warm_blanket wrote: »
This is unironically the correct take.
RoA should be completely removed from pvp, it's design is unfortunately fundamentally unworkable in that environment. Giving CC immunity is only a bandaid, not a fix.
This set is both unfun to use and unfun to play against.
Joy_Division wrote: »The fact that this set is so confusing is proof that it is bad, it is inconsistent with the game's core mechanics, ir needs to die in a fire.
...
- they consider a set that violate the game's basic core fundamentals and is so powerful that is not only run by every organized group, but also 100% central to every single "strategy" they use, to be high quality PvP gameplay.
- they do not spend any time in cyrodiil to be aware of #1
AngryPenguin wrote: »Joy_Division wrote: »The fact that this set is so confusing is proof that it is bad, it is inconsistent with the game's core mechanics, ir needs to die in a fire.
...
- they consider a set that violate the game's basic core fundamentals and is so powerful that is not only run by every organized group, but also 100% central to every single "strategy" they use, to be high quality PvP gameplay.
- they do not spend any time in cyrodiil to be aware of #1
You said it. The BG release stream is further proof. When the lead combat designer says out loud in a live stream "I haven't spent much time in Cyrodiil in the last couple years" it's a problem. (he said this in a live stream that was recorded and can be clipped and posted here if necessary for proof, so it's not a conspiracy theory)
CameraBeardThePirate wrote: »AngryPenguin wrote: »Joy_Division wrote: »The fact that this set is so confusing is proof that it is bad, it is inconsistent with the game's core mechanics, ir needs to die in a fire.
...
- they consider a set that violate the game's basic core fundamentals and is so powerful that is not only run by every organized group, but also 100% central to every single "strategy" they use, to be high quality PvP gameplay.
- they do not spend any time in cyrodiil to be aware of #1
You said it. The BG release stream is further proof. When the lead combat designer says out loud in a live stream "I haven't spent much time in Cyrodiil in the last couple years" it's a problem. (he said this in a live stream that was recorded and can be clipped and posted here if necessary for proof, so it's not a conspiracy theory)
The fact he couldn't identify Rush of Agony as the set that was pulling SypherPK when he asked is a problem. Rush of Agony is the single biggest pain point in PvP, and has been for a while, and is one of the most widely used sets in PvP, yet he wasn't able to identify it and explain to Sypher how to counter it.
CameraBeardThePirate wrote: »AngryPenguin wrote: »Joy_Division wrote: »The fact that this set is so confusing is proof that it is bad, it is inconsistent with the game's core mechanics, ir needs to die in a fire.
...
- they consider a set that violate the game's basic core fundamentals and is so powerful that is not only run by every organized group, but also 100% central to every single "strategy" they use, to be high quality PvP gameplay.
- they do not spend any time in cyrodiil to be aware of #1
You said it. The BG release stream is further proof. When the lead combat designer says out loud in a live stream "I haven't spent much time in Cyrodiil in the last couple years" it's a problem. (he said this in a live stream that was recorded and can be clipped and posted here if necessary for proof, so it's not a conspiracy theory)
The fact he couldn't identify Rush of Agony as the set that was pulling SypherPK when he asked is a problem. Rush of Agony is the single biggest pain point in PvP, and has been for a while, and is one of the most widely used sets in PvP, yet he wasn't able to identify it and explain to Sypher how to counter it.
Avran_Sylt wrote: »Good lord the amount of uselessly critical feedback and bashing in this thread is astounding.
"Thing bad"
EXPLAIN WHY.
IMO:
- It deviates from the CC standards of all other pulls in the game by not applying CC immunity when it is both a soft interrupt, and suppression ability (for the duration of the pull).
- Not having taunt is not reason enough to remove the CC status application.
- It does not provide a telegraph like most other damaging proc sets.
- Theoretically with proper staggering of ability use and distance, a player could be juggled between multiple users of this set indefinitely due to a lack of CC immunity application.
Avran_Sylt wrote: »Good lord the amount of uselessly critical feedback and bashing in this thread is astounding.
"Thing bad"
EXPLAIN WHY.
IMO:
- It deviates from the CC standards of all other pulls in the game by not applying CC immunity when it is both a soft interrupt, and suppression ability (for the duration of the pull).
- Not having taunt is not reason enough to remove the CC status application.
- It does not provide a telegraph like most other damaging proc sets.
- Theoretically with proper staggering of ability use and distance, a player could be juggled between multiple users of this set indefinitely due to a lack of CC immunity application.
The reason no one is giving 'useful' details is because we have... in large quantities, for a long period of time. I don't know about the rest of you but I'm only willing to repeat myself verbatim so many times.