Hi, I'm a veteran ESO player, my main endgame for years has been PvP.
When I started PvP I had no guild, all pve gear and it was insta death all the time.
I guess here is were most people and new players quit.
The learning curve for PvP is insane, always has been and with the power creep that is CP and the economy veteran players have in terms of gold and materials to fix gear, try builds has made the gap between new PvP players and veteran players even greater and it was bad from the start.
How can people expect new players in PvP when there is this insane learning curve, people yelling at new players for not bringing siege, repairkits and all that.
PvP in ESO is now ball groups and zergs, more so than ever. And you know the players in the other factions, you know that if you fight it will just be a drawn out 10 minute battle untill it gets stale and you call it a draw. That's why you see so many of us just standing beside players from other factions, fighting is sometimes futile, you know it will be drawn out, they now it will be drawn out so you do [snip] all instead.
But new players melt like butter and then quit.
The issue as I see it is PvP is unfair and it makes it unfun for majority of players and veterans - just zerg eachother or don't bother.
Take myself for example I've been gaming all my life, comfortable with a controller, mainly focused on FPS games and do well in them, I average an above 3.0 kd in BfV and that is without using vehicles just soldier vs soldier.
The reason I'm saying this is because sometimes a lvl 2 in battlefield kills me, they have a fair chance from the start, they don't need to research, research, spend thousands of gold, grind for days just to start learning and have a fair chance in multiplayer.
But in ESO new players stand no chance, especially with PvE setups, and say what you want we all know that the midyear mayhem used to be a wolf in the hen house with the influx of new players, fun for veterans to slice and dice, horrible for new players to PvP; they will never return.
In battlefield it's more about the knowledge of the map, your aim and recoil control, that is what gets you the upper hand if all would play with the same gear and weapons.
In eso it is so, so, so gear dependent, and the learning curve is insane, I've never played a game with this much imbalance between players(if we are not counting pay to win games).
I love PvP in ESO, but I'm also an competitive player, been all my life, majority of players are not, that's why the PvP community stays small and will stay small if nothing happens.
Takes ages to unlock skill lines and gear just to be able to make a dent in PvP. I would for example never bother with battlefield if I had to play the single player campaign for 50 hours just to unlock multiplayer with good gear and weapons.
I would never join match in battlefield if I had a pea shooter and die in one shot and the other players have real weapons and are immortal.
But that's ESO PvP, for new players they hardly make a dent at someone but die before they blink.
I don't find it funny killing them either because I know the frustration they feel, seen 10 beginners chasing 1 vet player and he turns around an swat them like flies.
Drastic changes is needed because I want to see PvP thrive and evolve. And many of you want that also, no?
There is a difference. Many players are already playing veteran dungeons, while PvP is starved from players and has terrible player retention. To get more players to PvP and for the PvP content to grow, there needs to be more of a playerbase in that content first. Gatekeeping ESO PvP for only the elite will only hurt it in the longrun. In practically all other PvP games(MMO), you can dive right in and have fair fights.Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?
Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?
Hi, I'm a veteran ESO player, my main endgame for years has been PvP.
When I started PvP I had no guild, all pve gear and it was insta death all the time.
I guess here is were most people and new players quit.
The learning curve for PvP is insane, always has been and with the power creep that is CP and the economy veteran players have in terms of gold and materials to fix gear, try builds has made the gap between new PvP players and veteran players even greater and it was bad from the start.
How can people expect new players in PvP when there is this insane learning curve, people yelling at new players for not bringing siege, repairkits and all that.
PvP in ESO is now ball groups and zergs, more so than ever. And you know the players in the other factions, you know that if you fight it will just be a drawn out 10 minute battle untill it gets stale and you call it a draw. That's why you see so many of us just standing beside players from other factions, fighting is sometimes futile, you know it will be drawn out, they now it will be drawn out so you do [snip] all instead.
But new players melt like butter and then quit.
The issue as I see it is PvP is unfair and it makes it unfun for majority of players and veterans - just zerg eachother or don't bother.
Take myself for example I've been gaming all my life, comfortable with a controller, mainly focused on FPS games and do well in them, I average an above 3.0 kd in BfV and that is without using vehicles just soldier vs soldier.
The reason I'm saying this is because sometimes a lvl 2 in battlefield kills me, they have a fair chance from the start, they don't need to research, research, spend thousands of gold, grind for days just to start learning and have a fair chance in multiplayer.
But in ESO new players stand no chance, especially with PvE setups, and say what you want we all know that the midyear mayhem used to be a wolf in the hen house with the influx of new players, fun for veterans to slice and dice, horrible for new players to PvP; they will never return.
In battlefield it's more about the knowledge of the map, your aim and recoil control, that is what gets you the upper hand if all would play with the same gear and weapons.
In eso it is so, so, so gear dependent, and the learning curve is insane, I've never played a game with this much imbalance between players(if we are not counting pay to win games).
I love PvP in ESO, but I'm also an competitive player, been all my life, majority of players are not, that's why the PvP community stays small and will stay small if nothing happens.
Takes ages to unlock skill lines and gear just to be able to make a dent in PvP. I would for example never bother with battlefield if I had to play the single player campaign for 50 hours just to unlock multiplayer with good gear and weapons.
I would never join match in battlefield if I had a pea shooter and die in one shot and the other players have real weapons and are immortal.
But that's ESO PvP, for new players they hardly make a dent at someone but die before they blink.
I don't find it funny killing them either because I know the frustration they feel, seen 10 beginners chasing 1 vet player and he turns around an swat them like flies.
Drastic changes is needed because I want to see PvP thrive and evolve. And many of you want that also, no?
valenwood_vegan wrote: »So either pvp will remain niche, or they've gotta do something to kinda onboard more casual players so they can get to where they enjoy it.
In Cyrodiil, you're either an unkillable face-melter who can win a 6v1 while being focus-fired by multiple siege engines, or you're a target.
To become the face-melter, you have to start out doing a lengthy grind in PvE for the specific sets and skills that actually do something. Crafted gear is a non-starter. Overland gear is a non-starter. Most dungeon and trial gear won't be sufficient, either. It's gotta be specific gear, which non-PvPers probably don't have handy, because it's not especially useful in PvE.
If you don't do that step, you won't live long enough to learn anything about how to PvP. There's nothing to learn from dying 7 seconds after you meet the enemy, other than "I suck and this is stupid." You also start learning how to have a thick skin here, because the toxicity from both your allies and your enemies is frequently off the charts compared to the laughably tepid toxicity of PvE.
Once you have a workable gear setup, now the actual work begins: learning to PvP. Now you can start the months-long process of figuring out how to not panic when you get into combat, who to attack, when to attack, how to actually kill someone, and how to escape alive. This can only be done by walking face-first in the failure over and over and over again.
It takes so much more dedication to get into PvP than it does for all but the endest of end-game PvE content. And there are a lot more ways to learn PvE content than "die until something clicks, if that ever happens at all."
Can you imagine if PvE was like this? The first time you ever set foot into a dungeon, you die within seconds, and get teabagged and pushuped and have the quest givers yell at you for sucking (Eboric's Projection: "You tried to come in here with only 25k health? What the bleep is wrong with you? Bleeping loser!")?
And then you're told you can only touch the dungeon after grinding 50 hours for the right equipment, and then you can start to learn basic mechanics like when to block and how to do a rotation?
Even putting aside the community's rampant toxicity, the grinding and learning curves alone keep a whole lot of people out of PvP. Unless PvP is something you just love or you have some burning motivation that forces you to endure it (like I have for alliance rank dye colors), you're going to pop in during an event, get shot in the face and laughed at a few times, then bounce back to PvE saying "never again."
Would you invite a PvP player on a vet trial team with their pvp gear and strategies?
People are not entitled to be able to do any content without learning it.
Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?
tomofhyrule wrote: »Would you invite a PvP player on a vet trial team with their pvp gear and strategies?
People are not entitled to be able to do any content without learning it.
Yes, that’s the point.
Even PvErs don’t jump straight into vet trials. They learn in normals and train their way up. Maybe play around in overland, then learn to solo public dungeons, be able to hold in normal and then vet dungeons, and then work with a group for normal and then vet trials.
But there’s no entry ramp for PvP. A player who wants to dip their toes into PvP is tossed into the same world as the pros. Sure, the under-50 areas exist, but does that mean anyone over Lv 50 should be considered a pro PvPer? (Or that there aren’t pros who live in the U50 and just delete and remake characters with gold gear to stay there)
PvP doesn’t have a way to learn your way up, except by getting killed on repeat. The idea would be for MMR to place new players together… if the population were even big enough to allow for MMR sorting. And that is what makes PvP frustrating for people who are not all-in on PvP.
JustLovely wrote: »
Cyrodiil has never been as toxic as you keep claiming it is.
You're also wrong about being able to be competitive in PvP while running crafted sets.
I could go on point by point, but you get the idea.
A pre-defined loadout won't make any difference unless it's one of max resist builds. The only way casuals can feel better is to have a lot of casuals like before.
valenwood_vegan wrote: »Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?
But that's the thing right? You don't jump right into a vet dungeon without any preparation. There's overland, delves, public dungeons, normal dungeons, DLC dungeons, normal trials, vet dungeons, vet DLC dungeons, vet trials. There's a progression. I think the issue people are trying to get it (that I happen to agree with) is that pvp *is* like kinda like jumping right into high end pve content without the progression. It turns a lot of people off. One can tell them they need to L2P and get good, but imo the skill gap is huge, the learning curve is huge, and the population that wants to bang their heads against the wall like that is fairly low. So either pvp will remain niche, or they've gotta do something to kinda onboard more casual players so they can get to where they enjoy it.
Would you invite a PvP player on a vet trial team with their pvp gear and strategies?
People are not entitled to be able to do any content without learning it.
necro_the_crafter wrote: »Game doesnt tell new players that they should come prepared for PvP.
Nowhere in the game it is stated that you are recommended to have at least 30k health, 25k+ resistance, 2k+ crit resistance, at least 3k main stat recovery and mandatory to slot self heals and armor buffs. And all of that just in order to not get killed by colloteral damage.
And game doesnt states that because PvP meta is heavily dictated by players rather than the devs. In most of the other MMOs I played you usually have 1 bis PvP set for your class, that is earned by engaging in PvP, in ESO however, itemization for PvP is tricky. And if new player brigns their overland questing gear, they will get punished hard for that.
While there are some good sets you can buy with AP (ralliyng cry), we also see heavy use of crafted sets (wretched vitality, dragons appetite, daedric trickery etc) as well as dungeon sets (tarnished, draugrkin, etc) as well as monster helms, arena weapons, and certain mithycs. And there is nothing in the game that will tell new player which sets are good for PvP and which are not.
But on the other hand Im sure if people would do a slight research and pick up first magika sorc PvP guide from youtube they will have sucsess, not die as often, and maybe win a few 1v1's on thier day one in PvP.
When I had my first PvP win, it was with a build from a youtube for DK's that used morkuldin/blackrose/bloodspawn/potentate backbar, and that moment is still in my memory. ALthoug with a little help from youtuber whose name I forgot, it felt to me like I solved a complicated riddle, and that feeling was great.
So yea i think that ZoS just have to encourage newer players to do some research before engaging PvP, and definetly not sending them invintation to cyrodil at level 10, or at least lock them to below 50 only campaign.
As far as comparing ESO PvP to other PvP games, I dunno...
I spent a lot of time in one MOBA game, a couple thousands of hours, but when I try to play FPS games, I usually end up with most death in the team, so yea I dont think that battlefield and eso is that much comparable.
I agree with the fact that knowledge of your class and enviorment should come before itemization, and I hope that future changes to PvP would follow that.
I would love to see ZoS make a separate skills as well as sets for PvP that would have a classic tier system.
New players then will start at tier 0, with sets that they can buy from vendors with gold, that would have baseline crit resist and whatever else is nessesary.
And as you progress your rank you will unlock some cool new avaliable to every class stat sets, as well as maybe PvP class specific sets.
A PvP tutorial would be a great idea! Maybe a BG "how to choose your gear" class or a step by step 1v1 with an NPC in a BG mockup followed by an intro to each mode, or "An Intro To Cyrodil" tutorial which covered more than just siege, things like scoring, strategy, emperorship, etc. Maybe more people would play if they weren't jumped in blind and told to "figure it out" via mostly outdated YT videos
JemadarofCaerSalis wrote: »There aren't really places where players new to PvP can go and dip their toes in the water and test strategies and see how they are working.
Do you think casual PVPers should be able to enjoy vet dungeons without any preparation?