BXR_Lonestar wrote: »I'm not sure what this is in reference to, but as someone who plays in a ballgroup a few times a week - I never see this set. I keep hearing about it over-performing, but I see no evidence of it. I never see this set in PVP, I've actually tried using it in PVP, and unless you coordinate it with a large amount of other players who are also using it, the effects are very underwhelming. That takes a huge commitment to actually make it work, and if people are making that commitment, so be it, let them enjoy the fruits of their labor.
The set is okayish in PVE, but I'm finding Macabre's vintage much more reliable and easy to use in PVE.
Did you ever heared the tragedy of Darh Plaguebreak the Wise?
Did you ever heared the tragedy of Darh Plaguebreak the Wise?
katanagirl1 wrote: »
JiubLeRepenti wrote: »katanagirl1 wrote: »
This make we wonder how ZOS decides which are the sets/classes to nerf, why they do it...
For instance here with Azurblight, what's the goal? To allow ballgroups to spread through Cyrodil without any resistance?
JiubLeRepenti wrote: »katanagirl1 wrote: »
This make we wonder how ZOS decides which are the sets/classes to nerf, why they do it...
For instance here with Azurblight, what's the goal? To allow ballgroups to spread through Cyrodil without any resistance?
Synapsis123 wrote: »That video proved why they are nerfing that set. 5 targets and the set makes up 40% of your damage. On live all you need is 2 targets and you it can make up 40% of your damage. Name me another set that is that impactful due to the 5 piece?
JiubLeRepenti wrote: »
Base damage was cut by 60%. Sixty percent. For a set that is five years old... Really?
Before telling me it’s not that bad, please check the screen. And if you still think it’s not that bad, please check it twice.
Once again, we have to endure an uncontrolled and large-scale nerf that responds to a very specific abuse (in this case, mostly, PvP ball groups).
This is the first time I’ll tag someone here, but... @ZOS_Kevin is it definitive and irrevocable?
Azureblight was just working fine in PvE and was greatly helping people playing solo. I always use it when running four people dungeons in solo.
Synapsis123 wrote: »That video proved why they are nerfing that set. 5 targets and the set makes up 40% of your damage. On live all you need is 2 targets and you it can make up 40% of your damage. Name me another set that is that impactful due to the 5 piece?
Synapsis123 wrote: »That video proved why they are nerfing that set. 5 targets and the set makes up 40% of your damage. On live all you need is 2 targets and you it can make up 40% of your damage. Name me another set that is that impactful due to the 5 piece?
i dunno. coral? relequen? those make up signifcant part of a dps's damage, and they are still meta for so long. but there are choices if they remove those sets, or nerf them. but for sets like azureblight, where we need to stack 1-3 things together, there arent any good alternatives.
basically if the nerf goes through, it will mean asking for more arcanist in group compositions with everyone wearing coral/deadly. so basically you lost build/set diversity for different situations. now its just boring and everyone wearing the samething for all encounters. classes that dont have much cleave, or dont have specialized jobs like mk/zenkosh/ec groups would probably end up asking for arcanist to fill instead of those other classes.
Synapsis123 wrote: »If a set is the only thing propping up classes versus arcanist then either arcanist is broken and needs nerfs or the other class needs buffs. It doesn't mean we should be continuing to prop up the classes with a broken set.
Synapsis123 wrote: »You claim that the Azureblight set isn’t solely propping up classes against arcanists, but it undeniably skews balance. If other classes lack effective cleave or AoE/DOT damage, that’s a design flaw that needs addressing, not an excuse to let arcanists dominate or leave in an overpowered set.
In the first sentence of your response you disagree with me, but in the second one you agree with me. Which one is it? Should we leave the broken set alone to prop up the other classes versus arcanist or should we nerf the set and fix the classes?
Synapsis123 wrote: »You claim that the Azureblight set isn’t solely propping up classes against arcanists, but it undeniably skews balance. If other classes lack effective cleave or AoE/DOT damage, that’s a design flaw that needs addressing, not an excuse to let arcanists dominate or leave in an overpowered set.
In the first sentence of your response you disagree with me, but in the second one you agree with me. Which one is it? Should we leave the broken set alone to prop up the other classes versus arcanist or should we nerf the set and fix the classes?
yeah, until they give us alternatives, and address the lack of effective cleave, and aoe for classes, they shouldnt be taking away the only viable way for them to accomplish that cleave and be on a similar playing field.
how is the set broken if its doing what it was intended for... for situations requiring cleave? other classes can wear azureblight and be competitive with arcanist in cleave fights. in situations where you dont need cleave you run other sets, and like i said, multiple classes wearing the same sets as arcanist, beat out those arcanists in fights where azureblight isnt optimal and wouldnt wear it.
MidniteOwl1913 wrote: »This is one of the few very good sets that doesn't require trials. That alone should be a reason for ZOS to reconsider, but I doubt they will. My faith in them hasn't recovered from U35.
JiubLeRepenti wrote: »BXR_Lonestar wrote: »I'm not sure what this is in reference to, but as someone who plays in a ballgroup a few times a week - I never see this set. I keep hearing about it over-performing, but I see no evidence of it. I never see this set in PVP, I've actually tried using it in PVP, and unless you coordinate it with a large amount of other players who are also using it, the effects are very underwhelming. That takes a huge commitment to actually make it work, and if people are making that commitment, so be it, let them enjoy the fruits of their labor.
The set is okayish in PVE, but I'm finding Macabre's vintage much more reliable and easy to use in PVE.
The set was not used in ball groups; it was used against them, to wipe them out.
JiubLeRepenti wrote: »[nd if you still think it’s not that bad, Azureblight was just working fine in PvE and was greatly helping people playing solo. I always use it when running four people dungeons in solo.
JiubLeRepenti wrote: »[nd if you still think it’s not that bad, Azureblight was just working fine in PvE and was greatly helping people playing solo. I always use it when running four people dungeons in solo.
I mean, you were never meant to solo content designed for groups in the first place.
JiubLeRepenti wrote: »[nd if you still think it’s not that bad, Azureblight was just working fine in PvE and was greatly helping people playing solo. I always use it when running four people dungeons in solo.
I mean, you were never meant to solo content designed for groups in the first place.
BXR_Lonestar wrote: »JiubLeRepenti wrote: »BXR_Lonestar wrote: »I'm not sure what this is in reference to, but as someone who plays in a ballgroup a few times a week - I never see this set. I keep hearing about it over-performing, but I see no evidence of it. I never see this set in PVP, I've actually tried using it in PVP, and unless you coordinate it with a large amount of other players who are also using it, the effects are very underwhelming. That takes a huge commitment to actually make it work, and if people are making that commitment, so be it, let them enjoy the fruits of their labor.
The set is okayish in PVE, but I'm finding Macabre's vintage much more reliable and easy to use in PVE.
The set was not used in ball groups; it was used against them, to wipe them out.
Fair enough, but when? I play in a ball group at least a few times a week and I've never seen it or been killed by it.
@ZOS_Kevin would appreciate some more responses to the feedback given by the community on the changes, the set is completely useless now for all scenarios, pve/pvp, multi-target, single target.
My feedback is to just reverse the base damage and keep the target cap to 6 to reach max stacks of damage, also the set should be disabled in pvp.