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Marauders in IA be like...

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VvwvenomwvV
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  • spartaxoxo
    spartaxoxo
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    Use Azandar if you don't have a duo partner. So. Much. Better!
  • Orbital78
    Orbital78
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    https://forums.elderscrollsonline.com/en/discussion/668300/marauder-gothmau-is-bugged-with-companions#latest

    Do you think it will be fixed in 2025? Too bad it didn't break the crown store too.
  • Vulsahdaal
    Vulsahdaal
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    Pffft... Id take Gothmau any time over Zulfimbul, or as I refer to him Speedy McBull-hit. At least with Gothmau, or any of the others (especially that slow Bitdog), you can kite them. That bull though, theres no getting away and on a small map he will lava almost the entire floor. Fun times :s
  • Orbital78
    Orbital78
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    At least he doesn't hit very hard, I've gotten better at kiting thread taker too. But no mob should be bugged with companions this long. I don't even know how long but I could be a year now, almost certain it is over 6 months now. The hardest one IMO is the werewolf with his bleeds. At least all the companions can target and taunt him though.
  • MidniteOwl1913
    MidniteOwl1913
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    The one-shot bull has put me off anything past the first arc...

    PS5/NA
  • BXR_Lonestar
    BXR_Lonestar
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    Yeah, the Marauders are way overtuned in IA. Some of the original Marauders are easy - especially in earlier arcs, but the new marauders suck. If you get any of the new Marauders in a tight quarters, its basically a scheduled loss because even if you are 1 on 1 with the Marauder (which you likely aren't because they spawn after the first waive of minions), then you simply lack the space necessary to outmaneuver the Marauders via the Maelstrom Shuffle, and odds are if you are beyond Arc 3, you are going to get one-shot by the Marauder. The only times I've had luck with Marauders beyond Arc 3 is if I get a large enough arena that allows me to maneuver, if I get a transformation verse, or the marauder spawns late in the arc such that I was able to pre-buff by using a mystery verse and I get a verse that is advantageous for me. All this assumes that the marauder spawns in an arena that is not a sardine can or a phone booth.

    I get that as you collect permanent visions, they need to scale up in difficulty to present a challenge, but their difficulty ramps up way too quickly IMO, and that is compounded by the fact that these can spawn in any map/arena, and if it spawns in a phonebooth or sardine can, you are just screwed regardless of skill. And that really feels bad man. Feels real bad.
  • Veinblood1965
    Veinblood1965
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    Yeah, the Marauders are way overtuned in IA. Some of the original Marauders are easy - especially in earlier arcs, but the new marauders suck. If you get any of the new Marauders in a tight quarters, its basically a scheduled loss because even if you are 1 on 1 with the Marauder (which you likely aren't because they spawn after the first waive of minions), then you simply lack the space necessary to outmaneuver the Marauders via the Maelstrom Shuffle, and odds are if you are beyond Arc 3, you are going to get one-shot by the Marauder. The only times I've had luck with Marauders beyond Arc 3 is if I get a large enough arena that allows me to maneuver, if I get a transformation verse, or the marauder spawns late in the arc such that I was able to pre-buff by using a mystery verse and I get a verse that is advantageous for me. All this assumes that the marauder spawns in an arena that is not a sardine can or a phone booth.

    I get that as you collect permanent visions, they need to scale up in difficulty to present a challenge, but their difficulty ramps up way too quickly IMO, and that is compounded by the fact that these can spawn in any map/arena, and if it spawns in a phonebooth or sardine can, you are just screwed regardless of skill. And that really feels bad man. Feels real bad.

    I agree with this, I have quit playing IA due to this. Tired of it being a random chance whether I lose a life or not.
  • allochthons
    allochthons
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    Azander with two taunts slotted rarely loses taunt on any of the mauraders. PiTA to slot 2 taunts. Sure wish this bug would get fixed.
    She/They
    PS5/NA (CP3100+)
  • DenverRalphy
    DenverRalphy
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    Azander with two taunts slotted rarely loses taunt on any of the mauraders. PiTA to slot 2 taunts. Sure wish this bug would get fixed.

    Don't really need two taunts with Azandar. Azandar's Scathing Rune has the shortest cooldown, has a 22m range, and duration longer than the cooldown. A second taunt skill isn't going to make a difference on a single target encounter, so you're better off slotting another support skill to buff/debuff/shield/heal.
    Edited by DenverRalphy on January 17, 2025 9:55PM
  • Orbital78
    Orbital78
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    *chirp* *chirp* lets just sweep this under the rug.
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