I think Necromancer needs a definite overhaul. It should be a mix of temporary and permanent pets for use. It doesn't need to be "every" skill, but a few would do. Let me just do a broad summary.
DPS skills:
2 of the Active skills should be a perm summon ((similar to Sorc pets in function, but not purpose. Both DPS. One could be a Single-Target "mob" type (2-3 skeletons/bloodfiends that chase down a target and damage them. Applies debuff on activation of skill). The other the Skeletal Mage. Drops DoT AoE on targeted location while causing passive damage to assigned enemy)). 1 skill as a temp pet (could be Blastbones before the current version). And the last 2 can either be a good spam and AoE, cleave, or whatever. Ult could be summoning a squad of undead that last 30-45 seconds, or another permanent undead with an AoE like the current skill (could be similar to the bone colossus we see necromancers summon with blue fire).
Tank:
1 skill creates a bone wall. Effectively like what the Cryomancers do (or bigger. It taunts non-bosses to take pressure off). 1 skill is like the totem to create buffs for tanking. 2 abilities to buff/debuff (self/group). 1 skill to taunt. Last skill provides Armor buff (Ex: Major Resolve. Could be pretty similar current Bone Armor). Ult could stay as a transformation. Ult could stay as-is for base morph, Ravenous stays as-is (but with an extended time), but Pummeling Goliath become an alternate form entirely. More DPS focused (lich form? Similar to Skyrim mod Undeath?) Toggle (buffs decrease over time like Sorc's Hurricane builds in size, but over a 30-second but grants an alternate function). Gives alternate ult while in form but takes extra damage from fire to a degree (not as bad as Vampires).
Healing:
2 skils for perm undead. One heals self and people passively in the area. The other can create a shield (destroying shield kills the pet. Morph provides shields to group within a range and makes shields a bit stronger and the other turns it into more of a tank and can taunt a selected target and those around the target in a medium AoE). 1 skill AoE heal. 1 skill self/small group heal. 1 purge skill. Ult skill is around the same but with small rework (drop the cost a little).
As for the permanent undeads, I would make them active even if I switch bars. Sorcs should have pets reworked to stay active if bars are swapped and only on one bar. As for the number of summons, I think they'll be fine (especially for role-based builds).
If anything, this game needs to have skills work differently in and out of PvE and PvP. Doing a buff or nerf should not effect both.
Welp, hope this was an entertaining read. Like I said, it was a summary. Some spots were a bit detailed, but not specific. As you noticed, I never mentioned Corpses. I do think that corpses could be removed or reworked to a degree to be a more passive role (so it adds a benefit, but is not a core mechanic).
As you can see, there are a lot of pets used. For Sorc, it should focus on Dark magic, Summoning Daedra, Daedric curses, and Lightning-based attacks. Necromancers should be about using the Dead with some other spells in tow. Mainly, they should be be commanders of the undead.
allochthons wrote: »Necromancer DPS has never worked for me, it just doesn't sync with my brain. And as the fights in dungeons and trials get more mobile, the class (and it's reliance on stationary corpses that are hard to correctly place) makes less and less sense.
I do like my necro healers and tanks, but not as much as other classes.
allochthons wrote: »Necromancer DPS has never worked for me, it just doesn't sync with my brain. And as the fights in dungeons and trials get more mobile, the class (and it's reliance on stationary corpses that are hard to correctly place) makes less and less sense.
I do like my necro healers and tanks, but not as much as other classes.
I tried Sorcerer once to level 20 and deleted it. I tried hard to get into Warden but other than the animal companion skill line the other two are just too weak and strange to me. If anything the warden skill line needs a do-over.
karthrag_inak wrote: »Khajiit was, in general, a very good student, and particularly enjoyed Calculus, Differential Equations, Linear Algebra and Abstract Vector Spaces. However, this one was not very fond of his linguistics classes, and always felt they had a very pronounced subjective bias toward bald-bottom chicanery with respect to language origins.