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Solo Infinite Archive, Simply Not Fun

  • AlterBlika
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    But Sun Eaters for adds? Ugh. Lightbringers and the Brewmasters are too much. It feels like "difficult for the sake of being difficult." Heck, why not throw in Bitter Knights, Crimson Knights, Tidebreakers, Stormcallers, Keelcutters, Firestorms, etc. while we're at it.

    Tbh if you go soloing other content you will also encounter these adds. Although at starter arcs they should be pretty manageable, and later arcs are supposed to be difficult, no reason to complain imo.
  • gamergirldk
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    I'm just tried of the whole rng. Going arch 5 + and sill not having any focus efford is more common for me then not.
    its just a slog fest slow and as ***.
  • Ingel_Riday
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    My personal experience: I don't enjoy the Infinite Archive at all.

    I'm going to ramble here. Assassin's Creed arguably has four core pillars: parkour, combat, stealth, and historical tourism. They failed completely with the second pillar in Mirage and the fourth pillar with AC: Shadows, but yeah... four core pillars.

    Another example: Arkham City had combat, stealth, and exploration / exposition. You punched dudes, you stealthed dudes, and you explored while soaking in lore / ambience.

    To me, this game has usually been combat, exploration, Fashion Scrolls collect-a-thon stuff, and narrative. Wander beautiful lands, enjoy absurdist lore, and punch dudes while filling a sticker book.

    Infinite Archive fails at three of these. There's no exploring beautiful lands. Oh sure, the preview globe shows cool pictures of Shipwright's Regret and what have you... but you're only ever in a small number of bleak Apocrypha-themed maps. There is no fun dialogue, humor, or lore. All you have is combat against increasingly tedious bullet-sponges, with an obnoxious over-tuned marauder boss randomly popping up to ruin your day. The afore-mentioned marauder and bullet-sponges (who start hitting like trucks in their own right) necessitate cheese builds to trudge through it all, and for what? An incredibly small pittance of tokens to spend at either a FOMO shop or on mostly-awful looking style pages. I don't care about adding any of these to my sticker book, let alone trudging through this a thousand times to complete armor sets I have ZERO intention of ever using.

    Bleh. If IA had actual level variety, some fun random fictional characters popping up to say goofy phrases, leaned into the idea of you being stuck in books, and played more like procedurally generated quest content and less like a poorly designed rogue-lite crafted for try-hards... I'd probably enjoy it. We're going into a realm of books and fighting fictional characters brought to life via magical ink, right? Why not... oh, I don't know... have actual fun with that concept?

    "Oh, the random pieces have come together. I need to... help [Investigator Vale] defeat... [Firesong Druids] who have invaded [the Northern Elsweyr prequel area]... and Investigator Vale suffers from the debuff of [OVERACTIVE LIBIDO]. If I don't keep my eye on her, she'll go from fighting the enemy npcs to trying to bed them. Gotta whack her with a stick every thirty seconds or so to keep her on task. Bonus points if she doesn't peace out with someone for a romp."

    Or "oh, the random pieces have come together. I need to... help [Stibbons] deal with... [lamia] in [the first Daedric pocket realm from the Mages Guild questline]. Stibbons is irresistable to women. It's his blessing and his curse. Every now and then, a daedric portal will open and dark seducers will try to steal him away. If I can make it to the end without him being kidnapped, I get bonus tokens."

    Be a lot more interesting than "you're in a fetid pit... again. Whack *draws foe category out of a hat* skeletons. Oh, bad luck. Marauder spawned. Good thing you're using a cheese build. Yawn. Do this for five hours. It's not like you have anything better to do, right? Quantity > Quality." The thought that we got this instead of a six-hour long mini-zone is still mortifying to me.

    Edit addition: anyone remember the painted realm from Oblivion? Imagine getting to explore places like that in this. A procedurally generated painted realm to whack stuff in while random book characters with AI-generated voices (to cut cost) popped up to harass you. Maybe the end of the level decides to spawn [MYSTERY SACK] as the final boss, and it's the one-eyed cat thief from Southern Elsweyr come for your jewels. He hid in a bag to lure you in, and now it is ON.

    As is, such a waste of a lovely idea.
    Edited by Ingel_Riday on January 6, 2025 2:43AM
  • MidniteOwl1913
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    I’m still slogging through this content to get the furnishing leads. I must stop and highlight this. I want furnishings for my house, not just one lead for one item, but several different furnishings and some of them have a dozen leads. For that I am doing 2 arcs and getting zero side boss rewards because I am stuck at the duel one at level 5 and just keep repeating it but can’t win.

    I am so burned out but I have many of them with less than one lead. I keep getting style pages instead, or no leads per run..

    The combat issues that really get me are the Tho’at arc 2 has the frost atro teleporting about this gigantic area and losing stamina chasing him down. Also, some of the areas have inherent super low frame rates that make it hard to get skills to work, it’s like a slideshow in there.

    All this because someone wanted arena type content for their tank. As if watching paint dry was too exciting so becoming a damage sponge and taking forever to kill something is better because it’s more low key.

    I've decided I just don't need those furnishing that much. If I could get them by watching paint dry I'd go for that in a heartbeat! It was the 2 new maurders that did it. I realized then IA was only going to get worse.
    PS5/NA
  • MidniteOwl1913
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    IA is what made me realize I hate arenas. Add in the painful side "games" and it's just a big nope!

    PS5/NA
  • spartaxoxo
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    I’m still slogging through this content to get the furnishing leads. I must stop and highlight this. I want furnishings for my house, not just one lead for one item, but several different furnishings and some of them have a dozen leads. For that I am doing 2 arcs and getting zero side boss rewards because I am stuck at the duel one at level 5 and just keep repeating it but can’t win.

    I am so burned out but I have many of them with less than one lead. I keep getting style pages instead, or no leads per run..

    The combat issues that really get me are the Tho’at arc 2 has the frost atro teleporting about this gigantic area and losing stamina chasing him down. Also, some of the areas have inherent super low frame rates that make it hard to get skills to work, it’s like a slideshow in there.

    All this because someone wanted arena type content for their tank. As if watching paint dry was too exciting so becoming a damage sponge and taking forever to kill something is better because it’s more low key.

    Tip for the Duel

    Save your ultimate for the crystals drop it on and range down the crystals but keep your eye on her. Shortly after activating it, she's going to do her spam attack that you need to bash. Happens pretty consistently. So wait til she does it and then you can finish going all out on the crystal. You can alternatively slot a range interrupt and keep your eye on her instead of the crystal.

    Same thing with the other crystal but kite the nightmare.

    Target priority Crystal, Terror, then her. Until the first two terrors are dead. Then you can just kill her and ignore the terror. At least in the early arcs.
    Edited by spartaxoxo on January 6, 2025 4:07AM
  • FabresFour
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    FabresFour wrote: »
    It's funny how two people can have completely different perceptions. I have a lot of fun in the Infinite Archive solo; I usually make it to Arc 5 or 6, and the runs tend to be really enjoyable. I still do them, even though I already have all the IA achievements.

    About the Adds: I don’t get it—they’re part of the increasing difficulty and only add a few simple mechanics to deal with during gameplay. If you understand how they work and how to handle them, it’s pretty straightforward to deal with their encounters.

    As for the Dragon, I play in Brazil with a constant ping of 180 to 240, and it never goes lower than that. If, in all this time doing the Archive, I’ve died 2 or 3 times, it’s a lot, honestly.

    The fight against Tho’at is the one I enjoy the most in the entire game, especially after Arc 4 LOL.

    I think out of your entire text, I only agree with the Save Points, although I feel they might take away part of the Archive’s fun.

    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    Other than that, it’s just about knowing the mobs and their mechanics. If something confuses you, asking another player or looking it up online always works.

    The biggest issue with Tank Companions is keeping them have their taunt on the damn Marauder.

    Heavy attack on the mob make your companion focus them
    @FabresFour - 2223 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
  • spartaxoxo
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    FabresFour wrote: »
    FabresFour wrote: »
    It's funny how two people can have completely different perceptions. I have a lot of fun in the Infinite Archive solo; I usually make it to Arc 5 or 6, and the runs tend to be really enjoyable. I still do them, even though I already have all the IA achievements.

    About the Adds: I don’t get it—they’re part of the increasing difficulty and only add a few simple mechanics to deal with during gameplay. If you understand how they work and how to handle them, it’s pretty straightforward to deal with their encounters.

    As for the Dragon, I play in Brazil with a constant ping of 180 to 240, and it never goes lower than that. If, in all this time doing the Archive, I’ve died 2 or 3 times, it’s a lot, honestly.

    The fight against Tho’at is the one I enjoy the most in the entire game, especially after Arc 4 LOL.

    I think out of your entire text, I only agree with the Save Points, although I feel they might take away part of the Archive’s fun.

    Recommendations: If you’re doing the Archive 100% solo and finding it hard, I highly recommend building a Tank Companion. Tank Companions in the Archive can handle even high-Arc Marauders with ease, making the gameplay much easier. When I want to do a no-brain run or push a bit further, I usually activate a Companion for that.

    Other than that, it’s just about knowing the mobs and their mechanics. If something confuses you, asking another player or looking it up online always works.

    The biggest issue with Tank Companions is keeping them have their taunt on the damn Marauder.

    Heavy attack on the mob make your companion focus them

    Only consistently works with Azandar. It's a known bug they supposedly working on.
  • DenverRalphy
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    I see what was meant about the dragon - had that one today, and it knocked me off twice. Talk about being in the wrong place at the wrong times. IA really brings home the difficulty difference between base game and subsequent chapters/DLC.

    Just need to know where to stand. While companion tanks the dragon, stand between the dragon's head and the knuckle of his wing. That's the safe spot between his chomp and his wing slap.

    Get that down, and the dragon becomes easy.
    Edited by DenverRalphy on January 6, 2025 5:47AM
  • old_scopie1945
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    Desiato wrote:- "Most of all, I feel like it's not a product designed to be fun, but rather it is engineered to consume time."

    I think you have hit the nail on the head here.
  • SirLeeMinion
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    I agree with you, OP. Many of the responses I see to "IA stinks" threads fall into the category of "Here's how to get better." From my perspective, getting better isn't the issue. The content is lackluster, time wasting, and unrewarding.

    When IA was announced, I was so excited! After a few runs on the test server, I knew it was not for me. This despite the fact that I enjoy soloing vet dungeons and regularly swap builds just to complete a particularly tough boss.

    Who has three uninterrupted hours to devote to unrewarding solo content? If I'm going to block out that time it's going to be for a vet trial or a vet HM dungeon. IA needs a save point.

    Who wants to spend hours in an ugly, barely changing environment with little to look at? It's too late to fix this, but the bosses should have appeared in their home environment.

    Who wants to spend hours to get minimal rewards? The most rewarding thing I find in IA is helping a guild member complete an endeavor or a difficult run. I don't think I've bought a single thing with the IA currency, I know I haven't used any of the sets that drop in there.

    IA is a slog with no reason to keep going; it's sad.
  • Icy_Waffles
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    I love solo IA. The only thing I don’t like besides the obvious bugs is that progressing is more vision dependent than anything. Yes build and skill are factors but the greater factor is vision acquisition which is completely random.
  • Ingenon
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    To me the most interesting part of this discussion is the apparent disconnect between "players say Infinite Archive is not fun", and the other very long discussion thread where "many players say they want harder overland". But Infinite Archive IS harder content, and available to all solo players. And this is why I expect ZOS making "harder overland" will fail to increase overall player counts on the various servers. Who wants to "spend hours to get minimal rewards", fighting one bullet sponge NPC after another in a harder overland for the rewards we get from overland content?

    Separately, I agree that Infinite Archive is not fun, and I rarely finish arc 2 in there before I run out of fun. I would rather do a group dungeon solo with a tank companion, at least until I fill out my sticker book for that dungeon.
  • Wolfkeks
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    I just wish there was a way to save or jump directly to a later arc because running from arc 1 - 4 in one go just takes too much time.
    Edited by Wolfkeks on January 6, 2025 1:52PM
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
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  • DenverRalphy
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    Ingenon wrote: »
    To me the most interesting part of this discussion is the apparent disconnect between "players say Infinite Archive is not fun", and the other very long discussion thread where "many players say they want harder overland". But Infinite Archive IS harder content, and available to all solo players. And this is why I expect ZOS making "harder overland" will fail to increase overall player counts on the various servers. Who wants to "spend hours to get minimal rewards", fighting one bullet sponge NPC after another in a harder overland for the rewards we get from overland content?

    Separately, I agree that Infinite Archive is not fun, and I rarely finish arc 2 in there before I run out of fun. I would rather do a group dungeon solo with a tank companion, at least until I fill out my sticker book for that dungeon.

    In my humble opinion, IA isn't "not fun" because it's harder content. It's "not fun" because it's just boring. It's like going on a long road trip and you and your mate run out of things to talk about while still having to drive across the great State of Kansas.
  • JaxontheUnfortunate
    I personally like IA, though don't usually go much further than arc 3 or 4 as I get bored :). Usually run with a healer or tank specced companion, or for funsies I will run a very tanky DK and hope my rng is favourable for giving me more damage. :)
  • Stx
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    So I haven’t tried it yet, but there are several things that are turning me off from even stepping in.

    1) No save points. As mentioned in the OP, if I have to play for hours and hours to progress, I may as well not even start because my life doesn’t afford me that much time to play in one sitting.

    2) The weird buffs. From what I have read, there are weird buffs that do silly things like boost your status effect damage to the point where an optimal strategy is to build all the way into health and armor and then just use as many skills as possible to spam status effects. I have no interest in creating a niche build in this way.


    With that said, I will still probably try it out at some point just to collect the sets. I was actually very excited for an endless dungeon mode, but the way it was implemented just doesn’t seem like something I will enjoy. I’ll reserve final judgement for after I’ve tried it though.
  • Personofsecrets
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    You could remove solo from your title, and I would agree completely. If it wasn't for Tales of Tribute, Infinite Archive would be the most pointless activity they have added to the game in my opinion.

    The primary difference between Tales of Tribute and Infinite Archive is that, although they do have some similar pitfalls, Tales of Tribute can still be fun and engage the mind at times. Infinite Archive though? Not so much...
    Desiato wrote:
    Most of all, I feel like it's not a product designed to be fun, but rather it is engineered to consume time."

    It certainly feels that way.
    STX wrote:
    From what I have read, there are weird buffs that do silly things like boost your status effect damage to the point where an optimal strategy is to build all the way into health and armor and then just use as many skills as possible to spam status effects. I have no interest in creating a niche build in this way.

    Yup.

    - - - - - - - - - -

    Infinite Archive is nontent. I'm sure that the only reason for playing IA that many people find is filling out meaningless collectibles that they'll never use and achievements. Based on my experience, it seems like it's about 200 days worth of grind to complete those thing. And then what? I value the currency there so little that I used hundreds of thousands on Companion Crates. And I don't even like Companions, but was merely intrigued in what the best Companion build would be. So what is the point? Where does it end? My eyes start to get heavy and close while I'm in there.

    Anyhow, this all isn't to take away from those who have designed optimized builds and gotten far into the Archive. Those builds and those behind them are doing impressive things. That said, going for that glory is inaccessible. In the last few months of Archive runs, I had maybe 5 to 10 runs that I thought would be interesting to further explore, but I had to go. That's not just an abysmal rate of return on time from the gameplay perspective, it's also one of the most needlessly infuriating parts of the game.

    vp506kkxw0si.jpg

    As much as I'd genuinely like to sit down, risk a heat attack, and see where that setup takes me, you think that I'm going to miss Christmas town with my kids for the chance to see? "Sorry babe, I got a run going. Can this wait until... uhmm... two days from now?"

    The Archive would 100% be better as a experience with a definitive end or as completely casual experience. Instead, the mere existence of Marauder Gothmau who gives out spankies to the bad little boys and girls who thought they would got past round 3 without an extremely specialized build. Instead, the mere existence of the Fabled Mystic further punishes even sweaties who just couldn't manage to get major and minor cowardice out in time.

    Clearly, there are a number of built in mechanics that are meant to gate players from continuing on in the Infinite Archive. But why have those types of awfully balanced enemies in a so-called infinite space to begin with? The balance is worse than a player getting Pounce and Profit in Tales of Tribute on their first turn and, for those who don't know, that is quite a high margin for other poorly balanced things to beat.

    On the other end of the equation are the Fabled Brewmaster, Firesong Druid, and I believe the Ascendant Vanguard (whatever enemy that uses the Bound Armor) make playing a pointlessly tedious slog. Really, what purpose do these damage absorbing enemies serve? it certainly wouldn't be fun. Furthermore, why do I need one specific vision to feel as though I'm doing anything to even the most lame of enemies at a certain point?

    As said, it would be a more serious piece of content if it actually ended after Archs or if players could just breeze through every single round with zero effort to just de--stress. After the last of the collectibles are in the book, I'll stick to TOT for my time synch. But why does ESO have content that can be merely be considered a time synch? Oh yea, that brings us back to the idea of poor balance.
    Edited by Personofsecrets on January 6, 2025 6:18PM
  • Personofsecrets
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    One added idea. I'm not saying that ESO is dying. There are reasons to be concerned, but I'm not saying that it's dying. That said, I can put myself into the shoes of a developer and see who releasing Infinite Archive the way that it is currently implemented is a perfect way to gradually shift the game to maintenance mode. Again, I'm not saying that is happening. i'm merely pointing out that such occurrence would likely be accompanied by Infinite Archive type gameplay.
    Edited by Personofsecrets on January 6, 2025 6:24PM
  • Ingenon
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    In my humble opinion, IA isn't "not fun" because it's harder content. It's "not fun" because it's just boring. It's like going on a long road trip and you and your mate run out of things to talk about while still having to drive across the great State of Kansas.

    We agree that IA is boring. And I do some harder PvE content, such as trials, and they are not boring to me. I can clear a veteran trial with guild mates in a fraction of the time that some folks spend in one Infinite Archives run.

    My concern is that "harder overland" will fail to increase overall players counts on the various servers. Some players will "get gone" rather than "get good" when faced with the increased difficulty. Other players will leave after doing the harder content for a short time and say that the rewards are minimal compared to the increased difficulty.
  • Nilandia
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    Ingenon wrote: »
    My concern is that "harder overland" will fail to increase overall players counts on the various servers. Some players will "get gone" rather than "get good" when faced with the increased difficulty. Other players will leave after doing the harder content for a short time and say that the rewards are minimal compared to the increased difficulty.
    I can only speak for myself, but more difficult overland would be more engaging for me. So long as the rewards aren't insulting, that would be my default setting unless I'm specifically trying to avoid combat like while running surveys. But more difficult overland while questing? Absolutely yes. More please.

    While it has not been explicitly stated by the devs, I believe that the more difficult overland will be an optional setting. I can't believe that a game that purposely slants toward gamers looking for a more chill experience would do anything to antagonize its target audience.
  • Personofsecrets
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    Getting attacked by a bear that dies in 2 seconds when collecting survey nodes is bad enough.
  • El_Borracho
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    @FabresFour Its not the difficulty about which I am complaining, as making an IA a build tempers the difficulty, I find the main quest/activity of IA boring. The increase in difficulty I was whining about is for the side quests.

    If you are spending 3-4 hours in a trial, that means the group has wiped, failed, etc. dozens of times. Its probably a prog group. Same could be said for solo content like trying to clear VMA or vet Vateshran for the first time (with the irony being these have save points so you can leave), or the two group arenas. In all of those scenarios, the difficulty comes from learning mechanics in conjunction with complex boss fights. The reward is eventually completing the content which will lead to improvement and quicker clears in the future, which will likely lead to some very nice rewards (trial gear, arena weapons).

    With IA, spending at least 2 hours, if not more, is what is intended. That is already into the "this is a long run" time for group/arena content. Getting better at IA means learning how to stay alive longer while primarily fighting adds. The best way to accomplish that is with a tanky DD build, which gimps your DPS, which makes the content longer still. The only mechanics are ones you already know from other content. There is no future reward of quicker clears or better gear. The tangible reward are IA sets, which either are bad from the beginning or will be nerfed because they are "too good." All of this is before introducing the bugs and the bad design of the stages, some with fall damage.

    Again, I don't have any issue with players who love IA. Good for them. They may loathe the group content that I love. But, from my perspective, IA is boring and not creative. At all.
  • whitecrow
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    Yeah, I went there once and it was just the same thing over and over, back and forth, and once there was a mini-game where you get 10 seconds to collect 10 wisps or something... I'll never go back. This and the card game I have no use for.
  • katanagirl1
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    I’m still slogging through this content to get the furnishing leads. I must stop and highlight this. I want furnishings for my house, not just one lead for one item, but several different furnishings and some of them have a dozen leads. For that I am doing 2 arcs and getting zero side boss rewards because I am stuck at the duel one at level 5 and just keep repeating it but can’t win.

    I am so burned out but I have many of them with less than one lead. I keep getting style pages instead, or no leads per run..

    The combat issues that really get me are the Tho’at arc 2 has the frost atro teleporting about this gigantic area and losing stamina chasing him down. Also, some of the areas have inherent super low frame rates that make it hard to get skills to work, it’s like a slideshow in there.

    All this because someone wanted arena type content for their tank. As if watching paint dry was too exciting so becoming a damage sponge and taking forever to kill something is better because it’s more low key.

    I've decided I just don't need those furnishing that much. If I could get them by watching paint dry I'd go for that in a heartbeat! It was the 2 new maurders that did it. I realized then IA was only going to get worse.

    I’m going to try to stick with this. I’ve had 2 runs through arc 2 that haven’t given a lead at all, while most times I get one for the jewelry station instead, but hopefully I will eventually get them all. Like I’ve said before I don’t have to enjoy it as long as I get results.
    Khajiit Stamblade main
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    Dark Elf Magden
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    PS5 NA
  • katanagirl1
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    spartaxoxo wrote: »
    I’m still slogging through this content to get the furnishing leads. I must stop and highlight this. I want furnishings for my house, not just one lead for one item, but several different furnishings and some of them have a dozen leads. For that I am doing 2 arcs and getting zero side boss rewards because I am stuck at the duel one at level 5 and just keep repeating it but can’t win.

    I am so burned out but I have many of them with less than one lead. I keep getting style pages instead, or no leads per run..

    The combat issues that really get me are the Tho’at arc 2 has the frost atro teleporting about this gigantic area and losing stamina chasing him down. Also, some of the areas have inherent super low frame rates that make it hard to get skills to work, it’s like a slideshow in there.

    All this because someone wanted arena type content for their tank. As if watching paint dry was too exciting so becoming a damage sponge and taking forever to kill something is better because it’s more low key.

    Tip for the Duel

    Save your ultimate for the crystals drop it on and range down the crystals but keep your eye on her. Shortly after activating it, she's going to do her spam attack that you need to bash. Happens pretty consistently. So wait til she does it and then you can finish going all out on the crystal. You can alternatively slot a range interrupt and keep your eye on her instead of the crystal.

    Same thing with the other crystal but kite the nightmare.

    Target priority Crystal, Terror, then her. Until the first two terrors are dead. Then you can just kill her and ignore the terror. At least in the early arcs.

    Yeah that’s what I figured but on my arcanist I am squishy and use the shield ulti to survive. Seems like I am always too far for even the beam to reach the crystal because she does the portal thing right before and moves far away. I got really close last week but when all these things are happening the lag gets atrocious and my skills just take so long to fire and I’m dead.

    I’m going to try again tomorrow if I have time.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • MidniteOwl1913
    MidniteOwl1913
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    spartaxoxo wrote: »
    I’m still slogging through this content to get the furnishing leads. I must stop and highlight this. I want furnishings for my house, not just one lead for one item, but several different furnishings and some of them have a dozen leads. For that I am doing 2 arcs and getting zero side boss rewards because I am stuck at the duel one at level 5 and just keep repeating it but can’t win.

    I am so burned out but I have many of them with less than one lead. I keep getting style pages instead, or no leads per run..

    The combat issues that really get me are the Tho’at arc 2 has the frost atro teleporting about this gigantic area and losing stamina chasing him down. Also, some of the areas have inherent super low frame rates that make it hard to get skills to work, it’s like a slideshow in there.

    All this because someone wanted arena type content for their tank. As if watching paint dry was too exciting so becoming a damage sponge and taking forever to kill something is better because it’s more low key.

    Tip for the Duel

    Save your ultimate for the crystals drop it on and range down the crystals but keep your eye on her. Shortly after activating it, she's going to do her spam attack that you need to bash. Happens pretty consistently. So wait til she does it and then you can finish going all out on the crystal. You can alternatively slot a range interrupt and keep your eye on her instead of the crystal.

    Same thing with the other crystal but kite the nightmare.

    Target priority Crystal, Terror, then her. Until the first two terrors are dead. Then you can just kill her and ignore the terror. At least in the early arcs.

    I believe any interrupt will work. There is a DK one I slotted and used that.
    PS5/NA
  • MidniteOwl1913
    MidniteOwl1913
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    I’m still slogging through this content to get the furnishing leads. I must stop and highlight this. I want furnishings for my house, not just one lead for one item, but several different furnishings and some of them have a dozen leads. For that I am doing 2 arcs and getting zero side boss rewards because I am stuck at the duel one at level 5 and just keep repeating it but can’t win.

    I am so burned out but I have many of them with less than one lead. I keep getting style pages instead, or no leads per run..

    The combat issues that really get me are the Tho’at arc 2 has the frost atro teleporting about this gigantic area and losing stamina chasing him down. Also, some of the areas have inherent super low frame rates that make it hard to get skills to work, it’s like a slideshow in there.

    All this because someone wanted arena type content for their tank. As if watching paint dry was too exciting so becoming a damage sponge and taking forever to kill something is better because it’s more low key.

    I've decided I just don't need those furnishing that much. If I could get them by watching paint dry I'd go for that in a heartbeat! It was the 2 new maurders that did it. I realized then IA was only going to get worse.

    I’m going to try to stick with this. I’ve had 2 runs through arc 2 that haven’t given a lead at all, while most times I get one for the jewelry station instead, but hopefully I will eventually get them all. Like I’ve said before I don’t have to enjoy it as long as I get results.

    I do wish you luck, I remember when I was chasing the 3rd lead for the moon pool. And I do love that furnishing, so yea I get it and wish you well.
    PS5/NA
  • spartaxoxo
    spartaxoxo
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    I believe any interrupt will work. There is a DK one I slotted and used that.

    Yup, you're correct. It does. A ranged interrupt will also work.
    Edited by spartaxoxo on January 7, 2025 5:30AM
  • MidniteOwl1913
    MidniteOwl1913
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    As an aside to the discussion I believe that the side games were made harder, not sure how long ago. It seems that the duel one is harder in particular. Maybe the tombshell one as well...

    PS5/NA
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