Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?
"Would you invite a PvP player on a vet trial team with their pvp gear and strategies?"tomofhyrule wrote: »edward_frigidhands wrote: »Would you invite a PvP player on a vet trial team with their pvp gear and strategies?
People are not entitled to be able to do any content without learning it.
Beautifully said. I would add one change and say access to victory/success should not be an entitlement and earned instead.
Duels (against friends / slightly better people)I love the implication here that ESO PvE is “endgame trials and nothing else.”
Yes, if you’re doing endgame vet trials, you need to work for it. And how does one get started, may I ask? Oh right. There’s a normal mode. Where you can get your feet wet. And then, once you decide you like it, you research some builds and joint groups and go for vet.
In PvP… you get thrown into vet with just a “lol noob, git gud.” So… where do you go to decide if you even care about PvP enough to git gud?
As an almost pure open world player, I've always had a low MMR. I agree that MMR is inconsistent, but I have definitely felt it's effect in the past, on PC EU. I don't do them often enough to speak for nowadays.The idea is that BGs and MMR should make that starter area. But that requires enough players to allow for a decent sorting of MMR (and people to play the objective instead of DM-only). It also doesn’t help that all three PvP modes require different builds depending on your goal and strategy - trying to do an IC sewer gankblade won’t exactly be effective in a Crazy King BG.
Yeah, but there isn't an easy answer for DLC vet trials either. It's a difficulty spike. I only got into them, once I started playing with trial guilds, on Discord, where the leader explained the mechanics. It's honestly the same for PvP. I played in big Cyrodiil groups on Discord, back in the day. We had a PvP learning guild. It wasn't a ball group, it was a learning guild group + half a PUG on any given day. The leader told people where to go and when to push. Learning to stay within battle lines alone was very helpful.There really isn’t an easy answer here.
Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?
No. But there are exactly zero ticketed Events that will REQUIRE me to go do Veteran Dungeons in order to participate, so that's sort of a moot point for anyone just trying to get through Whitestrake's Mayhem.
necro_the_crafter wrote: »This is fantastic advice. Thank you so much! You've given me a lot to work with, and I super appreciate it!
For damage you want wanna look at ulfsilds with warrior opportunity and riposte and exploiter node in blue tree. This three might make any of skills hit like nighblade merciless when stacked.
For defences you want to have Ironclad and Duelist blue cp nodes, on classes that are naturally have decent damage (sorcs, nb) you might get ulfsilds with gladiator tenacity and minor protection/minor enervation, as well as revealing flare from support skilltree provides permanent major protection. Theese bad boys would sum up to 6%+6% from cp, 8%+5(10 from crits)% from ulfilds and 10% revealing flare = 35% total additional mitigation that cant be peneterated, only by appling debuffs such as major+minor vuln. If add vampire(15%) and major evasion(20% from AoE) on top you will feel much more tankier.
Also wana share some off meta builds that I play when I get bored, they are cheap and quite specific, but they are quite fun to play.1. Oblivion knight
Class: works best with warden and templar, but you can setup it on any class.
Item sets: Jerall Mouniatop chieftain, Sload Slembrance, Snake in the Stars, frontbar weapon - infused with oblivion damage enchant.
You want to get
Armor:
Helm - Jerall (heavy reinforced) -health enchant
Shoulder - Jerall (medium impen) - stamina/magica enchant
Chest - Trainee or Druids(heavy reinforced) - health enchant
Legs - Sload(heavy reinforced) - health enchant
Boots - Sload(medium impen) - stamina/magica
Bracers - Sload (medium impen) - stamina/magica
Sash - Star venom(light impen) - stamina/magica
Jewelry:
Neck - star venom (infused) - Mag/stam cost reduction
Ring 1 - star venom (infused) - Mag/stam cost reduction
Ring 2 - pale order(if you are playing solo), malcath(to boost your non oblivion damage, since we dont stack weapon and spell damage on this build), death dealer fete, markyn - might also work as just stat pieces. also infused with cost reduction. (or you can add another trainee/druid piece if you dont have a mythic yet)
Weapons:
Front bar - Sloads lightning staff(infused) - oblivion enchant
Backbar -Star Venom frost staff(powered) - weapon damage enchant
Mundus - Atronach/Serpent, food - jewels of misrule.
Important CP nodes- Focused mending to counterweight Jerall self proc. For the rest - if you have acsees to off-balance on your class use Exploiter, otherwise thaugmaturgy, Riposte to have a damage boost, and Iroclad for mitigation.
Red tree - as usual, Celerity+Sutained by suffering+Survival instincts+Fortified/Boundless Vitality/Bastion.
Important skills - leashing burst(immobilise, anchorite cruelty,minor courage), pestilent soul(desease damage, anchorite cruelty, major defile).
Playestyle - you stack up your dots on the target, dealing ~9-12% of their max health as dot(that cannot be mitigated) on top of reducing theirs healing for 51% (major+minor defile from pestilent soul = 16% healing reduction + jerall fully stacked = 35% reduction).
You are mainly focusing on keeping your anchorites up + procing star venom off cooldown from back bar with elemental suseptability, as well as hitting with your class dot to keep jerall stacks up. And for the rest you can do your base class combos on top.
Works really good on plar since you can do yours meteor-spear-beam combo on target that is already struggles to recover.
So yeah its not quite a faceshredder but its really toxic to deal against, anyone who trice to jump on you soon will realise what mess they are got themself in.
2. Sorc Bomber
Really fun to defend keeps and farm AP.
Sets are Order's wrath, Vicious death, Balorg.
Im using all medium divines pieces, jewelry - bloodthirsty, all armor stacked in mana, jewelry - weapon and spell damage.
Body pieces - Balorg, Orders wrath all medium divines, mag mana enchants
jewelry+fronbar weapon - vicious death lightniong staff, back bar any restro staff you have.
You want to be a stage 4 vamp for this.
Mundus - Shadow.
Skills
fronbar: Evil hunter, elemental exploison, impulse(ranged one), banner, ulfilds(heal, warriors opportunity, minor intellect/endurance), ult-atronach
backbar:Channeled acceleration, power surge, simmering frenzy, regenration, banner. ult - whatever you like
Playstyle:
1. wait for zerg to siege your keeps.
2. enter stealth.
3. go to your back bar, pop - channeled acceleration, simmering frenzy, cast regenration from restrostaff to not die from frenzy, cast banner (Direct damage, chavaliers charge, minor courage).
4. go to your frontbar - precast ulfilds, cast elemental explosion (fire damage/assasins misery/minor brittle), once you se your character let go a fireball of his hand cast charged atro ulti, follow up with ranged morf of impulse
5. watch vicious death do its work.
This builds also require some amount off skill, but they easier to learn and just plays itself to a certain degree. A fun change of pace for me, its like playing your own minigame inside of general PvP that is different from what everyone else plays.
Makes sense for a ganker, but to get away you might try Swift.I've had some moderate success as an nb gank build running Order's Wrath and Kvatch Gladiator (6 med, 1 lgt). DW (for the execute passive) with two daggers (which I might swap out for maces since I suspect pen is more important than crit in PvP).
All jewelry is Bloodthirsty.
Honestly ... Balorgh. Accept no substitutes. Selene might work, though.I'm using a 2pc health set to round it out, but since I only have 22k health anyway, I may change that for something like Selene or Skoria.
Certainly not, if you die a lotOr a 1pc pen and a 1pc health. No mythics yet (the only one I've dug up so far is Thrassian, but I'm hesitant to bring that into PvP).
Your back bar should probably have the weapon / spell damage enchant on the weapon, and no poison. The same poisons on both bars probably share a cooldown, if not all poisons.Double-DOT poisons on both bars.
Those stats should probably be reversed. Having a high crit chance is a PvE thing. In PvP, ~40% is enough. Many builds have less. You're aiming for a lucky succession of a few crits when you burst someone, not a sustained high crit rate. On a crit build, you want as much crit damage as you can possibly get. You can go over the PvE crit damage cap, because a player's crit resistance gets subtracted before the damage is capped. Players have 20% crit resistance by default, but most will have at least 30%. Some will have substantially more, such as via Rallying Cry.and almost 60% crit chance, with +48% crit damage.
Yep, pretty normal NB behaviorI loofor targets that have strayed too far away from the main group, or that have stayed too far behind (for example, placing a trebuchet well behind the ballistae), or a target that's gotten close to/below 50% health.
Never ever open with this skill, unless you're visible. You give your gank away. Find penetration elsewhere. If you do use a Major Breach skill, use Elemental Susceptibility for the nasty status effects. Or a scribed skill. Even Crushing Weapon, Razor Caltrops, or the Nightmother's Gaze set would be better. Mark Target is a nerfed relic. It's just bad.Reaper's Mark
Unless you're wearing Rush of Agony and Vicious Death, e.g. you are a bomber, I probably wouldn't do this either. For the same reason. It doesn't hit hard and it gives the game away. The next skill you are about to cast, your ultimate, has a 400ms delay. That gives the target ample time to react, e.g. to block or dodge roll, most certainly on PC and/or with Miat's PvP Alerts addon. Consider Race Against Time instead. Speed on approach, speed and snare removal to get away, Minor Force for your crit build.Ambush
This is a valid opener that makes the most of the guaranteed crit from cloak. Esp. at 120 ult with the stun. As this has a 400ms delay, like all ultimates, your next skill (except for Grim Focus, which shares the same delay) will hit 600ms later. Your next skill will, therefore, be a guaranteed hit, because it takes the target 1s to break free.Incap
Are you sure that works passively while you are not in werewolf form? Interesting.Surprise Attack x2-3, Assassin's Blade (LA weaving with all), then Vigor, Cloak, and run away. I also keep Hircine's Rage slotted for the free major brutality, so I can use health+stam potions all the time instead of having to switch between health or weapon damage (since you can't get health+stam+weapon power on one potion). There are worse ways I could waste a skill slot.
Use Shadow Image Range addon. That said, there is more speed in the game nowadays than years ago. Your own speed, via Celerity CP, green CP, Swift jewelry, Concealed Weapon (if you were magicka), Race Against Time, and so on. Consider the Wild Hunt ring. Other people's speed too. The upshot is that everyone moves faster. Shadow Image works better, if your gameplay is anchored around a position. The more you lean into speed, the less useful Shadow Image becomes. Cloak + speed (and snare removal) is a good defense. Cloak + Shadow Image is a good defense, but a different (older) playstyle. However note Shadow Image can port you through walls and has verticality. Jump down a keep wall and port back up. Drop Shadow Image, unseen, in an IC building and port back. Drop it randomly, sprint forward then port back to behind your pursuers to escape. Drop it below an IC flag bridge, then enter the fight. Jump off Alessia bridge only to port back up mid-jump (hope this still works). The possibilities are endless, only hampered by the high speed in today's game.I've tried Shade, but I can't get it to work right; I either get too far away to port back, or casting the shade alerts the target to my presence, or I go to port back and it just doesn't fire at all for no reason.
Depends on what you're going for. Only Dawnbreaker of Smiting for PvP, by the way.I'm considering swapping Incap for one of the Dawnbreaker morphs, but I don't know if the always-up extra 3% weapon damage on the front bar is better than the stun+20% more damage for 12 seconds.
Are you sure that works passively while you are not in werewolf form? Interesting.
Amazing! I'm going to have to try out that first one.
I've had some moderate success as an nb gank build running Order's Wrath and Kvatch Gladiator (6 med, 1 lgt). DW (for the execute passive) with two daggers (which I might swap out for maces since I suspect pen is more important than crit in PvP). All jewelry is Bloodthirsty. I'm using a 2pc health set to round it out, but since I only have 22k health anyway, I may change that for something like Selene or Skoria. Or a 1pc pen and a 1pc health. No mythics yet (the only one I've dug up so far is Thrassian, but I'm hesitant to bring that into PvP). Double-DOT poisons on both bars. I have 8000+pen (before Mark) and almost 60% crit chance, with +48% crit damage.
I look for targets that have strayed too far away from the main group, or that have stayed too far behind (for example, placing a trebuchet well behind the ballistae), or a target that's gotten close to/below 50% health. Reaper's Mark, Cloak, Ambush in, Incap if it's ready, Surprise Attack x2-3, Assassin's Blade (LA weaving with all), then Vigor, Cloak, and run away. I also keep Hircine's Rage slotted for the free major brutality, so I can use health+stam potions all the time instead of having to switch between health or weapon damage (since you can't get health+stam+weapon power on one potion). There are worse ways I could waste a skill slot.
I've gotten good enough with target selection and rotation to have a decent amount of kills, but the "Vigor, Cloak, and run away" part needs work; I rarely survive after the target's friends realize I'm there. I also have a bad habit of hanging around too long to confirm a kill if the first rotation gets so close but doesn't finish the job.
I've tried Shade, but I can't get it to work right; I either get too far away to port back, or casting the shade alerts the target to my presence, or I go to port back and it just doesn't fire at all for no reason.
I'm considering swapping Incap for one of the Dawnbreaker morphs, but I don't know if the always-up extra 3% weapon damage on the front bar is better than the stun+20% more damage for 12 seconds.
When going zerg vs zerg, I stay back and apply pressure on the group with Lethal Arrow and Poison Injection, and if I see someone at low health in the mix, I tag them with the Grim Focus proc. Except for Grim Focus, I don't get a lot of direct kills that way, but it helps the bralwers out, and I'm fine with that. I still haven't settled on a backbar ult; I was using Toxic Barrage, but it feels like most players just kinda laugh at it.
Dax_Draconis wrote: »Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?
No. But there are exactly zero ticketed Events that will REQUIRE me to go do Veteran Dungeons in order to participate, so that's sort of a moot point for anyone just trying to get through Whitestrake's Mayhem.
Yep. Event tickets shouldn't require any preparation other than one's own personal schedule.
I am not new to PvP, since I play ESO from late 2014. However, I am more PvE focused player, so after all these years I have reached only the level of Major.
My input in this post is regarding to the points made by the OP.
I really don't like the feel of these PvP carrot on the stick events, because pve players like me have to go through all sorts of pvp challenges to obtain an outfit or a cosmetic that has no pvp value. It's just something the devs wants us to do.
The experience for me is horrible because the imbalance between "professional" pvpers and casual players is so high. Many times I got one shot-ed, and looked at the recap panel for minutes to understand how someone can cast those abilities in less than a second. I wish I could do that in PvE. Anyway, the idea is that as a player, you don't understand what has just happened, and there is also a feeling of hopelessness, like okay, there is nothing I can do about it, finish the objectives and get the hell out asap.
These days I really don't mind getting ganked or griefed around quest givers in Cyrodiil towns or around quest objectives in the IC. It is part of getting the tickets or golden objectives. But it is not fun at all, it makes me hate what ESO has become. An endless carrot on the stick to artificially force activity in some zones or game systems. From all the "carrots", including the fishing one, the pvp is the most hard to bear if you are not a PvP-er, or in a pvp guild.
I have some moderate hope regarding the new Cyrodiil mode the devs want to test. Maybe it will change Cyrodiil in something better. One last thing... I also believe many PvP sets have some difficult to understand 5 pc bonuses. A small wall of text to explain a very situational bonus. I won't even bother. I'll just go to a web site with builds, and pick a build that seems interesting to me. Gone are the days when bonuses were simple, like x% chance to get in a mode when you always crit for 6 seconds, or on event A have buff B and debuff C, and so on.