CameraBeardThePirate wrote: »Good Morning, All. We are following up on the reports here of healers gaining the top spots on the Battlegrounds Leaderboards. We have identified this is not working as intended. We have also identified the bug causing this issue for healers scoring above and beyond intended. We are working toward a fix now for a future incremental.
Once this is resolved, we will reset the leaderboards.
@ZOS_Kevin And what about the issue that was brought up Week 1 of PTS, where Necromancers and Shielders are not climbing leaderboards very much at all due to Pet Damage, Pet Healing, and Shielding done not counting for anything? The issues go hand in hand with the healer crit heal medals. If you fix one but not the other, the leaderboards are still meaningless because they'll still be skewed towards some builds.
Major_Mangle wrote: »What´s even more scuffed is the fact that there is only one leaderboard. If you gonna have separate "competitive" queues for solo and group you should also have separate leaderboards.
Ren_TheRedFox wrote: »@Estin sry to say this but that sounds insane ... you can't get rid of healing in BGs no matter what. If anything reduce the crosshealing or get rid of all the heals that scale of max hp so you don't have high hp warden healers all over the place. If a team has a healer you can still burst them down with proper dps.
I am of the opinion that group healing needs to be cut by at least 90% in BGs. Currently, if 1 team has a healer, it's an instant win. Nobody can die and it leaves people free to spam their attacks without fear of death. If both teams have a healer, it comes down to which team has more, or else it's a stalemate.
Einar_Hrafnarsson wrote: »I am of the opinion that group healing needs to be cut by at least 90% in BGs. Currently, if 1 team has a healer, it's an instant win. Nobody can die and it leaves people free to spam their attacks without fear of death. If both teams have a healer, it comes down to which team has more, or else it's a stalemate.
That is what a healer is FOR duh... to keep people alive. But usually no one wants to play Healer anymore because they already get nerfed frequently. One of the Reasons i barely play anymore and quit my ESO plus.
When you are done being selfish, you could try playing a healer yourself!
I am of the opinion that group healing needs to be cut by at least 90% in BGs. Currently, if 1 team has a healer, it's an instant win. Nobody can die and it leaves people free to spam their attacks without fear of death. If both teams have a healer, it comes down to which team has more, or else it's a stalemate.
Ren_TheRedFox wrote: »Estin, to be fair ... it's the current meta's fault ... a healer should buff party members and focus on keeping those buffs and HP bars up naturally. Unfortunately, most healers in the current meta only wear selfish sets and selfish skills that focus on raw healing instead of utility.
But I agree that we need a healing debuff in the game, at least in PvP ... I made a post a long time ago about healing received where I said that for every 5k HP you get a 2% healing debuff, so characters like a 40k warden would get a 16% additional healing debuff on top of the 55% from Battle Spirit to make them less tanky. This would also fix the cross healing issue because you get less healing this way and you don't have to worry about reworking all the skills again.
Einar_Hrafnarsson wrote: »I am of the opinion that group healing needs to be cut by at least 90% in BGs. Currently, if 1 team has a healer, it's an instant win. Nobody can die and it leaves people free to spam their attacks without fear of death. If both teams have a healer, it comes down to which team has more, or else it's a stalemate.
That is what a healer is FOR duh... to keep people alive. But usually no one wants to play Healer anymore because they already get nerfed frequently. One of the Reasons i barely play anymore and quit my ESO plus.
When you are done being selfish, you could try playing a healer yourself!
Ren_TheRedFox wrote: »They have to get rid of the second target burst heals in general after this patch ... no need to have a bird healing 2 targets neither a polar wind nor a necro doing the same thing ... just get rid of it
Ren_TheRedFox wrote: »They have to get rid of the second target burst heals in general after this patch ... no need to have a bird healing 2 targets neither a polar wind nor a necro doing the same thing ... just get rid of it
Joy_Division wrote: »I am of the opinion that group healing needs to be cut by at least 90% in BGs. Currently, if 1 team has a healer, it's an instant win. Nobody can die and it leaves people free to spam their attacks without fear of death. If both teams have a healer, it comes down to which team has more, or else it's a stalemate.
Just delete a whole playstyle?
The reason healers and healing are so strong is twofold:
1 - ESO's current design of play how you want makes it so healers are also incredibly tanky
2 - After a decade of PvPers complaining to ZOS to nerf whatever kills them, now we are all stuck with ineffective skills that are incapable of doing enough damage to offset all the powerful healing
Stalemates are incredibly boring and the combat in this game is incredibly frustrating no matter where you go. In Cyrodiil, tower humpers and ball groups don't die either. The solution to this issue is not to remove a playstyle that many people enjoy playing, but to ensure the other playstyles people enjoy (i.e., damage) can compete and properly counter that.
Einar_Hrafnarsson wrote: »I do not understand why people do not get it. Not the Actual Healers are the problem. The problem is that DPS can heal themselves way to much. One of the Flaws of "play however you want" but who gets punished? Who gets nerfed all the time? The Healers.
Major_Mangle wrote: »Einar_Hrafnarsson wrote: »I do not understand why people do not get it. Not the Actual Healers are the problem. The problem is that DPS can heal themselves way to much. One of the Flaws of "play however you want" but who gets punished? Who gets nerfed all the time? The Healers.
The problem with eso healing is that it has some of the lowest skill checks in the game (take that from someone who mained a healer in pve and pvp for years).
Einar_Hrafnarsson wrote: »Major_Mangle wrote: »Einar_Hrafnarsson wrote: »I do not understand why people do not get it. Not the Actual Healers are the problem. The problem is that DPS can heal themselves way to much. One of the Flaws of "play however you want" but who gets punished? Who gets nerfed all the time? The Healers.
The problem with eso healing is that it has some of the lowest skill checks in the game (take that from someone who mained a healer in pve and pvp for years).
I respectfully disagree. Try to heal your entire Team when there is 2 or more even remotely decent DPS on your Tail harrassing/killing you. Inexperienced Healers just die instantly and experienced Healers will attempt to hug walls/pillars for as long as they can while their Team ignores them.
Several people that claimed that "Healing is oh so easy" had a bad wake up call when i told them to go try it themselves then.
Sure if you have a Team or group that actually helps or assists you, it is a whole lot easier.
You can be extremely effective as a PvP healer with less restriction on minmax, apm, reaction time, positioning, etc compared to DD players. Wear tanky high sustain gear, set a couple hots, slam the burst heal a dozen times, drop heal ult, rinse and repeat. Yeah skilled healers do better than this, but this much is generally enough to be effective, especially in stacks, where the sheer volume of healing throughput overpowers an absurd amount of incoming damage.Einar_Hrafnarsson wrote: »I do not understand why people do not get it.
Einar_Hrafnarsson wrote: »Why not just turn PvP into a DPS mode only like Final Fantasy 14 Did? If you all hate support Roles so much just remove them.