Also, do you agree there is a population decline? And if so what do you think the reason for it is?
Let those who have no interest in how this update affected the game go back to talking about how there's no toilet furnishing items and how overland is too hard. They're not going to change their mind until a negative change impacts them.You can probably find a thread that discusses just about any problem that you have with the game.ThoraxtheDark wrote: »Nobody ever talks about the other glaring issues eso has .ThoraxtheDark wrote: »Zos has a lot more issues than update 35. Please try to conceptualize more of a compelling argument than "update 35 bad ". There are plenty of good points listed above why it's just not true lol. If you want you are welcome to take a break from eso if too emotional
I think there's a lot of compelling arguments here that discuss how exactly update 35 negatively impacted people and what could be done better. I think that wanting to make the game more accessible is a good goal that update 35 didn't accomplish. There's huge knowledge gaps and a lack of important information within the game that contribute to the accessibility issue the most.
I personally think most people can learn the game enough to get into a vet trial with time. The game needs to give them the tools to improve and learn rather than trying to bring others down or nerfing the content itself.
spartaxoxo wrote: »SilverBride wrote: »ZoS are the only ones that have accurate data.
Sony, Microsoft, and Steam also have accurate information about their install base.
Steam charts are hard data about Steam users.
EditSilverBride wrote: »But it's not proof.
It is evidence. Things like Witness Testimony is admissible in a court of law. It's not "smoking gun" levels but that is not the only level of evidence needed for a reasonable conclusion based on evidence.
dk_dunkirk wrote: »SilverBride wrote: »SilverBride wrote: »But it's not proof.SilverBride wrote: »ZoS are the only ones that have accurate data.
The burden of proof is actually on you...
Do you have any piece of data where there’s an upward or stable trend? Nothing supports that.
The burden of proof for what? I never made any claims that there was any kind of trend, one way or another.
All I did was disagree that there is a mountain of data to support that people are unsubbing and that the population is declining.
And that is all I'm going to say about it.
The Steam chart shows that there were 40% fewer people playing the recent New Life event versus 2023. People like to argue that the Steam chart isn't representative of the whole community for a lot of reasons. All of those reasons are wrong, and I won't spend time arguing statistics from first principles about it again. If someone thinks that the fact that they run the game without the launcher invalidates the statistical inference from data on 16,000 daily players, I can't help them. Those numbers are unequivocally representative of the game as a whole, and that is a literal mountain of data.
spartaxoxo wrote: »Oceanchanter wrote: »Reason?
The MMO wasn't bringing enough money to sustain itself.
At some point it was leeching off it's sister MMO (from the same studio), and the studio was acquired by another company that decided to cut spending.
There wasn't any U35-esque update. It just died.
I have also played a game that ended up shutdown as we waved goodbye to the servers. You are right that this game is not dead and is not in maintenance mode. Games in that state don't get meaningful updates.
But just because the game isn't dead yet doesn't mean it isn't declining in population. Just as it's objectively not dead yet, there's also no good reason to believe that the game's population isn't declining.
Games don't die overnight. They die from things like ignoring players leaving in numbers. They die from bad updates or lack of content. They die from poor performance. Etc etc.
The truth is that long before a game dies, it has often been in bad shape for a long time.
I am not saying ESO is there yet. I think it can still correct course and it's overall still fun. But reducing content often, poor performance, and the lack of basic qol features are clearly not helping to retain players. And it seems like they aren't being replaced as often anymore when they leave, if things like the Steam Charts are anything to go by
Vonnegut2506 wrote: »I was there for the end of Warhammer Online where people were still claiming the game was doing fine even after they announced they were pulling the plug.
I was there in SWG after the NGE and watched people claiming the NGE actually made the game better and people were just overreacting right up until they pulled the plug.
I am still in SWtOR watching people claiming the game isn't in maintenance mode even though it has been sold to a company that literally only does MMO maintenance mode games.
The amount of willful ignorance that MMO players can display doesn't even surprise me anymore.
Franchise408 wrote: »Vonnegut2506 wrote: »I was there for the end of Warhammer Online where people were still claiming the game was doing fine even after they announced they were pulling the plug.
I was there in SWG after the NGE and watched people claiming the NGE actually made the game better and people were just overreacting right up until they pulled the plug.
I am still in SWtOR watching people claiming the game isn't in maintenance mode even though it has been sold to a company that literally only does MMO maintenance mode games.
The amount of willful ignorance that MMO players can display doesn't even surprise me anymore.
On the flip side, I've been seeing chicken little's saying the sky is falling and ESO is dying for years. I came back full time in 2019, and have been hearing people claiming the game is dying since then. I see people claiming games like Diablo 4 dead just because PoE2 came out, or even a single player game like Starfield dead, despite being one of the most played games on Gamepass and having continuous updates and expansions. Hell, I still see people claiming that EQ is dead, despite having yearly expansions and opening new servers annually, including one of their most recent openings having the largest single server population of the game's existence. ***, I've even heard the claims of New World being dead and they just re-released on console, and from everything I've heard (maybe I'm wrong?) it's breathed new life into the game and it's in a decent state at the moment.
So yea, I would believe the evidence that the population is currently in decline, and the game isn't as popular as it was even just a few years ago, but I would definitely reject any claim that the game is dead or dying.
SilverBride wrote: »SilverBride wrote: »Quoted post has been removed.
It's not toxic to disagree that something that happened 2 years ago is causing the population to decline today.
no its not, but thats not what i meant by that. Its a generalization of the type of players on here who constantly refuse to accept that anything is wrong and run defense for zos. And it actually is a little toxic to ask people for concrete statistics that you know do not exist, because you said it yourself. You know zos is the only ones who have the numbers, and you know all we can go on is stuff like steam charts, youtube, the forums, and our experience.
Players that are having a positive experience and were not negatively affected by changes are not being toxic by giving their own personal feedback.
It is also not toxic to ask for concrete numbers to back up a statement that there is "mountains" of evidence for something we haven't noticed at all.
Not having a bad experience does not make us or our feedback toxic.
doesurmindglow wrote: »Most of what was controversial has been reversed mechanically (which is honestly all the evidence you need to know it was a bad idea to begin with), but the player count, guild organizations, and level of community trust in the development team has never really recovered.
Here's the Steam chart since Update 35, with "same time that year" player counts:
These data suggest something like a 40% dropoff in player count in the years since the update, which most of us have noticed in-game as well. There's a decent seasonal bump every June around chapters, but each one has been smaller than the year before.
Turtle_Bot wrote: »SilverBride wrote: »SilverBride wrote: »Quoted post has been removed.
It's not toxic to disagree that something that happened 2 years ago is causing the population to decline today.
no its not, but thats not what i meant by that. Its a generalization of the type of players on here who constantly refuse to accept that anything is wrong and run defense for zos. And it actually is a little toxic to ask people for concrete statistics that you know do not exist, because you said it yourself. You know zos is the only ones who have the numbers, and you know all we can go on is stuff like steam charts, youtube, the forums, and our experience.
Players that are having a positive experience and were not negatively affected by changes are not being toxic by giving their own personal feedback.
It is also not toxic to ask for concrete numbers to back up a statement that there is "mountains" of evidence for something we haven't noticed at all.
Not having a bad experience does not make us or our feedback toxic.
It's fine for players to share their feedback that they have had a positive experience due to specific changes. That is not what is being pointed out as toxic. What is being pointed out as toxic however, is the way in which that feedback is being stated, where it is being stated in such a way as to be completely dismissive/antagonistic of the issues that other players ARE experiencing. This is what is meant by the claim of toxic.
Like others have stated, it's great that you, and others like you, weren't negatively impacted by the U35 changes (and other changes made around that time and since then due to that being the direction the game was moving in) and as always, feel free to share that, but, it also needs to be understood, that just because those changes didn't negatively affect some players, that doesn't mean that they were positive for everyone, and when commenting that some liked those changes, there needs to be care taken to not constantly dismiss/detract from the issues that others are putting forward by repeatedly claiming all is fine.
I would love to see an eso that hit those peak numbers again. not like 50k players over all, but the game back to where it was when they could hit 50k people on steam, and god knows how many else in the rest of the game. I know that was like western skyrim or one of the bigger chapter releases, but things were just so much better.
Even before one tamriel, i would go to mournhold and there would be hundreds of people talking and trading around the wayshrine. Or in one tamriel when the undaunted areas were full of people dueling and doing pledges, and the chat was full of people actually looking for groups. Or even after that, when craglorn was full of people everyday running stuff. The game felt so alive, now it just feels depressing. And the thing with big mmos like this is, the more they expand, the less alive the world feels. Naturally because people are spread out more since we keep getting more zones and instances, and im not saying thats a bad thing. But when you combine that with a game losing players like this, it feels even worse.
Turtle_Bot wrote: »Like others have stated, it's great that you, and others like you, weren't negatively impacted by the U35 changes (and other changes made around that time and since then due to that being the direction the game was moving in) and as always, feel free to share that, but, it also needs to be understood, that just because those changes didn't negatively affect some players, that doesn't mean that they were positive for everyone, and when commenting that some liked those changes, there needs to be care taken to not constantly dismiss/detract from the issues that others are putting forward by repeatedly claiming all is fine.
Nah, id say they want to turn a "battle" of argument in to a battle of attrition. By repeating the same nonsese over and over again while avoiding a constructive discussion people get tired of arguing and stop. Now they can say whatever they want and noone will argue against it. So when now new players come in they see "U35 was great." and since no one disagrees, they believe it.its hopeless trying to explain it. ive tried but i dont see the point of it anymore. At least if there is nothing constructive being offered to the conversation. There is just no point when some people on the forums ignore 90% of your post, or 90% of the entire thread, and just pick small points to respond to. Only to say something that you have already explained, or responded to, or someone else explained, or responded to, but it was just ignored.
Its just talking in circles and in the end certain players are not impacted by these type of issues so they just dont care.
Franchise408 wrote: »dk_dunkirk wrote: »SilverBride wrote: »SilverBride wrote: »But it's not proof.SilverBride wrote: »ZoS are the only ones that have accurate data.
The burden of proof is actually on you...
Do you have any piece of data where there’s an upward or stable trend? Nothing supports that.
The burden of proof for what? I never made any claims that there was any kind of trend, one way or another.
All I did was disagree that there is a mountain of data to support that people are unsubbing and that the population is declining.
And that is all I'm going to say about it.
The Steam chart shows that there were 40% fewer people playing the recent New Life event versus 2023. People like to argue that the Steam chart isn't representative of the whole community for a lot of reasons. All of those reasons are wrong, and I won't spend time arguing statistics from first principles about it again. If someone thinks that the fact that they run the game without the launcher invalidates the statistical inference from data on 16,000 daily players, I can't help them. Those numbers are unequivocally representative of the game as a whole, and that is a literal mountain of data.
Steam #'s are absolutely irrelevant in terms of overall player count when in regards to a game like ESO that is not exclusively on Steam.
Steam #'s are relevant when showing percentages and trends. If a percentage of the Steam playerbase trends one way or another, it is likely to follow suit across all the other platforms as well that Steam is not tracking.
Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
Vonnegut2506 wrote: »Franchise408 wrote: »Vonnegut2506 wrote: »I was there for the end of Warhammer Online where people were still claiming the game was doing fine even after they announced they were pulling the plug.
I was there in SWG after the NGE and watched people claiming the NGE actually made the game better and people were just overreacting right up until they pulled the plug.
I am still in SWtOR watching people claiming the game isn't in maintenance mode even though it has been sold to a company that literally only does MMO maintenance mode games.
The amount of willful ignorance that MMO players can display doesn't even surprise me anymore.
On the flip side, I've been seeing chicken little's saying the sky is falling and ESO is dying for years. I came back full time in 2019, and have been hearing people claiming the game is dying since then. I see people claiming games like Diablo 4 dead just because PoE2 came out, or even a single player game like Starfield dead, despite being one of the most played games on Gamepass and having continuous updates and expansions. Hell, I still see people claiming that EQ is dead, despite having yearly expansions and opening new servers annually, including one of their most recent openings having the largest single server population of the game's existence. ***, I've even heard the claims of New World being dead and they just re-released on console, and from everything I've heard (maybe I'm wrong?) it's breathed new life into the game and it's in a decent state at the moment.
So yea, I would believe the evidence that the population is currently in decline, and the game isn't as popular as it was even just a few years ago, but I would definitely reject any claim that the game is dead or dying.
If a population in a game that depends on population to keep going is in decline as most available data shows, isn't it by definition "dying"?
Franchise408 wrote: »dk_dunkirk wrote: »SilverBride wrote: »SilverBride wrote: »But it's not proof.SilverBride wrote: »ZoS are the only ones that have accurate data.
The burden of proof is actually on you...
Do you have any piece of data where there’s an upward or stable trend? Nothing supports that.
The burden of proof for what? I never made any claims that there was any kind of trend, one way or another.
All I did was disagree that there is a mountain of data to support that people are unsubbing and that the population is declining.
And that is all I'm going to say about it.
The Steam chart shows that there were 40% fewer people playing the recent New Life event versus 2023. People like to argue that the Steam chart isn't representative of the whole community for a lot of reasons. All of those reasons are wrong, and I won't spend time arguing statistics from first principles about it again. If someone thinks that the fact that they run the game without the launcher invalidates the statistical inference from data on 16,000 daily players, I can't help them. Those numbers are unequivocally representative of the game as a whole, and that is a literal mountain of data.
Steam #'s are absolutely irrelevant in terms of overall player count when in regards to a game like ESO that is not exclusively on Steam.
Steam #'s are relevant when showing percentages and trends. If a percentage of the Steam playerbase trends one way or another, it is likely to follow suit across all the other platforms as well that Steam is not tracking.
That means that any poll or statistic is completely invalid, as it does not count every single person in it.
Steam works like any survey or poll .... it does give a solid bit of data, but with a margin of error.
That means that any poll or statistic is completely invalid, as it does not count every single person in it.
Steam works like any survey or poll .... it does give a solid bit of data, but with a margin of error.
Franchise408 wrote: »You can look at Steam and see "there has been a 40% decrease in the playerbase" and use that to determine that there is likely an approximately 40% decline in playerbase across the board, as Steam players won't be more or less likely to leave the game than anyone else.
spartaxoxo wrote: »Franchise408 wrote: »You can look at Steam and see "there has been a 40% decrease in the playerbase" and use that to determine that there is likely an approximately 40% decline in playerbase across the board, as Steam players won't be more or less likely to leave the game than anyone else.
PC users are likely leaving in greater numbers than console users due to more competing MMOs available. Given such a large drop on Steam players, it is most likely that console is also declining. But, it's probably a smaller percentage than PC.
spartaxoxo wrote: »Franchise408 wrote: »You can look at Steam and see "there has been a 40% decrease in the playerbase" and use that to determine that there is likely an approximately 40% decline in playerbase across the board, as Steam players won't be more or less likely to leave the game than anyone else.
PC users are likely leaving in greater numbers than console users due to more competing MMOs available. Given such a large drop on Steam players, it is most likely that console is also declining. But, it's probably a smaller percentage than PC.
I have friends that play XBox ESO and they state there are times in Alinor where they don't see another person in the craft area for up to an hour........ I consider that anecdotal.....
And I know players that were on PCEU, that have come over and joined via Steam, because the player base is declining there.... so, as I said, since people voluntarily use Steam, or voluntarily log direct, or voluntarily use a console to play games... you can take it as an indication, like any survey or poll.... and just assume a margin of error......
Auldwulfe
spartaxoxo wrote: »Franchise408 wrote: »You can look at Steam and see "there has been a 40% decrease in the playerbase" and use that to determine that there is likely an approximately 40% decline in playerbase across the board, as Steam players won't be more or less likely to leave the game than anyone else.
PC users are likely leaving in greater numbers than console users due to more competing MMOs available. Given such a large drop on Steam players, it is most likely that console is also declining. But, it's probably a smaller percentage than PC.
I have friends that play XBox ESO and they state there are times in Alinor where they don't see another person in the craft area for up to an hour........ I consider that anecdotal.....
And I know players that were on PCEU, that have come over and joined via Steam, because the player base is declining there.... so, as I said, since people voluntarily use Steam, or voluntarily log direct, or voluntarily use a console to play games... you can take it as an indication, like any survey or poll.... and just assume a margin of error......
Auldwulfe
Numbers of players encountered in game in a zone isn't really indicative of population at all due to sharding/instancing.
spartaxoxo wrote: »Franchise408 wrote: »You can look at Steam and see "there has been a 40% decrease in the playerbase" and use that to determine that there is likely an approximately 40% decline in playerbase across the board, as Steam players won't be more or less likely to leave the game than anyone else.
PC users are likely leaving in greater numbers than console users due to more competing MMOs available. Given such a large drop on Steam players, it is most likely that console is also declining. But, it's probably a smaller percentage than PC.
spartaxoxo wrote: »That means that any poll or statistic is completely invalid, as it does not count every single person in it.
Steam works like any survey or poll .... it does give a solid bit of data, but with a margin of error.
Steam Charts aren't a random sample. They are the numbers of a specific group of people. They can show trends that should be applicable to the general playerbase. But they aren't the same thing as a random sample.
So, if a new game releases on Steam but not on console, we can expect that it will likely pull significantly more players from Steam users than console users.
Or a game with most of its users on Steam (or all of them) may appear more popular than ESO based on the Steam Charts. But, that doesn't mean it actually has a larger playerbase as a whole. Most PC users of ESO aren't playing on Steam. And none of the console accounts are played through Steam.
dk_dunkirk wrote: »spartaxoxo wrote: »That means that any poll or statistic is completely invalid, as it does not count every single person in it.
Steam works like any survey or poll .... it does give a solid bit of data, but with a margin of error.
Steam Charts aren't a random sample. They are the numbers of a specific group of people. They can show trends that should be applicable to the general playerbase. But they aren't the same thing as a random sample.
So, if a new game releases on Steam but not on console, we can expect that it will likely pull significantly more players from Steam users than console users.
Or a game with most of its users on Steam (or all of them) may appear more popular than ESO based on the Steam Charts. But, that doesn't mean it actually has a larger playerbase as a whole. Most PC users of ESO aren't playing on Steam. And none of the console accounts are played through Steam.
And what's with people saying that PC Steam users are a minority of the users of the game? Has anyone from ZOS ever confirmed that? Is there ANY data to show what percentage of players are on PC, Steam, native, Xbox, PS, NA, EU? Anything? Or is this just people trying to make the hard truth of the Steam chart go away by dismissing that subgroup as too small to matter?