Infinite Archive Skip Coins!

XSTRONG
XSTRONG
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If you had the choice to buy these coins for Gold or Archival fortunes would you buy them?

As it says, the Skip Coins would let you skip a stage/cycle/arc to a cost.

Infinite Archive Skip Coins! 34 votes

Yes
32%
MrCray78carlos424GregaShaneeShadariMalyorejoe_schmoLunaFloraXSTRONGalpha_synucleinServadei 11 votes
No
67%
vailjohn_ESOlion_heart_2000ub17_ESODjennkuDragonnordThrasher91604Blackbird_VmeekmikoBretonMageAjora22spartaxoxokatanagirl1Rishikesa108davidtko_Primate_oLalMirchiDreamyLuAzuraFanEF321IncultaWolfMidniteOwl1913 23 votes
Maybe?
0%
  • RomanRex
    RomanRex
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    makes no sense to me.
  • Erickson9610
    Erickson9610
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    I'd use them, but they sound like cheating and would go against the spirit of the Infinite Archive as a roguelike experience.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Caligamy_ESO
    Caligamy_ESO
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    But then you'd just get smashed by the next boss that takes you 15 minutes to whittle away its health with your zero buffs.

    Honestly its been said a million times before, IA needs a continue from where you left option, or save points at least.
    love is love
  • XSTRONG
    XSTRONG
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    Yes
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin
  • XSTRONG
    XSTRONG
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    Yes
    But then you'd just get smashed by the next boss that takes you 15 minutes to whittle away its health with your zero buffs.

    Honestly its been said a million times before, IA needs a continue from where you left option, or save points at least.

    Or s Skip option since I guess you earned Archival Fortunes to get there
  • Soarora
    Soarora
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    No
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.
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  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    Yes
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died
  • Ph1p
    Ph1p
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    XSTRONG wrote: »
    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    That is NOT what most people are asking for. A save in IA should allow you continue from a previous run, and once you do, that save is gone. When you lose all your threads, you have to start from Arc 1 again. If you want a cost, then make saving deduct one thread.

    It's like saves in Maelstrom Arena. When you reach stage X and leave, you can continue from that stage again. But once you clear the whole arena, you cannot restart every subsequent run from there.
  • Erickson9610
    Erickson9610
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    XSTRONG wrote: »
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died

    A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • spartaxoxo
    spartaxoxo
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    No
    Just let me save or start at the highest stage I have completed. It should just work not be some gimmicky thing.
  • XSTRONG
    XSTRONG
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    Yes
    Ph1p wrote: »
    XSTRONG wrote: »
    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    That is NOT what most people are asking for. A save in IA should allow you continue from a previous run, and once you do, that save is gone. When you lose all your threads, you have to start from Arc 1 again. If you want a cost, then make saving deduct one thread.

    It's like saves in Maelstrom Arena. When you reach stage X and leave, you can continue from that stage again. But once you clear the whole arena, you cannot restart every subsequent run from there.

    But I think Skip Coins would benefit more players then a Save option.

    If you always die at Arc 3 last boss for example you can in every run just pay your way to Arc 3 with in game currency to continue try to progress in IA.

    Might be a very good Gold Sink.
  • LunaFlora
    LunaFlora
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    Yes
    I'd like this and my progress to be saved
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  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    Yes
    XSTRONG wrote: »
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died

    A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.

    Can you please explain to me how that would work with a 2 man IA run?

    I think Skip Coins sounds more reasonable
  • Erickson9610
    Erickson9610
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    XSTRONG wrote: »
    XSTRONG wrote: »
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died

    A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.

    Can you please explain to me how that would work with a 2 man IA run?

    I think Skip Coins sounds more reasonable

    The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.

    A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.


    The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.
    Edited by Erickson9610 on October 25, 2024 10:00PM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • XSTRONG
    XSTRONG
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    Yes
    XSTRONG wrote: »
    XSTRONG wrote: »
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died

    A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.

    Can you please explain to me how that would work with a 2 man IA run?

    I think Skip Coins sounds more reasonable

    The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.

    A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.


    The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.

    I dont see skipping in IA would skip more gameplay then have a save point.

    If you reached Arc 5 you cant skip past that, if you saved at Arc 5 you cant start at Arc 6
    Edited by XSTRONG on October 25, 2024 10:22PM
  • Erickson9610
    Erickson9610
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    XSTRONG wrote: »
    XSTRONG wrote: »
    XSTRONG wrote: »
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died

    A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.

    Can you please explain to me how that would work with a 2 man IA run?

    I think Skip Coins sounds more reasonable

    The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.

    A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.


    The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.

    I dont see skipping in IA would skip more gameplay then have a save point.

    If you reached Arc 5 you cant skip past that, if you saved at Arc 5 you cant start at Arc 6

    In short, players must begin at Arc 1 every single time they start a new run. "Saving" a run just means continuing a run that's already in progress. "Skipping" would mean the player would never need to start at the beginning again, which goes against what a roguelike is designed to be.


    If you were to lose all of your threads in a run you resumed, your next run would not start at the same place you left off. That's how a roguelike should be.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    Yes
    XSTRONG wrote: »
    XSTRONG wrote: »
    XSTRONG wrote: »
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died

    A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.

    Can you please explain to me how that would work with a 2 man IA run?

    I think Skip Coins sounds more reasonable

    The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.

    A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.


    The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.

    I dont see skipping in IA would skip more gameplay then have a save point.

    If you reached Arc 5 you cant skip past that, if you saved at Arc 5 you cant start at Arc 6

    In short, players must begin at Arc 1 every single time they start a new run. "Saving" a run just means continuing a run that's already in progress. "Skipping" would mean the player would never need to start at the beginning again, which goes against what a roguelike is designed to be.


    If you were to lose all of your threads in a run you resumed, your next run would not start at the same place you left off. That's how a roguelike should be.

    If the highest Arc i reached is 5 i shouldnt be able to skip past that Arc.

    If people constantly die at Arc 5 how happy will people be to restart at Arc 1 because the save mechanic only allows you to run out of threads.

    If you have Skip Coins you get past that annoying part of dying and start from Arc 1 again.

    There should be a cost to Skip Coins so you cant just endlessly skip several Arcs
  • Erickson9610
    Erickson9610
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    XSTRONG wrote: »
    XSTRONG wrote: »
    XSTRONG wrote: »
    XSTRONG wrote: »
    Soarora wrote: »
    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Saving wouldn't let you just run 1 arc repeatedly, it'd save that run. So if you fail or progress, then the save will reflect that.

    So if you run out of threads you go back to Arc 1?

    Do you think people will be happy with that? As I have read on this forum people want to push them self in IA and thats mean dying and restart at the same point where you died

    A save mechanic would just allow people with busy schedules to return to a run they've already started instead of restarting it every time they log off.

    Can you please explain to me how that would work with a 2 man IA run?

    I think Skip Coins sounds more reasonable

    The instance is owned by the group leader. The other person can leave, and you can invite a different person to join your run. What happens is the person who left your group doesn't have a copy of your run; if that person went back to the Infinite Archive by themselves, they'd be in an entirely different instance.

    A save feature would essentially mean that the group leader can return to their instance of the Infinite Archive (with all of their selected Verses and Visions) after a period longer than just 5 minutes, which is the default timer for inactive group instances. Players joining the group leader would lack the Verses and Visions up to that point if they weren't originally there for it — this is how it works in-game; only Companions are retroactively given Visions based on your own Vision selection.


    The idea of skipping stages is very different from the idea of returning to where you left off. Skipping stages allows you to skip gameplay segments, whereas returning to an existing run is already possible in the game — we just want the "save" to last longer than 5 minutes before it's wiped.

    I dont see skipping in IA would skip more gameplay then have a save point.

    If you reached Arc 5 you cant skip past that, if you saved at Arc 5 you cant start at Arc 6

    In short, players must begin at Arc 1 every single time they start a new run. "Saving" a run just means continuing a run that's already in progress. "Skipping" would mean the player would never need to start at the beginning again, which goes against what a roguelike is designed to be.


    If you were to lose all of your threads in a run you resumed, your next run would not start at the same place you left off. That's how a roguelike should be.

    If the highest Arc i reached is 5 i shouldnt be able to skip past that Arc.

    If people constantly die at Arc 5 how happy will people be to restart at Arc 1 because the save mechanic only allows you to run out of threads.

    If you have Skip Coins you get past that annoying part of dying and start from Arc 1 again.

    There should be a cost to Skip Coins so you cant just endlessly skip several Arcs

    I still maintain that players should have to restart at Arc 1 every single time their run ends. You don't begin a roguelike game on the later stages; everything that happens during the course of a run affects your ability to reach higher stages, from the random enemies that spawn to the enhancements and abilities you get.

    All a skip feature would do is give you more lives. If you just barely made it to Arc 7 and then in a future run skipped forward to Arc 7 at the start, then you'd have more threads than you would normally have if you had spent the time to get there manually.

    What would be the point of beginning a run at Arc 7, where the trash mobs take ages to kill, except for the purpose of score pushing on the leaderboards using skips? What if I reached Arc 10 while with another player, then skipped forward to Arc 10 while solo to secure an unreasonable place on the solo leaderboard that I'd never be able to reach without skipping? Would this "bookmark" carry over across characters, so I could pay to get one character of every Class to Arc 10 of the solo leaderboard with zero effort?



    Finally, I want to stress that because people want a skip option that this game is working as intended. Roguelikes are designed to be addictive. People want to push themselves to go as far as they can, but they're limited by RNG and their own ability.

    A skip feature would just offer those players a shortcut to accomplishing that goal in a fraction of the time and effort, which is neither desirable from an MMO design perspective (need to keep people playing frequently and for a long time, but not long enough to cause burnout) nor from a roguelike design perspective (players won't return to start again if they're given a favorable run every single time).
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • katanagirl1
    katanagirl1
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    No
    I am in favor of a skip option but I don’t play long enough to need one myself. I would like to get to arc 5 sometime to get the achievement, but that would be a one time thing.

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  • Dragonnord
    Dragonnord
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    No
    Just when I thought I had read everything in these forums...
     
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  • DreamyLu
    DreamyLu
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    No
    I'm more with saving progress, working in such a way that the latest saving does erase the previous one, and once at the end (all completed), does reset to zero, so that if we repeat, we have to restart from the beginning.

    For me, the key point is that players shouldn't be able to skip content they have not yet done. The coins concept would need a powerful tracker, able to recognize if content has been done and blocking the use of coins if not. Then, once reaching the end, the tracker should re-initialize for the next repeat. It's of course technically possible, but I don't think that it would be easy to implement.

    I'm out of my mind, feel free to leave a message... PC/NA
  • vsrs_au
    vsrs_au
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    But then you'd just get smashed by the next boss that takes you 15 minutes to whittle away its health with your zero buffs.

    Honestly its been said a million times before, IA needs a continue from where you left option, or save points at least.
    I couldn't agree more, because the IA is basically designed to keep players at their gaming computers for unhealthy periods of time.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Amottica
    Amottica
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    XSTRONG wrote: »
    RomanRex wrote: »
    makes no sense to me.

    I was thinking a skip coin instead of a save option as many players on this forum wants.

    If it just have a save option i can just save at Arc 5 and run that arc endlessly for currency but with Skip coins there is a cost to it.

    And no leaderboard progress after using a coin

    Any save option would work like it does in Maelstrom Arena, where it is tied to the quest and saves the instance at the last arena cleared. It does not permit running and clearing the last arena, or any given arena, endlessly. Once the last arena is cleared, nothing is saved.

    It makes more sense to have something similar to that than whatever a skip coin would be. That is unless the skip coin was exclusive to the Crown Store and an LTA offered once every couple of years. That is the only way it would make sense. /s



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