katanagirl1 wrote: »Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.
^ This
That's how the game works, and there's no reason to change something that's tied into the Justice System. Probably you should clear your bounty before leaving with friends?
That's how the game works, and there's no reason to change something that's tied into the Justice System. Probably you should clear your bounty before leaving with friends?
Aggrovious wrote: »That's how the game works, and there's no reason to change something that's tied into the Justice System. Probably you should clear your bounty before leaving with friends?
I just provided several reasons. They just aren't good enough it seems.
Avoiding immune guards by sneaking, running, or paying a bounty isn't good enough. The justice system needs to be adjusted or the guards need to not be immune.
ComboBreaker88 wrote: »Make it so players can kill other player to collect the bounty.
Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)
Aggrovious wrote: »Aggrovious wrote: »They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...
In other elder scrolls, you can do a lot of thing that you can't do in ESO. I wouldn't take that as a valid argument.
As for they inconveniencing the player... even if killable, they would still do, right ? What kind of argument is that ?
Or do you mean them being unkillable inconvenience the player ? If so I disagree - that inconvenience me as much as equipement losing durability inconvenience me, as much as having a limited pool of stamina and magicka inconvenience, as much as being myself killable inconvenience me. It's just a part of the game mechanics that has to be taken into account.
Sorry but none of you arguments feel very compelling.
Prime example. My friend had bad lag. Who is about to leave the city and the guard pull him away from the door even though he interacted with the gate. All because he accidentally picked up a stolen item next to an NPC he had to talk to, but the hit box is bad
If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
Necrotech_Master wrote: »If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
guards right now only have ~10 mil hp, they would die instantly if a city worth of players was able to attack them
you would have to give them like vet trial HM levels of health (vet HM falgravn has about 300 mil hp) and even then they would still probably be able to get killed if they werent flat out invulnerable like they are now
i dont think that you should get bounties for using skills, thats just really dumb (necromancer, vamp, WW are the only ones punished for this), but i also dont think that guards should be killable either
Necrotech_Master wrote: »If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
guards right now only have ~10 mil hp, they would die instantly if a city worth of players was able to attack them
you would have to give them like vet trial HM levels of health (vet HM falgravn has about 300 mil hp) and even then they would still probably be able to get killed if they werent flat out invulnerable like they are now
i dont think that you should get bounties for using skills, thats just really dumb (necromancer, vamp, WW are the only ones punished for this), but i also dont think that guards should be killable either
Necrotech_Master wrote: »If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
guards right now only have ~10 mil hp, they would die instantly if a city worth of players was able to attack them
you would have to give them like vet trial HM levels of health (vet HM falgravn has about 300 mil hp) and even then they would still probably be able to get killed if they werent flat out invulnerable like they are now
i dont think that you should get bounties for using skills, thats just really dumb (necromancer, vamp, WW are the only ones punished for this), but i also dont think that guards should be killable either
This gave me an idea. Probably the worst idea I've ever had. Well at least for the game, I've had some really bad ones out in the real world.
If players attack a guard other players can join with the guard and fight against the evil doers. Those helping the guards then become vulnerable to attack so pretty much everybody involved is dead. If you die you just have to lay there until the fight is over or some other player wastes a soul gem on you.
Franchise408 wrote: »Necrotech_Master wrote: »If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
guards right now only have ~10 mil hp, they would die instantly if a city worth of players was able to attack them
you would have to give them like vet trial HM levels of health (vet HM falgravn has about 300 mil hp) and even then they would still probably be able to get killed if they werent flat out invulnerable like they are now
i dont think that you should get bounties for using skills, thats just really dumb (necromancer, vamp, WW are the only ones punished for this), but i also dont think that guards should be killable either
May I ask why?
How is the game harmed by being able to kill the guards?
I actually think it's more problematic that they can attack and kill you but you can't defend yourself.
I agree with making guards very hard, but I don't see any purpose to having them be immune.
Elder Scrolls is a series that's supposed to be about player choice and autonomy. Immune city guards are one of many examples of ESO being a game about the things you *can't* do rather than what you can.
Necrotech_Master wrote: »Franchise408 wrote: »Necrotech_Master wrote: »If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
guards right now only have ~10 mil hp, they would die instantly if a city worth of players was able to attack them
you would have to give them like vet trial HM levels of health (vet HM falgravn has about 300 mil hp) and even then they would still probably be able to get killed if they werent flat out invulnerable like they are now
i dont think that you should get bounties for using skills, thats just really dumb (necromancer, vamp, WW are the only ones punished for this), but i also dont think that guards should be killable either
May I ask why?
How is the game harmed by being able to kill the guards?
I actually think it's more problematic that they can attack and kill you but you can't defend yourself.
I agree with making guards very hard, but I don't see any purpose to having them be immune.
Elder Scrolls is a series that's supposed to be about player choice and autonomy. Immune city guards are one of many examples of ESO being a game about the things you *can't* do rather than what you can.
if guards were killable at all, they would be killed, and then there would be no point to the justice system, might as well just do away with the entire justice system and guards at the same time then is basically what you would want, save you the time and effort of killing them
the guards are the only risk at all to someone playing a "criminal" (like actual stealing or murdering civilians), i think the devs adding criminal penalties for using your own skills was going a bit too far though, because it overly punishes certain classes or playstyles (its virtually impossible to try to dual on a necro, WW, or vampire (unless your only using passives) while near a town right now)
if you really dont like guards that much, just go to coldharbour, there is no justice system applied there, take everything you want with 0 risk and dont even have to go through a fence for laundering items
Franchise408 wrote: »Necrotech_Master wrote: »Franchise408 wrote: »Necrotech_Master wrote: »If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
guards right now only have ~10 mil hp, they would die instantly if a city worth of players was able to attack them
you would have to give them like vet trial HM levels of health (vet HM falgravn has about 300 mil hp) and even then they would still probably be able to get killed if they werent flat out invulnerable like they are now
i dont think that you should get bounties for using skills, thats just really dumb (necromancer, vamp, WW are the only ones punished for this), but i also dont think that guards should be killable either
May I ask why?
How is the game harmed by being able to kill the guards?
I actually think it's more problematic that they can attack and kill you but you can't defend yourself.
I agree with making guards very hard, but I don't see any purpose to having them be immune.
Elder Scrolls is a series that's supposed to be about player choice and autonomy. Immune city guards are one of many examples of ESO being a game about the things you *can't* do rather than what you can.
if guards were killable at all, they would be killed, and then there would be no point to the justice system, might as well just do away with the entire justice system and guards at the same time then is basically what you would want, save you the time and effort of killing them
the guards are the only risk at all to someone playing a "criminal" (like actual stealing or murdering civilians), i think the devs adding criminal penalties for using your own skills was going a bit too far though, because it overly punishes certain classes or playstyles (its virtually impossible to try to dual on a necro, WW, or vampire (unless your only using passives) while near a town right now)
if you really dont like guards that much, just go to coldharbour, there is no justice system applied there, take everything you want with 0 risk and dont even have to go through a fence for laundering items
There would still be a point to the justice system, as if you're fighting and killing guards, you can now automatically become KOS anywhere and everywhere. Make the guards strong enough that taking all the guards on solo is a problem, and all of a sudden there's still valid risk to being caught.
Being able to fight your way through a situation should be an option.
TX12001rwb17_ESO wrote: »Make the Guards killable, make them harder to get away from but also add Bounty Hunters who will attack you in the wild at random, the higher your bounty the more frequent and more powerful the Bounty Hunters will become.
Shara_Wynn wrote: »Stafford197 wrote: »katanagirl1 wrote: »Biased poll.
Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.
^^^ Exactly this.
This game is 10 YEARS OLD. Even if the idea has potential, changing the fundamentals is already a terrible idea.
I said the same for NB cloak becoming a toggle next patch. If it was a third morph then it would be fine, but to change the core ability in such a way is not cool.
If ZOS had this mindset then this game would be dead already. There should be no area of a game that isn't up for improvement.
TX12001rwb17_ESO wrote: »Make the Guards killable, make them harder to get away from but also add Bounty Hunters who will attack you in the wild at random, the higher your bounty the more frequent and more powerful the Bounty Hunters will become.