El_Borracho wrote: »I keep giving solo IA chances, and each time IA never fails to disappoint. Went back to farm the last lead of the Ayleid King mythic. Same old complaints:
No save points, despite the intent that the content take hours
An old one, but at this point, no save point in IA would be the equivalent of making you do the Main Quest or every zone story quest in one sitting. As in, if you stop, you have to start all over at the beginning quest. Every. Single. Time. There is no logical reason for no save point. You don't get a higher score for time, unlike the arenas, so why?
The game design is atrocious
Its pretty much a 3D version of a sidescroller with no end. I'm okay with the increase in difficulty, as there should be an increase in difficulty, otherwise it would be infinite. I'm also okay with the bosses being random. But Sun Eaters for adds? Ugh. Lightbringers and the Brewmasters are too much. It feels like "difficult for the sake of being difficult." Heck, why not throw in Bitter Knights, Crimson Knights, Tidebreakers, Stormcallers, Keelcutters, Firestorms, etc. while we're at it.
The game design is ATROCIOUS
"Hey, I know, lets put in fall damage. Oh, and then, let's put a dragon as a boss who will slap you off the platform. Yes, you could conceivably block or roll dodge the wing, but it won't work for a variety of reasons. Lag. Bugs. Apathy. FUN!!!" It feels like I've never seen a dragon before when one of them pop up. Sigh. Fall damage in anything with limited lives is dumb.
Increased difficulty of side quests
The asinine quests like catching books using unresponsive controls. Or catching lights by walking backwards, but not too fast! Because I said when I did it the first few times, "This would be awesome if it were harder and more unrewarding for completing." With the rewards being some IA money. Yay. The only one worth doing is finding pages of a book.
Continued unfixed bugs
Can't taunt certain bosses. Block drops. Bashing won't interrupt no matter how many times you bash the target. Heals and skills not firing. What is this, Cyrodiil?
The Tho’at Replicanum fight is a mess
Ooh, more adds and shards and colossi as you continue. Neat. Oh, and a random Vision, which I will likely not get 3 of a kind in this run. Thank you. And lets not forget about that piece of gear I will never use. Speaking of which...
The rewards are useless
They keep introducing sets to get players to play IA (i.e. Pyrebrand) then immediately nerf them. Why? Its the only reason players who do not love IA do IA.
Look, I understand there are players who love IA and can't get enough of it. But I don't think that is the majority of ESO players. In the guilds I am in, you're better off trying to get a vet DSA run together than trying to get one guildie to run IA with you. Because its long, boring, and unrewarding. More than DSA. Which says a lot.
El_Borracho wrote: »@Dimorphos I've played this game since Morrowind. Have cleared almost all veteran hardmode PVE content, with the exceptions of VMOL and VDSR. If only that could translate into the commitment and skill necessary to find continuously beating trash packs at increased levels of difficulty fun.
MidniteOwl1913 wrote: »As an aside to the discussion I believe that the side games were made harder, not sure how long ago. It seems that the duel one is harder in particular. Maybe the tombshell one as well...
MidniteOwl1913 wrote: »As an aside to the discussion I believe that the side games were made harder, not sure how long ago. It seems that the duel one is harder in particular. Maybe the tombshell one as well...
MidniteOwl1913 wrote: »As an aside to the discussion I believe that the side games were made harder, not sure how long ago. It seems that the duel one is harder in particular. Maybe the tombshell one as well...
SeaGtGruff wrote: »MidniteOwl1913 wrote: »As an aside to the discussion I believe that the side games were made harder, not sure how long ago. It seems that the duel one is harder in particular. Maybe the tombshell one as well...
Were they actually made harder, or is it just that they get harder after you've done them? What I mean is, the first time you do a side quest it's at "difficulty level 1" or whatever, and the next time you do it (after having successfully completed it at level 1) it's at difficulty level 2, etc. For instance, this is perhaps easiest to see with the side quest where you collect the wisplike bits of essence to reconstitute the mage or whatever he is, as indicated by the number of wisps you must collect. I might have it wrong, but I thought I'd read something to that effect.