I'm just curious about all the complaints about PvP and I agree to some extent, but.

  • moo_2021
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    sshogrin wrote: »
    There aren't really dungeon and trial sets that allow you to pull all the npcs in and one shot them with the same set.
    You can't stealth gank npcs either.

    Those sets and tactics work in dungeons as well. They're just not worth using since NPCs are too dumb and there are cheaper options.
  • abkam
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    Nothing against you and your choice, and in fact, I'm truly happy you found your Endgame. But when I read your first phrase saying, "My main endgame for years has been PvP," I stopped reading the rest. Because to me, this shows 100% that something has been very, very wrong with the game for years. Yet, I don't see any change in the future. So yeah, for me, there's nothing sadder than seeing the Endgame in an Elder Scrolls series being... "PvP."
  • fred4
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    VoxAdActa wrote: »
    Crafted gear is a non-starter. Overland gear is a non-starter. Most dungeon and trial gear won't be sufficient, either. It's gotta be specific gear, which non-PvPers probably don't have handy, because it's not especially useful in PvE.
    If you disqualify all of those sets, not that I agree with that, what do you have left? PvP sets, right? Where do you get those? In guild stores. Readily accessible.

    I grant you there is usually something you want in a build that needs grinding. A mythic. The Psijic skill line for Race Against Time. Maybe spell crafting. Learning the Swift trait. On the other hand, what does the most meta, generic gear setup for any PvP character look like? Rallying Cry, a buyable set, and Wretched Vitality, a crafted set. The Torc of the Last Ayleid King, a single item, is probably a close second, if not outright meta for templar. The backbar set I personally wear on my nightblade is Wyrd Tree, a dirt cheap overland set. Not because it's cheap, but because it's valuable for my playstyle.

    PvP has a learning curve, but after 9 1/2 years, much of it spent in PvP, I can tell you that managing your stamina for blocking and dodge rolls is, by far, the single best defensive resource on any class. That, and line-of-sighting. Not the endless parade of armor sets I have tried. This is why the Torc works and why Wretched Vitality is such a meta set. Forget fancy options. Don't try to emulate experienced players who get by with less than 1.2K stam regen on a magicka character or 2K on a stamina one. Get stamina sustain and learn to move. If you intend to become super competitive, this may lead to bad habits, but forget that in the beginning. One of the reasons you use stamina is to stay more active in the fight. It's simply more fun.

    If you've only done PvE, you're most likely just paying attention to the wrong things. The devil's in the details, not what armor sets you have access to. You may be used to sustaining from synergies you won't get in PvP. Maybe you use Bloodthirsty jewelry, not that that's necessarily bad, but it is if you've never tried Swift. Maybe you don't wear Impenetrable or Well-Fitted armor or you use the wrong CP. Maybe you think Tarnished Nightmare is necessary, when in reality you could also just build for penetration using a crafted set, such as Night Mother's Gaze, or something like Oakfather's Retribution.

    I'm not sure you're necessarily well-served by a pre-made build. My advice has always been to start by duelling your peers and developing your own playstyle. I've certainly found it very difficult to adapt to other player's playstyles myself, and their skill layouts. Muscle memory is very important. You will only gradually shift your playstyle as your muscle memory evolves.

    At the end of the day I simply agree that satisfaction comes from mastering a challenge. The game wouldn't be rewarding otherwise.

    Oh, and I disagree that PvP build-crafting is as set in stone as endgame PvE is, e.g. that there is as much of a meta. I often review combat logs when I'm killed. I work out what build and sets the other player was using. There's a fair bit of variety. Learning how to behave in a given situation and learning how to counter different players is simply part of the fun and of the learning curve.
    Edited by fred4 on February 21, 2025 10:10PM
  • Muizer
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    I'm entirely ok with getting killed by players with more skill. L2P and git gud and all that apply. The gear meta chase is a practically insurmountable obstacle, though. I just don't have that kind of time. I cannot imagine percentage wise many people do.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • VoxAdActa
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    fred4 wrote: »
    VoxAdActa wrote: »
    Crafted gear is a non-starter. Overland gear is a non-starter. Most dungeon and trial gear won't be sufficient, either. It's gotta be specific gear, which non-PvPers probably don't have handy, because it's not especially useful in PvE.
    If you disqualify all of those sets, not that I agree with that, what do you have left? PvP sets, right? Where do you get those? In guild stores. Readily accessible.

    I grant you there is usually something you want in a build that needs grinding. A mythic. The Psijic skill line for Race Against Time. Maybe spell crafting. Learning the Swift trait. On the other hand, what does the most meta, generic gear setup for any PvP character look like? Rallying Cry, a buyable set, and Wretched Vitality, a crafted set. The Torc of the Last Ayleid King, a single item, is probably a close second, if not outright meta for templar. The backbar set I personally wear on my nightblade is Wyrd Tree, a dirt cheap overland set. Not because it's cheap, but because it's valuable for my playstyle.

    PvP has a learning curve, but after 9 1/2 years, much of it spent in PvP, I can tell you that managing your stamina for blocking and dodge rolls is, by far, the single best defensive resource on any class. That, and line-of-sighting. Not the endless parade of armor sets I have tried. This is why the Torc works and why Wretched Vitality is such a meta set. Forget fancy options. Don't try to emulate experienced players who get by with less than 1.2K stam regen on a magicka character or 2K on a stamina one. Get stamina sustain and learn to move. If you intend to become super competitive, this may lead to bad habits, but forget that in the beginning. One of the reasons you use stamina is to stay more active in the fight. It's simply more fun.

    If you've only done PvE, you're most likely just paying attention to the wrong things. The devil's in the details, not what armor sets you have access to. You may be used to sustaining from synergies you won't get in PvP. Maybe you use Bloodthirsty jewelry, not that that's necessarily bad, but it is if you've never tried Swift. Maybe you don't wear Impenetrable or Well-Fitted armor or you use the wrong CP. Maybe you think Tarnished Nightmare is necessary, when in reality you could also just build for penetration using a crafted set, such as Night Mother's Gaze, or something like Oakfather's Retribution.

    I'm not sure you're necessarily well-served by a pre-made build. My advice has always been to start by duelling your peers and developing your own playstyle. I've certainly found it very difficult to adapt to other player's playstyles myself, and their skill layouts. Muscle memory is very important. You will only gradually shift your playstyle as your muscle memory evolves.

    At the end of the day I simply agree that satisfaction comes from mastering a challenge. The game wouldn't be rewarding otherwise.

    Oh, and I disagree that PvP build-crafting is as set in stone as endgame PvE is, e.g. that there is as much of a meta. I often review combat logs when I'm killed. I work out what build and sets the other player was using. There's a fair bit of variety. Learning how to behave in a given situation and learning how to counter different players is simply part of the fun and of the learning curve.

    This is really good advice, and I appreciate you taking the time to give it.

    I do have a few questions, though.

    All of the guides I see for PvP builds recommend 30k+ health, 25k+ resistances, all impen gear, and huge regen numbers. That's great, but when I build for that, my offensive stats suck. Low pen, low crit, no crit damage, and low weapon damage. When I'm wearing, for example, Wretched Vitality and Daedric Trickery, where is my damage coming from? How am I supposed to kill anyone, much less anyone with the same defensive stats I have?

    Or is that just the game now? Slow slugfest dogfights where everyone's chipping each other down? That would make sense, but how are people still melting me in straight-up fights? What's creating the huge numbers I see on the death recap? It's not all proc sets (other than Rushing Agony).

    And how are people doing the thing where, over and over, their health will get down almost to execute range, then it instantly refills to full, without being backed up by a healer or popping any visible healing skill? I'd think a set was doing it, but don't all those sets have long cooldowns? I watched a guy being chased by five other people do that four times in the space of less than 30 seconds, as he melted one attacker after another until he was the last man standing... at full health.
    Edited by VoxAdActa on February 22, 2025 12:48AM
  • Gulnagel
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    All of you have fair points, didn't think so many would join in on the conversation, glad to see it.

    If I for example join a match in battlefield and I shoot at someone, but I miss alot of my shots and he turns around and beams me down, it's a skill issue on my end.
    However if I put 20 bullets in him and they registered but do little damage and he turns around and instant beam me with 3-4 bullets.
    Two things will happen, he is cheating OR something is way to OP and will become the flavour if the month until nerfed and everyone will run the setup because you can spectate the gear.

    In ESO you can't spectate gear at a death recap.
    Say what you want and I say this as a veteran myself, its not that hard to press buttons in the right order or learn to go offensive or defensive.
    There is no skill involved in health tanking 15 people, only gear, with the right gear everyone could learn to do it. There is no skill in melting people who are considerably less geared up than you.

    For instance I was in Imperial City yesterday and got jumped by 3 people, around lvl 15-20 in Alliance rank, I do not seek out low level alliance players and usually leave them be unless they engage. Anyway I could instantly tell that they would melt, and so they did, so eager to kill that they let their guard down going only offensive and a haunting curse > streak > dawnbreaker = leave them at execute range and then just pick them of one by one. Do I feel "oH 1vsX hUrr duhRr"? No It just made me realize the lack of balance.

    I know that if I would face 3 me I would die, I know that if they would run my setup for 1-2 weeks, practising offensive and defensive they would win.

    I'm sick of the so called veteran PvP players, gate keeping their setups, terrified to actually have an even playing field against less experienced players, truly believeing they are the only ones able to press 10 + 2 skills in the right order and believe thats why they win. Truth is, its your gear, it's my gear, it's all of our veteran gear. Sure knowledge plays a part but I'm confident that if I met someone equal to me on the same class, same race, but he has no knowledge of what gear to use, what potions to drink, what food to eat, what champion points to take, what stats to have. He would never win a duel.

    So here we are, ball groups or meta setups all because the PvP community is so afraid of change, PvP will die without influx of new players and I'm tired of these drawn out duels.

    But hey soon we will all be veterans standing around immortal in cyro until our guild logs on so we can zerg.


    Edited by Gulnagel on February 22, 2025 11:00AM
  • ShadowProc
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    Multiple videos on YouTube to teach pvp builds. So many people just want things handed to them. Take a little time and research and build properly.

    Or don’t and continue to lose. Same complaints every mayhem since its inception. I love this time of year….
  • fred4
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    VoxAdActa wrote: »
    All of the guides I see for PvP builds recommend 30k+ health, 25k+ resistances, all impen gear, and huge regen numbers.
    Gonna have to start with a disclaimer. I don't build that way and I don't play enough class variety anymore to say how everyone's build works. I use a mythic called the "Esoteric Environment Greaves", because this offers the best gank protection from a single item. I play a lot in Imperial City. It's kind of important, there.

    Since I brought up IC, let's stay on that topic. Why do nightblades, specifically, hit super hard in that place? Because of Balorgh (March of Sacrifices monster set). NPCs are readily available. It's easy to ultimate farm and get Balorgh to 500. That means they have 11K additional penetration after their ultimate, which is huge. They also have +500 weapon and spell damage. You'll run into super hard-hitting nightblades in Cyrodiil from time to time, but not with the same frequency. A build that feels defensively OK in Cyrodiil may feel vulnerable in IC for this reason.

    Some of the ways in which players hit super hard include, in no particular order and with no claim of completeness:
    • The Continuous Attack buff, which increases sustain and weapon / spell damage. In other words, make sure to turn a flag every 10 minutes. Budget your sustain with this buff in mind, investing more into weapon and spell damage.
    • The vampire "Strike from the Shadows" passive, activated primarily by NB gankers.
    • Using Arterial Burst or Blood for Blood as a spammable to hit super hard, while you are at low health. Some nightblades do this, but Blood for Blood also seems to be a favorite among (mag?) wardens, who combine this with Northern Storm and decent movement speed.
    • Being a magsorc, because their damage to defense ratio is simply OP / unbalanced. A sorc can afford to stay on the attack for longer because, in a single second, they can either pop a big shield + small heal, or they Streak, stunning everyone in front of them. Having these "oh crap" buttons in their back pocket allows them to pressure other players with direct damage, worrying less about their own health, where another class might (have to) rely on DOT (damage over time) skills to do the same. However I don't really want to argue too much about balance in this thread. I think this mainly gives magsorc an edge in ease of use. Their actual OPness, while real, is perhaps not quite that strong.
    • Setting you off balance and activating the Exploiter CP star. This also allows heavy attacks to stun the other player. For example, experienced nightblade players may use this mechanic to deliver Merciless Resolve alongside the heavy attack, while you are stunned, something they can't otherwise do.
    • Some builds (templars) may rely on a crafted set called Mechanical Acuity, although it's probably rare these days.
    • The Sea Serpent's Coil mythic is good for a +15% damage buff, which is huge, far above what most, if not all other mythics can do. Markyn, for example, is good for a mere 3%. Sea Serpent is arguably still balanced, because the self-snare is a severe drawback. This is, perhaps, reflected in mostly experienced players choosing this mythic. When I see the blue Sea Serpent flame above a players head, I usually give them respect. This mythic also offers a small measure of gank protection.
    Getting back to the recommendations of 30k+ health and 25K+ resistances, I view those as minimums where these stats begin to come good. The + sign in the above is very significant. My personal experience is that, if you're merely sitting at those minimums, you either compensate with experience, e.g. line of sighting, dodge rolling, and so on, or you might as well forget that and not care about your health and resistances at all.

    Take resistances. If the other player is an arcanist, or they wear some light armor, or they are a flanking nightblade, or they also have Major Breach, such as via Elemental Susceptibility, and some penetration via armor stat lines or an outright penetration set, and they pile Balorgh on top, they reach 25K penetration. They will penetrate all of your armor at 25K. Then why are you wearing that armor at all? Sure, it helps you sometimes, such as when Balorgh isn't fully charged, or against badly specced / inexperienced opponents, but not against experienced players who understand their burst window, the short time where they develop maximum damage and penetration.

    This gets at the crux of your questions. Those players who turn and burn 6 opponents, they understand the ebb and flow of their builds, and yours. When they are fully buffed versus when their buffs are running out and they need to line-of-sight to find time and rebuff. When they have procs, such as Balorgh, Vulnerability, Off Balance ready, all the non-flashy stuff that you may not even notice. When they are CC immune and you are not, e.g. when you can be stunned, but they cannot. When you forgot to buff. When you just spent your ultimate, and you can't counterattack, but they have their ultimate ready. That is the moment when they may afford to let their health run low. They watch you. They bait you with their low health. They see your overreaching when you can be stunned and you don't have ultimate ready, but they do. When their Curse or Flames of Oblivion or Shalks or Ulfsild's Contingency are about to go off. That's when you're vulnerable, but they are not, because you don't have the power to counterattack them at that exact moment. It's duelling 101. Duellers and 1vXers have their rhythm worked out, but they also watch you, your rhythm, your mistakes.

    This is what it means when people say "there's a learning curve". That said, ESO isn't a truly competitive game. It's still an RPG where people run different builds that may counter each other. There is a strong rock-paper-scissors effect at times, even or especially in a 1v1. When you win easily, or when you can't win. In open world, fights are also rarely fair, e.g. there are uneven numbers. However, the skill gap is also real. Honestly 1vXing is really hard. A successful 1vX is almost invariably a sign of 1 good player against X bad ones, where none of the X are individually good enough to give the 1vXer the slightest trouble. Against better players, or if you're simply not good enough to 1vX yourself, it gets substantially easier playing as a duo, e.g. 2vX. 2 (or more) players focusing a single one is how you kill players, be that in a 2vX or momentarily in an AvA. Also, staying on target. Pick your target and stay on it for at least a few seconds. Tab-target them by all means. Make them burn their stamina and you, or someone else, may kill them.

    Now let's talk about health. People can gank you for more than 30K, at least if health and resistances are your main defense. 40K is probably where you start to feel truly safe, but if high health is a main defense, you need heals to match. You need at least one heal that scales with health (and it ain't Green Dragon Blood). If your class has that, great. Consider a high health build. Wardens spring to mind (at least historically), as do sorcs who go the health route instead of the magicka route. Except your (stam) sorc will be weaker than your mag sorc in the current meta. However, if you don't have a health-scaling heal or shield, you IMO want to reduce your incoming damage instead of having high health. This makes your heals work proportionally harder.

    My main is a light armor Breton magblade with 25K health. My unbuffed physical resistance is ~8K. I am not a vampire. I do not use CP that reduce my damage other than to get to ~2K crit resist. I am not a ganker. I am a Tel Var farmer, sometime brawler, ganker against weak players, and general opportunist. Yes, it includes brawling, e.g. AvA against good players. I play a very balanced build where I rely on cloak, speed, snare removal, stamina sustain ... and the Esoteric Greaves. In my particular build, that mythic is my only real damage reduction. It protects against burst, e.g. I'm not going to wipe immediately at the beginning of a fight and it's very difficult, but not impossible at my low health, to gank me.

    That said, the Greaves are not for everyone nor every build. However, due to me relying heavily on them at present, I will have to speculate as to what other people use. Here goes:
    • Stage 3 vampire. It's been nerfed, but the Undeath passive is probably still meta.
    • Blocking (without Esoteric Greaves). Meteors are the obvious example where you must block. Good players understand how they are being attacked and only block other people's large / burst attacks, conserving their stamina. That said, if I sense I'm being focused by multiple players, I tend to block-heal, e.g. hold block while casting my burst heal. It's very expensive, but can save your skin. If you're not already running a destro staff, then an ice staff back bar would be my #1 choice for any (brawler) build, due to Elemental Susceptibility being such a strong skill and to avail of the block cost reduction. Blocking without the cost reduction from a blocking weapon sucks. I've personally found the blocking weapons stronger than a resto staff for a very long time. I've never been fond of the resto ultimate, though I believe some players swear by it.
    • Pain's Refuge CP. I don't use this, because I value Celerity and Slippery CP more, but it seems to be a staple for many (brawler) players, along with managing your sustain via Sustained by Suffering CP.
    • Any and all skills and passives that reduce your damage while not being armor and can, therefore, not be nullified via armor penetration. These include Major and Minor Protection, Major Evasion, and so on.
    • Critical resistance, wherever that comes from. Rallying Cry, Impenetrable, blue CP.
    That's great, but when I build for that, my offensive stats suck. Low pen, low crit, no crit damage, and low weapon damage. When I'm wearing, for example, Wretched Vitality and Daedric Trickery, where is my damage coming from? How am I supposed to kill anyone, much less anyone with the same defensive stats I have?
    The short answer is: You won't. It's called a tank meta for a reason. Despite the fact that insane damage is technically possible, defense and sustain is stronger. It is much stronger than it was years ago. Experienced players on an open world (not duelling or ganking) spec cannot be killed by a single opponent. Better get used to that. The reason 2vXing is so much easier than 1vXing is that only this gives you a short enough TTK (time-to-kill) to be effective ... if you can actually kill the single player. Some open world specs that are not exactly tanks can't even be killed by two good players, especially if they decide to run around an obstacle, or if they're a sorc or nightblade and manage to disengage.

    That said, I wouldn't wear Trickery other than on a DK and I wouldn't wear those two sets together, e.g. two defensive / sustain sets. The aim of Trickery and Bloodspawn on a DK is to sustain via ultimates, not to also wear Wretched Vitality. I would pair one of those with an offensive or balanced set. Rallying Cry is an example of a balanced set, because it gives you some crit and weapon damage.

    In general, something needs to give. I personally like speed and sustain and the classes that synergise with that (NB, sorc). I am personally not a ganker, aiming to kill carefully selected targets outright before they can even react. I'm a scrappy fighter. I like my escape tools. I (am able to) skimp on health and resistances, but not sustain. I think most brawlers do it differently. They skimp on speed and sustain, but build for some (passive) tankiness. Their damage is bought by their lower sustain and lack of speed. Because you generally take less damage, you gain the time for more elaborate skill combos. You posibly need to compensate for your low raw stats by having more attacking skills. Brawlerblades are an obvious example. It's typical for nightblades to only slot Merciless Resolve or Assassin's Blade, but not both, due to bar space. However on a tanky build, you may have to find the bar space to do exactly that, e.g. to slot both. It's actually the same for me, on my sustain build. I use both Merciless and Impale.

    Still, you cannot stand in an open field on a tanky brawler. You'll be slaughtered if you do. If you don't have high mag sustain and Protective Scales on a DK, which few DKs have nowadays, you'll likely be killed by any magsorc or bow player from range, as you burn your stamina on dodge rolls. Only as basically a blocking tank could you just stand there. As a brawler, you need to find line-of-sight, preferably luring the opposing player into a forest or building. In a confined space, your lack of speed and the fact that you're a melee player doesn't matter. Especially if you are a stamina player, you can, then, build to sustain partially from heavy attacks, which you may incorporate into your burst combo for extra damage, but they also sustain you and give you the stamina to breal free when you need to. This is how you buy your damage stats on such a build.
    Or is that just the game now? Slow slugfest dogfights where everyone's chipping each other down? That would make sense
    Pretty much.
    but how are people still melting me in straight-up fights? What's creating the huge numbers I see on the death recap? It's not all proc sets (other than Rushing Agony).
    Aside from the duelling aspects, mentioned above, this can be straight up the rock-paper-scissors effect. You met your anti-build and they will annihilate you. It happens. For me, as a super fast cloaking magblade, that would be a sorc with a detection potion and the Sentry set for good measure, and who knows what they're doing. It's a death sentence. Unless you have extensive experience in duelling against different builds, it can be hard to judge another build and knowing how to act.
    And how are people doing the thing where, over and over, their health will get down almost to execute range, then it instantly refills to full, without being backed up by a healer or popping any visible healing skill?
    Let's rule out cheating, shall we? There is a set called Juggernaut that used to do that, but it's been nerfed and is not very good anymore. If you have doubts, then you need to get OBS and record the footage. Basically I don't believe you. In other words, they did pop a burst heal. You just didn't see it. In some cases the act of killing may heal them some. For example Merciless Resolve does that, or a DK leap.
    I'd think a set was doing it, but don't all those sets have long cooldowns?
    Yes.
    I watched a guy being chased by five other people do that four times in the space of less than 30 seconds, as he melted one attacker after another until he was the last man standing... at full health.
    Well, I mean, players aren't NPCs. We have low health, but we heal. If you don't either burst them or severely pressure them with broken DOTs - the Master's dual-wield weapon of the past - they heal up to full, just like that. This is why we're talking about a tank meta as much as anything. Scribing has made it still easier. Major Vitality from Wield Soul. That was a rare buff in the past.
  • fred4
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    Gulnagel wrote: »
    However if I put 20 bullets in him and they registered but do little damage and he turns around and instant beam me with 3-4 bullets.
    Two things will happen, he is cheating OR something is way to OP and will become the flavour if the month until nerfed and everyone will run the setup because you can spectate the gear.
    What this picture omits is how temporary many buffs are. Your stats change depending on how well you keep up your Major Sorcery / Brutality and Resolve, for example. They also change depending on what bar you're on. He could have low block cost and higher mitigation on his back bar, blocking all your stuff, but you didn't block. Or it might be a DK in Corrosive Armor, capping all the damage, but having unlimited penetration on you.
    In ESO you can't spectate gear at a death recap.
    I know what you're getting at is that it's not easy / accessible, but I would recommend recording footage to anyone wishing to get really serious. Also get an addon, such as FTC, on PC. ZOS' death recap is utterly useless, but a detailed combat log can yield a lot of info, often allowing you to piece together another player's build.
    For instance I was in Imperial City yesterday and got jumped by 3 people, around lvl 15-20 in Alliance rank, I do not seek out low level alliance players and usually leave them be unless they engage. Anyway I could instantly tell that they would melt, and so they did, so eager to kill that they let their guard down going only offensive and a haunting curse > streak > dawnbreaker = leave them at execute range and then just pick them of one by one. Do I feel "oH 1vsX hUrr duhRr"? No It just made me realize the lack of balance.
    Sounds like you're a good player, playing against players who were not, during an event known to attract such players. Honestly, that is what a 1vX is. If you didn't take any satisfaction from it, that just means you see through the YouTube hype usually associated with it.
    I know that if they would run my setup for 1-2 weeks, practising offensive and defensive they would win.
    Hmm. Maybe. Malcolm is the YouTube sorc who lays it all out. Many people still aren't that competitive for one reason or another. I don't really agree it's gear. I think you underestimate your experience, your muscle memory, and possibly your youth or aptitude.
    I'm sick of the so called veteran PvP players, gate keeping their setups, terrified to actually have an even playing field against less experienced players, truly believeing they are the only ones able to press 10 + 2 skills in the right order and believe thats why they win.
    Malcolm made a video some time ago. In it he mentioned that the combination of Draugrkin and Asylum destro staff had been OP. Apparently the Asylum staff caused it's own, distinct status effects, resulting in up to 6 status effects from Force Shock, instead of 3, all buffed by Draugrkin. He only published this on YouTube, after ZOS fixed that bug. It had, apparently, been known in private Discords. I don't know what ZOS' position on stuff like this is. Would they have banned him, if he had simply gone public earlier? Did he report it privately? I don't know. I also don't know how much stuff like that remains in the game. If you discover something and you're unsure whether it is an exploit, you might simply keep it to yourself, I guess.

    That said, look. I'm trying. I always share what I know. It's just a lot for people to take in. Why builds work. Stuff like the Vateshran 2H and Ulfsild's working after bar swap, for example. Didn't know the former for the longest time. And when you give your build to a new player, which I have done, they don't usually get the nuances of it and they never ever copy a build exactly as is. Trust me. Worst case, they slavishly follow some or even most aspects of it, but they only wear, say, 4 pieces of a 5-piece set, because they're missing the 5th and they don't realise that's important. Or they don't have transmutes for the traits. And so on.
  • CatoUnchained
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    VoxAdActa wrote: »
    In Cyrodiil, you're either an unkillable face-melter who can win a 6v1 while being focus-fired by multiple siege engines, or you're a target.

    To become the face-melter, you have to start out doing a lengthy grind in PvE for the specific sets and skills that actually do something. Crafted gear is a non-starter. Overland gear is a non-starter. Most dungeon and trial gear won't be sufficient, either. It's gotta be specific gear, which non-PvPers probably don't have handy, because it's not especially useful in PvE.

    If you don't do that step, you won't live long enough to learn anything about how to PvP. There's nothing to learn from dying 7 seconds after you meet the enemy, other than "I suck and this is stupid." You also start learning how to have a thick skin here, because the toxicity from both your allies and your enemies is frequently off the charts compared to the laughably tepid toxicity of PvE.

    Once you have a workable gear setup, now the actual work begins: learning to PvP. Now you can start the months-long process of figuring out how to not panic when you get into combat, who to attack, when to attack, how to actually kill someone, and how to escape alive. This can only be done by walking face-first in the failure over and over and over again.

    It takes so much more dedication to get into PvP than it does for all but the endest of end-game PvE content. And there are a lot more ways to learn PvE content than "die until something clicks, if that ever happens at all."

    Can you imagine if PvE was like this? The first time you ever set foot into a dungeon, you die within seconds, and get teabagged and pushuped and have the quest givers yell at you for sucking (Eboric's Projection: "You tried to come in here with only 25k health? What the bleep is wrong with you? Bleeping loser!")?

    And then you're told you can only touch the dungeon after grinding 50 hours for the right equipment, and then you can start to learn basic mechanics like when to block and how to do a rotation?

    Even putting aside the community's rampant toxicity, the grinding and learning curves alone keep a whole lot of people out of PvP. Unless PvP is something you just love or you have some burning motivation that forces you to endure it (like I have for alliance rank dye colors), you're going to pop in during an event, get shot in the face and laughed at a few times, then bounce back to PvE saying "never again."

    I've never encountered the level of toxicity you claim to "always" encounter in PvP. And after reading several of your posts about Cyrodiil and PvP, it seems more like the issue has less to do with the PvP community and more to do with your mischaracterizations or misinterpretations of the PvP community.

    Everyone has the same hurdles to get over to be successful at PvP. Some of us enjoy the challenge. If PvP isn't your cup of tea, fine, but it's not fair or reasonable to blame the PvP community for your struggles.
  • AzuraFan
    AzuraFan
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    I go into PvP areas for endeavors and achievements, and I always do the PvE stuff for that. Eventually I'll get around to doing the questline in IC.

    I used to do battlegrounds for the achievements, but like someone said upthread, at one point they were fun because even in PvE gear and stats, you would feel like you were contributing. But at one point something changed. Going in as a PvEer basically meant being slaughtered over and over again, and I'd see some players have an entire team hitting them and they'd never lose health. They were basically unkillable. That should NEVER be possible, but it seems to be. Something has gone off the rails with sets and such.

    Anyway, for some players (like me), short of offering me a lot of money in cold, hard cash, I'll never spend much time on PvP. I've done a couple of guild events during this mayhem, only because I need some holiday achievements. Digital goodies (like the golden pursuit rewards) won't do it. Once the achievements I want are done, never again.

    There's sometimes an attitude of, "Oh, if the player was just to try PvP, they'd love it!". That will turn out to be true for some players. But definitely not for everyone. Some players will never try. Some have tried and didn't like it. Some, like me, really don't care for it. Give me cash though and sure, I'll go into Cyrodiil or IC and pretend I care. I'll even die over and over again to give players easy kills. Cash only, though. No credit.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    AzuraFan wrote: »
    I go into PvP areas for endeavors and achievements, and I always do the PvE stuff for that. Eventually I'll get around to doing the questline in IC.

    I used to do battlegrounds for the achievements, but like someone said upthread, at one point they were fun because even in PvE gear and stats, you would feel like you were contributing. But at one point something changed. Going in as a PvEer basically meant being slaughtered over and over again, and I'd see some players have an entire team hitting them and they'd never lose health. They were basically unkillable. That should NEVER be possible, but it seems to be. Something has gone off the rails with sets and such.

    Anyway, for some players (like me), short of offering me a lot of money in cold, hard cash, I'll never spend much time on PvP. I've done a couple of guild events during this mayhem, only because I need some holiday achievements. Digital goodies (like the golden pursuit rewards) won't do it. Once the achievements I want are done, never again.

    There's sometimes an attitude of, "Oh, if the player was just to try PvP, they'd love it!". That will turn out to be true for some players. But definitely not for everyone. Some players will never try. Some have tried and didn't like it. Some, like me, really don't care for it. Give me cash though and sure, I'll go into Cyrodiil or IC and pretend I care. I'll even die over and over again to give players easy kills. Cash only, though. No credit.

    I have seen those players as well, I will be in a group with four or so players, and one player will just come in and take all of us out. Often I don't even know they are there before I am dead. (I also HATE moving in one direction then suddenly I am moving in the other direction with nothing I can do)

    I will likely not touch PvP until there is another reward I want out of it, because it does become just a 'get killed multiple times trying to reach my ultimate goal'.

    It just isn't fun for me. It becomes frustrating when I have to revive far away from where I was and then make the trek back.
  • AzuraFan
    AzuraFan
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    It just isn't fun for me. It becomes frustrating when I have to revive far away from where I was and then make the trek back.

    Yeah, I stopped doing battlegrounds when all I'd do in them was die, wait to respawn, 3 seconds later, die, wait to respawn, etc. I crossed them and all related achievements off my eso-to-do list. I haven't even tried one since the revamp. No point when I'll just die repeatedly. I actually did enjoy them when they were fun, so that's too bad, but c'est la vie.
  • VoxAdActa
    VoxAdActa
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    fred4 wrote: »
    VoxAdActa wrote: »
    All of the guides I see for PvP builds recommend 30k+ health, 25k+ resistances, all impen gear, and huge regen numbers.
    Gonna have to start with a disclaimer. I don't build that way and I don't play enough class variety anymore to say how everyone's build works. I use a mythic called the "Esoteric Environment Greaves", because this offers the best gank protection from a single item. I play a lot in Imperial City. It's kind of important, there.

    Since I brought up IC, let's stay on that topic. Why do nightblades, specifically, hit super hard in that place? Because of Balorgh (March of Sacrifices monster set). NPCs are readily available. It's easy to ultimate farm and get Balorgh to 500. That means they have 11K additional penetration after their ultimate, which is huge. They also have +500 weapon and spell damage. You'll run into super hard-hitting nightblades in Cyrodiil from time to time, but not with the same frequency. A build that feels defensively OK in Cyrodiil may feel vulnerable in IC for this reason.

    Some of the ways in which players hit super hard include, in no particular order and with no claim of completeness:
    • The Continuous Attack buff, which increases sustain and weapon / spell damage. In other words, make sure to turn a flag every 10 minutes. Budget your sustain with this buff in mind, investing more into weapon and spell damage.
    • The vampire "Strike from the Shadows" passive, activated primarily by NB gankers.
    • Using Arterial Burst or Blood for Blood as a spammable to hit super hard, while you are at low health. Some nightblades do this, but Blood for Blood also seems to be a favorite among (mag?) wardens, who combine this with Northern Storm and decent movement speed.
    • Being a magsorc, because their damage to defense ratio is simply OP / unbalanced. A sorc can afford to stay on the attack for longer because, in a single second, they can either pop a big shield + small heal, or they Streak, stunning everyone in front of them. Having these "oh crap" buttons in their back pocket allows them to pressure other players with direct damage, worrying less about their own health, where another class might (have to) rely on DOT (damage over time) skills to do the same. However I don't really want to argue too much about balance in this thread. I think this mainly gives magsorc an edge in ease of use. Their actual OPness, while real, is perhaps not quite that strong.
    • Setting you off balance and activating the Exploiter CP star. This also allows heavy attacks to stun the other player. For example, experienced nightblade players may use this mechanic to deliver Merciless Resolve alongside the heavy attack, while you are stunned, something they can't otherwise do.
    • Some builds (templars) may rely on a crafted set called Mechanical Acuity, although it's probably rare these days.
    • The Sea Serpent's Coil mythic is good for a +15% damage buff, which is huge, far above what most, if not all other mythics can do. Markyn, for example, is good for a mere 3%. Sea Serpent is arguably still balanced, because the self-snare is a severe drawback. This is, perhaps, reflected in mostly experienced players choosing this mythic. When I see the blue Sea Serpent flame above a players head, I usually give them respect. This mythic also offers a small measure of gank protection.
    Getting back to the recommendations of 30k+ health and 25K+ resistances, I view those as minimums where these stats begin to come good. The + sign in the above is very significant. My personal experience is that, if you're merely sitting at those minimums, you either compensate with experience, e.g. line of sighting, dodge rolling, and so on, or you might as well forget that and not care about your health and resistances at all.

    Take resistances. If the other player is an arcanist, or they wear some light armor, or they are a flanking nightblade, or they also have Major Breach, such as via Elemental Susceptibility, and some penetration via armor stat lines or an outright penetration set, and they pile Balorgh on top, they reach 25K penetration. They will penetrate all of your armor at 25K. Then why are you wearing that armor at all? Sure, it helps you sometimes, such as when Balorgh isn't fully charged, or against badly specced / inexperienced opponents, but not against experienced players who understand their burst window, the short time where they develop maximum damage and penetration.

    This gets at the crux of your questions. Those players who turn and burn 6 opponents, they understand the ebb and flow of their builds, and yours. When they are fully buffed versus when their buffs are running out and they need to line-of-sight to find time and rebuff. When they have procs, such as Balorgh, Vulnerability, Off Balance ready, all the non-flashy stuff that you may not even notice. When they are CC immune and you are not, e.g. when you can be stunned, but they cannot. When you forgot to buff. When you just spent your ultimate, and you can't counterattack, but they have their ultimate ready. That is the moment when they may afford to let their health run low. They watch you. They bait you with their low health. They see your overreaching when you can be stunned and you don't have ultimate ready, but they do. When their Curse or Flames of Oblivion or Shalks or Ulfsild's Contingency are about to go off. That's when you're vulnerable, but they are not, because you don't have the power to counterattack them at that exact moment. It's duelling 101. Duellers and 1vXers have their rhythm worked out, but they also watch you, your rhythm, your mistakes.

    This is what it means when people say "there's a learning curve". That said, ESO isn't a truly competitive game. It's still an RPG where people run different builds that may counter each other. There is a strong rock-paper-scissors effect at times, even or especially in a 1v1. When you win easily, or when you can't win. In open world, fights are also rarely fair, e.g. there are uneven numbers. However, the skill gap is also real. Honestly 1vXing is really hard. A successful 1vX is almost invariably a sign of 1 good player against X bad ones, where none of the X are individually good enough to give the 1vXer the slightest trouble. Against better players, or if you're simply not good enough to 1vX yourself, it gets substantially easier playing as a duo, e.g. 2vX. 2 (or more) players focusing a single one is how you kill players, be that in a 2vX or momentarily in an AvA. Also, staying on target. Pick your target and stay on it for at least a few seconds. Tab-target them by all means. Make them burn their stamina and you, or someone else, may kill them.

    Now let's talk about health. People can gank you for more than 30K, at least if health and resistances are your main defense. 40K is probably where you start to feel truly safe, but if high health is a main defense, you need heals to match. You need at least one heal that scales with health (and it ain't Green Dragon Blood). If your class has that, great. Consider a high health build. Wardens spring to mind (at least historically), as do sorcs who go the health route instead of the magicka route. Except your (stam) sorc will be weaker than your mag sorc in the current meta. However, if you don't have a health-scaling heal or shield, you IMO want to reduce your incoming damage instead of having high health. This makes your heals work proportionally harder.

    My main is a light armor Breton magblade with 25K health. My unbuffed physical resistance is ~8K. I am not a vampire. I do not use CP that reduce my damage other than to get to ~2K crit resist. I am not a ganker. I am a Tel Var farmer, sometime brawler, ganker against weak players, and general opportunist. Yes, it includes brawling, e.g. AvA against good players. I play a very balanced build where I rely on cloak, speed, snare removal, stamina sustain ... and the Esoteric Greaves. In my particular build, that mythic is my only real damage reduction. It protects against burst, e.g. I'm not going to wipe immediately at the beginning of a fight and it's very difficult, but not impossible at my low health, to gank me.

    That said, the Greaves are not for everyone nor every build. However, due to me relying heavily on them at present, I will have to speculate as to what other people use. Here goes:
    • Stage 3 vampire. It's been nerfed, but the Undeath passive is probably still meta.
    • Blocking (without Esoteric Greaves). Meteors are the obvious example where you must block. Good players understand how they are being attacked and only block other people's large / burst attacks, conserving their stamina. That said, if I sense I'm being focused by multiple players, I tend to block-heal, e.g. hold block while casting my burst heal. It's very expensive, but can save your skin. If you're not already running a destro staff, then an ice staff back bar would be my #1 choice for any (brawler) build, due to Elemental Susceptibility being such a strong skill and to avail of the block cost reduction. Blocking without the cost reduction from a blocking weapon sucks. I've personally found the blocking weapons stronger than a resto staff for a very long time. I've never been fond of the resto ultimate, though I believe some players swear by it.
    • Pain's Refuge CP. I don't use this, because I value Celerity and Slippery CP more, but it seems to be a staple for many (brawler) players, along with managing your sustain via Sustained by Suffering CP.
    • Any and all skills and passives that reduce your damage while not being armor and can, therefore, not be nullified via armor penetration. These include Major and Minor Protection, Major Evasion, and so on.
    • Critical resistance, wherever that comes from. Rallying Cry, Impenetrable, blue CP.
    That's great, but when I build for that, my offensive stats suck. Low pen, low crit, no crit damage, and low weapon damage. When I'm wearing, for example, Wretched Vitality and Daedric Trickery, where is my damage coming from? How am I supposed to kill anyone, much less anyone with the same defensive stats I have?
    The short answer is: You won't. It's called a tank meta for a reason. Despite the fact that insane damage is technically possible, defense and sustain is stronger. It is much stronger than it was years ago. Experienced players on an open world (not duelling or ganking) spec cannot be killed by a single opponent. Better get used to that. The reason 2vXing is so much easier than 1vXing is that only this gives you a short enough TTK (time-to-kill) to be effective ... if you can actually kill the single player. Some open world specs that are not exactly tanks can't even be killed by two good players, especially if they decide to run around an obstacle, or if they're a sorc or nightblade and manage to disengage.

    That said, I wouldn't wear Trickery other than on a DK and I wouldn't wear those two sets together, e.g. two defensive / sustain sets. The aim of Trickery and Bloodspawn on a DK is to sustain via ultimates, not to also wear Wretched Vitality. I would pair one of those with an offensive or balanced set. Rallying Cry is an example of a balanced set, because it gives you some crit and weapon damage.

    In general, something needs to give. I personally like speed and sustain and the classes that synergise with that (NB, sorc). I am personally not a ganker, aiming to kill carefully selected targets outright before they can even react. I'm a scrappy fighter. I like my escape tools. I (am able to) skimp on health and resistances, but not sustain. I think most brawlers do it differently. They skimp on speed and sustain, but build for some (passive) tankiness. Their damage is bought by their lower sustain and lack of speed. Because you generally take less damage, you gain the time for more elaborate skill combos. You posibly need to compensate for your low raw stats by having more attacking skills. Brawlerblades are an obvious example. It's typical for nightblades to only slot Merciless Resolve or Assassin's Blade, but not both, due to bar space. However on a tanky build, you may have to find the bar space to do exactly that, e.g. to slot both. It's actually the same for me, on my sustain build. I use both Merciless and Impale.

    Still, you cannot stand in an open field on a tanky brawler. You'll be slaughtered if you do. If you don't have high mag sustain and Protective Scales on a DK, which few DKs have nowadays, you'll likely be killed by any magsorc or bow player from range, as you burn your stamina on dodge rolls. Only as basically a blocking tank could you just stand there. As a brawler, you need to find line-of-sight, preferably luring the opposing player into a forest or building. In a confined space, your lack of speed and the fact that you're a melee player doesn't matter. Especially if you are a stamina player, you can, then, build to sustain partially from heavy attacks, which you may incorporate into your burst combo for extra damage, but they also sustain you and give you the stamina to breal free when you need to. This is how you buy your damage stats on such a build.
    Or is that just the game now? Slow slugfest dogfights where everyone's chipping each other down? That would make sense
    Pretty much.
    but how are people still melting me in straight-up fights? What's creating the huge numbers I see on the death recap? It's not all proc sets (other than Rushing Agony).
    Aside from the duelling aspects, mentioned above, this can be straight up the rock-paper-scissors effect. You met your anti-build and they will annihilate you. It happens. For me, as a super fast cloaking magblade, that would be a sorc with a detection potion and the Sentry set for good measure, and who knows what they're doing. It's a death sentence. Unless you have extensive experience in duelling against different builds, it can be hard to judge another build and knowing how to act.
    And how are people doing the thing where, over and over, their health will get down almost to execute range, then it instantly refills to full, without being backed up by a healer or popping any visible healing skill?
    Let's rule out cheating, shall we? There is a set called Juggernaut that used to do that, but it's been nerfed and is not very good anymore. If you have doubts, then you need to get OBS and record the footage. Basically I don't believe you. In other words, they did pop a burst heal. You just didn't see it. In some cases the act of killing may heal them some. For example Merciless Resolve does that, or a DK leap.
    I'd think a set was doing it, but don't all those sets have long cooldowns?
    Yes.
    I watched a guy being chased by five other people do that four times in the space of less than 30 seconds, as he melted one attacker after another until he was the last man standing... at full health.
    Well, I mean, players aren't NPCs. We have low health, but we heal. If you don't either burst them or severely pressure them with broken DOTs - the Master's dual-wield weapon of the past - they heal up to full, just like that. This is why we're talking about a tank meta as much as anything. Scribing has made it still easier. Major Vitality from Wield Soul. That was a rare buff in the past.

    This is fantastic advice. Thank you so much! You've given me a lot to work with, and I super appreciate it!
  • moo_2021
    moo_2021
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    abkam wrote: »
    All of the guides I see for PvP builds recommend 30k+ health, 25k+ resistances, all impen gear, and huge regen numbers. That's great, but when I build for that, my offensive stats suck. Low pen, low crit, no crit damage, and low weapon damage. When I'm wearing, for example, Wretched Vitality and Daedric Trickery, where is my damage coming from? How am I supposed to kill anyone, much less anyone with the same defensive stats I have?

    DK can use dots to add pressure and wait for corrosive armor with whip. Necro can pull, fear and immobilize targets before bombing with Colossus and bones. Ther are also proc sets, and sorc can build max mag instead of hp. I use bash myself and can deal some pressure even in 50k armor, no burst though.

    You just need to get creative and find something you like. You don't need to be able to kill anyone all the time. It's not PVE. Your opponents are not NPCs, unless they're outbuilt. Wait for the moment or play dumb and try to wear them out like I do.

    PS: you do have to survive long enough before you could do anything.
    Edited by moo_2021 on February 22, 2025 7:50PM
  • robwolf666
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    Well, I don't PvP because I don't like playing against other people. There's no mystery to it. I used to go into Cyrodiil during the first two, maybe three, years that I had the game, and I never liked it. It's not that I was bad at it, I simply didn't like fighting other people. When the guild I was in back then (yes, I used to be in one) dissolved, I never joined another one, and I never went back into Cyrodiil.

    Similar for Group content - I did a bit back in the day, and I quickly discovered I didn't like having other people telling me how to play - by that I mean tactics and the like. It just annoyed me.

    So there in a nutshell is why I don't PvP or Group. I can't think of any incentive ZoS could offer that would make me play that content again tbh.
  • AvalonRanger
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    OK. Make the "real problem of ESO PVP contents" more simple logic.

    ESO-PVP ="Fake PVP game"
    = [Sloppy and boring level design] + [Auto Aiming system] + [Too much wide range customized playable character
    , (and Dev team can't maintain reasonable balance at all.)]

    AAA PVP game title=
    [Excellent level design! including superior combat tactical aspect] + [No Auto aiming] + [Fixed parameter playable class
    which is balanced by the Dev teams]

    Final conclusion.
    Edited by AvalonRanger on February 23, 2025 12:14AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • lakaisl
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    AzuraFan wrote: »
    I go into PvP areas for endeavors and achievements, and I always do the PvE stuff for that. Eventually I'll get around to doing the questline in IC.

    I used to do battlegrounds for the achievements, but like someone said upthread, at one point they were fun because even in PvE gear and stats, you would feel like you were contributing. But at one point something changed. Going in as a PvEer basically meant being slaughtered over and over again, and I'd see some players have an entire team hitting them and they'd never lose health. They were basically unkillable. That should NEVER be possible, but it seems to be. Something has gone off the rails with sets and such.

    Anyway, for some players (like me), short of offering me a lot of money in cold, hard cash, I'll never spend much time on PvP. I've done a couple of guild events during this mayhem, only because I need some holiday achievements. Digital goodies (like the golden pursuit rewards) won't do it. Once the achievements I want are done, never again.

    There's sometimes an attitude of, "Oh, if the player was just to try PvP, they'd love it!". That will turn out to be true for some players. But definitely not for everyone. Some players will never try. Some have tried and didn't like it. Some, like me, really don't care for it. Give me cash though and sure, I'll go into Cyrodiil or IC and pretend I care. I'll even die over and over again to give players easy kills. Cash only, though. No credit.

    True, you used to be able to participate in BG even with not maxxed PVP gear. Now you die in 1 millisecond with 10k damages each hit. Especially the Death matches are a one way street, your either winning 500-0 in two round or you lose 0-500.

    Real pitty, I really enjoyed the BG's back in the day. But now they're broken beyond repair if you ask me... and why? I have no idea were it all went wrong...
    Edited by lakaisl on February 23, 2025 3:29PM
  • AngryPenguin
    AngryPenguin
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    VoxAdActa wrote: »
    VoxAdActa wrote: »
    In Cyrodiil, you're either an unkillable face-melter who can win a 6v1 while being focus-fired by multiple siege engines, or you're a target.

    To become the face-melter, you have to start out doing a lengthy grind in PvE for the specific sets and skills that actually do something. Crafted gear is a non-starter. Overland gear is a non-starter. Most dungeon and trial gear won't be sufficient, either. It's gotta be specific gear, which non-PvPers probably don't have handy, because it's not especially useful in PvE.

    If you don't do that step, you won't live long enough to learn anything about how to PvP. There's nothing to learn from dying 7 seconds after you meet the enemy, other than "I suck and this is stupid." You also start learning how to have a thick skin here, because the toxicity from both your allies and your enemies is frequently off the charts compared to the laughably tepid toxicity of PvE.

    Once you have a workable gear setup, now the actual work begins: learning to PvP. Now you can start the months-long process of figuring out how to not panic when you get into combat, who to attack, when to attack, how to actually kill someone, and how to escape alive. This can only be done by walking face-first in the failure over and over and over again.

    It takes so much more dedication to get into PvP than it does for all but the endest of end-game PvE content. And there are a lot more ways to learn PvE content than "die until something clicks, if that ever happens at all."

    Can you imagine if PvE was like this? The first time you ever set foot into a dungeon, you die within seconds, and get teabagged and pushuped and have the quest givers yell at you for sucking (Eboric's Projection: "You tried to come in here with only 25k health? What the bleep is wrong with you? Bleeping loser!")?

    And then you're told you can only touch the dungeon after grinding 50 hours for the right equipment, and then you can start to learn basic mechanics like when to block and how to do a rotation?

    Even putting aside the community's rampant toxicity, the grinding and learning curves alone keep a whole lot of people out of PvP. Unless PvP is something you just love or you have some burning motivation that forces you to endure it (like I have for alliance rank dye colors), you're going to pop in during an event, get shot in the face and laughed at a few times, then bounce back to PvE saying "never again."

    I've never encountered the level of toxicity you claim to "always" encounter in PvP. And after reading several of your posts about Cyrodiil and PvP, it seems more like the issue has less to do with the PvP community and more to do with your mischaracterizations or misinterpretations of the PvP community.

    Everyone has the same hurdles to get over to be successful at PvP. Some of us enjoy the challenge. If PvP isn't your cup of tea, fine, but it's not fair or reasonable to blame the PvP community for your struggles.

    I know. You've said that, to me specifically, multiple times in multiple threads. I'm at the point where I think you're just outright calling me a liar.

    Once again, I'm glad you haven't had to experience it. I'd speculate on why, but that might get me pinged for baiting. The point is, I'm not the only person complaining about it. I'm just doing it more loudly, and it really seems to hurt peoples' feelings more than the slurs and the sexually derogatory comments/actions do.

    Anyway, I get it. You don't believe there's a rampant culture of early 00s Xbox Online lobbies in ESO PvP. I heard you the first time. At this point, I don't know what to tell you. There's not really a good counter to "nuh uh," especially given this forum's strictly enforced anti-Naming-and-Shaming rule.

    Your assessment of the PvP community simply isn't accurate. That's the problem you keep running into. PvP has a very steep learning curve and can be frustrating, no doubt about it, but it's that challenge that makes it more rewarding than any PvE content could ever be. The PvP community is no more or less toxic than the PvE community. I mean, just look at how much toxicity is directed toward the PvP community on this forum by some posters.

    There's that saying two wrongs don't make a right, so if the complaint is too much toxicity, bringing more toxicity to the situation surely isn't the right response.
  • necro_the_crafter
    necro_the_crafter
    ✭✭✭✭✭
    Muizer wrote: »
    I'm entirely ok with getting killed by players with more skill. L2P and git gud and all that apply. The gear meta chase is a practically insurmountable obstacle, though. I just don't have that kind of time. I cannot imagine percentage wise many people do.

    I actually never had an issue with collecting gear. It takes like a week of 2-3h seesions to fill a sticker book from any new dungeon. And then reconstructing gear with gems feels almost like cheating in gear. For me itemising in eso is one of the most esiest things. I can try like 3-4 different builds in one evening just by creating gear out of thin.. transmute crystals.

    For me its mostly a stagnation that gets to me, and make me abandon eso until a new patch arrives. I love when meta shifts and suddenly everyone is on equal footing again, learning and experimenting, creatin fun and niche builds, trying out different things, it feels fresh and fun. But when everybody is a same maarselok cheese sorc for 2 years and still shreds everything in pvp its becomes boring, even for the sorc.
  • AvalonRanger
    AvalonRanger
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    Real PVP is not character building boasting competition.
    That's not PVP game at all. Dev can't understand this basic creed of PVP game planning more than 10 years.

    Just don't push ESO PVP as Golden pursuit. I don't want to play the contents which doesn't have decent QA.
    Edited by AvalonRanger on February 24, 2025 10:27PM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Jestir
    Jestir
    ✭✭✭✭✭
    Real PVP is not character building boasting competition.
    That's not PVP game at all. Dev can't understand this basic creed of PVP game planning more than 10 years.

    Just don't push ESO PVP as Golden pursuit. I don't want to play the contents which doesn't have decent QA.

    I hate to tell you this but that is exactly what PvP is, It is build making and having the skill to execute the build.

    They have even said with what is happening with Vengeance that they gave no plans to take theory crafting and builds away, even if a pve/pvp skill separation does eventually happen

    They have also said they have more PvP rewards coming outside of midyear, so again, sorry for the bad news
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    Real PVP is not character building boasting competition.
    That's not PVP game at all. Dev can't understand this basic creed of PVP game planning more than 10 years.

    Just don't push ESO PVP as Golden pursuit. I don't want to play the contents which doesn't have decent QA.

    It's this game's PvP. And I don't think that the people who enjoy it should be locked out of rewards. I prefer PvP in other games because of the build thing you mention, but that doesn't mean this game's PvP community should be locked away from a fun and rewarding experience. I'm not even sure why someone would want a siege emote if they don't like sieging much in this game.

    Well, outside of it being cute.
    Edited by spartaxoxo on February 25, 2025 12:09AM
  • necro_the_crafter
    necro_the_crafter
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    VoxAdActa wrote: »
    This is fantastic advice. Thank you so much! You've given me a lot to work with, and I super appreciate it!

    For damage you want wanna look at ulfsilds with warrior opportunity and riposte and exploiter node in blue tree. This three might make any of skills hit like nighblade merciless when stacked.
    For defences you want to have Ironclad and Duelist blue cp nodes, on classes that are naturally have decent damage (sorcs, nb) you might get ulfsilds with gladiator tenacity and minor protection/minor enervation, as well as revealing flare from support skilltree provides permanent major protection. Theese bad boys would sum up to 6%+6% from cp, 8%+5(10 from crits)% from ulfilds and 10% revealing flare = 35% total additional mitigation that cant be peneterated, only by appling debuffs such as major+minor vuln. If add vampire(15%) and major evasion(20% from AoE) on top you will feel much more tankier.

    Also wana share some off meta builds that I play when I get bored, they are cheap and quite specific, but they are quite fun to play.

    1. Oblivion knight
    Class: works best with warden and templar, but you can setup it on any class.
    Item sets: Jerall Mouniatop chieftain, Sload Slembrance, Snake in the Stars, frontbar weapon - infused with oblivion damage enchant.
    You want to get
    Armor:
    Helm - Jerall (heavy reinforced) -health enchant
    Shoulder - Jerall (medium impen) - stamina/magica enchant
    Chest - Trainee or Druids(heavy reinforced) - health enchant
    Legs - Sload(heavy reinforced) - health enchant
    Boots - Sload(medium impen) - stamina/magica
    Bracers - Sload (medium impen) - stamina/magica
    Sash - Star venom(light impen) - stamina/magica
    Jewelry:
    Neck - star venom (infused) - Mag/stam cost reduction
    Ring 1 - star venom (infused) - Mag/stam cost reduction
    Ring 2 - pale order(if you are playing solo), malcath(to boost your non oblivion damage, since we dont stack weapon and spell damage on this build), death dealer fete, markyn - might also work as just stat pieces. also infused with cost reduction. (or you can add another trainee/druid piece if you dont have a mythic yet)
    Weapons:
    Front bar - Sloads lightning staff(infused) - oblivion enchant
    Backbar -Star Venom frost staff(powered) - weapon damage enchant
    Mundus - Atronach/Serpent, food - jewels of misrule.

    Important CP nodes- Focused mending to counterweight Jerall self proc. For the rest - if you have acsees to off-balance on your class use Exploiter, otherwise thaugmaturgy, Riposte to have a damage boost, and Iroclad for mitigation.
    Red tree - as usual, Celerity+Sutained by suffering+Survival instincts+Fortified/Boundless Vitality/Bastion.

    Important skills - leashing burst(immobilise, anchorite cruelty,minor courage), pestilent soul(desease damage, anchorite cruelty, major defile).
    Playestyle - you stack up your dots on the target, dealing ~9-12% of their max health as dot(that cannot be mitigated) on top of reducing theirs healing for 51% (major+minor defile from pestilent soul = 16% healing reduction + jerall fully stacked = 35% reduction).
    You are mainly focusing on keeping your anchorites up + procing star venom off cooldown from back bar with elemental suseptability, as well as hitting with your class dot to keep jerall stacks up. And for the rest you can do your base class combos on top.
    Works really good on plar since you can do yours meteor-spear-beam combo on target that is already struggles to recover.
    So yeah its not quite a faceshredder but its really toxic to deal against, anyone who trice to jump on you soon will realise what mess they are got themself in.

    2. Sorc Bomber
    Really fun to defend keeps and farm AP.
    Sets are Order's wrath, Vicious death, Balorg.

    Im using all medium divines pieces, jewelry - bloodthirsty, all armor stacked in mana, jewelry - weapon and spell damage.
    Body pieces - Balorg, Orders wrath all medium divines, mag mana enchants
    jewelry+fronbar weapon - vicious death lightniong staff, back bar any restro staff you have.
    You want to be a stage 4 vamp for this.
    Mundus - Shadow.

    Skills
    fronbar: Evil hunter, elemental exploison, impulse(ranged one), banner, ulfilds(heal, warriors opportunity, minor intellect/endurance), ult-atronach
    backbar:Channeled acceleration, power surge, simmering frenzy, regenration, banner. ult - whatever you like

    Playstyle:
    1. wait for zerg to siege your keeps.
    2. enter stealth.
    3. go to your back bar, pop - channeled acceleration, simmering frenzy, cast regenration from restrostaff to not die from frenzy, cast banner (Direct damage, chavaliers charge, minor courage).
    4. go to your frontbar - precast ulfilds, cast elemental explosion (fire damage/assasins misery/minor brittle), once you se your character let go a fireball of his hand cast charged atro ulti, follow up with ranged morf of impulse
    5. watch vicious death do its work.

    This builds also require some amount off skill, but they easier to learn and just plays itself to a certain degree. A fun change of pace for me, its like playing your own minigame inside of general PvP that is different from what everyone else plays.
  • Artim_X
    Artim_X
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    ✭✭
    IMO, preparing a character for PvP requires the same level of effort as preparing a character for PvE. If a player chooses not to build accordingly to the content that they're playing, then failure is to be expected.
    essqhjm7w2f8.jpg
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    ✭✭
    Who is bullying newbies?
    Its honestly a "L2P" issue. Everyone has access to sets that are good enough to fight in PvP. Experience is needed, expecting one to just jump in and know it all/have all the gear needed is not the answer. Learning how is the answer.

    I've been playing for 10+ years and I still get bullied in Cyrodill. :p But honestly, you either like ESO PvP or you don't. If you play PvP for any length of time, it only takes 3 or so months to get good enough gear and skills to survive PvP for more than a few minutes.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • edward_frigidhands
    edward_frigidhands
    ✭✭✭✭✭
    merevie wrote: »
    Would you invite a PvP player on a vet trial team with their pvp gear and strategies?

    People are not entitled to be able to do any content without learning it.

    Beautifully said. I would add one change and say access to victory/success should not be an entitlement and earned instead.
  • edward_frigidhands
    edward_frigidhands
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    merevie wrote: »
    Would you invite a PvP player on a vet trial team with their pvp gear and strategies?

    People are not entitled to be able to do any content without learning it.

    Yes, that’s the point.

    Even PvErs don’t jump straight into vet trials. They learn in normals and train their way up. Maybe play around in overland, then learn to solo public dungeons, be able to hold in normal and then vet dungeons, and then work with a group for normal and then vet trials.

    But there’s no entry ramp for PvP. A player who wants to dip their toes into PvP is tossed into the same world as the pros. Sure, the under-50 areas exist, but does that mean anyone over Lv 50 should be considered a pro PvPer? (Or that there aren’t pros who live in the U50 and just delete and remake characters with gold gear to stay there)

    PvP doesn’t have a way to learn your way up, except by getting killed on repeat. The idea would be for MMR to place new players together… if the population were even big enough to allow for MMR sorting. And that is what makes PvP frustrating for people who are not all-in on PvP.

    I think Battlegrounds have a potential to be that entry ramp.
  • tomofhyrule
    tomofhyrule
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    merevie wrote: »
    Would you invite a PvP player on a vet trial team with their pvp gear and strategies?

    People are not entitled to be able to do any content without learning it.

    Beautifully said. I would add one change and say access to victory/success should not be an entitlement and earned instead.

    I love the implication here that ESO PvE is “endgame trials and nothing else.”

    Yes, if you’re doing endgame vet trials, you need to work for it. And how does one get started, may I ask? Oh right. There’s a normal mode. Where you can get your feet wet. And then, once you decide you like it, you research some builds and joint groups and go for vet.

    In PvP… you get thrown into vet with just a “lol noob, git gud.” So… where do you go to decide if you even care about PvP enough to git gud?

    Gee, I wonder why it’s so difficult to get PvErs into PvP… [\s]

    PvP is essentially going into a vet trial, whether you’re prepared or not. But PvE has a learning curve so you can ease into it (and therefore not be scared off immediately). PvP just doesn’t have a “I’m just here casually” mode – and let’s face it: if they did, then PvP trolls would just live there and farm the ‘easy AP’ from new players. We already know there are people who gold low-level gear so they can perpetually dominate the U50 areas.

    The idea is that BGs and MMR should make that starter area. But that requires enough players to allow for a decent sorting of MMR (and people to play the objective instead of DM-only). It also doesn’t help that all three PvP modes require different builds depending on your goal and strategy - trying to do an IC sewer gankblade won’t exactly be effective in a Crazy King BG.

    There really isn’t an easy answer here. But the one thing I can say is that denigrating new players for being unprepared is one of the best ways to ensure they never come back to PvP and the population continues dwindling further and further.
  • Nathanbreakfast
    Nathanbreakfast
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    merevie wrote: »
    Would you invite a PvP player on a vet trial team with their pvp gear and strategies?

    People are not entitled to be able to do any content without learning it.

    Beautifully said. I would add one change and say access to victory/success should not be an entitlement and earned instead.

    I love the implication here that ESO PvE is “endgame trials and nothing else.”

    Yes, if you’re doing endgame vet trials, you need to work for it. And how does one get started, may I ask? Oh right. There’s a normal mode. Where you can get your feet wet. And then, once you decide you like it, you research some builds and joint groups and go for vet.

    In PvP… you get thrown into vet with just a “lol noob, git gud.” So… where do you go to decide if you even care about PvP enough to git gud?

    Gee, I wonder why it’s so difficult to get PvErs into PvP… [\s]

    PvP is essentially going into a vet trial, whether you’re prepared or not. But PvE has a learning curve so you can ease into it (and therefore not be scared off immediately). PvP just doesn’t have a “I’m just here casually” mode – and let’s face it: if they did, then PvP trolls would just live there and farm the ‘easy AP’ from new players. We already know there are people who gold low-level gear so they can perpetually dominate the U50 areas.

    The idea is that BGs and MMR should make that starter area. But that requires enough players to allow for a decent sorting of MMR (and people to play the objective instead of DM-only). It also doesn’t help that all three PvP modes require different builds depending on your goal and strategy - trying to do an IC sewer gankblade won’t exactly be effective in a Crazy King BG.

    There really isn’t an easy answer here. But the one thing I can say is that denigrating new players for being unprepared is one of the best ways to ensure they never come back to PvP and the population continues dwindling further and further.

    Players BEGGING for training wheels.
    Edited by Nathanbreakfast on February 25, 2025 3:52PM
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