Whizzinglane wrote: »SilverBride wrote: »Franchise408 wrote: »There were a lot of reasons why early ESO nearly failed, and it wasn't because it was "too hard"...
Cadwell's Silver and Gold wasn't a problem of being "too hard", it was the fact that it was just a rehash of all the content you just did, but now you were faction locked to another faction.
I played back then and the difficulty was a huge issue. I remember dying to mobs of wolves and other overland mobs just trying to quest.
I also was one of the few that completed Caldwell's Silver and Gold, and those zones were progressively more difficult. I did it on one character then ended up leaving until One Tamriel, because of the difficulty.
It was also not unusual to spend days to defeat a story boss.
Caldwell's Silver and Gold took the player through the other faction's zones, but the zones and stories and quests were not the same ones being rehashed. They were the same zones and quests that are in the base game now. The problem was the difficulty.
I understand that you and some others might have had a difficult time fighting regular mobs, but you must understand that vast majority of players did not. I've been playing since PC beta and then moved to console on launch and neither I or any of my friends and guildmates had a slightest issue defeating mobs or quest bosses solo. It was quite easy. We only had to do world bosses in pairs.
What i know people had difficulty with is understanding the core mechanics and skills as they thought it will be Skyrim on-line (many even called it that way).
As a poster before said that there was a massive issue with playing with friends. I just had a flashback how annoying it was to some and made them leave the game. The whole point of "explore the world with friends" was taken away the moment you went ahead in a quest or selected a different faction. It was ruining the fun and Immersion. ESO has fixed most of its problems now, and it's time to try to get people to try it again and fix it's reputation.
I'm part of the most popular mmo website of my country and every time ESO news is posted everyone in the comments say one of these or all of them together:
- this game with wooden, combat
- this game with god awful animations that make me not want to look at my character when it runs
- this single-player game
- not again this boring game with zero progression because you kill everything with 1 skill
- this game where there's no point to group up at all
- a game for lonely people
- let it die already, it's a house decorator not an mmo
- a game that made a buzz with Cyrodil and let it die right after
Some of these comments are on point and some are still based on the first impression of the game they had when they tried it 10 years ago. It pains me to read it because I absolutely love ESO and I think it could be the best mmo ever made if it took itself a bit more seriously.
I'm very glad that the Devs finally are trying a new approach. If the game will cater to the broader audience, it will get more funding. More funding will mean more options and content for people of any skill to enjoy.
THIS POST! I agree with everything this poster--this player who had played the game at its infancy wrote here! We are simply asking the Devs to re-add "some" difficulty back into the game.
It was player working with one another, and it was fun back then! I am simply asking for "some" difficulty. Since the Devs are focusing on the old zones or base game, now is the opportune time to add this most desired improvement back into the game.
You're the one who specifically used the phrasing "they explicitly listed it as a priority" though. When the letter never mentioned that at all. It kind of matters what the exact phrasing was. Merely mentioning something doesn't equate to it being a priority.If you’re this worried about parsing “priority” vs. whatever the exact wording was, then that’s your prerogative. Some things are too pedantic even for me.
Yes, and plenty of us who don't want harder Overland imposed on us have ALSO been playing since the game's infancy. I've been playing since closed beta.Whizzinglane wrote: »THIS POST! I agree with everything this poster--this player who had played the game at its infancy wrote here! We are simply asking the Devs to re-add "some" difficulty back into the game.
It was player working with one another, and it was fun back then! I am simply asking for "some" difficulty. Since the Devs are focusing on the old zones or base game, now is the opportune time to add this most desired improvement back into the game.
BananaBender wrote: »I wanted to see how easy/difficult the questing experience would be for a beginner player, so I played through the West Weald main quest line. (not all the way through since it requires completing Necrom questline as well and I didn't have the time nor the interest to complete that for this test)
Of course I can't just remove thousands of hours of experience, so I limited myself with a few criteria,
- No light attacks. None what so ever to negate the benefits from weaving.
- Heavy attack only for resources.
- I'm only allowed to use a single skill, which in this case was Puncturing Sweeps.
- Only purple crafted gear with purple enchants. No monster sets, mythics or arena weapons.
- No CP (remembered the existence of CP only at the last boss, though it made minimal difference)
- Minimal movement. I moved only if the boss jumped out of reach.
- No companion or any outside help.
I logged all boss pulls, so you don't have to take my word for it, but I will break down the logs for people who don't know how to read logs.
SPOILER ALERT Minor spoilers about the West Weald story line (boss names)I used the same setup the whole time, Order's Wrath and Claw of the Forest Wraith with 2pc Assassin's Guile. I had a normal skill bar, but as stated in the rules I only used Puncturing Sweeps.
So, how was the final boss of the quest line? It was mind blowingly simple and easy. There is no really other way to put it. Even when restricting myself as much as possible to a point where I was using the Crown Recovery food you get for free from login rewards to try to make my HP move even a little bit. As I will show you, it barely did. None of the heavy attacks from any of the bosses dealt ANY damage to me, even when in 6pc light armor. There was a fight where a quest follower gives you a shield, and during the whole fight the enemy DID NOT EVEN MANAGE TO BREAK IT.
I genuinely do not know how I could further restrict myself for there to be a single bit of challenge, apart from wearing actively harmful sets or nothing at all.
These are all taken from the Shardmarshal Vargas fight, which is the last fight before you are required to complete Necrom.
Here is every single cast I used from skills to potions and everything in between.
(Abolisher is the mechanic given to you in the fight)
This picture shows my HP during the fight, while actively standing in everything that could hurt me. It also shows that I had a max HP of 17,680. I was a nord with every attribute point put into Magicka.
Here is my damage taken sources, note that not a single attack was blocked.
Full logs for anyone interested ↓
https://www.esologs.com/reports/a:TVdMpafqrmRQYnA2
At this point I don't really even know what to think. I know this won't change anyone's opinion or anything and at this point I don't really care.
I'm just so disappointed honestly... How has this been the acceptable state of the quests for this long? The questing experience isn't easy, it's a joke.
I was under the impression that the fights were really easy only because of my build and overall knowledge of the game and its mechanics, but that just wasn't the case. The enemy won't deal damage even if you give them time to. You don't have to have damage, weaving, healing, shielding, resistances, buffs or anything, literally nothing is required or expected. You have to show up and that's it. I know I was using a skill which heals and deals damage and not all classes have access to it, so some classes might have to use a second key to finish the last fight. At this point might as well have the forced quest companions fight the battle for you.
The visuals were amazing and I absolutely loved how the quest areas looked now that I had more time to look around. The story was solid in my opinion. But all that world building and story telling was completely broken by the encounters. There was no immersion as if we were actually invading a daedric price's realm, as her loyal followers were not even able to break through the shield given to me automatically by a quest NPC, as if that was ever required when my passive HP regen was almost enough to out heal the incoming damage.
I was hoping to be more objective than this, but I just simply cannot. I don't see a single reason why one skill is all you need to breeze through everything. I gave my best attempt at seeing the other side of the argument, but at this point I just cannot. I don't know what would I have to do to make this even a close fight. I could go on and on about how much of a disappointment all of this was, but I think I'm done for now.
SilverBride wrote: »BananaBender wrote: »I gave my best attempt at seeing the other side of the argument, but at this point I just cannot.
I feel the exact same way, but from the other perspective.
I see Overland for what it is... the place to quest and play through the story. I'm the hero that helps countless NPCs save their homes, so I should be strong and powerful.
If I level and gear my character, and set up a good build, the questing zone enemies should become easy to defeat. They should not be a challenge for a well developed character.
This is why I just cannot understand why Overland should be expected to challenge the player. That isn't what Overland is.
And I absolutely agree with that, because right now it just simply is not the case. All the problems and dangers simply vanish the moment the player shows up even if they are naked and wearing mismatched weapons. For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.SilverBride wrote: »If I level and gear my character, and set up a good build, the questing zone enemies should become easy to defeat. They should not be a challenge for a well developed character.
You're the one who specifically used the phrasing "they explicitly listed it as a priority" though. When the letter never mentioned that at all. It kind of matters what the exact phrasing was. Merely mentioning something doesn't equate to it being a priority.If you’re this worried about parsing “priority” vs. whatever the exact wording was, then that’s your prerogative. Some things are too pedantic even for me.
tohopka_eso wrote: »BananaBender wrote: »I wanted to see how easy/difficult the questing experience would be for a beginner player, so I played through the West Weald main quest line. (not all the way through since it requires completing Necrom questline as well and I didn't have the time nor the interest to complete that for this test)
Of course I can't just remove thousands of hours of experience, so I limited myself with a few criteria,
- No light attacks. None what so ever to negate the benefits from weaving.
- Heavy attack only for resources.
- I'm only allowed to use a single skill, which in this case was Puncturing Sweeps.
- Only purple crafted gear with purple enchants. No monster sets, mythics or arena weapons.
- No CP (remembered the existence of CP only at the last boss, though it made minimal difference)
- Minimal movement. I moved only if the boss jumped out of reach.
- No companion or any outside help.
I logged all boss pulls, so you don't have to take my word for it, but I will break down the logs for people who don't know how to read logs.
SPOILER ALERT Minor spoilers about the West Weald story line (boss names)I used the same setup the whole time, Order's Wrath and Claw of the Forest Wraith with 2pc Assassin's Guile. I had a normal skill bar, but as stated in the rules I only used Puncturing Sweeps.
So, how was the final boss of the quest line? It was mind blowingly simple and easy. There is no really other way to put it. Even when restricting myself as much as possible to a point where I was using the Crown Recovery food you get for free from login rewards to try to make my HP move even a little bit. As I will show you, it barely did. None of the heavy attacks from any of the bosses dealt ANY damage to me, even when in 6pc light armor. There was a fight where a quest follower gives you a shield, and during the whole fight the enemy DID NOT EVEN MANAGE TO BREAK IT.
I genuinely do not know how I could further restrict myself for there to be a single bit of challenge, apart from wearing actively harmful sets or nothing at all.
These are all taken from the Shardmarshal Vargas fight, which is the last fight before you are required to complete Necrom.
Here is every single cast I used from skills to potions and everything in between.
(Abolisher is the mechanic given to you in the fight)
This picture shows my HP during the fight, while actively standing in everything that could hurt me. It also shows that I had a max HP of 17,680. I was a nord with every attribute point put into Magicka.
Here is my damage taken sources, note that not a single attack was blocked.
Full logs for anyone interested ↓
https://www.esologs.com/reports/a:TVdMpafqrmRQYnA2
At this point I don't really even know what to think. I know this won't change anyone's opinion or anything and at this point I don't really care.
I'm just so disappointed honestly... How has this been the acceptable state of the quests for this long? The questing experience isn't easy, it's a joke.
I was under the impression that the fights were really easy only because of my build and overall knowledge of the game and its mechanics, but that just wasn't the case. The enemy won't deal damage even if you give them time to. You don't have to have damage, weaving, healing, shielding, resistances, buffs or anything, literally nothing is required or expected. You have to show up and that's it. I know I was using a skill which heals and deals damage and not all classes have access to it, so some classes might have to use a second key to finish the last fight. At this point might as well have the forced quest companions fight the battle for you.
The visuals were amazing and I absolutely loved how the quest areas looked now that I had more time to look around. The story was solid in my opinion. But all that world building and story telling was completely broken by the encounters. There was no immersion as if we were actually invading a daedric price's realm, as her loyal followers were not even able to break through the shield given to me automatically by a quest NPC, as if that was ever required when my passive HP regen was almost enough to out heal the incoming damage.
I was hoping to be more objective than this, but I just simply cannot. I don't see a single reason why one skill is all you need to breeze through everything. I gave my best attempt at seeing the other side of the argument, but at this point I just cannot. I don't know what would I have to do to make this even a close fight. I could go on and on about how much of a disappointment all of this was, but I think I'm done for now.
Yet, I still have issues with some overland and I been playing since beta. The boss fights get too chaotic sometimes.
I normally only light attack. I use a controller on PC, I also don't use META builds. Just what I think I need. Why I don't do vet dungeons and such.
Sometimes I forget to roll dodge, other times my nerve damage locks certain fingers up at the worst time.
These are things some are not taking into account in my opinion. When I create a new alt I usually only use the skills I start unlocking wearing a mix of white to purple gear that I use from finding across the area.
I have played other MMOs as well.
As I've said when I decided to join this thread, lvling in ESO is almost non-existent due to the cap being 50. But CP is always growing till you unlock what one might need.
The other MMOs I've played through lvling is usually increased which starts power creeping on stats.
I tried that slider in Lotro when it went live. Hardly anyone in the game when I logged in liked it.
I'm about as casual and solo a person can be though when I play.
agree. i try no armor/buff/passive/food/ trait/cp about combat ,and build only use first/sec skill we can unlock , do goldroad story, mob still a cake ,story boss still seriously injured by my weak light attacks and skills , he dmg in 0 damage reduction 16k health character do 5k heavy attack...SilverBride wrote: »If I level and gear my character, and set up a good build, the questing zone enemies should become easy to defeat. They should not be a challenge for a well developed character.
Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
There are also games where the overland is slightly more challenging and yet somehow still manages to attract players.
SilverBride wrote: »SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
There are also games where the overland is slightly more challenging and yet somehow still manages to attract players.
There are also games, such as Wow, where players out level the questing zones so far that the enemies don't even attack the player any more.
ESO isn't either of these.
Also, slightly more challenging is not what is being requested here.
old_scopie1945 wrote: »rrbreezy wrote:- " it’s also eliding what most of us have been saying"
Reply:-
Here we go again " most of us", pure supposition, it is all hearsay. We have a silent majority that no one knows what their opinion is.
Oh!SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
Oh!SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
SilverBride wrote: »Oh!SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
My using the word basic isn't claiming that ZoS did.
old_scopie1945 wrote: »rrbreezy wrote:- " it’s also eliding what most of us have been saying"
Reply:-
Here we go again " most of us", pure supposition, it is all hearsay. We have a silent majority that no one knows what their opinion is.
SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
BananaBender wrote: »I just don't think such a large part or the game should be balanced around players who are actively (not necessarily intentionally) ignoring the foundations the game's combat is built around.
Experience might not be necessary, but the simple fact is the longer the average person plays this game, the more rxperience they tend to gain. The people who actively want to be challenged will especially get better the longer they play. And as these players get stronger and better, things that were a challenge become easier. People learn, get better Skills and Gear, they learn mechanics and how to avoid or counter them.BananaBender wrote: »SilverBride wrote: »Renato90085 wrote: »For the player to be able to feel like they've improved and gotten stronger, there has to have been a moment when everything wasn't a pushover.
Everything isn't a pushover for everyone, especially new players that have no gear or experience.
Also, no matter how geared or experienced a player is they should not expect overland to be the same difficulty as the content that was developed to provide challenges. Basic Overland enemies are just that... basic... which is a good place for all players to experience the story.
There are World Bosses and Dolmens and Delves and Public Dungeons to add some danger to the world. And Dungeons and Trials and Arenas for a bigger challenge.
I've already shown that experience is not required in the slightest, since spamming one button while standing still will do the trick.
SilverBride wrote: »BananaBender wrote: »I just don't think such a large part or the game should be balanced around players who are actively (not necessarily intentionally) ignoring the foundations the game's combat is built around.
It's not. There are many geared and experienced players that do not want difficulty in the story, either.
SilverBride wrote: »BananaBender wrote: »I just don't think such a large part or the game should be balanced around players who are actively (not necessarily intentionally) ignoring the foundations the game's combat is built around.
It's not. There are many geared and experienced players that do not want difficulty in the story, either.
There have been many suggestions that would enable you to keep the overland difficulty lower than that of, I don’t know, the Wind Waker. Actually, that game’s overland was harder, too. [snip]
SilverBride wrote: »SilverBride wrote: »BananaBender wrote: »I just don't think such a large part or the game should be balanced around players who are actively (not necessarily intentionally) ignoring the foundations the game's combat is built around.
It's not. There are many geared and experienced players that do not want difficulty in the story, either.
There have been many suggestions that would enable you to keep the overland difficulty lower than that of, I don’t know, the Wind Waker. Actually, that game’s overland was harder, too. [snip]
I know nothing of those games. As far as ESO, in my opinion the best way to keep Overland difficulty at the level many of us have been enjoying for over 8 years now is to not mess with it at all.
Just as many of us DON'T find it trivial. We're okay or happy with how it is now because the simple fact many overlook or outright ignore is difficulty and fun are entirely subjective. Person A thinks the game is fun and perfect, Person B is cool with how it is, and Person C finds the game boring and unengaging.SilverBride wrote: »SilverBride wrote: »BananaBender wrote: »I just don't think such a large part or the game should be balanced around players who are actively (not necessarily intentionally) ignoring the foundations the game's combat is built around.
It's not. There are many geared and experienced players that do not want difficulty in the story, either.
There have been many suggestions that would enable you to keep the overland difficulty lower than that of, I don’t know, the Wind Waker. Actually, that game’s overland was harder, too. [snip]
I know nothing of those games. As far as ESO, in my opinion the best way to keep Overland difficulty at the level many of us have been enjoying for over 8 years now is to not mess with it at all.
Which many of us find trivial—apparently this is, in particular, those of us with broader frames of reference as far as gaming goes.
The thing is, like I've mentioned before, most people who are happy with something or at least neutral about it rarely post stating that opinion. We can't really assume most people find the game trivial if as a general trend people only talk about something when they're dissatisfied with it.spartaxoxo wrote: »I think most people probably find overland to be trivially easy. It doesn't mean that everyone will find it easy or that those who struggle aren't valid. But, it was basically designed to be fairly easy for most players.
The difference I think mostly comes from whether or not people think that's a good thing. Many people enjoy easy. Even way back in the days of cheat codes, god mode cheats were pretty popular. Skyrim has a lot of mods to make the game way easier. Many games come with a narrative/easy difficulty nowadays.
Trivial difficulty =/= bad.
Just as many of us DON'T find it trivial. We're okay or happy with how it is now because the simple fact many overlook or outright ignore is difficulty and fun are entirely subjective. Person A thinks the game is fun and perfect, Person B is cool with how it is, and Person C finds the game boring and unengaging.SilverBride wrote: »SilverBride wrote: »BananaBender wrote: »I just don't think such a large part or the game should be balanced around players who are actively (not necessarily intentionally) ignoring the foundations the game's combat is built around.
It's not. There are many geared and experienced players that do not want difficulty in the story, either.
There have been many suggestions that would enable you to keep the overland difficulty lower than that of, I don’t know, the Wind Waker. Actually, that game’s overland was harder, too. [snip]
I know nothing of those games. As far as ESO, in my opinion the best way to keep Overland difficulty at the level many of us have been enjoying for over 8 years now is to not mess with it at all.
Which many of us find trivial—apparently this is, in particular, those of us with broader frames of reference as far as gaming goes.
None of these opinions are wrong, but none are right, either. Because there is no right or wrong answer for a subjective topic, yet there are people who seem to think their side of the matter is objective fact rather than subjective opinion.
And I've got a pretty broad frame of reference myself. I've played everything from Mario to Sonic to Pokémon to Conker's Bad Fur Day to Resident Evil to Silent Hill to Digimon to that one Zoids game to Inscryption to Minecraft to The Binding of Isaac (from the original Flash version up to the current Repentance+ beta) and I could keep going but I think I've made my point.
[edited to remove quote]
old_scopie1945 wrote: »rrbreezy wrote:- " it’s also eliding what most of us have been saying"
Reply:-
Here we go again " most of us", pure supposition, it is all hearsay. We have a silent majority that no one knows what their opinion is.
The most important reason to address this issue with an optional solution.
I'm not trying to nullify or anything, didn't mean for it to come across like that. My main point is that people on both sides are neither right nor wrong but there are people acting like their side (regardless of which it is) IS right. I've said numerous times I get why people who want harder Overland are bored at best and frustrated at worst. The game is easy for me but not trivial. But I imagine for people the game is too easy to, it's like fishing, where it's a tedious chore where all you do is click click click and there's next to no engagement.Just as many of us DON'T find it trivial. We're okay or happy with how it is now because the simple fact many overlook or outright ignore is difficulty and fun are entirely subjective. Person A thinks the game is fun and perfect, Person B is cool with how it is, and Person C finds the game boring and unengaging.SilverBride wrote: »SilverBride wrote: »BananaBender wrote: »I just don't think such a large part or the game should be balanced around players who are actively (not necessarily intentionally) ignoring the foundations the game's combat is built around.
It's not. There are many geared and experienced players that do not want difficulty in the story, either.
There have been many suggestions that would enable you to keep the overland difficulty lower than that of, I don’t know, the Wind Waker. Actually, that game’s overland was harder, too. [snip]
I know nothing of those games. As far as ESO, in my opinion the best way to keep Overland difficulty at the level many of us have been enjoying for over 8 years now is to not mess with it at all.
Which many of us find trivial—apparently this is, in particular, those of us with broader frames of reference as far as gaming goes.
None of these opinions are wrong, but none are right, either. Because there is no right or wrong answer for a subjective topic, yet there are people who seem to think their side of the matter is objective fact rather than subjective opinion.
And I've got a pretty broad frame of reference myself. I've played everything from Mario to Sonic to Pokémon to Conker's Bad Fur Day to Resident Evil to Silent Hill to Digimon to that one Zoids game to Inscryption to Minecraft to The Binding of Isaac (from the original Flash version up to the current Repentance+ beta) and I could keep going but I think I've made my point.
[edited to remove quote]
I’m not sure I completely understand what you’re saying. Yes, naturally, people have different opinions. That’s life. If you’re happy with it being quite easy, then that’s great. I couldn’t be happier for you. But that doesn’t nullify the opinions of those of us who say that an easy overland trivializes the content and makes even simple things, like engaging with stories (e.g., the first one I never bothered to finish—West Weald), monotonous.