Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

NO PVE INCENTIVES FOR 4V4 BG'S!!!

cytex_uo
cytex_uo
✭✭
This is supposed to be for PVPERS! why can't zos ever get anything right! stop giving these incentives for a competitive match so that all you get is pve'rs in there with like 16k health being terrible!! take away the endeavors the xp, the daily reward. if ppl want that they should go to where they belong in the 8v8's!!!! how does that not make sense. So sick of it, u right competitive but most eso players obviously cant read so they just come in with their pve gear and ruin the match for everyone else. just give normal AP and fix the medal system so actual pvpers can be in there having fun. Id rather wait an hour for one match then get 5 or 6 in a row filled with this nonsense. Thanks for coming to my tedtalk. someone tag whoever they are cuz idk there names or care about it.
  • johnJrant
    johnJrant
    ✭✭✭
    cytex_uo wrote: »
    This is supposed to be for PVPERS! why can't zos ever get anything right! stop giving these incentives for a competitive match so that all you get is pve'rs in there with like 16k health being terrible!! take away the endeavors the xp, the daily reward. if ppl want that they should go to where they belong in the 8v8's!!!! how does that not make sense. So sick of it, u right competitive but most eso players obviously cant read so they just come in with their pve gear and ruin the match for everyone else. just give normal AP and fix the medal system so actual pvpers can be in there having fun. Id rather wait an hour for one match then get 5 or 6 in a row filled with this nonsense. Thanks for coming to my tedtalk. someone tag whoever they are cuz idk there names or care about it.

    I think you're overreacting. In the sense that we have pvp players and so many expenses and less earnings than we would like. And you're offering to take something else from us. I've done the last 300CP only at BG, if we don't have any experience there, then where will it come from? And waiting for one fight for so long is also a decrease in the arrival of AP. We definitely need to do something, but definitely not take something away from us. It's better then to take some away from pve.
    I think the best thing that will fix your game now is an increase in mmr. I have two characters on BG 4x4, one main necromancer at high mmr, he has no problems with the players who got into the match, all the matches are long and hard. My NB mmr is still low and I'm having a lot of fun on it. 30-40 kill on 4x4 flag. And to be honest, on necromancer, I'd like to lower my mmr a little bit now. The weak players end up in both teams, so you can take out the round yourself. Just tell them at the beginning what to do, most often they will do it.
    mmr can be artificially raised quickly. and try to stay in the top 100. If you stay in the top 30 for one week with a large number of wins, you will quickly see a change in the quality of the players. Well, if you come across thin players, then this is just a paradise for high mass damage. The whole team disappears at once. It's fun.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe that's a good idea, no PvE dailes function at all in the competitive queue, but probably even better would be to put the casual queue first in the list, so clueless noobs don't just click on 4v4 competitive because it's the default.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    No! Why do you want to take away all my kills?
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    Maybe that's a good idea, no PvE dailes function at all in the competitive queue, but probably even better would be to put the casual queue first in the list, so clueless noobs don't just click on 4v4 competitive because it's the default.

    This is the biggest part of the problem. So many people fail to realize that they have to hit the dropdown menu and manually select 8v8. Instead, players new to PvP get funneled into sweaty comp land, where they get annihilated.

    And as frustrating as it is to be on a team that loses because of a new player, it’s just as frustrating for the new player who may decide they’ll never attempt PvP again.
  • johnJrant
    johnJrant
    ✭✭✭
    Guys. I know it doesn't seem that way, but mmr works. If you meet newplayer at BG and it bothers you, then just raise your mmr. I rarely see weak players on my necromancer anymore. No one has any pve builds. The situation that I see on a twink with a low mmr, then there's more of a problem with the appearance of a twink like me. For me, the fights there are extremely easy. I've been actively playing it for the last couple of weeks and it's only been three days since I've noticed an increase in the quality of the players.
    In general, if you are a strong player, you shouldn't care much about the abundance of newcomers around. At the moment when a strong player cannot compensate for the presence of a weak player in the team, weak players almost do not appear in the team.
    So I wouldn't want to offend anyone, but maybe you just didn't get that far in the rankings so you wouldn't see these guys. Although again, the mmr that's in the middle will be the most problematic anyway. Weak players will get there much less often, but still weak players will get there, and strong players will appear much more often. So maybe for mid-level players it will be a constant challenge to adjust to. In fact, there is no way you can remove weak players from 4x4 BG and you don't need to do this, they should study in 4x4. And any rating system will be most chaotic in the middle of the rating. At the beginning and at the end, everything is more stable. In any case, the higher your rating, the stronger the players will be in battle.
    Of course, it would be great if ZOS would explain to us exactly how the mmr formula works. So that we can accurately understand the entire selection process.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    johnJrant wrote: »
    Guys. I know it doesn't seem that way, but mmr works. No one has any pve builds. The situation that I see on a twink with a low mmr, then there's more of a problem with the appearance of a twink like me. For me, the fights
    In general, if you are a strong player, you shouldn't care much about the abundance of newcomers around.

    I am really not sure what you mean by twink in this context.

    Mmr doesn't work. I was top 15 last week in medal score and won probably 75% of my bgs, yet I was matched with people in their very first bg at least three times. I know because I asked.

    Also because zos even said so in their postings.

    Also, Maybe stop passively aggressively insulting people's playing ability.
    Edited by Thumbless_Bot on December 31, 2024 10:52PM
  • bladenick
    bladenick
    ✭✭✭
    johnJrant wrote: »
    Guys. I know it doesn't seem that way, but mmr works. If you meet newplayer at BG and it bothers you, then just raise your mmr. I rarely see weak players on my necromancer anymore. No one has any pve builds. The situation that I see on a twink with a low mmr, then there's more of a problem with the appearance of a twink like me. For me, the fights there are extremely easy. I've been actively playing it for the last couple of weeks and it's only been three days since I've noticed an increase in the quality of the players.
    In general, if you are a strong player, you shouldn't care much about the abundance of newcomers around. At the moment when a strong player cannot compensate for the presence of a weak player in the team, weak players almost do not appear in the team.
    So I wouldn't want to offend anyone, but maybe you just didn't get that far in the rankings so you wouldn't see these guys. Although again, the mmr that's in the middle will be the most problematic anyway. Weak players will get there much less often, but still weak players will get there, and strong players will appear much more often. So maybe for mid-level players it will be a constant challenge to adjust to. In fact, there is no way you can remove weak players from 4x4 BG and you don't need to do this, they should study in 4x4. And any rating system will be most chaotic in the middle of the rating. At the beginning and at the end, everything is more stable. In any case, the higher your rating, the stronger the players will be in battle.
    Of course, it would be great if ZOS would explain to us exactly how the mmr formula works. So that we can accurately understand the entire selection process.

    It totally depends on population, it still happen when you are in high MMR.

    You get nothing to do if your side get 1 or 2 PVEer, (such as 20K hp)but other side didn’t, maybe how to find some fun in lose side is only thing need figure out

    There still some of 20k HP burst build PVPer, but most PVPer will easy remember those squishy guy and won’t mistake them as PVEer
    Edited by bladenick on January 2, 2025 12:07AM
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    that would decrease the amount of Battlegrounds players
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • cytex_uo
    cytex_uo
    ✭✭
    johnJrant wrote: »
    cytex_uo wrote: »
    This is supposed to be for PVPERS! why can't zos ever get anything right! stop giving these incentives for a competitive match so that all you get is pve'rs in there with like 16k health being terrible!! take away the endeavors the xp, the daily reward. if ppl want that they should go to where they belong in the 8v8's!!!! how does that not make sense. So sick of it, u right competitive but most eso players obviously cant read so they just come in with their pve gear and ruin the match for everyone else. just give normal AP and fix the medal system so actual pvpers can be in there having fun. Id rather wait an hour for one match then get 5 or 6 in a row filled with this nonsense. Thanks for coming to my tedtalk. someone tag whoever they are cuz idk there names or care about it.

    I think you're overreacting. In the sense that we have pvp players and so many expenses and less earnings than we would like. And you're offering to take something else from us. I've done the last 300CP only at BG, if we don't have any experience there, then where will it come from? And waiting for one fight for so long is also a decrease in the arrival of AP. We definitely need to do something, but definitely not take something away from us. It's better then to take some away from pve.
    I think the best thing that will fix your game now is an increase in mmr. I have two characters on BG 4x4, one main necromancer at high mmr, he has no problems with the players who got into the match, all the matches are long and hard. My NB mmr is still low and I'm having a lot of fun on it. 30-40 kill on 4x4 flag. And to be honest, on necromancer, I'd like to lower my mmr a little bit now. The weak players end up in both teams, so you can take out the round yourself. Just tell them at the beginning what to do, most often they will do it.
    mmr can be artificially raised quickly. and try to stay in the top 100. If you stay in the top 30 for one week with a large number of wins, you will quickly see a change in the quality of the players. Well, if you come across thin players, then this is just a paradise for high mass damage. The whole team disappears at once. It's fun.

    what you are trying to say doesn't even make sense. NO PVPERS CARE ABOUT XP OR EVEN AP OR ENDEAVORS! we dont sit on game all day and decorate fake houses or buy things with crowns or endeavors. we care about the battle and the fights. and when u give incentive to trash SELFISH pve players to come in and hope for a carry that's bad for all pvpers. the 8v8 is where all the incentives should be and if you want those incentives it gives you the purpose of going there. 4v4 is for competition, it says it in the que. COMPETITIVE. thats all it should be! 8v8 is the standard for any rewards you want. I'll wait hours for a good bg match then having multiple matches in one hour with kids who fall over the second they drop down.
  • cytex_uo
    cytex_uo
    ✭✭
    Maybe that's a good idea, no PvE dailes function at all in the competitive queue, but probably even better would be to put the casual queue first in the list, so clueless noobs don't just click on 4v4 competitive because it's the default.

    thats a great idea too! 8v8 should be the first que. love that!
  • Deimus
    Deimus
    ✭✭✭✭
    For real ZOS please NEVER make doing 4v4 battlegrounds a weekly or daily endeavor again, in the future have them specify 8v8 battlegrounds. Also for battleground daily quests could they be changed for 4v4? For the win a battleground it will only accept winning 3 4v4 matches to turn in, while the 5 matches is probably fine as is. For the 1000 medals contribution quest I'd say make that one 8v8 only.

    I agree with putting the 4v4s at the bottom of the queue list, but also give a warning when signing up for 4v4s along the lines of Competitive PvP content come prepared with a suitable build. Something in the same area as you would if someone wanted to queue for PvE as a tank or healer as a reminder you need to have the correct build for the content.

    Tired of the PvE players that don't bother putting in the slightest effort in their 20k hp dps builds or just afk the battleground to get a quick daily or endeavors done.
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • kurbbie_s
    kurbbie_s
    ✭✭✭
    why do i have to do pve to get the best sets for pvp? [snip]

    [edited for profanity bypass]
    Edited by ZOS_Icy on January 17, 2025 5:28PM
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    kurbbie_s wrote: »
    why do i have to do pve to get the best sets for pvp? [snip]

    Because it's a design choice to make people discover different parts of the game. A good design choice if you ask me.

    [edited to remove quote]
    Edited by ZOS_Icy on January 17, 2025 5:28PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • kurbbie_s
    kurbbie_s
    ✭✭✭
    kurbbie_s wrote: »
    why do i have to do pve to get the best sets for pvp? [snip]

    Because it's a design choice to make people discover different parts of the game. A good design choice if you ask me.

    thats the point im making.

    [edited to remove quote]
    Edited by ZOS_Icy on January 17, 2025 5:29PM
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    kurbbie_s wrote: »
    why do i have to do pve to get the best sets for pvp? [snip]

    Rallying Cry is from cyrodiil

    Engine Guardian is from base dungeon


    simple stat sets are craftable.

    [edited to remove quote]
    Edited by ZOS_Icy on January 17, 2025 5:29PM
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    Maybe that's a good idea, no PvE dailes function at all in the competitive queue, but probably even better would be to put the casual queue first in the list, so clueless noobs don't just click on 4v4 competitive because it's the default.

    I agree that the 4v4 queue should not be first. UI is very impactful.

    But referring to dailies or endeavors as PvE incentives is mystifying to me. The PvP options and rewards are so... PvP'ers have options and rewards!

    I thought this chain was going to be about some new mythic lead that was going to be the new PvE meta or cool if you have companions or something very PvE specific that was driving players to BG's who otherwise wouldn't want to be there. But it sounds like what is actually being proposed is removing rewards from competitive PvP. PvP players need XP, could use endeavors, etc. I'm surprised that something which would seem extremely exclusionary and negative towards the PvP community if it had been designed that way out of the gate is being touted as something that should be done for PvP players.

    Oh, and if it's not clear, I disagree btw. :D I like it when I get rewards for playing. It's always nice when I get endeavors for an activity I was already planning to do. That's better than having to separately go craft an item or do a delve which would eat into my PvP time!
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
Sign In or Register to comment.