ZOS just obliterated the Azureblight set with the upcoming U44

  • RaikaNA
    RaikaNA
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    exoib wrote: »
    @ZOS_Kevin would appreciate some more responses to the feedback given by the community on the changes, the set is completely useless now for all scenarios, pve/pvp, multi-target, single target.

    My feedback is to just reverse the base damage and keep the target cap to 6 to reach max stacks of damage, also the set should be disabled in pvp.

    If AB helps people to combat the ballgroups.. why would you want to take that tool away from people? Could you help explain what other tools to combat ball groups in Cyrodill without using Azureblight?
  • pklemming
    pklemming
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    The change is bad, and is similar to other sets they have 'balanced'. The term 'balanced' means 'made useless'. If the change goes through, the set has no viable use anywhere, really. Just like a lot of other 'balanced' sets in the game. Just like the other mythics they have 'balanced', too.

    The change to pvp should have been the sole change. The additional changes were unnecessary and a new way of annoying the player-base.

    As I mentioned in the PTS forum, though. It doesn't matter what we say. nothing we say matters. I can't remember the last time they acted on what the playerbase wanted. Y'know, the people giving them money...

    We did get an answer they are reading the posts, but if nothing changes when the community strongly disagrees with a change, it doesn't matter. Nothing posted here matters.. at all.

    I would also love an answer to the question as to why the tickrate was changed to 1s from 0.5, when the excuse was server lag? There are less people playing the game than when the new servers were put in. The whole point of the servers was to improve the game experience and mitigate the lag. If you then need to alter skills and effects, why is the hardware not capable of handling it?

    This is the same excuse they made with guild store listings going to 15 days from 30. It did NOT improve our gaming experience. We complained about it. nothing happened. there was not even a response regarding our concerns. That is how important our input is on this forum, and has been like this for years.

    The other BIG problem is the invasive chat monitoring. No private messages should be snooped on, even if it is by a bot. Private is private. I can't remember a game that has ever had the audacity to do that before, and I have been a games player since 1979, with me starting in online games in 1983 with early bbs games.

    It is something you just don't do, ever. It is a serious breach of trust with the players. This is till owned by Sony, right? Are they aware you are spying on players private conversations?
    Edited by pklemming on October 1, 2024 7:58AM
  • Heals_With_Orbs
    Heals_With_Orbs
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    I see. Bowing down and catering for the ball group community again. You know those groups that create lag, skills not to work, performance issues, and emphasise that "stuck in combat" bug because they are difficult to take down.

    A lot of PVPers moved from EU GH to Blackreach because they grew tired of those groups 24/7, and now they are creeping onto that campaign.

    If they are going to nerf another counter to them, where does that leave PVP?

    Isnt it odd how a ball groups can have 12 instances of vigor....but they can only have one instance of snake in stars on them

    Goon time
  • JiubLeRepenti
    JiubLeRepenti
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    I see. Bowing down and catering for the ball group community again. You know those groups that create lag, skills not to work, performance issues, and emphasise that "stuck in combat" bug because they are difficult to take down.

    A lot of PVPers moved from EU GH to Blackreach because they grew tired of those groups 24/7, and now they are creeping onto that campaign.

    If they are going to nerf another counter to them, where does that leave PVP?

    Isnt it odd how a ball groups can have 12 instances of vigor....but they can only have one instance of snake in stars on them

    Goon time

    Fully agree.

    1zinmq9ghb18.png

    Azureblight nerf in a nutshell #2 (third comment is particulary revealing of why people keep leaving)
    Edited by JiubLeRepenti on October 1, 2024 9:11AM
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • Dagoth_Rac
    Dagoth_Rac
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    I'm convinced ZOS just look at death recap logs and say, "This set is killing a lot of people. Must be too strong." And ignoring why that may be only thing on death recap. It is like seeing bazookas on lots of death recaps for tanks and saying, "We need to nerf bazookas. This will encourage use of other weapons, like bows and slingshots, against tanks."
  • JiubLeRepenti
    JiubLeRepenti
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    Dagoth_Rac wrote: »
    I'm convinced ZOS just look at death recap logs and say, "This set is killing a lot of people. Must be too strong." And ignoring why that may be only thing on death recap. It is like seeing bazookas on lots of death recaps for tanks and saying, "We need to nerf bazookas. This will encourage use of other weapons, like bows and slingshots, against tanks."

    Yup, as I previously said, it looks like ZOS is fixing a porcelain doll with boxing gloves.
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • JiubLeRepenti
    JiubLeRepenti
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    @ZOS_Kevin sorry to ask again, but do you know if this point has been forwarded to the devs?

    Thanks!
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • N00BxV1
    N00BxV1
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    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D
  • Aggrovious
    Aggrovious
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    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    yeah but notice this:
    within 6 meters

    ZOS hates AOE
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • sarahthes
    sarahthes
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    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    It only works for the person who gets the killing blow.

    It's not a group set.
  • Vaqual
    Vaqual
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    I feel they should revisit some overnerfed sets from time to time. Like with crimson twilight, a nerf was probably warranted, but the sets should still be usable afterwards. To compensate for a 50 % nerf you need 100 % worth of modifiers, so gentle adjustment would certainly be prudent.
    People getting attached to overtuned sets is a different story and sadly something that can not be generally adressed, as many people often lack perception for what is strong, but still fair, and what is trivializing/overperforming. Time left unadjusted is also no real indicator for set strength, as it sometimes takes months or years for urgent problem cases to get a nerf-treatment, while legitimate buffs almost never happen due to their power-creep oriented sales model for new sets.
  • El_Borracho
    El_Borracho
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    I guess its time for the PVP crowd to find another set to complain about. While also complaining that there should be more sets to counter those dastardly ball groups. The circle of life.
    Edited by El_Borracho on October 3, 2024 5:51PM
  • N00BxV1
    N00BxV1
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    Aggrovious wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    yeah but notice this:
    within 6 meters

    ZOS hates AOE

    Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.

    sarahthes wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    It only works for the person who gets the killing blow.

    It's not a group set.

    I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.


    The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.

    Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs. :D
  • pklemming
    pklemming
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    N00BxV1 wrote: »
    Aggrovious wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    yeah but notice this:
    within 6 meters

    ZOS hates AOE

    Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.

    sarahthes wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    It only works for the person who gets the killing blow.

    It's not a group set.

    I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.


    The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.

    Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs. :D

    It really isn't better in PVE. It is better in overland and normal dungeons. Once you hit vet stuff, the usability drops off drastically. Great for casual players. Useless for upper end content.
  • dk_dunkirk
    dk_dunkirk
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    TaSheen wrote: »
    The people you need to "reach" are the devs. And they don't interact with the forum at all. Kevin will occasionally state he's referring something to "the team". And that's as far as it goes.

    This separation seems really weird to me. I would hope that the developers of this game are active players as well, felt the pain we all feel, and looked at the forums out of genuine curiosity, but the community managers always make it feel like there's a very clear delineation here, and the devs DO NOT read this forum, to the point that they're forbidden to or something. Maybe they're trying to give that impression so that people don't get their hopes up that devs ever see and can act on something in these forums? Weird.

    Anyway, it's a good thing I ran LoM all those times to build a set now, huh? Now there's only going to be one set as a reason to run the longest dungeon in the game? Seems like a strange game design decision from many different angles. But, hey, I guess that's why they make the big bucks.
  • N00BxV1
    N00BxV1
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    pklemming wrote: »
    N00BxV1 wrote: »
    Aggrovious wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    yeah but notice this:
    within 6 meters

    ZOS hates AOE

    Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.

    sarahthes wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    It only works for the person who gets the killing blow.

    It's not a group set.

    I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.


    The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.

    Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs. :D

    It really isn't better in PVE. It is better in overland and normal dungeons. Once you hit vet stuff, the usability drops off drastically. Great for casual players. Useless for upper end content.

    I don't do normal dungeons. I pug tank Veteran/DLC dungeons and that's where I'm seeing it.
  • sarahthes
    sarahthes
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    N00BxV1 wrote: »
    Aggrovious wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    yeah but notice this:
    within 6 meters

    ZOS hates AOE

    Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.

    sarahthes wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    It only works for the person who gets the killing blow.

    It's not a group set.

    I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.


    The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.

    Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs. :D

    It does almost no damage in groups bigger than 4 man because only one person can do the damage. On the other 7 dds in a trial it's a wasted set that does nothing for them.
    Edited by sarahthes on October 4, 2024 5:03PM
  • Silaf
    Silaf
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    Well it was overpowered compared to other sets.
  • JiubLeRepenti
    JiubLeRepenti
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    Silaf wrote: »
    Well it was overpowered compared to other sets.

    Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.

    Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.

    And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • joergino
    joergino
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    And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.

    In addition, we're talking about a set that drops from one of the longest and most annoying DLC dungeons. Nerfing this feels like a kick in the teeth. :(

    I had been looking forward to using it one day when I would have collected enough of the weapons. Now, in hindsight, every single run through that dungeon feels like a stupid waste of time.
    Edited by joergino on October 6, 2024 4:08PM
  • JiubLeRepenti
    JiubLeRepenti
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    joergino wrote: »
    And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.

    In addition, we're talking about a set that drops from one of the longest and most annoying DLC dungeons. Nerfing this feels like a kick in the teeth. :(

    I had been looking forward to using it one day when I would have collected enough of the weapons. Now, in hindsight, every single run through hat dungeon feels like a stupid waste of time.

    Yea, many people farmed it during the Undaunted event. For instance:

    https://forums.elderscrollsonline.com/en/discussion/665724/lair-of-marselok-insanity#latest

    They did it for nothing.
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • Galeriano2
    Galeriano2
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    N00BxV1 wrote: »
    Aggrovious wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    yeah but notice this:
    within 6 meters

    ZOS hates AOE

    Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.

    sarahthes wrote: »
    N00BxV1 wrote: »
    In before Macabre Vintage nerfs... :*

    Macabre Vintage:
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 150 Weapon and Spell Damage
    When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn :D

    It only works for the person who gets the killing blow.

    It's not a group set.

    I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.


    The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.

    Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs. :D

    Macabre is not even remotely close to memes that plaguebreak was capable to pull off in PvE. With plaguebreak in some instances You could just insta kill a boss just by bringing enough trash mobs to him. Macabre have internal cooldown that prevents it and it also have maximum dmg cap that plaguebreak was not having.
  • Galeriano2
    Galeriano2
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    Silaf wrote: »
    Well it was overpowered compared to other sets.

    Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.

    Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.

    And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.

    Not in PvE? Effective on mobs? If You go to ESO logs website You will notice that azureblight is used by top DDs in almost 50% of trial boss fights making it currently the most popular PvE set.

    In these boss fights azureblight is capable to produce noticably higher single target DPS on bosses than all the sets You've mentioned. In some cases it can be responsible for over 30% of someone's DPS when other mentionsed by You sets were increasing someone's numbers by 5-10%. if that's not OP than I don't know what is.

    Azureblight is literally a hard meta in PvE atm. Keep in mind that when base proc value was in fact nerfed by 60% the dmg stacking value was increased from 30% to 100% and dmg cap was increased from 180% to 600% which means in large enough trash packs maximum possible proc dmg value remains unchanged and the only nerf is explosion happening less frequently.
    Edited by Galeriano2 on October 6, 2024 12:30PM
  • JiubLeRepenti
    JiubLeRepenti
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    Galeriano2 wrote: »
    Silaf wrote: »
    Well it was overpowered compared to other sets.

    Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.

    Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.

    And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.

    Not in PvE? Effective on mobs? If You go to ESO logs website You will notice that azureblight is used by top DDs in almost 50% of trial boss fights making it currently the most popular PvE set.

    A bit tired of keeping repeating myself but:

    It doesn't justify to cut off 60% of damage and divide by two the proc time.

    There is a huge gap between "we reduced a lil bit the damages" ans "we nuke the set".

    Yes it's effective. And then what? An effective set has to be destroyed? You can't just let people have fun with a set that works properly?

    And regarding this obsession for data, this is some news ZOS devs might be inspired by:

    https://insider-gaming.com/nexon-ceo-feedback-more-important-data/

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  • TaSheen
    TaSheen
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    dk_dunkirk wrote: »
    TaSheen wrote: »
    The people you need to "reach" are the devs. And they don't interact with the forum at all. Kevin will occasionally state he's referring something to "the team". And that's as far as it goes.

    This separation seems really weird to me. I would hope that the developers of this game are active players as well, felt the pain we all feel, and looked at the forums out of genuine curiosity, but the community managers always make it feel like there's a very clear delineation here, and the devs DO NOT read this forum, to the point that they're forbidden to or something. Maybe they're trying to give that impression so that people don't get their hopes up that devs ever see and can act on something in these forums? Weird.

    Anyway, it's a good thing I ran LoM all those times to build a set now, huh? Now there's only going to be one set as a reason to run the longest dungeon in the game? Seems like a strange game design decision from many different angles. But, hey, I guess that's why they make the big bucks.

    I didn't say they don't read the forum; I said they don't interact - in other words, we don't know when they're here reading, because they don't post.... and considering the vitriol heaped upon them for years, I don't blame them a bit.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • CatoUnchained
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    If zos was genuinely interested in reducing calculations in cyrodiil they'd limit cross healing to only one instance of each HoT on any given player at any time. We've been saying this for at least three years, and I think closer to 8 since the issue first appeared on this forum. So why hasn't ZOS at least tried implementing this limitation to see if it improved performance?
  • sarahthes
    sarahthes
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    Galeriano2 wrote: »
    Silaf wrote: »
    Well it was overpowered compared to other sets.

    Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.

    Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.

    And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.

    Not in PvE? Effective on mobs? If You go to ESO logs website You will notice that azureblight is used by top DDs in almost 50% of trial boss fights making it currently the most popular PvE set.

    A bit tired of keeping repeating myself but:

    It doesn't justify to cut off 60% of damage and divide by two the proc time.

    There is a huge gap between "we reduced a lil bit the damages" ans "we nuke the set".

    Yes it's effective. And then what? An effective set has to be destroyed? You can't just let people have fun with a set that works properly?

    And regarding this obsession for data, this is some news ZOS devs might be inspired by:

    https://insider-gaming.com/nexon-ceo-feedback-more-important-data/

    It's still going to be better than runecarver in fights with 4-5 targets and maybe 3+ targets.

    And where it isn't better it'll be runecarver used instead, which is the set we used before azureblight in a lot of those fights.
  • Elendir2am
    Elendir2am
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    Galeriano2 wrote: »
    Silaf wrote: »
    Well it was overpowered compared to other sets.

    Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.

    Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.

    And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.

    Not in PvE? Effective on mobs? If You go to ESO logs website You will notice that azureblight is used by top DDs in almost 50% of trial boss fights making it currently the most popular PvE set.

    In these boss fights azureblight is capable to produce noticably higher single target DPS on bosses than all the sets You've mentioned. In some cases it can be responsible for over 30% of someone's DPS when other mentionsed by You sets were increasing someone's numbers by 5-10%. if that's not OP than I don't know what is.

    Azureblight is literally a hard meta in PvE atm. Keep in mind that when base proc value was in fact nerfed by 60% the dmg stacking value was increased from 30% to 100% and dmg cap was increased from 180% to 600% which means in large enough trash packs maximum possible proc dmg value remains unchanged and the only nerf is explosion happening less frequently.

    You should maybe pay attentions to way how top raid groups play. Stacking boss, mini boss, all ads on one pile. Enrage for being to near boss? dont care. How many group can go vCR+3 and skipp portals?

    Taking examples from top of leaderboard without caring how it compare to mayority veteran raiding groups is bad bad way to balance things.
    And you can change it for HM trial raiding group or trifecta trial raiding group. Your example is from very small part of each listed example.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Elendir2am
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    Sorry for double post, but I wanted to show small comparison.

    In my post, set Deadly Strike will work like metric. With deadly, you get all your DoTs damage increase with flat +15%. You don't need to work for it. Your tank don't need to work for it. Just easy peasy increasing DMG.

    Let's look at Azureblight now. It dont work well, if enemies are scattered or if they move out of your ground DoTs. First is about tank, secound about you. You bouth need to work for it.

    Now, two examples from logs. Upper is from group, which focus on doing trial HM.
    Good tank who can stack on one place, but with some delay.

    i46ny4fc701c.png

    Lower show tank from trifecta group. Higher skill and sorcerer tank streaking in front of DDs to stack it there in front.

    Do you see, 2,8% of AB DMG is from tank skill (DD in bouth cause are me).
    Now, if you took top leaderboard tank, it would add another few percent. If you took average veteran (no HM) tank, you would lose another percent. ( It would actually stop to be stronger than easy peasy Deadly, now matter what I would be doing.)
    Better DD can use AB better than me as well.

    However, what I am pointing out is, that this set reward skills. No skill set is useless. High skill set is strong. Do we want sets like Deadly, which dont need any skill, to be OP? Absolute top skill group can use that set in boss fight in way, 99% of veteran trial group cannot.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • cptscotty
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    So...how are people supposed to counter ball groups in Cyrodil? Because the reasoning ZOS gave about using Plaguebreak doesnt make sense at all.
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