Hapexamendios wrote: »Welcome to Nudist Scrolls Online
You’ve inspired me to rant thank you.Beilin_Balreis_Colcan wrote: »Even if we had a hide everything option, this game (despite its supposedly adult rating) would still show all the characters running around with weird underwear-shaped birthmarks on their birthday suits.
Zodiarkslayer wrote: »yes.
though i hope the next Hide Options we get are for Loincloths and Tassets
Meshes do not work like that! 3D games do not work like that. One can only hide a 3D asset completely or not at all.
If one wants the effect of removing a tasset, for example, one needs to remove the entire original mesh and replace it with another one that does not have tassets. To make this effect into a toggleable feature, ZOS would need to create a second mesh for every armor in the game!
How likely is that going to happen?
do you work at zos?
ESO isn't every 3d game.
As far as i know, nobody from zos has ever said whether or not it's impossible.
So i doubt it's really impossible.
do you work at zos?
ESO isn't every 3d game.
As far as i know, nobody from zos has ever said whether or not it's impossible.
So i doubt it's really impossible.
They never said it was "Impossible".
The problem isn't that the thing is "Impossible"
The issue is it would require a lot of work.
Thus it's a question of how ZoS will prioritize workload. Would they be willing to put so much time and resources into making these additional meshes for every single style in the entire game?
It's possible, given that they're putting so much time and resources into altering skills for their Skill Style system (Wherein they would need to remake skills so that their particle effects can be changed with a modular system where they can create new colour variants)
But it's not likely. Especially with so many gripes about lack of content so they'd likely be wanting to focus on things like bug fixes and content (Especially content that is monetized).
celner4_ESO wrote: »Okay so I’m going to explain why this sentiment is a half truth regurgitated as a result of being focused on a symptom of the main problem.
celner4_ESO wrote: »Okay so I’m going to explain why this sentiment is a half truth regurgitated as a result of being focused on a symptom of the main problem.
It's not a half truth. It's the full truth.
The development team has only so many hours per day they can work on things. Thus they have to prioritize their workload.
The factors that determine their prioritization will be many, between what will be easily monetized and what will impact the game the most (Ideally, positively),
That is the truth of the matter.
Yes, theoretically the overall workload could be increased if executives hired more people. But even if you had literally every developer in the entire world working on ESO and only ESO there would still be a limit in what can be done based on what people are able to do within the limit of time and thus prioritization of workload will still exist, however small.
That executives don't bankroll having tons of staff working on the game isn't "The main problem", neither is the nature of capitalism (Whereby businesses exist to earn profits and thus this need to be economic with expenditures on things like developers and also the prioritization of monetizable features).
The main problem is that there is finite capabilities of any individual within a set time frame. Such is the nature of time.
As such, while the technicallities of implementations of things are often not impossible or even impractical. The base fact is, that time is a resource and thus its expenditure must be used appropriately (Which is true for all things, not merely game development)
celner4_ESO wrote: »Though it is my hope Elder Scrolls Online is being managed and developed in a way to pursue PLAYER growth and be competitive not just financially but be competitive with the quality of their PRODUCT they release yearly.
celner4_ESO wrote: »Which again is why I value Swen’s experience on the matter! An Incredibly successful game studio CEO and a “product first always, and the revenue will follow” believer to which I couldn’t agree with more.
celner4_ESO wrote: »Which again is why I value Swen’s experience on the matter! An Incredibly successful game studio CEO and a “product first always, and the revenue will follow” believer to which I couldn’t agree with more.
I'll always take Swen's opinion with a grain of salt. Given that he literally went and got the Baldur's Gate IP contract specifically to jump on it's noteriety to boost the company itself, rather than to actually make a Baldur's Gate game.
Like, it's very clear that Swen just wants to make his own games like the Divinity series, but explicitly went and got the BG name for a game so that his company would be more popular because simply focusing on a good game didn't work out for him (With Divinity games being somewhat niche in their appeal)
Which is why Baldur's Gate itself is so full of Larian homebrew, changing the rules of D&D and implementing things into the setting that arguably shouldn't be there (I.e. The abundance of explosives... Factories churning out robots...) and also why he dropped the IP immediately (With the studio not doing any more D&D games at all ever) because he only cared about it for the boost in fame so that more people would buy his games (We'll see how this turns out with their next title)
This isn't to say that product based development doesn't work... On the contrary, that was literally what started the video game industry and got it making so much money that all the corpos came and set up shop to cash in on the massive market. We also have studios like CDPR that have grown themselves to lofty heights through making good games.
CalamityCat wrote: »I understand the issues with breaking immersion if people are running around naked, but having seen how some players dress themselves I think plain un-dyed underwear would be an improvement
Perhaps users could get the option to have a default outfit applied whenever another player is only showing an underwear layer/s. Then players can wear (or not wear) what they want, but the rest of us can choose how we see them. It could be entertaining if we can choose what that default costume is!
celner4_ESO wrote: »I also find it quite interesting you don’t appear to believe Swen’s reasoning for their decision of dropping the IP, which was being a result of the events that took place within Wizards of the Coast and his disdain towards the toxic corporate culture, and it’s negative effects on games (which at this point really is becoming undeniable).
celner4_ESO wrote: »You know I am now wondering if you are an employee of ZOS?
celner4_ESO wrote: »Hey maybe you are not I, again, find your sentiment very peculiar, believing Swen only cares for fame…
celner4_ESO wrote: »The sentiment coming from gamers though, from customers, is on the whole and large quite positive and supportive.
celner4_ESO wrote: »Though hey, I get the whole “using another IP to gain success” sentiment as a way to cast aside the validity of their prior work…
celner4_ESO wrote: »Regardless, there’s definitely something to say for the product simply being.. very good.
celner4_ESO wrote: »I also find it quite interesting you don’t appear to believe Swen’s reasoning for their decision of dropping the IP, which was being a result of the events that took place within Wizards of the Coast and his disdain towards the toxic corporate culture, and it’s negative effects on games (which at this point really is becoming undeniable).
He also has said that he had no issues with WotC and there was no bad blood between them and there was nothing in regards to WotC or the contract they had any effect on his decision to completely drop the IP.
In addition, he's leaving the game itself in a state of vastly underacheiving its potential. Many people wished for at least DLC for BG3 to help tie up loose ends and flesh out some of the rushed or unsatisfying stories. But no, Swen wants to drop everything to do with the IP and immediately jump onto his brand new game completely unrelated to D&D.celner4_ESO wrote: »You know I am now wondering if you are an employee of ZOS?
Heh, no. I am not affiliated with any gaming company and especially not ZoS.
Heck, if I were to post my feelings about ZoS, I'm likely to get myself banned. I've already received warnings for stating my feelings about certain practices that ZoS employs...celner4_ESO wrote: »Hey maybe you are not I, again, find your sentiment very peculiar, believing Swen only cares for fame…
It's not that he only cares for fame. Its he only cares about making HIS games.
But after the flop of Divinity 2, with it being a niche title, he wanted to get his company more noteriety so he can be successful making his own games.celner4_ESO wrote: »The sentiment coming from gamers though, from customers, is on the whole and large quite positive and supportive.
It depends where you look. I spend some time on the Larian forums (Since I actually do like the company. I very much liked the Divinity games) and there's a lot of disgruntled customers to be found there.
People annoyed that they are leaving BG3 with Act 3 being kind of terrible and rushed (With various companions being left being terribly written and having awful stories). That they're not continuing to work on the game with DLC to get it to the best it could be.
There's also people who are upset with Larian because of how un-D&D like this major D&D title is. Due to how much homebrew they used, between things like what they've added to the setting and what gameplay changes they made.
This is to the point where many people are in such distain for the company that they won't purchase another Larian title ever.
I know that overall BG3 gets good reviews and many people did enjoy the game. But many people feel that the game was overhyped due to its more lackluster 2nd and 3rd Acts (Which is typical Larian. They spend 50%+ of the entire development time on the first Act and then rush through the 2nd/3rd acts of their games...).celner4_ESO wrote: »Though hey, I get the whole “using another IP to gain success” sentiment as a way to cast aside the validity of their prior work…
I mean, Swen literally outright stated that the exact reason they went after the IP was because of how noteworthy it was.
He even stated he's never played D&D and that no-one in the studio were D&D players.
Meaning that the goal for going after Baldur's Gate IP was never due to any sort of desire to actually make a Baldur's Gate game. It was entirely about getting a noteworthy IP to elevate the company so they can (Hopefully) get by making their own stuff.celner4_ESO wrote: »Regardless, there’s definitely something to say for the product simply being.. very good.
Honestly, the main thing in regards to BG3 and Elden Ring's success is... Their accessibility.
BG3 provided a more modern approach to an otherwise niche genre that made it easier for people to get into it. Their focus on making things streamlined and easy to understand (At the cost of making it less accurate to D&D rules) allowed people to try the game while not being fans of the genre.
Same thing with Elden Ring. They made the game a lot more accessible with many QoL features and designs, which allowed a lot more people to try a game of this genre that they never considered before.
Making the games aceessible, especially when they are otherwise niche genres, vastly increases the pool of people who might purchase the game. Throw in some hype from the fans of the genre getting a new game (Even more so for BG3 given that CRPG's are few and far between) and there's a snowball effect that can inflate a game's success.
Of course, the game itself still needs to be at least solid (At least partially... BG3 is great... In Act 1 and becomes mediocre in Act 2-3) otherwise you won't go very far at all.
celner4_ESO wrote: »What do you think about more player customization akin to hiding any armor slot? Do you believe it’s unlikely?
I don't even know how "NO" would be selected.
The one person who voted No just to say they don't care - um you can continue not to care even if they had it?
spartaxoxo wrote: »I don't even know how "NO" would be selected.
The one person who voted No just to say they don't care - um you can continue not to care even if they had it?
It would break immersion in this game world and put me in other games if tons of people were running around in skimpy outfits that looked more like they belong in bikini armor games than the Elder Scrolls. The current design patterns always have something with them to keep the outfit more tasteful than those games so I don't consider that a moot point at all.
I'd rather they continue to add new skimpy outfits in the Elder Scrolls style than make all clothing hidden.
But I liked that they moved away from that aesthetic enjoy the tasteful middle ground the TES games have currently had for the past 20 years. It's one of the smallest things that makes me pick Elder Scrolls games over others but it's nevertheless part of the world building for me.
I think there's other ways they could let more people show off their tats that I'd prefer like a greater selection of skimpy outfits, especially more masculine ones.
Since half the players these days look like neon lightbulbs due to skins and flashy cosmetics, the ship has sailed for me on using immersion as an argument over being able to take off your shirt.
spartaxoxo wrote: »Since half the players these days look like neon lightbulbs due to skins and flashy cosmetics, the ship has sailed for me on using immersion as an argument over being able to take off your shirt.
I do not find that immersion breaking at all. I miss how magical things felt in TES games released prior to Skyrim, and feel that these items added that back into the game. I felt like Skyrim had the least magical vibe of all the TES games that I played. And I was dismayed when I want to say it was Todd Howard said that if magic disappeared from Tamriel tomorrow, most people wouldn't notice. It felt like they're trying to copying more realistic feelings fantasy and I was not here for it.
I do admit some of the stuff they released is too far in this direction like that bizzare horse with all the arms. But, I overall enjoy the flashy stuff because it makes Tamriel feel magical.
I've never had much use for magic in any of TES games. Skyrim was my favorite for many reasons, but that was really the main one.
In ESO, I really don't use magic much at all. My characters I play the most are wardens, with generally weapon skills rather than spells.
I don't like most of the flashy stuff.... though I do have my moments....