Thanks for the follow up, but...ZOS_JessicaFolsom wrote: »Ultimately, with how much the game has grown and changed in the last 10 years, just raising the population cap to what it was at launch does not result in the play experience we want. Some larger changes will be needed to get us there. More on that very soon.
Necrotech_Master wrote: »
if you havent played 4v4, why do you want the 4v4 to stay as the default when you have to manually go and change the queue dropdown?
the 8v8 is a much better casual BG experience because the team is larger
I forgot to put the quotation marks. That was your quote. I only play 4x4 myself.
8x8 fights are the best experience for you because you are hoping for a big team. It will be very difficult for you to learn anything there and it will be more difficult to move on to rating fights. You want to put "casual" in the first place again. Leave at least some aspect of the game to players who want to face some difficulties. 90% of the game now can be completed by holding down one button. Isn't "casual" enough for you in the game? Maybe BG is just not for you then?
Moreover, you say that you haven't even tried to try the "main" rated fights at all, why do you want to ruin the lives of players who spend 90% of the game in rated battles with an extra action?
ZOS_JessicaFolsom wrote: »Hey all, we wanted to give you a short update on some fixes and improvements we have in progress for PVP Battlegrounds, following Update 44, as well as respond to just a bit of your related feedback.
First, we wanted to lightly touch on the Update 44 livestream. Sometimes we try new things, and they don't land the way we’d planned. We take these experiences, learn from them, and move forward with the goal of applying those learnings to and making the “next time” better. Part of that process includes listening to our community’s feedback and taking that into consideration as we plan future efforts. We also want to acknowledge that we did set the Update 44 livestream VOD to unlisted on Twitch. While no one on the stream did or said anything wrong, we were seeing an increase in abusive comments and harassment toward our developers as a result and decided to do what was right for them. That said, we recognize that we should have mentioned to you all that we took that action when we did, and why.
Going back a bit to earlier this year, we’ve seen some of you ask what became of the Cyrodiil testing we did. While we did post a short post-test follow-up here, we recognize that we could have provided a bit more detail. Ultimately, the test – a stress test, really – was to measure game performance and overall player experience in Cyrodiil when we raise the population cap closer to what it was at launch. It was a “What’s possible” test. The results of that test were valuable, and have informed discussions we’ve been having since then about next steps. Ultimately, with how much the game has grown and changed in the last 10 years, just raising the population cap to what it was at launch does not result in the play experience we want. Some larger changes will be needed to get us there. More on that very soon.
Onto the present and the Update 44 PVP Battlegrounds changes. Since we launched Update 44, we have seen a significant increase in PVP Battlegrounds participation. This was one of our primary goals for the Update 44 PVP Battlegrounds changes. We wanted to streamline the overall battlegrounds experience in ESO and make it more fun, easier to hop into and enjoy, the structure easier to understand, and generally make them more accessible for all our players. We acknowledge that some of our players have expressed enjoying the previous 3-sided format more and are continuing to monitor feedback paired with in-game data. We are not planning any other major changes to ESO’s PVP Battlegrounds in the near future; rather, we’ll be focusing on addressing some of the main pain points outside of general personal preferences between the 3-sided versus 2-sided formats. The main two fixes and improvements are:Thank you all for continuing to share your constructive feedback and suggestions with us!
- Continuing to investigate cases where Battlegrounds matches sometimes still start with less than full teams. This is a high priority and includes adding additional logging to help aid the investigation.
- Improvements to the MMR matchmaking logic, with the goal that teams which are formed by the matchmaker being more equal MMR-wise. (i.e. - total MMR score for each team is more equal, vs just individual players.)
ZOS_JessicaFolsom wrote: »Hey all, we wanted to give you a short update on some fixes and improvements we have in progress for PVP Battlegrounds, following Update 44, as well as respond to just a bit of your related feedback.
First, we wanted to lightly touch on the Update 44 livestream. Sometimes we try new things, and they don't land the way we’d planned. We take these experiences, learn from them, and move forward with the goal of applying those learnings to and making the “next time” better. Part of that process includes listening to our community’s feedback and taking that into consideration as we plan future efforts. We also want to acknowledge that we did set the Update 44 livestream VOD to unlisted on Twitch. While no one on the stream did or said anything wrong, we were seeing an increase in abusive comments and harassment toward our developers as a result and decided to do what was right for them. That said, we recognize that we should have mentioned to you all that we took that action when we did, and why.
Going back a bit to earlier this year, we’ve seen some of you ask what became of the Cyrodiil testing we did. While we did post a short post-test follow-up here, we recognize that we could have provided a bit more detail. Ultimately, the test – a stress test, really – was to measure game performance and overall player experience in Cyrodiil when we raise the population cap closer to what it was at launch. It was a “What’s possible” test. The results of that test were valuable, and have informed discussions we’ve been having since then about next steps. Ultimately, with how much the game has grown and changed in the last 10 years, just raising the population cap to what it was at launch does not result in the play experience we want. Some larger changes will be needed to get us there. More on that very soon.
Onto the present and the Update 44 PVP Battlegrounds changes. Since we launched Update 44, we have seen a significant increase in PVP Battlegrounds participation. This was one of our primary goals for the Update 44 PVP Battlegrounds changes. We wanted to streamline the overall battlegrounds experience in ESO and make it more fun, easier to hop into and enjoy, the structure easier to understand, and generally make them more accessible for all our players. We acknowledge that some of our players have expressed enjoying the previous 3-sided format more and are continuing to monitor feedback paired with in-game data. We are not planning any other major changes to ESO’s PVP Battlegrounds in the near future; rather, we’ll be focusing on addressing some of the main pain points outside of general personal preferences between the 3-sided versus 2-sided formats. The main two fixes and improvements are:Thank you all for continuing to share your constructive feedback and suggestions with us!
- Continuing to investigate cases where Battlegrounds matches sometimes still start with less than full teams. This is a high priority and includes adding additional logging to help aid the investigation.
- Improvements to the MMR matchmaking logic, with the goal that teams which are formed by the matchmaker being more equal MMR-wise. (i.e. - total MMR score for each team is more equal, vs just individual players.)
One thing I noticed on PS5eu is that Battleground que is really short now, it takes no time at all to get a 8vs8 or 4vs4 solo.
Before the update you could be in que for ages, now you can do alot of battlegrounds without having to wait in que for the whole evening.
I think Capture the relic needs a rework, as soon as a team get 100 points it ends up in a tank and healing stalemate
Necrotech_Master wrote: »
because i dont enjoy sweaty competitive play, i want to have fun with it
8v8 is a much more enjoyable fun experience to me, so its almost annoying that 4v4 is the default option
if you want people to learn or get interested in pvp, they need to do 8v8 first to get a taste for it, not get curbstomped in a 4v4 right from the get go with ultra sweaty people looking for good fights, that just turns people off of the experience, and provides a worse uncompetitive experience for those sweaty players
competitive mode is just that, for competitive sweaty players who care about using meta builds and all that, but for a casual that is the worst experience possible for them when they dont fully understand whats going on
you have said before that you want the highly competitive fights and want less casual/inexperienced players in there, well the best way to prevent that is by changing the default queue as most casuals will just queue into the first option available
ive been playing the game since launch and have dabbled in every form of pvp in the game as they came out (cyro, IC, and BGs), and have at least 1 grand overlord toon so im not inexperienced with pvp, but i would say i take a more non-competitive casual approach to it, i play to have fun, not to get curbstomped by overly sweaty tryhards
ZOS_JessicaFolsom wrote: »Hey all, we wanted to give you a short update on some fixes and improvements we have in progress for PVP Battlegrounds, following Update 44, as well as respond to just a bit of your related feedback.
Thank you all for continuing to share your constructive feedback and suggestions with us!
First, we wanted to lightly touch on the Update 44 livestream. Sometimes we try new things, and they don't land the way we’d planned. We take these experiences, learn from them, and move forward with the goal of applying those learnings to and making the “next time” better. Part of that process includes listening to our community’s feedback and taking that into consideration as we plan future efforts. We also want to acknowledge that we did set the Update 44 livestream VOD to unlisted on Twitch. While no one on the stream did or said anything wrong, we were seeing an increase in abusive comments and harassment toward our developers as a result and decided to do what was right for them. That said, we recognize that we should have mentioned to you all that we took that action when we did, and why.
Going back a bit to earlier this year, we’ve seen some of you ask what became of the Cyrodiil testing we did. While we did post a short post-test follow-up here, we recognize that we could have provided a bit more detail. Ultimately, the test – a stress test, really – was to measure game performance and overall player experience in Cyrodiil when we raise the population cap closer to what it was at launch. It was a “What’s possible” test. The results of that test were valuable, and have informed discussions we’ve been having since then about next steps. Ultimately, with how much the game has grown and changed in the last 10 years, just raising the population cap to what it was at launch does not result in the play experience we want. Some larger changes will be needed to get us there. More on that very soon.
Onto the present and the Update 44 PVP Battlegrounds changes. Since we launched Update 44, we have seen a significant increase in PVP Battlegrounds participation. This was one of our primary goals for the Update 44 PVP Battlegrounds changes. We wanted to streamline the overall battlegrounds experience in ESO and make it more fun, easier to hop into and enjoy, the structure easier to understand, and generally make them more accessible for all our players. We acknowledge that some of our players have expressed enjoying the previous 3-sided format more and are continuing to monitor feedback paired with in-game data. We are not planning any other major changes to ESO’s PVP Battlegrounds in the near future; rather, we’ll be focusing on addressing some of the main pain points outside of general personal preferences between the 3-sided versus 2-sided formats. The main two fixes and improvements are:Thank you all for continuing to share your constructive feedback and suggestions with us!
- Continuing to investigate cases where Battlegrounds matches sometimes still start with less than full teams. This is a high priority and includes adding additional logging to help aid the investigation.
- Improvements to the MMR matchmaking logic, with the goal that teams which are formed by the matchmaker being more equal MMR-wise. (i.e. - total MMR score for each team is more equal, vs just individual players.)
Necrotech_Master wrote: »
because i dont enjoy sweaty competitive play, i want to have fun with it
8v8 is a much more enjoyable fun experience to me, so its almost annoying that 4v4 is the default option
if you want people to learn or get interested in pvp, they need to do 8v8 first to get a taste for it, not get curbstomped in a 4v4 right from the get go with ultra sweaty people looking for good fights, that just turns people off of the experience, and provides a worse uncompetitive experience for those sweaty players
competitive mode is just that, for competitive sweaty players who care about using meta builds and all that, but for a casual that is the worst experience possible for them when they dont fully understand whats going on
you have said before that you want the highly competitive fights and want less casual/inexperienced players in there, well the best way to prevent that is by changing the default queue as most casuals will just queue into the first option available
ive been playing the game since launch and have dabbled in every form of pvp in the game as they came out (cyro, IC, and BGs), and have at least 1 grand overlord toon so im not inexperienced with pvp, but i would say i take a more non-competitive casual approach to it, i play to have fun, not to get curbstomped by overly sweaty tryhards
It is incredible what complex expressions and syntaxes people try to justify their inability to do anything.
You know, when you talk about BG, you must say how much you play there. I get 8 to 20 fights a day and I'm in the top almost every week. I doubt you play as much. You are not the main consumer of this content. To be honest, it's clearly not for you if you need something simpler. if you play 10 years and cant understand how that works.
After a week of reading forums and opinions and looking at the reaction of ZOS.
I no longer want new players who don't want to do anything to win and don't understand the simplest things in 4x4.
I don't give a damn about your 8x8 swamp, what's going on there, what problems are there. for me, this is an absolutely unnecessary mode that simply repeats the mini cyrodiil. I am in favor of this mode remaining and developing to pull off all the casual trash. But this is not BG. The bad players won't get better there, the good ones have nothing to do there.
I'm even ready to apologize to ZOS for the suggestion and the negativity towards pulling players to non-competitive modes.
I fully accepted the fact that TESO will have a huge layer of players who, not being capable of anything, will still want to receive rewards that they did not deserve. I do not mind and fully support the appearance of the "get rewards without participating in battle" button.
In general, all I need is just:
correction of current errors in 4x4 (4x4 players know about them and have said everything)
In no case should spoil the competitive mode even more.
To see at least some development of the competitive mode for "adults"
Not so much.
I can also say the following. If it's hard for you now, then imagine what kind of matches you will have when the guys from the top 50 fly to you without accidentally switching the mode? They will be very angry because they got into this swamp. And two good players from the top 50 will cooperate very quickly and all your 8 8x8 fans, along with the most boring current warden, will be incinerated very quickly and painfully. And imagine forgetting to switch the mode to as many as three players? And imagine the competitive mode will be completely broken? How difficult will it be for you in this case? All your gameplay will come down to the fact that you will be happy to be in a team with these players. Although it may still be like that.
*I apologize in advance if something offended anyone. Everything is written in extremely neutral tones and is intended only to express an opinion, and not to offend anyone. (I do not know how to write further on the forum without this postscript, because the number of insults exceeds reasonable limits. I also apologize for this postscript if it offended someone. Dudes that is a big planet, not everyone lives in San Francisco and LaLa land.)
One thing I noticed on PS5eu is that Battleground que is really short now, it takes no time at all to get a 8vs8 or 4vs4 solo.
Before the update you could be in que for ages, now you can do alot of battlegrounds without having to wait in que for the whole evening.
I think Capture the relic needs a rework, as soon as a team get 100 points it ends up in a tank and healing stalemate
PS5 NA here and my experience is the exact opposite, queues are taking FOREVER. 15, 20, 25 minutes per game easy and that doesnt count sitting in spawn waiting for the game to start. Example, while waiting in que for BG's yesterday I caught 149 fish and then I stopped counting.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to give you a short update on some fixes and improvements we have in progress for PVP Battlegrounds, following Update 44, as well as respond to just a bit of your related feedback.
First, we wanted to lightly touch on the Update 44 livestream. Sometimes we try new things, and they don't land the way we’d planned. We take these experiences, learn from them, and move forward with the goal of applying those learnings to and making the “next time” better. Part of that process includes listening to our community’s feedback and taking that into consideration as we plan future efforts. We also want to acknowledge that we did set the Update 44 livestream VOD to unlisted on Twitch. While no one on the stream did or said anything wrong, we were seeing an increase in abusive comments and harassment toward our developers as a result and decided to do what was right for them. That said, we recognize that we should have mentioned to you all that we took that action when we did, and why.
Going back a bit to earlier this year, we’ve seen some of you ask what became of the Cyrodiil testing we did. While we did post a short post-test follow-up here, we recognize that we could have provided a bit more detail. Ultimately, the test – a stress test, really – was to measure game performance and overall player experience in Cyrodiil when we raise the population cap closer to what it was at launch. It was a “What’s possible” test. The results of that test were valuable, and have informed discussions we’ve been having since then about next steps. Ultimately, with how much the game has grown and changed in the last 10 years, just raising the population cap to what it was at launch does not result in the play experience we want. Some larger changes will be needed to get us there. More on that very soon.
Onto the present and the Update 44 PVP Battlegrounds changes. Since we launched Update 44, we have seen a significant increase in PVP Battlegrounds participation. This was one of our primary goals for the Update 44 PVP Battlegrounds changes. We wanted to streamline the overall battlegrounds experience in ESO and make it more fun, easier to hop into and enjoy, the structure easier to understand, and generally make them more accessible for all our players. We acknowledge that some of our players have expressed enjoying the previous 3-sided format more and are continuing to monitor feedback paired with in-game data. We are not planning any other major changes to ESO’s PVP Battlegrounds in the near future; rather, we’ll be focusing on addressing some of the main pain points outside of general personal preferences between the 3-sided versus 2-sided formats. The main two fixes and improvements are:Thank you all for continuing to share your constructive feedback and suggestions with us!
- Continuing to investigate cases where Battlegrounds matches sometimes still start with less than full teams. This is a high priority and includes adding additional logging to help aid the investigation.
- Improvements to the MMR matchmaking logic, with the goal that teams which are formed by the matchmaker being more equal MMR-wise. (i.e. - total MMR score for each team is more equal, vs just individual players.)
ZOS_JessicaFolsom wrote: »I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
ZOS_JessicaFolsom wrote: »I'm very eager to read the replies from @ZOS_Kevin and @ZOS_JessicaFolsom (and hopefully a statement from @ZOS_BrianWheeler or even @ZOS_MattFiror, as well) about this thread, now that the holiday is over.
I hope your vacation was enjoyable and I hope the extra time to aggregate player feedback in this thread was constructive. Should we expect a reply this week or will there be more time with internal discussions before addressing the concerns shared within this thread?
Thanks y'all!
Hi @Aldoss! Thank you and thanks for the ping. I've been fighting the inbox boss all day today, catching up. Kevin is out this week, enjoying a much sunnier locale than Maryland. We're all very jealous.
We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
Hi @Aldoss. We are still collecting feedback here. We're planning to have more conversations about this feedback and associated questions once everyone is back in the office in the New Year. We appreciate everyone's feedback so far and should make for a good starting point in addressing your concerns with Battlegrounds and PvP generally.
CameraBeardThePirate wrote: »It's great youre still trying to solve the backend issues with BGs, but it'sfrustrating that we've had no communication on the other fundamental issues in this "competitive" PvP system.
e.g., that winning literally doesn't matter as a losing player can climb the leaderboard by 3x as much as the winning team even in a blowout loss due to the way Medal Score functions even in a Deathmatch, or that Necromancers and Shielders are at an inherent disadvantage on the leaderboard, since Pets and Shields don't count for anything on the scoreboard.
ZOS_JessicaFolsom wrote: »We are not planning any other major changes to ESO’s PVP Battlegrounds in the near future; rather, we’ll be focusing on addressing some of the main pain points outside of general personal preferences between the 3-sided versus 2-sided formats. The main two fixes and improvements are:Thank you all for continuing to share your constructive feedback and suggestions with us!
- Continuing to investigate cases where Battlegrounds matches sometimes still start with less than full teams. This is a high priority and includes adding additional logging to help aid the investigation.
- Improvements to the MMR matchmaking logic, with the goal that teams which are formed by the matchmaker being more equal MMR-wise. (i.e. - total MMR score for each team is more equal, vs just individual players.)