If you don't believe me when I say pre-U35 combat pace was terrible, try this: Equip 5 pieces of New Moon Acolyte, which will increase the cost of your skills by 5%. Not exactly the reverse of what U35 did with cost reduction, but it will give you a decent idea.
Then go to a training dummy, and practice a rotation pretending that all your DoT and Buff skills last 10s, recasting them early. With short skills like Warden Scorch, Sorcerer Curse, or Dragonknight Talons needing to be recast every 3s. And ground AoEs lasting 12-15s.
Ignore the numbers in your parse, they obviously don't mean much. Just pay attention to how the parse feels, if you can do it reliably, if you run out of stamina/magicka, and how much you need to focus on it.
I assure you, it doesn't feel great.
If you don't believe me when I say pre-U35 combat pace was terrible, try this: Equip 5 pieces of New Moon Acolyte, which will increase the cost of your skills by 5%. Not exactly the reverse of what U35 did with cost reduction, but it will give you a decent idea.
Then go to a training dummy, and practice a rotation pretending that all your DoT and Buff skills last 10s, recasting them early. With short skills like Warden Scorch, Sorcerer Curse, or Dragonknight Talons needing to be recast every 3s. And ground AoEs lasting 12-15s.
Ignore the numbers in your parse, they obviously don't mean much. Just pay attention to how the parse feels, if you can do it reliably, if you run out of stamina/magicka, and how much you need to focus on it.
I assure you, it doesn't feel great.
I don’t have to do this test because I played ESO even when Wall of Elements was 8 seconds not 10. The game felt great and the PvE community was way bigger then than it is now.
When you increase DoT durations all you’re doing is increasing the amount of spammables somebody needs to use in a row. I personally don’t find it engaging to spam the same button 9+ times in a row, that isn’t fun.
Vonnegut2506 wrote: »If you don't believe me when I say pre-U35 combat pace was terrible, try this: Equip 5 pieces of New Moon Acolyte, which will increase the cost of your skills by 5%. Not exactly the reverse of what U35 did with cost reduction, but it will give you a decent idea.
Then go to a training dummy, and practice a rotation pretending that all your DoT and Buff skills last 10s, recasting them early. With short skills like Warden Scorch, Sorcerer Curse, or Dragonknight Talons needing to be recast every 3s. And ground AoEs lasting 12-15s.
Ignore the numbers in your parse, they obviously don't mean much. Just pay attention to how the parse feels, if you can do it reliably, if you run out of stamina/magicka, and how much you need to focus on it.
I assure you, it doesn't feel great.
I don’t have to do this test because I played ESO even when Wall of Elements was 8 seconds not 10. The game felt great and the PvE community was way bigger then than it is now.
When you increase DoT durations all you’re doing is increasing the amount of spammables somebody needs to use in a row. I personally don’t find it engaging to spam the same button 9+ times in a row, that isn’t fun.
They didn't even get Dot standardization right which was pointed out to them several times on the PTS forum. On my stamina DK right now, post-U35, I have two skills with 8 second DoT's, a 10s, a 12s, a 15s, three 20s, and two 24s. How in the world is keeping track of all those different timers more engaging combat. At least when most DoT's were 10 seconds, the rotation felt more natural as you hit the DoT's at the same time one after the other. Now, good luck juggling all the different times.
SilverBride wrote: »U35 lead to a lot of cancelled ESO+, and there hasn’t been a new update that’s exceeded expectations to make people subscribe again.
We don't have the data to support this. Players saying they are going to unsubscribe doesn't mean they actually did. Or if they did, did they just resubscribe again when things cooled down? Only ZoS knows how many unsubscribed.
CatoUnchained wrote: »And we have a mountain of data to support the assertion that people are unsubbing and that the population is declining.
If you don't believe me when I say pre-U35 combat pace was terrible, try this: Equip 5 pieces of New Moon Acolyte, which will increase the cost of your skills by 5%. Not exactly the reverse of what U35 did with cost reduction, but it will give you a decent idea.
Then go to a training dummy, and practice a rotation pretending that all your DoT and Buff skills last 10s, recasting them early. With short skills like Warden Scorch, Sorcerer Curse, or Dragonknight Talons needing to be recast every 3s. And ground AoEs lasting 12-15s.
Ignore the numbers in your parse, they obviously don't mean much. Just pay attention to how the parse feels, if you can do it reliably, if you run out of stamina/magicka, and how much you need to focus on it.
I assure you, it doesn't feel great.
SilverBride wrote: »CatoUnchained wrote: »And we have a mountain of data to support the assertion that people are unsubbing and that the population is declining.
Where?
CatoUnchained wrote: »If you don't believe me when I say pre-U35 combat pace was terrible, try this: Equip 5 pieces of New Moon Acolyte, which will increase the cost of your skills by 5%. Not exactly the reverse of what U35 did with cost reduction, but it will give you a decent idea.
Then go to a training dummy, and practice a rotation pretending that all your DoT and Buff skills last 10s, recasting them early. With short skills like Warden Scorch, Sorcerer Curse, or Dragonknight Talons needing to be recast every 3s. And ground AoEs lasting 12-15s.
Ignore the numbers in your parse, they obviously don't mean much. Just pay attention to how the parse feels, if you can do it reliably, if you run out of stamina/magicka, and how much you need to focus on it.
I assure you, it doesn't feel great.
How would you explain why NMA became the meta set to run for six months to a year pre U35?
BananaBender wrote: »If you don't believe me when I say pre-U35 combat pace was terrible, try this: Equip 5 pieces of New Moon Acolyte, which will increase the cost of your skills by 5%. Not exactly the reverse of what U35 did with cost reduction, but it will give you a decent idea.
Then go to a training dummy, and practice a rotation pretending that all your DoT and Buff skills last 10s, recasting them early. With short skills like Warden Scorch, Sorcerer Curse, or Dragonknight Talons needing to be recast every 3s. And ground AoEs lasting 12-15s.
Ignore the numbers in your parse, they obviously don't mean much. Just pay attention to how the parse feels, if you can do it reliably, if you run out of stamina/magicka, and how much you need to focus on it.
I assure you, it doesn't feel great.
To me the combat was much better before U35. You actually had to think about your resources, now the only time you have to pay attention to it is if you are on Coral Riptide. You also had to keep an eye on your uptimes more, which to you might feel like a bad thing, but to me it kept the combat way more interesting and rewarded people knowing their class and the fight.
Also, now none of the recovery sets have any place in PvE. You can fix your sustain with potions and food or maybe slotting a few skills of different costs. But all of the many sustain sets are pretty much deadweight at this point.
Circumstantial evidence is still evidence.SilverBride wrote: »That is not data. Those are speculations based on perceptions which are not always accurate.
SilverBride wrote: »That is not data. Those are speculations based on perceptions which are not always accurate.
SilverBride wrote: »That is not data. Those are speculations based on perceptions which are not always accurate.
SilverBride wrote: »ZoS are the only ones that have accurate data.
SilverBride wrote: »But it's not proof.
SilverBride wrote: »But it's not proof.
SilverBride wrote: »ZoS are the only ones that have accurate data.
SilverBride wrote: »But it's not proof.SilverBride wrote: »ZoS are the only ones that have accurate data.
The burden of proof is actually on you. Steam is a large enough subset of ESO’s population to where its trends likely match the trends of the overall population.
Are you able to give us a good reason why Steam would follow different trends than the rest of the population?
Now also consider that you can go to Google trends and search for ESO. Google trends shows a downward trend for ESO similar to Steam. If you look at Twitch metrics, ESO is losing viewers and popularity.
So there’s not much actual data we can get our hands on, but all the data we can get our hands on shows a downward trend.
Do you have any piece of data where there’s an upward or stable trend? Nothing supports that.
SilverBride wrote: »But it's not proof.SilverBride wrote: »ZoS are the only ones that have accurate data.
The burden of proof is actually on you...
Do you have any piece of data where there’s an upward or stable trend? Nothing supports that.
This is the best part.
This is the last week of the PTS for U35
https://forums.elderscrollsonline.com/en/discussion/614365/pts-patch-notes-v8-1-4
Just look at those last second changes. Warden, Sorcerer and Nightlbade were so dead at this point in the PTS that the final week these huge buffs got dumped.
In the final pts update.
Templar became the execute bot, sorc became go pet or go home, nightblade had a weird buff added to a skill you don't use.
This PTS was WILD. Reading the U35 patch notes is absolute misery. It's nerf after nerf after nerf. But reading the PTS notes week by week is crazy.
Things were SO bad every week was one terrible change after another reverted by an end game community desperately trying to keep the game playable.
The funny thing is, people think ZoS don't pay attention to PTS feedback, because they never revert everything. but take a look at U35 and clearly, CLEARLY ZoS react to feedback.
They didn't roll it all back, but they reverted a LOT because of feedback.
The patch notes are all still there. Reading them is a fun time.
SilverBride for the record, after U35 went live, we pushed through until the end of the year and then my guild had a very serious discussion about closing up or not.
Our prog, vRG HM was shut down. We had lost 6 months of progression and no one wanted to do it anymore. They had nerfed us so hard, the content felt out of our reach.
I know of several other guilds that did close up shop. Half the veteran players who had cleared content already just left.
Anecdotal, sure, but from what I saw U35 gutted the end game trials community.
spartaxoxo wrote: »The most viewed, non-sticky post on page 619 has 32.3k views
The most viewed, non-sticky post on page 4 has 5.5k views
spartaxoxo wrote: »The most viewed, non-sticky post on page 619 has 32.3k views
The most viewed, non-sticky post on page 4 has 5.5k views
I would stick to more reliable data like Steam charts, as forum engagement is not a meaningful measure for several reasons:
- Those two factoids are (likely unintentionally) cherry-picked. Go to page 618 and the biggest post has 5k views. Go to page 5 and there is a post with 75k views, while page 8 has one with 130k...
- Some threads have lots of views because they are old and have a timeless topic. Others pick up a viral trend or the controversy of the day, but are completely forgotten a week later. None of this necessarily correlates with the number of players in the game, of which only a small share is active here anyway. Frankly, this is the kind of methodology used by unreliable websites like MMO Populations.