smallhammer wrote: »I don't know. I run to uncle Sheo's.
Probably not.
Easiest solution would to just allow players to mount in combat. Mounts have stamina, and it only takes 3-4 hits to knock someone off their mount. Can probably even have them start with half stamina so it's not easy to get away, and introduce a short winded status effect if you get knocked off so you can't just remount immediately.
Against NPCs, the problem is that they can infinitely chase you, even if they're well out of their caged area. They don't update until something happens to you, whether it's them hitting you, or you leave the area. Swimming actually counts as a new area, but only if you're outside their caged area.
In PvP, I think it's dependent on both player's combat status. Player A gets hit by Player B, Player A escapes, but Player B is in combat with Player C,D,E,F,G, or an infinitely chasing NPC, so Player A's combat status will not update until Player B's does.
Adding a max combat range to remove the status would be the ideal solution, but I'm certain something like that isn't easily doable or even possible.
this was said about the Combat bug in the pain point and bugs thread:
https://forums.elderscrollsonline.com/en/discussion/672718/dev-team-request-a-top-5-list-of-bugs-and-pain-points-you-would-like-addressed/p1
"Also, just to save some time, you do not need to include the stuck-in-combat bug. The dev team is aware and has it on the list already, and it came up many times when we gathered questions for the general PVP Q&A that is coming later in February. (Incidentally, we will have an update on it in that Q&A.)"
Erickson9610 wrote: »this was said about the Combat bug in the pain point and bugs thread:
https://forums.elderscrollsonline.com/en/discussion/672718/dev-team-request-a-top-5-list-of-bugs-and-pain-points-you-would-like-addressed/p1
"Also, just to save some time, you do not need to include the stuck-in-combat bug. The dev team is aware and has it on the list already, and it came up many times when we gathered questions for the general PVP Q&A that is coming later in February. (Incidentally, we will have an update on it in that Q&A.)"
To be fair, ZOS has known about this issue for a while now and they've been working on solutions for it, at least since the Gold Road AUA nine months ago. I hope we'll see what comes of their efforts soon.
Erickson9610 wrote: »this was said about the Combat bug in the pain point and bugs thread:
https://forums.elderscrollsonline.com/en/discussion/672718/dev-team-request-a-top-5-list-of-bugs-and-pain-points-you-would-like-addressed/p1
"Also, just to save some time, you do not need to include the stuck-in-combat bug. The dev team is aware and has it on the list already, and it came up many times when we gathered questions for the general PVP Q&A that is coming later in February. (Incidentally, we will have an update on it in that Q&A.)"
To be fair, ZOS has known about this issue for a while now and they've been working on solutions for it, at least since the Gold Road AUA nine months ago. I hope we'll see what comes of their efforts soon.
i hope so too.
still don't get why this is a poll though
LonePirate wrote: »With the recent 2024 year in review letter stating Cyrodiil changes are on the way, will the infamous stuck in combat bug finally be fixed this year?
The stuck in combat bug is the bane of many PVPers in Cyrodiil as it prevents the user from summoning their mount and it also prevents the player from leaving Cyrodiil via the wayshrines at the base gates. The bug can last 30 minutes or more in extreme circumstances. The bug seems to be caused (imo) by DOTs and HOTs that do not properly clear after they have expired. Purges do not remove the problem. Neither do /stuck or /reloadui. Entering a Cyrodiil delve or traveling to one of the Imperial City campaigns seem to be the only guaranteed methods to remove the bug. Some people have had success with sacrificing themselves to an enemy player or guard; but that does not always work. The bug can even return through no action of your own even if you are in the middle of nowhere without another friend or foe in sight.
It would seem that one of the processes involved with rezoning into a delve that clears the bug should be applied to /reloadui in order to fix the problem. I'll defer to the devs on whether that would or would not work. Or maybe some other solution exists.
What do you think? Will this bug finally be fixed in 2025?