makes no sense to me.
Caligamy_ESO wrote: »But then you'd just get smashed by the next boss that takes you 15 minutes to whittle away its health with your zero buffs.
Honestly its been said a million times before, IA needs a continue from where you left option, or save points at least.
makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
So if you run out of threads you go back to Arc 1?
Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
That is NOT what most people are asking for. A save in IA should allow you continue from a previous run, and once you do, that save is gone. When you lose all your threads, you have to start from Arc 1 again. If you want a cost, then make saving deduct one thread.
It's like saves in Maelstrom Arena. When you reach stage X and leave, you can continue from that stage again. But once you clear the whole arena, you cannot restart every subsequent run from there.
Erickson9610 wrote: »makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
So if you run out of threads you go back to Arc 1?
Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.
Erickson9610 wrote: »makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
So if you run out of threads you go back to Arc 1?
Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.
Can you please explain to me how that would work with a 2 man IA run?
I think Skip Coins sounds more reasonable
Erickson9610 wrote: »Erickson9610 wrote: »makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
So if you run out of threads you go back to Arc 1?
Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.
Can you please explain to me how that would work with a 2 man IA run?
I think Skip Coins sounds more reasonable
The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.
A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.
The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.
Erickson9610 wrote: »Erickson9610 wrote: »makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
So if you run out of threads you go back to Arc 1?
Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.
Can you please explain to me how that would work with a 2 man IA run?
I think Skip Coins sounds more reasonable
The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.
A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.
The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.
I dont see skipping in IA would skip more gameplay then have a save point.
If you reached Arc 5 you cant skip past that, if you saved at Arc 5 you cant start at Arc 6
Erickson9610 wrote: »Erickson9610 wrote: »Erickson9610 wrote: »makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
So if you run out of threads you go back to Arc 1?
Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.
Can you please explain to me how that would work with a 2 man IA run?
I think Skip Coins sounds more reasonable
The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.
A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.
The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.
I dont see skipping in IA would skip more gameplay then have a save point.
If you reached Arc 5 you cant skip past that, if you saved at Arc 5 you cant start at Arc 6
In short, players must begin at Arc 1 every single time they start a new run. "Saving" a run just means continuing a run that's already in progress. "Skipping" would mean the player would never need to start at the beginning again, which goes against what a roguelike is designed to be.
If you were to lose all of your threads in a run you resumed, your next run would not start at the same place you left off. That's how a roguelike should be.
Erickson9610 wrote: »Erickson9610 wrote: »Erickson9610 wrote: »makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin
Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
So if you run out of threads you go back to Arc 1?
Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.
Can you please explain to me how that would work with a 2 man IA run?
I think Skip Coins sounds more reasonable
The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.
A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.
The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.
I dont see skipping in IA would skip more gameplay then have a save point.
If you reached Arc 5 you cant skip past that, if you saved at Arc 5 you cant start at Arc 6
In short, players must begin at Arc 1 every single time they start a new run. "Saving" a run just means continuing a run that's already in progress. "Skipping" would mean the player would never need to start at the beginning again, which goes against what a roguelike is designed to be.
If you were to lose all of your threads in a run you resumed, your next run would not start at the same place you left off. That's how a roguelike should be.
If the highest Arc i reached is 5 i shouldnt be able to skip past that Arc.
If people constantly die at Arc 5 how happy will people be to restart at Arc 1 because the save mechanic only allows you to run out of threads.
If you have Skip Coins you get past that annoying part of dying and start from Arc 1 again.
There should be a cost to Skip Coins so you cant just endlessly skip several Arcs
I couldn't agree more, because the IA is basically designed to keep players at their gaming computers for unhealthy periods of time.Caligamy_ESO wrote: »But then you'd just get smashed by the next boss that takes you 15 minutes to whittle away its health with your zero buffs.
Honestly its been said a million times before, IA needs a continue from where you left option, or save points at least.
makes no sense to me.
I was thinking a skip coin instead of a save option as many players on this forum wants.
If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.
And no leaderboard progress after using a coin