'All I wanna say is that they don't really care about us" (c)
Elvenheart wrote: »I could see getting upset if every single time a person tried to turn in a quest this happened to them over and over to the point that turning in quests was impossible, but only going from my experience, I can say that this has only happened to me one time, and it actually made for a more interesting event.
FemmeInfernale wrote: »necro_the_crafter wrote: »
Getting a ticket from a town quest and IC should take no longer than run through a normal dungeon. In which you may or may not encounter any opposing player. Or you might, and ocasionaly diying is gonna set you back 2-5 minutes. Its not that big of a deal as some people make it out to be. Lets say you just paying "PvE'er in PvP zone toll" for you tickets with your ocasional deaths to more agressive/ganker player.
If you chose to participate than I belive that you think that to die a few time is worth it for the rewards, and accepted that encounter with not so friendly player is to be expected.
My "PvPe'er in PvE toll" is during undaunted events - slaping a taunt on my PvP chars and doing my least favourite role in PvE for the sake of rewards. And I never had a slightest idea to complain about that, because im fine with it, and think that rewards are worth it.
However some people, think that tickets, and boon boxes somehow misticaly forcing players into PvP against their will and PvP community in general bulliyng them on purpose for that.
Thank you for your comment. I absolutely agree with you.
Besides, being a good PvP player is an art I'll never master.
Paying some hard minutes to achieve a goal is a point.
But that's the thing, this is not about time. I would gladly spend more time in game!
It's not about 'patience' or 'endure-to-achieve'.
It's about the pain I feel.
I feel pain being ganked from my backside with 3 slashes and making no 'answer hits'.
Sometimes I even cry
You may concider me to be a dweeb or so, I don't wanna play hero.
I feel the pain I paid for with my money.
I am driven into a painful activity I would never enter if not a ticket collection.
Golden pursuits made this event even wilder and more ruthless (cause every ganker are motivated double).
PvP is a prerogative of predators, I would happily let them be.
But being out of this.
The perfect solution to me is to make the Whitestrake event separated from the PvE events. Other type of tickets, other rewards, maybe some new rank system.
But game creators will never do so. They need more people to be involved.
More people = more transactions.
'All I wanna say is that they don't really care about us" (c)
wolfie1.0. wrote: »Personally, I feel that quest turn in locations should be safe spaces similar to how IC has quest givers in the safe areas and the vendors in ic as well.
Just me though. And it likely won't change.
Grizzbeorn wrote: »TheMajority wrote: »Grizzbeorn wrote: »TheMajority wrote: »Bullying is a form of aggressive behavior in which someone intentionally and repeatedly causes another person injury or discomfort."Ha ha bullying funny"DestroyerPewnack wrote: »Filthy ganker here...
I spent a few good hours ganking PvE players at the villages. It was the funniest thing ever.
One time I was ganking 3 PvE players. I killed the first two, but I was 1 HP by the time I turned to kill the third. He just held block and didn't finish me off. So, I let him live. Other than that, I killed every single player on sight.
My favorite time of the year, to be honest.
I understand it's probably frustrating for PvE players, so here are some recommendations:
1. Skip the event. 99% of this game is PvE, and there is plenty of other things to do.
2. Go in a group, guild or otherwise, preferably with PvP veterans who can watch over you. Most decent PvP players can quickly finish off gankers, and can keep other actual PvP players occupied while you finish your quests.
It baffles me every time someone thinks this way.
I personally don't see it as 'bullying'.
I don't really have to understand why some people derive entertainment from this behaviour either to acknowledge the fact that it is entertainment and the developers are happy to provide it.
They set the stage for players to be the source of entertainment for other players whether they want to [be] or not. This is not an abuse of the system, is working within the parameters set by the system.
If the developers were not happy with it they would have addressed it already like they have addressed many other things that they originally put in the game and then disliked, grew disillusioned with or in some cases even resentful of how they were being used/approached
So let's not mince words. The guy I reacted to admitted that he'd spent a few good hours 'ganking PvE players at the villages' and thought it was the funniest thing ever, even though he understands it's probably frustrating for the PvE players.
Textbook definition of bullying, and lots of PvE players lost their chance to earn tickets during this event because of this bullying. Trying to justify this, and devs even creating this situation on purpose is wrong.
I feel bullied by PVE players who constantly try to browbeat me into not defending myself when they attacks me first because they under an illusion that it's "bullying" to get killed in a PVP zone
How can YOU feel bullied if attacked by a player in a PvP zone if you say bullying in a PvP zone is an illusion?
I feel bullied by being whispered "don't attack me I'm pve" when they attack me first, NOT BY THE ATTACK
If they initiate PvP behavior by attacking you first, then they have ZERO right to say "don't attack me I'm PvE." They ARE NOT PvE if they start a fight in a PvP zone.
And you saying you feel bullied by that is just a disingenuous dig at people who claimed they are being bullied.
(I'm not one of those. My stance is that PvEers who voluntarily enter the two PvP zones [EVERYONE enters voluntarily] cannot expect to be left alone. The chances of getting ganked can be mitigated, though not completely. There is always a risk while you are in the zone(s).
However, the PvPers who gleefully grief questers could behave better and pick on people who are there to actually PvP. Purposely griefing players you know are PvEers just because you can is cowardly.)