@ZOS_Kevin would appreciate some more responses to the feedback given by the community on the changes, the set is completely useless now for all scenarios, pve/pvp, multi-target, single target.
My feedback is to just reverse the base damage and keep the target cap to 6 to reach max stacks of damage, also the set should be disabled in pvp.
Heals_With_Orbs wrote: »I see. Bowing down and catering for the ball group community again. You know those groups that create lag, skills not to work, performance issues, and emphasise that "stuck in combat" bug because they are difficult to take down.
A lot of PVPers moved from EU GH to Blackreach because they grew tired of those groups 24/7, and now they are creeping onto that campaign.
If they are going to nerf another counter to them, where does that leave PVP?
Isnt it odd how a ball groups can have 12 instances of vigor....but they can only have one instance of snake in stars on them
Goon time
Dagoth_Rac wrote: »I'm convinced ZOS just look at death recap logs and say, "This set is killing a lot of people. Must be too strong." And ignoring why that may be only thing on death recap. It is like seeing bazookas on lots of death recaps for tanks and saying, "We need to nerf bazookas. This will encourage use of other weapons, like bows and slingshots, against tanks."
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
within 6 meters
In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
Aggrovious wrote: »In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
yeah but notice this:within 6 meters
ZOS hates AOE
In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
It only works for the person who gets the killing blow.
It's not a group set.
Aggrovious wrote: »In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
yeah but notice this:within 6 meters
ZOS hates AOE
Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
It only works for the person who gets the killing blow.
It's not a group set.
I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.
The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.
Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs.
The people you need to "reach" are the devs. And they don't interact with the forum at all. Kevin will occasionally state he's referring something to "the team". And that's as far as it goes.
Aggrovious wrote: »In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
yeah but notice this:within 6 meters
ZOS hates AOE
Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
It only works for the person who gets the killing blow.
It's not a group set.
I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.
The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.
Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs.
It really isn't better in PVE. It is better in overland and normal dungeons. Once you hit vet stuff, the usability drops off drastically. Great for casual players. Useless for upper end content.
Aggrovious wrote: »In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
yeah but notice this:within 6 meters
ZOS hates AOE
Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
It only works for the person who gets the killing blow.
It's not a group set.
I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.
The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.
Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs.
Well it was overpowered compared to other sets.
JiubLeRepenti wrote: »And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.
JiubLeRepenti wrote: »And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.
In addition, we're talking about a set that drops from one of the longest and most annoying DLC dungeons. Nerfing this feels like a kick in the teeth.
I had been looking forward to using it one day when I would have collected enough of the weapons. Now, in hindsight, every single run through hat dungeon feels like a stupid waste of time.
Aggrovious wrote: »In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
yeah but notice this:within 6 meters
ZOS hates AOE
Yeah but that kinda doesn't matter. Most of the time in PVE the enemies will be stacked that close to each other.In before Macabre Vintage nerfs...
Macabre Vintage:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage
When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
This set is only usable against monsters. But daaamn... It makes 'em pop like popcorn
It only works for the person who gets the killing blow.
It's not a group set.
I don't see how that matters. Plague Break got nerfed not to work in PVE because of it's add clear potential, and Macabre is better in PVE than Plague Break ever was.
The point is the set is fun, and fun usually gets nerfed. I'm not saying that I want it to get nerfed, just that it's probably gonna happen sooner or later.
Also, there's another set that when combined with Macabre can boost Macabre's proc damage by near double what the tool-tip states. Someone showed me these set combos and they were getting 40K Macabre explosion procs.
JiubLeRepenti wrote: »Well it was overpowered compared to other sets.
Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.
Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.
And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.
Galeriano2 wrote: »JiubLeRepenti wrote: »Well it was overpowered compared to other sets.
Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.
Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.
And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.
Not in PvE? Effective on mobs? If You go to ESO logs website You will notice that azureblight is used by top DDs in almost 50% of trial boss fights making it currently the most popular PvE set.
dk_dunkirk wrote: »The people you need to "reach" are the devs. And they don't interact with the forum at all. Kevin will occasionally state he's referring something to "the team". And that's as far as it goes.
This separation seems really weird to me. I would hope that the developers of this game are active players as well, felt the pain we all feel, and looked at the forums out of genuine curiosity, but the community managers always make it feel like there's a very clear delineation here, and the devs DO NOT read this forum, to the point that they're forbidden to or something. Maybe they're trying to give that impression so that people don't get their hopes up that devs ever see and can act on something in these forums? Weird.
Anyway, it's a good thing I ran LoM all those times to build a set now, huh? Now there's only going to be one set as a reason to run the longest dungeon in the game? Seems like a strange game design decision from many different angles. But, hey, I guess that's why they make the big bucks.
JiubLeRepenti wrote: »Galeriano2 wrote: »JiubLeRepenti wrote: »Well it was overpowered compared to other sets.
Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.
Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.
And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.
Not in PvE? Effective on mobs? If You go to ESO logs website You will notice that azureblight is used by top DDs in almost 50% of trial boss fights making it currently the most popular PvE set.
A bit tired of keeping repeating myself but:
It doesn't justify to cut off 60% of damage and divide by two the proc time.
There is a huge gap between "we reduced a lil bit the damages" ans "we nuke the set".
Yes it's effective. And then what? An effective set has to be destroyed? You can't just let people have fun with a set that works properly?
And regarding this obsession for data, this is some news ZOS devs might be inspired by:
https://insider-gaming.com/nexon-ceo-feedback-more-important-data/
Galeriano2 wrote: »JiubLeRepenti wrote: »Well it was overpowered compared to other sets.
Not in PvE. It was effective on mobs, but not OP. The set was dealing decent damages on single target (and on 2-3 ones), but it was not broken.
Or if you consider it is OP, then we can consider any other meta set (Relequen, Whorl of Depths, Ansuul, etc.) as OP.
And once again... Even it it was powerful, we speak here about a cut of 60% of damage, and a proc time divided by 2. It's not even a nerf, it's an amputation.
Not in PvE? Effective on mobs? If You go to ESO logs website You will notice that azureblight is used by top DDs in almost 50% of trial boss fights making it currently the most popular PvE set.
In these boss fights azureblight is capable to produce noticably higher single target DPS on bosses than all the sets You've mentioned. In some cases it can be responsible for over 30% of someone's DPS when other mentionsed by You sets were increasing someone's numbers by 5-10%. if that's not OP than I don't know what is.
Azureblight is literally a hard meta in PvE atm. Keep in mind that when base proc value was in fact nerfed by 60% the dmg stacking value was increased from 30% to 100% and dmg cap was increased from 180% to 600% which means in large enough trash packs maximum possible proc dmg value remains unchanged and the only nerf is explosion happening less frequently.