Also.... there's a reason why Zenimax had to make the choice to go away from a mandatory sub to begin with.
So, once you buy ESO+, you will get craft bag... and other things that will mess up all your inventory management & interrupt how you play the game in other means (like housing furniture limit etc). If you will not keep "iron discipline" (and chances are you will just make a simple mistake at some point) then once ESO+ ends - you are left screwed with all the mess... and you are quite literally "forced" to use ESO+ again to fix that...
CoolBlast3 wrote: »but if you sub to play at launch you'll still have the crowns to buy them once they're out at least?
After all, this is a business and the market decides (i.e. you, tha players). If enjoying a game for the offered price and conditions sounds fair for you, you will probably do the deal. If you prefer to get less for paying less or waiting longer, then there's that option as well.
If you don't like any of the deals offered, there may be other offers (games) on the market. Nobody will blame you if you decide to quit ESO because e.g. WOW offers the better deal...
As I just wrote in the official feedback thread, I think this almost borders on being fraudulent. It is a sudden change from long-established practice and it devalues the Crowns that people bought in the past. Someone who purchased Crowns in a recent sale could have reasonably assumed that they could use those to buy the next dungeon DLC, but that's moot now.
Is it actually illegal? Probably not. Is it anti-consumer behavior that will erode trust and lose goodwill with the community? Well, I'm really curious how the decision makers at ZOS would answer this question...
licenturion wrote: »I can buy the DLC once for those 2 beers and play it indefinity without spending again next month.
As I just wrote in the official feedback thread, I think this almost borders on being fraudulent. It is a sudden change from long-established practice and it devalues the Crowns that people bought in the past. Someone who purchased Crowns in a recent sale could have reasonably assumed that they could use those to buy the next dungeon DLC, but that's moot now.
Is it actually illegal? Probably not. Is it anti-consumer behavior that will erode trust and lose goodwill with the community? Well, I'm really curious how the decision makers at ZOS would answer this question...
This seems like a stretch. Well, no it doesn't, it seems untenable.
Your ability to buy existing products with crowns is unaffected, and to suggest that not being able to use crowns for products made *in the future*, when they were never, ever sold as such, is somehow "fraudulent" doesn't make any sense. If that were fraudulent, you would in effect be shackling publishers to existing pricing models for all time based on promises they never made but players imagined.
As I just wrote in the official feedback thread, I think this almost borders on being fraudulent. It is a sudden change from long-established practice and it devalues the Crowns that people bought in the past. Someone who purchased Crowns in a recent sale could have reasonably assumed that they could use those to buy the next dungeon DLC, but that's moot now.
Is it actually illegal? Probably not. Is it anti-consumer behavior that will erode trust and lose goodwill with the community? Well, I'm really curious how the decision makers at ZOS would answer this question...
ZOS has to add more value to ESO+ because what you get for your sub has actually been decreasing (Q3 and Q4 DLCs went away). So maybe part of this is to add more value to the subscription, because now the annual chapter DLC is going away too.
CoolBlast3 wrote: »I don't really see the issue here. We all knew ZOS was going to hammer down monetization to make up for the lack of Chapter sales. If all they do is ESO+ then like...who cares?
Do people actually buy dungeons with crowns? That's such a waste of money honestly, they've never been worth the price.
I was expecting them to do something way more ridiculous than just making ESO+ more important, like quadrupling crown store prices lmao. Won't be the end of the game don't worry. FFXIV has a mandatory sub, paid expansions and a cash shop and it's doing just fine. If all they do is put seasonal content behind ESO+ for a while then like, whatever honestly. They specified at launch, which implies it'll probably go out of ESO+ and for purchase once a new "season" is available. That last part is speculation of course, but lets wait and see.
The one thing I'd like to see however, with dungeons locked behind a monthly sub, is motifs dropping at LAUNCH. Instead of waiting 3-6 months for them...
ssewallb14_ESO wrote: »This nearly doubles the cost of the game for b2p players.
This seems like a catastrophically bad pivot for a 10 year old game with the player base dying off.
A large number of people are casual -a couple of hours here and there.
When they come in they want to do content with friends or their guild.
They'll come in, find out they must subscribe to join their mates, and log right out.
I played beta -then when the sub model was apparent, did not touch the game again until One Tam for exactly this reason.
I had New World -played 9 months (left ESO)-and due to the way they treated customers e.g. making all our old gear worthless -and their sub model -uninstalled. I believe about six million people uninstalled in a matter of months.
So Zos is either very, very confident in its market projections, or about to become bankrupt.
Currently I choose to have ESO+. It's a choice. I choose which chapters or DLC I want. That's okay with me.
Players need to be able to choose with crowns, gifting and play-to-earn rewards.
xclassgaming wrote: »I like this; and i hope this is how seasons are montersied i'd rather just pay my yearly eso+ alone; then my yearly eso+ and the chapter/season.
It’d be fine if it was this way for solo story content, the problem here is that this is group content. So everyone in ones circle has to buy eso+, assuming that they are actually able to do so, in order to not be left behind or hold everyone else up.
They’ve signaled that Seasons will follow the same model.
No one who left is going to be motivated to return, knowing they’ll need a monthly subscription now—especially if they’ve already spent hundreds on previous DLC.
By shifting their business model, they’re essentially forcing subscriptions to access content and participate in the community. It feels like a deliberate move to lock players in, rather than providing genuine value for the cost.
Right, ESO+ has a lot of value if you haven’t already bought all of the DLC but if you have then… well…
I know personally that the people I know (and myself) stopped paying ESO+ due to ZOS’ decisions, so making more bad decisions pushes them away from playing the game at all instead of towards buying ESO+.
Edit: let alone people who cannot buy eso+ either due to life circumstances and/or regional issues. Someone else cannot get the DLC for them.
LatentBuzzard wrote: »KekwLord3000 wrote: »To be fair there isn't a huge rush to do new dungeons, besides them being new.
Cause motifs will drop in like 6-7 months from now? with the mask in 1-2 years.
Only reason to do dungeons asap is if there was a meta set that you had to get or else you will fall behind, which isn't the case at least that's what I've heard that the sets there are kinda meh at best.
You're assuming that they're going to continue doing what they've always done, whilst they do the thing they've never done before. The sets may seem "meh" at the moment (assuming that doesn't change during PTS) but they can still start releasing the motifs / masks sooner and lock antiquity leads / event tickets behind those dungeons. They're not going to just hope that people wander into the increased subscriptions model, they will introduce sources of FOMO to push people in that direction.
LatentBuzzard wrote: »KekwLord3000 wrote: »To be fair there isn't a huge rush to do new dungeons, besides them being new.
Cause motifs will drop in like 6-7 months from now? with the mask in 1-2 years.
Only reason to do dungeons asap is if there was a meta set that you had to get or else you will fall behind, which isn't the case at least that's what I've heard that the sets there are kinda meh at best.
You're assuming that they're going to continue doing what they've always done, whilst they do the thing they've never done before. The sets may seem "meh" at the moment (assuming that doesn't change during PTS) but they can still start releasing the motifs / masks sooner and lock antiquity leads / event tickets behind those dungeons. They're not going to just hope that people wander into the increased subscriptions model, they will introduce sources of FOMO to push people in that direction.
Omg they're trying something new.
Wasn't the problem that everything was stale, content release wise?
A large number of people are casual -a couple of hours here and there.
When they come in they want to do content with friends or their guild.
They'll come in, find out they must subscribe to join their mates, and log right out.
I played beta -then when the sub model was apparent, did not touch the game again until One Tam for exactly this reason.
I had New World -played 9 months (left ESO)-and due to the way they treated customers e.g. making all our old gear worthless -and their sub model -uninstalled. I believe about six million people uninstalled in a matter of months.
So Zos is either very, very confident in its market projections, or about to become bankrupt.
Currently I choose to have ESO+. It's a choice. I choose which chapters or DLC I want. That's okay with me.
Players need to be able to choose with crowns, gifting and play-to-earn rewards.
I'm paying three game subs at and have zero issues doing it. I still own all the dlc so I could drop it and still do stuff, but the stuff I do requires the sub.
I personally wish they'd never dropped the sub model. It's more reliable income.
As for the competition, I guess you've never seen ffxiv mogstation? Cosmetics galore for anywhere between 2 and 30+ bucks.
Omg they're trying something new.
Wasn't the problem that everything was stale, content release wise?
JustLovely wrote: »
It varies depending on the term of your subscription.
JustLovely wrote: »
It varies depending on the term of your subscription.
“Pay more to save more.” 👍🏻
If you’re unsure you’ll still be playing the game in 3, 6, or 12 months, committing to ESO+ is a risky investment that could go to waste. When competitor games are released, ESO+ will feel more like a tether to a 10-year-old game than a benefit.
ssewallb14_ESO wrote: »This nearly doubles the cost of the game for b2p players.
This seems like a catastrophically bad pivot for a 10 year old game with the player base dying off.
Most of those b2p players spend more than 15 a month on crowns. Subs cheaper.
Still can't figure out aversion to game subscriptions. This same type will glady fork out for Hulu, crunchyroll, Netflix, etc, but can't drop a stop at mcds for the game.
ssewallb14_ESO wrote: »This nearly doubles the cost of the game for b2p players.
This seems like a catastrophically bad pivot for a 10 year old game with the player base dying off.
Most of those b2p players spend more than 15 a month on crowns. Subs cheaper.
Still can't figure out aversion to game subscriptions. This same type will glady fork out for Hulu, crunchyroll, Netflix, etc, but can't drop a stop at mcds for the game.
I bought all the DLCs through trading with players who had crowns because I dropped my eso+ subscription as a “vote with my wallet” situation. I cannot convince MY FRIENDS to buy eso+ for they are in the same boat. But also, I am unemployed and subscriptions are thus not so much a no-brainer for I lack the income to budget. I do not have any subscriptions for anything at the moment. Again, I would be less bothered if this was the new strategy for questing content. The problem is that this is group content and thus the entire friend group has to now have eso+ or be left behind. We cannot “just wait” because ZOS has a tendency to nerf dungeons over time and it reduces the competitiveness for us who do the top end of dungeoning.
licenturion wrote: »ZOS has to add more value to ESO+ because what you get for your sub has actually been decreasing (Q3 and Q4 DLCs went away). So maybe part of this is to add more value to the subscription, because now the annual chapter DLC is going away too.
This isn't true since blackwood. The extra content like companions and the Q4 zones were part of the chapter and given away for free with community challenges. If you had the chapter, you could claim the content for free for a month.
ssewallb14_ESO wrote: »This nearly doubles the cost of the game for b2p players.
This seems like a catastrophically bad pivot for a 10 year old game with the player base dying off.
Most of those b2p players spend more than 15 a month on crowns. Subs cheaper.
Still can't figure out aversion to game subscriptions. This same type will glady fork out for Hulu, crunchyroll, Netflix, etc, but can't drop a stop at mcds for the game.
I bought all the DLCs through trading with players who had crowns because I dropped my eso+ subscription as a “vote with my wallet” situation. I cannot convince MY FRIENDS to buy eso+ for they are in the same boat. But also, I am unemployed and subscriptions are thus not so much a no-brainer for I lack the income to budget. I do not have any subscriptions for anything at the moment. Again, I would be less bothered if this was the new strategy for questing content. The problem is that this is group content and thus the entire friend group has to now have eso+ or be left behind. We cannot “just wait” because ZOS has a tendency to nerf dungeons over time and it reduces the competitiveness for us who do the top end of dungeoning.
As mentioned above, you’ll need ESO+ not only to access the dungeons but also for everything tied to them, like sets, lead drops, achievements, and more.
This is a much bigger issue for many players than it might seem on the surface. The shift toward mandatory subscriptions is clearly an attempt to extract more money from a shrinking player base. However, this strategy is likely to backfire, driving even more players away and making the extraction increasingly burdensome for those who remain.
Instead of fostering loyalty or incentivizing players to stay, it’s creating a system where the remaining community feels increasingly exploited. Mandatory subscriptions are just the beginning of this intensifying monetization trend.
Anyway, the bottom line is that ZOS is going to continue to experiment with monetization now that the annual chapter is gone. In this case, I think they want to encourage people to sub because subs are a stable income for them every month.licenturion wrote: »ZOS has to add more value to ESO+ because what you get for your sub has actually been decreasing (Q3 and Q4 DLCs went away). So maybe part of this is to add more value to the subscription, because now the annual chapter DLC is going away too.
This isn't true since blackwood. The extra content like companions and the Q4 zones were part of the chapter and given away for free with community challenges. If you had the chapter, you could claim the content for free for a month.
Again, a lot of discontent out of nowhere... You will still be able to buy them, just not right away, but when they move to the crown store... Is this such a big problem? What a stupid idea, to wait a year and then complete the released dungeons in a month. They will no longer require a subscription and can be purchased for crowns, as you wanted... With this logic, nothing stopped you from doing the same before...
This is really not that hard to understand. Just consider the following situation:Look, I fully get that ZOS wants people to subscribe and I don't expect anything for free. I also know that for many people this makes no difference. But please understand that to some players, ZOS is essentially saying: "Thank you for your purchase of Crowns. They are now less valuable than you thought. Give us more money and subscribe, or you won't be able to play with your friends like you used to."
- It has always been possible to buy a dungeon DLC with Crowns and play it from launch with your friends.
- I have already paid ZOS money for Crowns to buy the next dungeon pack at launch, but that's not an option any more.
- So to play with my friends, I now have to buy ESO+ on top of what I already spent on Crowns.
- If I wait, I miss out on running dungeons with my friends and the fun of progressing together. So I get less value for the Crowns I have bought.
I understand why they would go this route but we are still allowed to criticize it and explain the impacts on our scenarios.
Anyway, the bottom line is that ZOS is going to continue to experiment with monetization now that the annual chapter is gone. In this case, I think they want to encourage people to sub because subs are a stable income for them every month.