Are we talking a single ability hitting for 30k in PvP with no CP???? Because that seems beyond off.
In all my years doing BGs, I have never been hit for that hard by a single ability and I'm not what would be considered a super tanky build either. An ability+light attack+proc set combo, sure.... but not one ability. I'm going with that had to be done with a powerup, like IncultaWolf mentioned, since I do recall hitting for over 20k with the spammable I was running the last time I had one active.Oblivion_Protocol wrote: »Yeah, some glass cannon builds can absolutely hit you for that insane amount of damage even without CP. Those same builds need to crutch on a healer or other support, or run away a lot because they have little to no defense.
Oblivion_Protocol wrote: »Now, I will concede that this presents more of an MMR-matching issue, because less skilled players or players with sub-optimal builds are being thrown against juggernauts.
Major_Mangle wrote: »The lack of a proper MMR is the biggest issue, but a big reason you see a lot of these 20k HP "squishy" builds is because of the golden pursuit rewards that require you to participate in a BG. People will join a BG, sit at spawn or do the bare minimum of activity to not be considered AFK by the system and get the golden pursuit done. I honestly think ZOS should stop put Endeavors/Golden pursuit activities that includes BG´s. If you gonna join a BG it should be because you actually want to PvP and show up with a proper build (or at least an attempt to). I´d honestly consider it griefing to show up in some sub 25k HP PvE build in a BG because you´re most likely gonna be part of why your team performs poorly (at least that´s the case in my experience).
Major_Mangle wrote: »The lack of a proper MMR is the biggest issue, but a big reason you see a lot of these 20k HP "squishy" builds is because of the golden pursuit rewards that require you to participate in a BG. People will join a BG, sit at spawn or do the bare minimum of activity to not be considered AFK by the system and get the golden pursuit done. I honestly think ZOS should stop put Endeavors/Golden pursuit activities that includes BG´s. If you gonna join a BG it should be because you actually want to PvP and show up with a proper build (or at least an attempt to). I´d honestly consider it griefing to show up in some sub 25k HP PvE build in a BG because you´re most likely gonna be part of why your team performs poorly (at least that´s the case in my experience).
But then you'd lose people like me, who dipped a toe into Midyear Mayhem back in 2019/2020'ish, then spent every Friday for the following 3-4 years in Cyro.
A working MMR, like we're meant to have, would resolve this issue on its own.
I don't think there are enough people playing BG to make a fair MMR ratings system work.
Thumbless_Bot wrote: »
Thumbless_Bot wrote: »
They were absolutely not balanced with three teams either. Most of the BGs were either 1 team dominating both others or 2 teams fighting and the 3rd being constantly spawncamped.
In my experience its a lot more likely to get a balanced Team vs Team BG than it was to get a 4v4v4 were all 3 teams were equally balanced.
Also MMR was an absolute joke in 4v4v4 as well, you were simply stuck in "high MMR" after playing a certain amount of matches, no matter how good you were at the game.
Thumbless_Bot wrote: »
They were absolutely not balanced with three teams either. Most of the BGs were either 1 team dominating both others or 2 teams fighting and the 3rd being constantly spawncamped.
In my experience its a lot more likely to get a balanced Team vs Team BG than it was to get a 4v4v4 were all 3 teams were equally balanced.
Also MMR was an absolute joke in 4v4v4 as well, you were simply stuck in "high MMR" after playing a certain amount of matches, no matter how good you were at the game.
Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
Thumbless_Bot wrote: »They were infinitely more balanced with three teams.
Mmr was never an issue before.
They ripped the very heart and soul out of battlegrounds with this change. It's more sad than anything.
Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
I never said the two team BGs are balanced. Most of the time they are not.
Im just saying that the old BGs were not either. And that a BG where all 3 teams were balanced was something i barely ever saw while doing probably on average 5-10 BGs per day for the last 2 years.
Having the option to queue for both would be fine, would be a lot better if they also fixed that issues that both modes still have.
This whole MMR thing, was it such a hot button issue before the release of 4v4 and 8v8? I started BG' at a fairly low CP300 and was reeaaly out matched.. As you'd expect. But I loved them and stuck with it and got better and I was happy with Bg's the way they were and never even questioned why I was in matches with bad ass PvP gods who only had to look at me to take me out.
Was the mmr system working properly in classic bg's? Was the effect of a poorly designed matchmaking system mitigated by the more forgiving toward newbie 3 team system? If there are as few players as people say there are can it even be fixed?
I never questioned why I was matched up against better players in 4v4v4, I just assumed I had to put in the time like they had, put in the effort like they had. I never ever thought I should be going up against other 300cp players. Then again the old format offered a way for lower level players to compete against the PvP elite and still have fun via more tactical options and bigger maps to move around in.
I am new to forums, I never had anything to say until they took my favorite part of the game away and I rarely skimmed them before update 44 so I don't know if MMR was considered bad before this. I do know I myself never considered it before this at all, I didn't even know it was a thing. I always thought the whole point was to get to their level, not for the bar to be lowered to accommodate me.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
I never said the two team BGs are balanced. Most of the time they are not.
Im just saying that the old BGs were not either. And that a BG where all 3 teams were balanced was something i barely ever saw while doing probably on average 5-10 BGs per day for the last 2 years.
Having the option to queue for both would be fine, would be a lot better if they also fixed that issues that both modes still have.
I never said 3 teams were balanced. I said they were more balanced than 2 teams. Zos has made something complex and layered into so.ething flat and boring with even more lopsided matches.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
I never said the two team BGs are balanced. Most of the time they are not.
Im just saying that the old BGs were not either. And that a BG where all 3 teams were balanced was something i barely ever saw while doing probably on average 5-10 BGs per day for the last 2 years.
Having the option to queue for both would be fine, would be a lot better if they also fixed that issues that both modes still have.
I never said 3 teams were balanced. I said they were more balanced than 2 teams. Zos has made something complex and layered into so.ething flat and boring with even more lopsided matches.
They were not, in fact, more balanced. The impact of the imbalance was less, but it was just as imbalanced. Two people could steamroll just as hard as they can now, it's just that the perspective from the other side of the table has changed. It used to be split across two teams. Now, it's just the one team. So the one team feels the brunt. But things are not mechanically any different than they used to be, in terms of matchmaking.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
I never said the two team BGs are balanced. Most of the time they are not.
Im just saying that the old BGs were not either. And that a BG where all 3 teams were balanced was something i barely ever saw while doing probably on average 5-10 BGs per day for the last 2 years.
Having the option to queue for both would be fine, would be a lot better if they also fixed that issues that both modes still have.
I never said 3 teams were balanced. I said they were more balanced than 2 teams. Zos has made something complex and layered into so.ething flat and boring with even more lopsided matches.
They were not, in fact, more balanced. The impact of the imbalance was less, but it was just as imbalanced. Two people could steamroll just as hard as they can now, it's just that the perspective from the other side of the table has changed. It used to be split across two teams. Now, it's just the one team. So the one team feels the brunt. But things are not mechanically any different than they used to be, in terms of matchmaking.
So, by spreading things out across two teams you say there is the same imbalance as three... however, you prove my point with, "it used to be split across two teams".
Let us break this down. It will really help drive my point home
Let us use a real life example. Let us use a teeter totter or see-saw. There are two really sweaty heavy skilled players at one end. Along with two lightweight zerglings who just got a lucky pairing. At the other end are four players who, for whatever reason, are getting the floor mopped with their faces. To use the analogy, every time the round starts, the two sweaties are so heavy they rocket all four people on the other team out of Nirn's atmosphere. By adding four more people to that side, you get relatively more... drumroll... [feel free to enter the word here]. Now they may still get shot into the sky, but it is, by definition, more balanced, because as you say, and I am paraphrasing. The weight disparity is spread across more teams.
This holds even when you take into account that there are really three sides to the seesaw with three teams fighting each other. Lets imagine the seesaw looks like a Y or a Mercedes symbol. Or peace symbol. The two teams will still help balance out the sweaties, MORE THAN one. There might still be imbalance, But it is less, and therefore, by definition, three teams are more balanced.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Your experience is just as important as mine. It's interesting and drastically different than mine. My initial thought was that I would love to see clips of your consistent, balanced two team gameplay. But really, it's perception and two people can see the same thing differently. Which, we obviously do.
The real answer is to.... drumroll.... let people play the way they want. You should be able to queue for two team and I should be able to queue for 3 team. And, if were going to bring up low population, I would rather get one or two good bgs in a two/three hour span than 8 or 10 terrible ones. Because... that's the way i want to play.
I never said the two team BGs are balanced. Most of the time they are not.
Im just saying that the old BGs were not either. And that a BG where all 3 teams were balanced was something i barely ever saw while doing probably on average 5-10 BGs per day for the last 2 years.
Having the option to queue for both would be fine, would be a lot better if they also fixed that issues that both modes still have.
I never said 3 teams were balanced. I said they were more balanced than 2 teams. Zos has made something complex and layered into so.ething flat and boring with even more lopsided matches.
They were not, in fact, more balanced. The impact of the imbalance was less, but it was just as imbalanced. Two people could steamroll just as hard as they can now, it's just that the perspective from the other side of the table has changed. It used to be split across two teams. Now, it's just the one team. So the one team feels the brunt. But things are not mechanically any different than they used to be, in terms of matchmaking.
So, by spreading things out across two teams you say there is the same imbalance as three... however, you prove my point with, "it used to be split across two teams".
Let us break this down. It will really help drive my point home
Let us use a real life example. Let us use a teeter totter or see-saw. There are two really sweaty heavy skilled players at one end. Along with two lightweight zerglings who just got a lucky pairing. At the other end are four players who, for whatever reason, are getting the floor mopped with their faces. To use the analogy, every time the round starts, the two sweaties are so heavy they rocket all four people on the other team out of Nirn's atmosphere. By adding four more people to that side, you get relatively more... drumroll... [feel free to enter the word here]. Now they may still get shot into the sky, but it is, by definition, more balanced, because as you say, and I am paraphrasing. The weight disparity is spread across more teams.
This holds even when you take into account that there are really three sides to the seesaw with three teams fighting each other. Lets imagine the seesaw looks like a Y or a Mercedes symbol. Or peace symbol. The two teams will still help balance out the sweaties, MORE THAN one. There might still be imbalance, But it is less, and therefore, by definition, three teams are more balanced.
It only works that way if the weaker teams team up against the stronger team though.
Which from personal experience happened far less often than the 2 stronger teams teaming up to bully the weakest team.
So yes 2/3rds of the players would have "fun" that way while the other 3rd has even less of a chance than in 2 team BGs.