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PvP Target dummy?

MincMincMinc
MincMincMinc
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Maybe it is time we have an adjustable target dummy in housing?

Be nice to be able to test against various player stats of our choosing.

Variable stats like resist, crit resist, health

Variable states, like blocking or stationary. Maybe even roll spamming in place?
  • Synapsis123
    Synapsis123
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    This would be a cool idea, but only if you can change the stats. If you just added a dummy that cut damage in half by 50% it would be worthless.
  • Yudo
    Yudo
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    Interesting idea of configurable dummy, though as a minim baseline would be happy with one of those vet trial dummies that simply provide Battle Spirit. The key part is to be able to verify build and numbers while under effect of Battle Spirit for PVP.


  • MincMincMinc
    MincMincMinc
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    Yudo wrote: »
    Interesting idea of configurable dummy, though as a minim baseline would be happy with one of those vet trial dummies that simply provide Battle Spirit. The key part is to be able to verify build and numbers while under effect of Battle Spirit for PVP.


    I suppose I should have also included battlespirit originally lol
  • Aurielle
    Aurielle
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    PVP target dummies already exist! They can be found in Cyrodiil in front of the main zerg, doing absolutely nothing beyond holding block, healing, and providing you with a means to build up your ultimate. ;)
  • MincMincMinc
    MincMincMinc
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    Aurielle wrote: »
    PVP target dummies already exist! They can be found in Cyrodiil in front of the main zerg, doing absolutely nothing beyond holding block, healing, and providing you with a means to build up your ultimate. ;)

    Not wrong lmao. Pugs play like moba minions these days
  • autocookies
    autocookies
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    I would be nice to have the option for the dummy also attack you with various levels of damage

    Example: For tank testing sets and uptimes for setups that do damage when you received damage.
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack, arcanist, and werewolf options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
  • Udrath
    Udrath
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    Whatever damage you do to a dummy, minus about 70% more or less is what you’ll do in PvP.
  • Urzigurumash
    Urzigurumash
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    This would be a cool idea, but only if you can change the stats. If you just added a dummy that cut damage in half by 50% it would be worthless.

    Giving it the 33k Armor value for 50% mitigation versus the 18k the current dummies have is a big reason why it would be nice.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • huskandhunger
    huskandhunger
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    Have you met my werewolf?

    I'm the practice dummy werewolf 😜 you can come test on me, find me in game and say hello some time ^^
  • JaxontheUnfortunate
    Lol
  • Gabriel_H
    Gabriel_H
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    Tanking and healing dummies are more of a priority
  • Sordidfairytale
    Sordidfairytale
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    Gabriel_H wrote: »
    Tanking and healing dummies are more of a priority

    For Tanking Dummies;
    "Have I not been loyal? Have I not been faithful? How long must I be tested?"
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • ketsparrowhawk
    ketsparrowhawk
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    A target dummy that activates battle spirit and can be CC'd would be a nice addition.
  • o_Primate_o
    o_Primate_o
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    How are you going to make it run around and pass behind objects to negate line-of-sight? Not a whole lot of pvpers stand in one spot while you do a rotation.
    Xbox NA as o Primate o
  • ketsparrowhawk
    ketsparrowhawk
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    How are you going to make it run around and pass behind objects to negate line-of-sight? Not a whole lot of pvpers stand in one spot while you do a rotation.

    Most PVE bosses have mechanics that need to be observed. Doesn't mean the target dummies aren't useful. In fact it would be pretty inconvenient if I'm trying to test the damage of a certain combo or build yet my target dummy keeps jumping around and dodging etc. I can just go to Stormhaven for that experience.
    Edited by ketsparrowhawk on October 27, 2024 10:59AM
  • RemoryAzure
    RemoryAzure
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    Udrath wrote: »
    Whatever damage you do to a dummy, minus about 70% more or less is what you’ll do in PvP.

    not true, people also have linear critical reduction, so lets imagine, if u compare 2 characters with basic critical damage, one with 100% crit chance and another with 0%, one with crit chance will do x1.5 dps in pve, but in pvp they'll do the same exact dps against a target with RC.

    so if u are playing crit build in pvp, u should atleast test dps on a normal dummy without buffing ~45-50% crit damage. and if u are playing non-crit, then u have no way to test ur dps coz u cannot reduce ur critdmg bonus stat below 0%. well, u can calculate it. but this is an extra step and not many people even realize the crit dps increase formula of (1+chance*bonusdamage), where bonusdamage is what u see in stats +50%. for example 40% crit chance and 35% crit dmg in stats (actual x1.85 pve crit) will give 0.85*0.4 = 34% dps increase in pve and 0.4*0.4 = 16% increase in pvp against character with RC and no impens. so u should divide ur dummy dps by 1.34 and then multiply by 1.16
    Edited by RemoryAzure on October 27, 2024 2:25PM
  • Bammlschwamml
    Bammlschwamml
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    This could be a nice quality of life update for housing, pvp, pve endgame and almost everyone playing this game. AFTER fixing all the performance issues and bugs of course.

    Take the "build editor", "skillplanner", etc. from various websites and make it an ingame character/houseguest that we can customize however we want. Skills, gear, champion points, motifs, looks, buffs, debuffs, everything. Allow us to save builds and let us compare all the stats.

    Update the "pathing tool" (housing). So additionally to "allowing us to specify unique paths for assistants, mounts, pets etc. to follow throughout our house", we can also program actions like block, jump, roll, skills etc.

    Let us fight the new houseguest, and give us an option to turn on/off battle spirit. Let us choose exactly which buffs, debuffs, synergies etc. our char gets while we are fighting the new houseguest.

    Additionally to the pathing tool, give the new houseguest the option to fight back automatically. With updated AI and difficulty levels from easy to almost unbeatable. Like chess computers, poker training programs etc.

    Add a combat log to the base game. At least for console players, who can't use addons.

    Let us buy more than just one of these houseguests. We could watch them fight each other group vs group, and then bomb them all or something...

    Take the new AI and let us use our alt characters as companions. All of them. At the same time. Everywhere.

    Nobody will ever need friends or guilds ever again. This way we could even play offline and skip the whole performance fixing part. Elder scrolls offline, the new MMORPG (Massively multiboxing offline role-playing game).

    Maybe i got a bit carried away at the end, sorry...
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