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Solo Infinite Archive, Simply Not Fun

El_Borracho
El_Borracho
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I keep giving solo IA chances, and each time IA never fails to disappoint. Went back to farm the last lead of the Ayleid King mythic. Same old complaints:

No save points, despite the intent that the content take hours
An old one, but at this point, no save point in IA would be the equivalent of making you do the Main Quest or every zone story quest in one sitting. As in, if you stop, you have to start all over at the beginning quest. Every. Single. Time. There is no logical reason for no save point. You don't get a higher score for time, unlike the arenas, so why?

The game design is atrocious
Its pretty much a 3D version of a sidescroller with no end. I'm okay with the increase in difficulty, as there should be an increase in difficulty, otherwise it would be infinite. I'm also okay with the bosses being random. But Sun Eaters for adds? Ugh. Lightbringers and the Brewmasters are too much. It feels like "difficult for the sake of being difficult." Heck, why not throw in Bitter Knights, Crimson Knights, Tidebreakers, Stormcallers, Keelcutters, Firestorms, etc. while we're at it.

The game design is ATROCIOUS
"Hey, I know, lets put in fall damage. Oh, and then, let's put a dragon as a boss who will slap you off the platform. Yes, you could conceivably block or roll dodge the wing, but it won't work for a variety of reasons. Lag. Bugs. Apathy. FUN!!!" It feels like I've never seen a dragon before when one of them pop up. Sigh. Fall damage in anything with limited lives is dumb.

Increased difficulty of side quests
The asinine quests like catching books using unresponsive controls. Or catching lights by walking backwards, but not too fast! Because I said when I did it the first few times, "This would be awesome if it were harder and more unrewarding for completing." With the rewards being some IA money. Yay. The only one worth doing is finding pages of a book.

Continued unfixed bugs
Can't taunt certain bosses. Block drops. Bashing won't interrupt no matter how many times you bash the target. Heals and skills not firing. What is this, Cyrodiil?

The Tho’at Replicanum fight is a mess
Ooh, more adds and shards and colossi as you continue. Neat. Oh, and a random Vision, which I will likely not get 3 of a kind in this run. Thank you. And lets not forget about that piece of gear I will never use. Speaking of which...

The rewards are useless
They keep introducing sets to get players to play IA (i.e. Pyrebrand) then immediately nerf them. Why? Its the only reason players who do not love IA do IA.

Look, I understand there are players who love IA and can't get enough of it. But I don't think that is the majority of ESO players. In the guilds I am in, you're better off trying to get a vet DSA run together than trying to get one guildie to run IA with you. Because its long, boring, and unrewarding. More than DSA. Which says a lot.
  • bruta
    bruta
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    it's a great remedy for insomnia
  • FabresFour
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    It's funny how two people can have completely different perceptions. I have a lot of fun in the Infinite Archive solo; I usually make it to Arc 5 or 6, and the runs tend to be really enjoyable. I still do them, even though I already have all the IA achievements.

    About the Adds: I don’t get it—they’re part of the increasing difficulty and only add a few simple mechanics to deal with during gameplay. If you understand how they work and how to handle them, it’s pretty straightforward to deal with their encounters.

    As for the Dragon, I play in Brazil with a constant ping of 180 to 240, and it never goes lower than that. If, in all this time doing the Archive, I’ve died 2 or 3 times, it’s a lot, honestly.

    The fight against Tho’at is the one I enjoy the most in the entire game, especially after Arc 4 LOL.

    I think out of your entire text, I only agree with the Save Points, although I feel they might take away part of the Archive’s fun.

    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    Other than that, it’s just about knowing the mobs and their mechanics. If something confuses you, asking another player or looking it up online always works.
    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • Vonnegut2506
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    You could remove solo from your title, and I would agree completely. If it wasn't for Tales of Tribute, Infinite Archive would be the most pointless activity they have added to the game in my opinion.
  • valenwood_vegan
    valenwood_vegan
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    I liked it at first, but it gets stale very quickly;

    the lack of save points or any consideration of any type of progress saving severely limits many players' enjoyment (I simply do not have hours at a time to play eso uninterrupted, nor would I risk my health by doing so even if I had the time, so I can never reach an appropriately challenging arc);

    it can be buggy;

    and the rewards are not great yeah.

    It has potential, but it feels like it was left in a beta state, and it needs more frequent updates to continue to hold peoples' attention.
  • PapaTankers
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    Agreed. To add to this IA is imo the most unabalanced mode in the game.
    I used to go Arc 9-10 solo a lot in the past. Now I only do IA if there is a monster style page there that week which I want.

    Save point is the biggest offender in my opinion. Getting to high arcs can take 5+ hours solo. In no way is this healthy.

    To get to higher arcs you are essentialy forced to run 2 builds. Either weakening based build or perma magma shell. With all higher arc builds you are highly dependant on focused efforts or you might aswell turn those 5+ hours to 10+ hours.
    Would be nice to have more viable build paths along with rerolling visions like other roguelikes have. Maybe even able to banish visions.

    Also Im bothered that instead of making higher arcs harder by making them mechanically more intense, instead they triple x all the damage and turn enemies into bullet sponges.

    IA has a lot of potential and it's not too late to make big changes. You can see how little people engage with it via weekly leaderboards.
  • Amottica
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    FabresFour wrote: »
    It's funny how two people can have completely different perceptions. I have a lot of fun in the Infinite Archive solo; I usually make it to Arc 5 or 6, and the runs tend to be really enjoyable. I still do them, even though I already have all the IA achievements.

    About the Adds: I don’t get it—they’re part of the increasing difficulty and only add a few simple mechanics to deal with during gameplay. If you understand how they work and how to handle them, it’s pretty straightforward to deal with their encounters.

    As for the Dragon, I play in Brazil with a constant ping of 180 to 240, and it never goes lower than that. If, in all this time doing the Archive, I’ve died 2 or 3 times, it’s a lot, honestly.

    The fight against Tho’at is the one I enjoy the most in the entire game, especially after Arc 4 LOL.

    I think out of your entire text, I only agree with the Save Points, although I feel they might take away part of the Archive’s fun.

    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    Other than that, it’s just about knowing the mobs and their mechanics. If something confuses you, asking another player or looking it up online always works.

    I had a similar thought since so many players enjoy IA. Granted, everyone has different interests.

    I also commend you on offering great advice. There is more information out there that can be helpful for those who seek it.

    I understand the issue about being unable to save progress, but I do not think there is a means to save progress with any group content in the game. That is likely the reason why it is not available.

    Good luck to the OP
  • Ragged_Claw
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    "This would be awesome if it were harder and more unrewarding for completing." With the rewards being some IA money. Yay.

    This gave me and my partner a good laugh. We had fun in there yesterday when one of the dragons slapped us off the edge literally as we were emerging from the portal and aggroed again before we'd even come back to life. Ah good times. *wipes tear*

    PC EU & NA
  • LPapirius
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    IA is just recycled content, that's the problem. It's nothing new. It's just the same things we already have in game in a different organization. That's why I don't even consider IA a new feature. Almost nothing in IA is new.
  • Desiato
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    I dislike IA and have absolutely no desire to play it.

    The worst part about it is the infinite part. If an optimal session could be completed in 30-45 minutes, it might be tolerable.

    But really, I hate everything about it. I hate that it starts overland-ridiculously-easy instead of having a vet mode. I hate how repetitive it is. I hate the random elements because they tend to be less than the sum of their parts and cannot match crafted gameplay.

    I don't like the side rules. ESO has SO MUCH content and SO MANY systems that we don't need more content-specific gimmicks.

    Most of all, I feel like it's not a product designed to be fun, but rather it is engineered to consume time.
    spending a year dead for tax reasons
  • Tandor
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    I'm okay with the increase in difficulty, as there should be an increase in difficulty, otherwise it would be infinite.

    Right. It's not like "infinite" is in the title, after all! Oh, wait...

  • o_Primate_o
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    I keep giving solo IA chances, and each time IA never fails to disappoint. Went back to farm the last lead of the Ayleid King mythic. Same old complaints:

    SNIP

    The game design is ATROCIOUS
    "Hey, I know, lets put in fall damage. Oh, and then, let's put a dragon as a boss who will slap you off the platform. Yes, you could conceivably block or roll dodge the wing, but it won't work for a variety of reasons. Lag. Bugs. Apathy. FUN!!!" It feels like I've never seen a dragon before when one of them pop up. Sigh. Fall damage in anything with limited lives is dumb.

    Increased difficulty of side quests
    The asinine quests like catching books using unresponsive controls. Or catching lights by walking backwards, but not too fast! Because I said when I did it the first few times, "This would be awesome if it were harder and more unrewarding for completing." With the rewards being some IA money. Yay. The only one worth doing is finding pages of a book.

    Continued unfixed bugs
    Can't taunt certain bosses. Block drops. Bashing won't interrupt no matter how many times you bash the target. Heals and skills not firing. What is this, Cyrodiil?

    The Tho’at Replicanum fight is a mess
    Ooh, more adds and shards and colossi as you continue. Neat. Oh, and a random Vision, which I will likely not get 3 of a kind in this run. Thank you. And lets not forget about that piece of gear I will never use. Speaking of which...

    Get good.
    I never experience the problems you have.

    Yes it is quite boring and non-boss fights are unnecessary. I farmed corpse buster and haven't been back since.
    Edited by o_Primate_o on January 3, 2025 11:10PM
    Xbox NA as o Primate o
  • IncultaWolf
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    The rewards aren't useless. Corpseburster alone is making necro dps viable again competitively. The style pages are awesome and you can use archival fortunes to buy leads, skill styles, and monster set motifs. There's a tales of tribute deck you can get, a really strong mythic, and there's even a mount you get from doing enough IA. Being able to earn a fancy mount in the base game is a good thing.
  • Oceanchanter
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    FabresFour wrote: »
    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    If they target and taunt Marauders that is.

    Part of my frustrations with IA is that the Marauders always target you, and always spawn alongside other monsters.
    As much as enjoy my Zerith-var tank, he sometimes sundowns and really wants to beat up, tank, and taunt that skeleton with 30% while I run away from a massive minotaur coming at me like a truck in isekai anime.

    A suggested change to that would be to Companion's script to target Marauders. Or at least when they have sword-shield and/or taunt.

  • DenverRalphy
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    FabresFour wrote: »
    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    If they target and taunt Marauders that is.

    (Snip)

    A suggested change to that would be to Companion's script to target Marauders. Or at least when they have sword-shield and/or taunt.

    You can tell your companion to target the marauder. On PlayStation it's Hold (L3+R3) + Tap R2 while targeting the Marauder. XBox and PC have the same command but I won't guess the button/key bindings.

  • spartaxoxo
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    Tandor wrote: »
    I'm okay with the increase in difficulty, as there should be an increase in difficulty, otherwise it would be infinite.

    Right. It's not like "infinite" is in the title, after all! Oh, wait...

    Infinite doesn't mean that you never go up in difficulty in pretty much any game I have played. It means it is designed to end eventually by getting increasingly difficult but theoretically a person who is talented enough could go on forever.
  • spartaxoxo
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    FabresFour wrote: »
    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    If they target and taunt Marauders that is.

    (Snip)

    A suggested change to that would be to Companion's script to target Marauders. Or at least when they have sword-shield and/or taunt.

    You can tell your companion to target the marauder. On PlayStation it's Hold (L3+R3) + Tap R2 while targeting the Marauder. XBox and PC have the same command but I won't guess the button/key bindings.

    You can also use a heavy attack or Daedric Prey (if you're a sorcerer).
  • SeaGtGruff
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    I don’t do the Infinite Archive regularly, but I usually enjoy soloing it once in a while. But I almost never make it to the first Tho’at, let alone to Arc 2, since I generally stop as soon as I get killed.

    I have to agree about the fall damage; I hate getting knocked off of the platform by a boss. And the increasing difficulty of side quests is also disappointing. I think it would have been nicer if the increasing difficulty of side quests were based on the Arc number, rather than a “forever” increase.

    Overall, I enjoy the Infinite Archive as an occasional activity, since I’m not skilled or powerful enough to get very far with it. The randomness of the mobs and bosses keeps things interesting.
    I've fought mudcrabs more fearsome than me!
  • MidniteOwl1913
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    I loath everything about IA. I don't even bother with the side quests anymore. I can never complete them. If it an endevor I can't avoid I do the daily, arc one and stop. I used to at least try to get to arc 2 but the new marauders make that impossible now so I don't bother with that anymore either. So arc one and done, but only when I can't avoid it.

    So frustrating so boring so pointless. So many better ways to spend my time.

    That said I'm happy for the people who enjoy it. Finding content you like is nice.
    PS5/NA
  • katanagirl1
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    I’m still slogging through this content to get the furnishing leads. I must stop and highlight this. I want furnishings for my house, not just one lead for one item, but several different furnishings and some of them have a dozen leads. For that I am doing 2 arcs and getting zero side boss rewards because I am stuck at the duel one at level 5 and just keep repeating it but can’t win.

    I am so burned out but I have many of them with less than one lead. I keep getting style pages instead, or no leads per run..

    The combat issues that really get me are the Tho’at arc 2 has the frost atro teleporting about this gigantic area and losing stamina chasing him down. Also, some of the areas have inherent super low frame rates that make it hard to get skills to work, it’s like a slideshow in there.

    All this because someone wanted arena type content for their tank. As if watching paint dry was too exciting so becoming a damage sponge and taking forever to kill something is better because it’s more low key.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • fall0athboy
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    FabresFour wrote: »
    It's funny how two people can have completely different perceptions. I have a lot of fun in the Infinite Archive solo; I usually make it to Arc 5 or 6, and the runs tend to be really enjoyable. I still do them, even though I already have all the IA achievements.

    About the Adds: I don’t get it—they’re part of the increasing difficulty and only add a few simple mechanics to deal with during gameplay. If you understand how they work and how to handle them, it’s pretty straightforward to deal with their encounters.

    As for the Dragon, I play in Brazil with a constant ping of 180 to 240, and it never goes lower than that. If, in all this time doing the Archive, I’ve died 2 or 3 times, it’s a lot, honestly.

    The fight against Tho’at is the one I enjoy the most in the entire game, especially after Arc 4 LOL.

    I think out of your entire text, I only agree with the Save Points, although I feel they might take away part of the Archive’s fun.

    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    Other than that, it’s just about knowing the mobs and their mechanics. If something confuses you, asking another player or looking it up online always works.

    The biggest issue with Tank Companions is keeping them have their taunt on the damn Marauder.
  • spartaxoxo
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    The biggest issue with Tank Companions is keeping them have their taunt on the damn Marauder.

    Use Azandar until the fix they're working on is in. His class taunt works fine for some weird reason. I found that from someone on here and it's been a game changer.
  • LootAllTheStuff
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    I see what was meant about the dragon - had that one today, and it knocked me off twice. Talk about being in the wrong place at the wrong times. IA really brings home the difficulty difference between base game and subsequent chapters/DLC.

  • Imza
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    FabresFour wrote: »
    It's funny how two people can have completely different perceptions...

    I use Isabel with:
    Vigorous gear
    and these skills
    Provoke - Holy Ground - Solar Wind - On Guard - Blessed Sacrament and her ulti Baneslayer

    She tanks the Tho'at very well.

    Altho with my ping being 360 on EU I haven't make it to the Tho'at in Arc 3 yet
  • joergino
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    You could remove solo from your title, and I would agree completely. If it wasn't for Tales of Tribute, Infinite Archive would be the most pointless activity they have added to the game in my opinion.

    This pretty much sums up those two years in ESO. I had thought there couldn't be anything more pointless than Tales of Tribute, but then we were "given" that Archive. :(
    Edited by joergino on January 4, 2025 3:37PM
  • o_Primate_o
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    FabresFour wrote: »
    It's funny how two people can have completely different perceptions. I have a lot of fun in the Infinite Archive solo; I usually make it to Arc 5 or 6, and the runs tend to be really enjoyable. I still do them, even though I already have all the IA achievements.

    About the Adds: I don’t get it—they’re part of the increasing difficulty and only add a few simple mechanics to deal with during gameplay. If you understand how they work and how to handle them, it’s pretty straightforward to deal with their encounters.

    As for the Dragon, I play in Brazil with a constant ping of 180 to 240, and it never goes lower than that. If, in all this time doing the Archive, I’ve died 2 or 3 times, it’s a lot, honestly.

    The fight against Tho’at is the one I enjoy the most in the entire game, especially after Arc 4 LOL.

    I think out of your entire text, I only agree with the Save Points, although I feel they might take away part of the Archive’s fun.

    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    Other than that, it’s just about knowing the mobs and their mechanics. If something confuses you, asking another player or looking it up online always works.

    The biggest issue with Tank Companions is keeping them have their taunt on the damn Marauder.

    Slot two taunts on companion so it can retaunt during cooldown of other taunt
    Edited by o_Primate_o on January 4, 2025 3:48PM
    Xbox NA as o Primate o
  • Mathius_Mordred
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    I only really agree with the save mechanic. until that is added I won't do it again, not done it now for at least 6 months and have no interest in starting again from scratch, far more rewarding things to do in the game.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • liliub17_ESO
    liliub17_ESO
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    I haven't gone into the Archives yet. To be honest, there's no real interest - I heartily dislike Necrom in general, consider it one of the worst releases, content- or otherwise, and am forcing myself to play an arcanist to lvl 50 because I'm a completionism* with story stuff. If not for that and the companion Sharps, I'd have foregone it altogether.

    But that's me. There are many who adore the Archives and its mechanics. Reading those experiences here, good and bad, help to form a better idea of what is needed when/if I ever do decide to venture forth and give it a try. So I thank you for sharing.

    *to be clear, I'm not including vet dungeons, trials, PvP or added "games" as main story content. I have my own opinion about the inclusion of ToT and the Archives.
  • Sarannah
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    Love the archive, both solo+companion and duo!

    The only two problems in the archive are the companions not holding aggro on marauders, and the ghostlights often not following very well in the side area. Other than that, I love the archive!

    PS: Currently sitting at 1.5M fortunes, this is after buying everything I need like leads, style pages, companion gear, upgrades, etc.
    Edited by Sarannah on January 4, 2025 5:17PM
  • Artim_X
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    ZOS should permit peeps to keep running it once all their lives are spent, but your score does not change after losing that last life. It should also save your progress as long as you don't turn in the quest (like in other arenas, you no longer can place on the scoreboard once you leave the instance for too long).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Adaarye
    Adaarye
    ✭✭✭✭
    Desiato wrote: »
    I dislike IA and have absolutely no desire to play it.

    The worst part about it is the infinite part. If an optimal session could be completed in 30-45 minutes, it might be tolerable.

    But really, I hate everything about it. I hate that it starts overland-ridiculously-easy instead of having a vet mode. I hate how repetitive it is. I hate the random elements because they tend to be less than the sum of their parts and cannot match crafted gameplay.

    I don't like the side rules. ESO has SO MUCH content and SO MANY systems that we don't need more content-specific gimmicks.

    Most of all, I feel like it's not a product designed to be fun, but rather it is engineered to consume time.

    But that's all MMO's. Engagement is what it's all about. I don't like IA either because I actually have a life.
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