Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
I never said the two team BGs are balanced. Most of the time they are not.
Im just saying that the old BGs were not either. And that a BG where all 3 teams were balanced was something i barely ever saw while doing probably on average 5-10 BGs per day for the last 2 years.
Having the option to queue for both would be fine, would be a lot better if they also fixed that issues that both modes still have.
I never said 3 teams were balanced. I said they were more balanced than 2 teams. Zos has made something complex and layered into so.ething flat and boring with even more lopsided matches.
They were not, in fact, more balanced. The impact of the imbalance was less, but it was just as imbalanced. Two people could steamroll just as hard as they can now, it's just that the perspective from the other side of the table has changed. It used to be split across two teams. Now, it's just the one team. So the one team feels the brunt. But things are not mechanically any different than they used to be, in terms of matchmaking.
So, by spreading things out across two teams you say there is the same imbalance as three... however, you prove my point with, "it used to be split across two teams".
Let us break this down. It will really help drive my point home
Let us use a real life example. Let us use a teeter totter or see-saw. There are two really sweaty heavy skilled players at one end. Along with two lightweight zerglings who just got a lucky pairing. At the other end are four players who, for whatever reason, are getting the floor mopped with their faces. To use the analogy, every time the round starts, the two sweaties are so heavy they rocket all four people on the other team out of Nirn's atmosphere. By adding four more people to that side, you get relatively more... drumroll... [feel free to enter the word here]. Now they may still get shot into the sky, but it is, by definition, more balanced, because as you say, and I am paraphrasing. The weight disparity is spread across more teams.
This holds even when you take into account that there are really three sides to the seesaw with three teams fighting each other. Lets imagine the seesaw looks like a Y or a Mercedes symbol. Or peace symbol. The two teams will still help balance out the sweaties, MORE THAN one. There might still be imbalance, But it is less, and therefore, by definition, three teams are more balanced.
It only works that way if the weaker teams team up against the stronger team though.
Which from personal experience happened far less often than the 2 stronger teams teaming up to bully the weakest team.
So yes 2/3rds of the players would have "fun" that way while the other 3rd has even less of a chance than in 2 team BGs.
Two strong teams and one weak team is still more balanced than one weak team and one strong team. Think of it this way, if there were 99 strong teams and 1 weak team it would be more balanced. 98 as well, but slightly less so. Also, it would be more balanced if there were 99 weak teams and one strong team. 98 as well. 97. 96 etc... down to 3 teams with either teo strong or weak teams... more teams means there will generally be more balance.
It might stink being the weakest team but that can't be helped.
All two team format does is exacerbate the already glaring imbalance in classes, skill and skills. But zos will never fix this, only make things more imbalanced because I really don't think they know how to create balance. Think of the long list of absurd changes they've made over the years.
So. Imho, the only way to create more balance is to add more teams.
Joy_Division wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
I never said the two team BGs are balanced. Most of the time they are not.
Im just saying that the old BGs were not either. And that a BG where all 3 teams were balanced was something i barely ever saw while doing probably on average 5-10 BGs per day for the last 2 years.
Having the option to queue for both would be fine, would be a lot better if they also fixed that issues that both modes still have.
I never said 3 teams were balanced. I said they were more balanced than 2 teams. Zos has made something complex and layered into so.ething flat and boring with even more lopsided matches.
They were not, in fact, more balanced. The impact of the imbalance was less, but it was just as imbalanced. Two people could steamroll just as hard as they can now, it's just that the perspective from the other side of the table has changed. It used to be split across two teams. Now, it's just the one team. So the one team feels the brunt. But things are not mechanically any different than they used to be, in terms of matchmaking.
So, by spreading things out across two teams you say there is the same imbalance as three... however, you prove my point with, "it used to be split across two teams".
Let us break this down. It will really help drive my point home
Let us use a real life example. Let us use a teeter totter or see-saw. There are two really sweaty heavy skilled players at one end. Along with two lightweight zerglings who just got a lucky pairing. At the other end are four players who, for whatever reason, are getting the floor mopped with their faces. To use the analogy, every time the round starts, the two sweaties are so heavy they rocket all four people on the other team out of Nirn's atmosphere. By adding four more people to that side, you get relatively more... drumroll... [feel free to enter the word here]. Now they may still get shot into the sky, but it is, by definition, more balanced, because as you say, and I am paraphrasing. The weight disparity is spread across more teams.
This holds even when you take into account that there are really three sides to the seesaw with three teams fighting each other. Lets imagine the seesaw looks like a Y or a Mercedes symbol. Or peace symbol. The two teams will still help balance out the sweaties, MORE THAN one. There might still be imbalance, But it is less, and therefore, by definition, three teams are more balanced.
It only works that way if the weaker teams team up against the stronger team though.
Which from personal experience happened far less often than the 2 stronger teams teaming up to bully the weakest team.
So yes 2/3rds of the players would have "fun" that way while the other 3rd has even less of a chance than in 2 team BGs.
Two strong teams and one weak team is still more balanced than one weak team and one strong team. Think of it this way, if there were 99 strong teams and 1 weak team it would be more balanced. 98 as well, but slightly less so. Also, it would be more balanced if there were 99 weak teams and one strong team. 98 as well. 97. 96 etc... down to 3 teams with either teo strong or weak teams... more teams means there will generally be more balance.
It might stink being the weakest team but that can't be helped.
All two team format does is exacerbate the already glaring imbalance in classes, skill and skills. But zos will never fix this, only make things more imbalanced because I really don't think they know how to create balance. Think of the long list of absurd changes they've made over the years.
So. Imho, the only way to create more balance is to add more teams.
What you are talking about is not "balance." It's randomness. Adding an extra team does not all of a sudden make a sucky team better. Instead it adds an unpredictability and randomness such that the sucky team's lack of competence isn't exposed as much. This may help soothe their egos and self-esteem, but invariably have them incorrectly conclude they are better than they really are.
The idea that adding 99 people/teams into a combat arena does not show how things are more balanced, but how much of a mockery competition becomes with more teams. Sure, the suckiest of those 99 players might actually score pretty well. That would have nothing to do with the player's (lack of) skill and thus nothing competitive about it. Scoring well would be entirely based on the randomness of not being attacked because there are 98 other targets.
If you want to argue that ZOS's combat is so poor and their interest in making a workable MMR is so nonexistent that it will be impossible ever to have a functional two team format that will have enough close matches to make battlegrounds fun, that's fine. I might agree with that. But no matter have much lipstick we put on a pig, it's still a pig.
This whole MMR thing, was it such a hot button issue before the release of 4v4 and 8v8? I started BG' at a fairly low CP300 and was reeaaly out matched.. As you'd expect. But I loved them and stuck with it and got better and I was happy with Bg's the way they were and never even questioned why I was in matches with bad ass PvP gods who only had to look at me to take me out.
Was the mmr system working properly in classic bg's? Was the effect of a poorly designed matchmaking system mitigated by the more forgiving toward newbie 3 team system? If there are as few players as people say there are can it even be fixed?
I never questioned why I was matched up against better players in 4v4v4, I just assumed I had to put in the time like they had, put in the effort like they had. I never ever thought I should be going up against other 300cp players. Then again the old format offered a way for lower level players to compete against the PvP elite and still have fun via more tactical options and bigger maps to move around in.
I am new to forums, I never had anything to say until they took my favorite part of the game away and I rarely skimmed them before update 44 so I don't know if MMR was considered bad before this. I do know I myself never considered it before this at all, I didn't even know it was a thing. I always thought the whole point was to get to their level, not for the bar to be lowered to accommodate me.
DenverRalphy wrote: »This whole MMR thing, was it such a hot button issue before the release of 4v4 and 8v8? I started BG' at a fairly low CP300 and was reeaaly out matched.. As you'd expect. But I loved them and stuck with it and got better and I was happy with Bg's the way they were and never even questioned why I was in matches with bad ass PvP gods who only had to look at me to take me out.
Was the mmr system working properly in classic bg's? Was the effect of a poorly designed matchmaking system mitigated by the more forgiving toward newbie 3 team system? If there are as few players as people say there are can it even be fixed?
I never questioned why I was matched up against better players in 4v4v4, I just assumed I had to put in the time like they had, put in the effort like they had. I never ever thought I should be going up against other 300cp players. Then again the old format offered a way for lower level players to compete against the PvP elite and still have fun via more tactical options and bigger maps to move around in.
I am new to forums, I never had anything to say until they took my favorite part of the game away and I rarely skimmed them before update 44 so I don't know if MMR was considered bad before this. I do know I myself never considered it before this at all, I didn't even know it was a thing. I always thought the whole point was to get to their level, not for the bar to be lowered to accommodate me.
CP doesn't exist in BG's no? CP level isn''t even a consideration.
Honestly i think if adding more teams added more balance you'd see more than 2 teams in.... literally any other game. lol.
Honestly i think if adding more teams added more balance you'd see more than 2 teams in.... literally any other game. lol.
Are we talking a single ability hitting for 30k in PvP with no CP???? Because that seems beyond off.
yes, single ability hitting for that much. I don't remember what it was. I got hit for over 30k once, 28k another time, both single ability.
I had damage shields up...just seemed way OP, especially considering how one sided things were.
And it's funny because please tell me, which two team PvP formatted MMOs don't have just as unbalanced matches or ones where one team is just openly dominating the other the majority of the time?Thumbless_Bot wrote: »Tldr, Three teams makes matches more balanced because zos can't do it with two teams and we shouldnt trust them to. The proof is in the pudding here.
Just because other games, especially older ones, did something a certain way.... doesn't mean that it's the best way nor is it surprising that they wouldn't reformat their existing systems, ignoring lore that might have already been ingrained into the game, and could possibly cost them their regular players (which clearly Zenimax did not care to think about). And obviously non MMO PvP games like League and Overwatch are different since those are usually far better balanced since there's less player agency in how you play, build, and there's definitely not some form of power grind endgame (gear sets, ilvl, gear score, all of the many forms different MMOs have of it).Thumbless_Bot wrote: »
Thumbless_Bot wrote: »But seriously, in MMOs? I'm sorry, the two team format is almost ALWAYS extremely unbalanced and one-sided -- and one of the few things Zenimax did do right with this game was not follow in their footsteps, designing a PvP format that took the unbalances that naturally plague any MMO and were able to make them less of an issue that impacted the gameplay. But now they took 20 not even steps but leaps backwards just to do so.... so go figure, because I really cannot.
100% agree
Pretty sure its a much bigger overall problem that would require a game overhaul to create a Tamriel 3.0
I would love to play a balanced mode where you get loaded into a BG with a premade character with a predefined set and loadout, going against others with the same situation for whatever role/class they chose. Something with a fun-experimental rotating build every week and running leaderboards for the roles. Gives people a fair and balanced situation...forces us to try something different...and gives the devs a chance to prove to us that all the other sets in the game that we may not have tried are actually viable and something for use to grind for when going into the other PvP modes.
As for the current state of PvP...its a bit out of control...and i dont see an easy way out of the circular problem that is happening right now without a major overhaul to many systems in the game as a whole, not just PvP.
Necrotech_Master wrote: »BGs are sometimes unbalanced for sure, but not every match is like that
the current 8v8 format is worlds more enjoyable than the 4v4v4 format
75% of the time doing 4v4v4 it felt like it was more 4v8 and you were always getting squashed
not every match in 8v8 or 4v4v4 was balanced, but it feels a lot better playing 8v8
Necrotech_Master wrote: »BGs are sometimes unbalanced for sure, but not every match is like that
the current 8v8 format is worlds more enjoyable than the 4v4v4 format
75% of the time doing 4v4v4 it felt like it was more 4v8 and you were always getting squashed
not every match in 8v8 or 4v4v4 was balanced, but it feels a lot better playing 8v8
Pretty much every 8v8 I queue into is completely unbalanced, I have yet to queue into one that's a good fight. It's not "sometimes", it's 99% currently for me. Worse yet is the people that queue in and just stand there expecting to be carried and go AFK, or people that just simply don't try. Then you have the others that leave the team quick and leave you a person down.
Necrotech_Master wrote: »Necrotech_Master wrote: »BGs are sometimes unbalanced for sure, but not every match is like that
the current 8v8 format is worlds more enjoyable than the 4v4v4 format
75% of the time doing 4v4v4 it felt like it was more 4v8 and you were always getting squashed
not every match in 8v8 or 4v4v4 was balanced, but it feels a lot better playing 8v8
Pretty much every 8v8 I queue into is completely unbalanced, I have yet to queue into one that's a good fight. It's not "sometimes", it's 99% currently for me. Worse yet is the people that queue in and just stand there expecting to be carried and go AFK, or people that just simply don't try. Then you have the others that leave the team quick and leave you a person down.
yeah ive seen a few of those, and i agree it sucks, but thats not the game mode thats the players which are a problem
theres been a few matches i been in over the past couple weeks that have been extremely close (actually in 1 case had a legitimate tie where both teams ended with the same score)
i usually been doing an avg of 3-6 matches a day for the past like 4 weeks (i just got my 30th battlemaster token yesterday) so ive seen a the entire spectrum of matches (the "your teams getting curbstomped", the "your team is curbstomping", and the "close matches that could end either way")
Necrotech_Master wrote: »Necrotech_Master wrote: »BGs are sometimes unbalanced for sure, but not every match is like that
the current 8v8 format is worlds more enjoyable than the 4v4v4 format
75% of the time doing 4v4v4 it felt like it was more 4v8 and you were always getting squashed
not every match in 8v8 or 4v4v4 was balanced, but it feels a lot better playing 8v8
Pretty much every 8v8 I queue into is completely unbalanced, I have yet to queue into one that's a good fight. It's not "sometimes", it's 99% currently for me. Worse yet is the people that queue in and just stand there expecting to be carried and go AFK, or people that just simply don't try. Then you have the others that leave the team quick and leave you a person down.
yeah ive seen a few of those, and i agree it sucks, but thats not the game mode thats the players which are a problem
theres been a few matches i been in over the past couple weeks that have been extremely close (actually in 1 case had a legitimate tie where both teams ended with the same score)
i usually been doing an avg of 3-6 matches a day for the past like 4 weeks (i just got my 30th battlemaster token yesterday) so ive seen a the entire spectrum of matches (the "your teams getting curbstomped", the "your team is curbstomping", and the "close matches that could end either way")
I've been doing a bunch of them daily myself over the last 3 weeks...I have yet to get into a close match. It's so thoroughly lopsided in every match I get in.
I can tell when the other team is a premade group, they work way too well together. I was in a Relic today, only 1 person defending the relic, the other 7 were fighting over by our relic, in nothing flat, all 7 of them were back at their relic and killed me. The map we were in had no possibility of them seeing me over there...that was the other team in voice, and considering that was the 3rd solo queue I did in a row going up against the same 8 people on the other team...you can't tell me they weren't a premade group. If you want to try and tell me that, you're only lying to yourself.
Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »BGs are sometimes unbalanced for sure, but not every match is like that
the current 8v8 format is worlds more enjoyable than the 4v4v4 format
75% of the time doing 4v4v4 it felt like it was more 4v8 and you were always getting squashed
not every match in 8v8 or 4v4v4 was balanced, but it feels a lot better playing 8v8
Pretty much every 8v8 I queue into is completely unbalanced, I have yet to queue into one that's a good fight. It's not "sometimes", it's 99% currently for me. Worse yet is the people that queue in and just stand there expecting to be carried and go AFK, or people that just simply don't try. Then you have the others that leave the team quick and leave you a person down.
yeah ive seen a few of those, and i agree it sucks, but thats not the game mode thats the players which are a problem
theres been a few matches i been in over the past couple weeks that have been extremely close (actually in 1 case had a legitimate tie where both teams ended with the same score)
i usually been doing an avg of 3-6 matches a day for the past like 4 weeks (i just got my 30th battlemaster token yesterday) so ive seen a the entire spectrum of matches (the "your teams getting curbstomped", the "your team is curbstomping", and the "close matches that could end either way")
I've been doing a bunch of them daily myself over the last 3 weeks...I have yet to get into a close match. It's so thoroughly lopsided in every match I get in.
I can tell when the other team is a premade group, they work way too well together. I was in a Relic today, only 1 person defending the relic, the other 7 were fighting over by our relic, in nothing flat, all 7 of them were back at their relic and killed me. The map we were in had no possibility of them seeing me over there...that was the other team in voice, and considering that was the 3rd solo queue I did in a row going up against the same 8 people on the other team...you can't tell me they weren't a premade group. If you want to try and tell me that, you're only lying to yourself.
solo queue is well solo, there are no premade groups lol, doesnt mean that people arent in coms already if they know each other or in the same guilds and just queueing for the BGs, but i find that unlikely
there definitely isnt that many people queueing for BGs, usually when im queueing for them, i tend to most of the time see the same like 6ish names show up several times, but not always on the same teams, and this will continue for several matches before i get a match with like 80% fresh names
the character im queueing in is not even optimized or built for pvp (its a trial healer setup sorc using spc/pillager/symphony of blades) and 80% of the time im usually in the top 3 of our team for score, or at least the only one providing significant amounts of healing lol
there are some days where i get 3 wins out of 4 matches, and other days where im lucky to get 1 win out of 6 matches, sometimes just have those bad days where its hard to get a good team
SerafinaWaterstar wrote: »Hardly anyone I know does BGs unless there is a reason (endeavour/pursuit/token for bear).
I personally dislike them intensely - they are, and have generally always been, awful.
I did quite like the idea of the different objectives, such as capture the relic etc, but when other players don’t care & treat every damn match as a death match, it get tedious very fast.
I agree what has been said about matching, as it does seem to be way out of whack, and one side always seems to be disadvantaged. Always.
SerafinaWaterstar wrote: »Hardly anyone I know does BGs unless there is a reason (endeavour/pursuit/token for bear).
I personally dislike them intensely - they are, and have generally always been, awful.
I did quite like the idea of the different objectives, such as capture the relic etc, but when other players don’t care & treat every damn match as a death match, it get tedious very fast.
I agree what has been said about matching, as it does seem to be way out of whack, and one side always seems to be disadvantaged. Always.
Thumbless_Bot wrote: »SerafinaWaterstar wrote: »Hardly anyone I know does BGs unless there is a reason (endeavour/pursuit/token for bear).
I personally dislike them intensely - they are, and have generally always been, awful.
I did quite like the idea of the different objectives, such as capture the relic etc, but when other players don’t care & treat every damn match as a death match, it get tedious very fast.
I agree what has been said about matching, as it does seem to be way out of whack, and one side always seems to be disadvantaged. Always.
Every match is death match. It has to be and it should be. These are BATTLEgrounds, not steeplechase, not a mud run, not an obstacle course, battlegrounds. I see nothing wrong with this.
sshogrin wrote:Thumbless_Bot wrote: »SerafinaWaterstar wrote: »Hardly anyone I know does BGs unless there is a reason (endeavour/pursuit/token for bear).
I personally dislike them intensely - they are, and have generally always been, awful.
I did quite like the idea of the different objectives, such as capture the relic etc, but when other players don’t care & treat every damn match as a death match, it get tedious very fast.
I agree what has been said about matching, as it does seem to be way out of whack, and one side always seems to be disadvantaged. Always.
Every match is death match. It has to be and it should be. These are BATTLEgrounds, not steeplechase, not a mud run, not an obstacle course, battlegrounds. I see nothing wrong with this.
If the BG is "Deathmatch" then fine, but if it's Capture the Relic, Chaos Ball, etc., then no...it shouldn't just turn into death match. Some of us would like to do the objective. If all you want is death match, then queue in specifically to death match, if it's not a death match weekend, then don't queue into BGs at all, go to Cyrodiil and get in combat.
Not every BG is "death match" as you are trying to assert. It doesn't "have to be and should be" when there is a different objective. I've wasted so much time trying to do the objective and get a win when the other 7 in my group are playing death match and not caring about winning. Leaving the group and getting the queue cool down isn't the answer either if the rest of my team can't understand what BG we're in. If you don't understand the objective in BGs, then maybe you shouldn't queue for BGs. There are more games in BGs that what you think. Don't waste my time if you're think that every BG is a death match, don't queue anymore until you understand what BGs are.