BXR_Lonestar wrote: »Yeah, the Marauders are way overtuned in IA. Some of the original Marauders are easy - especially in earlier arcs, but the new marauders suck. If you get any of the new Marauders in a tight quarters, its basically a scheduled loss because even if you are 1 on 1 with the Marauder (which you likely aren't because they spawn after the first waive of minions), then you simply lack the space necessary to outmaneuver the Marauders via the Maelstrom Shuffle, and odds are if you are beyond Arc 3, you are going to get one-shot by the Marauder. The only times I've had luck with Marauders beyond Arc 3 is if I get a large enough arena that allows me to maneuver, if I get a transformation verse, or the marauder spawns late in the arc such that I was able to pre-buff by using a mystery verse and I get a verse that is advantageous for me. All this assumes that the marauder spawns in an arena that is not a sardine can or a phone booth.
I get that as you collect permanent visions, they need to scale up in difficulty to present a challenge, but their difficulty ramps up way too quickly IMO, and that is compounded by the fact that these can spawn in any map/arena, and if it spawns in a phonebooth or sardine can, you are just screwed regardless of skill. And that really feels bad man. Feels real bad.
allochthons wrote: »Azander with two taunts slotted rarely loses taunt on any of the mauraders. PiTA to slot 2 taunts. Sure wish this bug would get fixed.