ZOS just obliterated the Azureblight set with the upcoming U44

  • Bucky_13
    Bucky_13
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    Elendir2am wrote: »
    Sorry for double post, but I wanted to show small comparison.

    In my post, set Deadly Strike will work like metric. With deadly, you get all your DoTs damage increase with flat +15%. You don't need to work for it. Your tank don't need to work for it. Just easy peasy increasing DMG.

    Let's look at Azureblight now. It dont work well, if enemies are scattered or if they move out of your ground DoTs. First is about tank, secound about you. You bouth need to work for it.

    Now, two examples from logs. Upper is from group, which focus on doing trial HM.
    Good tank who can stack on one place, but with some delay.

    i46ny4fc701c.png

    Lower show tank from trifecta group. Higher skill and sorcerer tank streaking in front of DDs to stack it there in front.

    Do you see, 2,8% of AB DMG is from tank skill (DD in bouth cause are me).
    Now, if you took top leaderboard tank, it would add another few percent. If you took average veteran (no HM) tank, you would lose another percent. ( It would actually stop to be stronger than easy peasy Deadly, now matter what I would be doing.)
    Better DD can use AB better than me as well.

    However, what I am pointing out is, that this set reward skills. No skill set is useless. High skill set is strong. Do we want sets like Deadly, which dont need any skill, to be OP? Absolute top skill group can use that set in boss fight in way, 99% of veteran trial group cannot.

    Based on this post, the biggest increase for any damage source is the Tide King's Gaze from mobs stacking closer, going from 6 to 11 %. You also had an increase in Blockade of Fire from close mob stacking. Any build with a focus on cleave, which Arcanist usually have, will benefit from mobs being stacked.
    Damage on both of those, as well as Fatecaraver, will increase the closer mobs are stacked, which will increase your damage with both Azuerblight and with Deadly since you will be hitting more targets. Which Azureblight might be more dramatic since it has a proc, the end result is very similar. More stacking = more damage.
    Azureblight doesn't require more skill compared to Deadly from the player using it, unless they're the ones stacking the mobs, which isn't really the case unless you're doing IA solo or something similar. Both sets are basically cleave stuff close to each other with dots and channels, then profit.

    Compare that to a set like Coral Riptide where you need to micro manage your stamina so it's at 33% or lower while not running out. That is a set that requires far more skill for the player using it than either of Azure or Deadly.

    EDIT: The most challenging thing with Azureblight is acquiring it since LoM is sooo long....
    Edited by Bucky_13 on October 14, 2024 6:16AM
  • Elendir2am
    Elendir2am
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    Bucky_13 wrote: »
    Elendir2am wrote: »
    Sorry for double post, but I wanted to show small comparison.

    In my post, set Deadly Strike will work like metric. With deadly, you get all your DoTs damage increase with flat +15%. You don't need to work for it. Your tank don't need to work for it. Just easy peasy increasing DMG.

    Let's look at Azureblight now. It dont work well, if enemies are scattered or if they move out of your ground DoTs. First is about tank, secound about you. You bouth need to work for it.

    Now, two examples from logs. Upper is from group, which focus on doing trial HM.
    Good tank who can stack on one place, but with some delay.

    i46ny4fc701c.png

    Lower show tank from trifecta group. Higher skill and sorcerer tank streaking in front of DDs to stack it there in front.

    Do you see, 2,8% of AB DMG is from tank skill (DD in bouth cause are me).
    Now, if you took top leaderboard tank, it would add another few percent. If you took average veteran (no HM) tank, you would lose another percent. ( It would actually stop to be stronger than easy peasy Deadly, now matter what I would be doing.)
    Better DD can use AB better than me as well.

    However, what I am pointing out is, that this set reward skills. No skill set is useless. High skill set is strong. Do we want sets like Deadly, which dont need any skill, to be OP? Absolute top skill group can use that set in boss fight in way, 99% of veteran trial group cannot.

    Based on this post, the biggest increase for any damage source is the Tide King's Gaze from mobs stacking closer, going from 6 to 11 %. You also had an increase in Blockade of Fire from close mob stacking. Any build with a focus on cleave, which Arcanist usually have, will benefit from mobs being stacked.
    Damage on both of those, as well as Fatecaraver, will increase the closer mobs are stacked, which will increase your damage with both Azuerblight and with Deadly since you will be hitting more targets. Which Azureblight might be more dramatic since it has a proc, the end result is very similar. More stacking = more damage.
    Azureblight doesn't require more skill compared to Deadly from the player using it, unless they're the ones stacking the mobs, which isn't really the case unless you're doing IA solo or something similar. Both sets are basically cleave stuff close to each other with dots and channels, then profit.

    Compare that to a set like Coral Riptide where you need to micro manage your stamina so it's at 33% or lower while not running out. That is a set that requires far more skill for the player using it than either of Azure or Deadly.

    EDIT: The most challenging thing with Azureblight is acquiring it since LoM is sooo long....

    You absolutely don't know how this set is working obviously.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Aggrovious
    Aggrovious
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    N00BxV1 wrote: »
    Aggrovious wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    yeah but notice this:
    within 6 meters

    ZOS hates AOE

    Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.

    It does matter. First Plaguebreak and now Azureblight. I spent 15-20 hrs farming Lair of Maarselok (the longest dungeon in the game) to see it getting nerfed. That is why this is dumb. The set will be undesirable and put to the scrap pile. Macabre Vintage is a cool set, but it requires things to die. The other two sets put DOTs on enemies, making them useful against boss fights.

    MMORPG should allow us to feel powerful. Who cares if its OP in PVP because they don't even want to balance it to begin with. If a Dev were to play in Cyrodiil right now as a solo player and get zerged down by a ball group hunting single players...well you will see a nerf to ball groups instantly.


    Edited by Aggrovious on October 14, 2024 3:55PM
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • LadyLavina
    LadyLavina
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    <post withdrawn because of the inflammatory nature i only realized after the fact-
    Edited by LadyLavina on October 14, 2024 7:23PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • pklemming
    pklemming
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    This matters. it should have never had the damage altered. it is changing a set, for the sake of changing it, and I am extremely annoyed by it. My level of anger can not be posted on this forum as the language is not allowed. Maybe if it was, we could truly express our sheer hatred of this.

    They will push this through, regardless, because listening to players is not in their brief. After all the previous unwanted changes, this was the final straw for me. I am lining up different stuff to play, looking at new alphas( Pantheon and Evercraft), and generally finding things to do that are no longer ESO.

    The irony of advertising for more players is not lost on me, whilst simultaneously alienating them..... AGAIN.
    Edited by pklemming on October 15, 2024 4:13AM
  • MidniteOwl1913
    MidniteOwl1913
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    You just never know where the next nerf will fall. AB has been around for long time. I use it and have a number of build that are built around it. It was on Skinny Cheeks' good set list!

    I hadn't actually noticed that it had been changed. But suddenly it's OP in PVP, and down goes the nerf hammer. It's just frustrating. It feels like nothing is safe.

    Pyrebrand on the other hand I just finished making. It's been a fun set and at least I can get back some of the transmutes and mats after the next release.

    PS5/NA
  • Veinblood1965
    Veinblood1965
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    Kisakee wrote: »
    Did you ever heared the tragedy of Darh Plaguebreak the Wise?

    Yes, that one made me retire my Grand Overlord templar.

    Funny no one mentions that in the list of templar nerfs. It just killed the whole class in PvP.

    This make we wonder how ZOS decides which are the sets/classes to nerf, why they do it...

    For instance here with Azurblight, what's the goal? To allow ballgroups to spread through Cyrodil without any resistance?

    That's literally what happened, Ballgroup leads made forum threads crying that they were dying for once, and ZOS, instead of seeing that nearly every page of those threads was calling out those ballgroupers on their outright fabrications and misrepresentation decided to listen to the people making things up and nerf the set instead of the obvious and vocal majority opposition. It's actually insane.

    I tend to agree with this assessment. There had hardly been any posts about this set and then a while back a ball grouper complained about it and BAM a change. Well at least ZoS is listening to some of the player base lol.
  • SaffronCitrusflower
    SaffronCitrusflower
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    It's horrible that ZOS hit AB set so hard you can't even call it a nerf. Have to call it a sledgehammer to oblivion.

    What worries me more though is how out of step this change is with what is needed for balance in Cyrodiil. This change to the AB set tells me that nobody at ZOS is playing in Cyrodiil and that nobody at ZOS has any idea what changes need to happen to restore some balance in the zone. Just in general this change makes it clear that there isn't anyone at ZOS focused on Cyrodiil PvP. :(
  • Sheezabeast
    Sheezabeast
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    This is nothing new for ZOS, anyone remember Sloads?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
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