Credible_Joe wrote: »This is a loaded poll that doesn't represent what difficulty means in video games.
Fight length does not equal difficulty. It's often a crutch that's used to present the illusion of difficulty, but if the path to victory is impossible to stray off of, then the fight isn't difficult. It's just long. Egoraptor went over this in his Sequilitis episode on The Ocarina of Time.
Everyone can agree that long fights that are easy is bad design. People have been complaining about invuln phases in recent content for a couple of years now.
What most of us that have been lobbying for harder content actually want is for the narrative to be engaging no matter what the content. Facerolling the big bad of the chapter in fifteen seconds is boring. Inflating that time won't make it more difficult or more engaging. We already know this because most of us self-handicap by fighting without gear or champion points.
Making it more dangerous and giving us the threat of failure is what makes it difficult.
The poll shouldn't be "how long should it take to kill a bear." It should be, "How much of a threat should a normal bear present to your character?" And in my opinion, a bear should be able to kill any adventurer at any level. You might be geared up to fight daedra and legendary warriors, but 1,160 PSI of bite force applied to your skull will still end your story like any other sword or spell.
SilverBride wrote: »Matt also said "These systems and ideas will be clearly marked as "experiments" in patch notes and are ideas that may or may not be fleshed out into full game systems."
So it's not definite that there will be any increased overland difficulty once the experiments are complete.
I just don't understand why people feel the need to make the base game content harder for casual players. Lots of people enjoy the game as it is. It's relaxing. Harder pve content is already there if people want it, in all the veteran content. I just want to relax when playing a damned game, for the limited time I have outside work. Doing dailies in overland zones is relaxing. For people who want something harder, we can already go into vet solo Infinite Archive, Vateshran, Maelstrom, etc.
Then I sincerely hope whatever solution ZoS decides on will be a toggle, not a broad increase to difficulty.