If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
Reginald_leBlem wrote: »Guards should attack sorcerers with pets out the second they walk into town.
Aggrovious wrote: »
What is the problem with unkilling guards ? I see zero issues.
katanagirl1 wrote: »Biased poll.
Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.
Aggrovious wrote: »They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...
Aggrovious wrote: »
ComboBreaker88 wrote: »Make it so players can kill other player to collect the bounty.
Aggrovious wrote: »They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...
In other elder scrolls, you can do a lot of thing that you can't do in ESO. I wouldn't take that as a valid argument.
As for they inconveniencing the player... even if killable, they would still do, right ? What kind of argument is that ?
Or do you mean them being unkillable inconvenience the player ? If so I disagree - that inconvenience me as much as equipement losing durability inconvenience me, as much as having a limited pool of stamina and magicka inconvenience, as much as being myself killable inconvenience me. It's just a part of the game mechanics that has to be taken into account.
Sorry but none of you arguments feel very compelling.
ComboBreaker88 wrote: »Make it so players can kill other player to collect the bounty.
Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)
katanagirl1 wrote: »Biased poll.
Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.
Aggrovious wrote: »They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...
In other elder scrolls, you can do a lot of thing that you can't do in ESO. I wouldn't take that as a valid argument.
As for they inconveniencing the player... even if killable, they would still do, right ? What kind of argument is that ?
Or do you mean them being unkillable inconvenience the player ? If so I disagree - that inconvenience me as much as equipement losing durability inconvenience me, as much as having a limited pool of stamina and magicka inconvenience, as much as being myself killable inconvenience me. It's just a part of the game mechanics that has to be taken into account.
Sorry but none of you arguments feel very compelling.
ComboBreaker88 wrote: »Make it so players can kill other player to collect the bounty.
Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)
The devs at one point considered that, and then decided against it thankfully. Way too many ways to grief people....katanagirl1 wrote: »Biased poll.
Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.
Exactly.
Bradyfjord wrote: »I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.
Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.
I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.
At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.
Bradyfjord wrote: »I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.
Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.
I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.
At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.
Yeah, I remember that stuff from WoW too.... like groups killing all the quest givers over and over and over and over - ad infinitum ad nauseam.... Days sometimes, get up at ungodly hours to try to turn quests in....
Bradyfjord wrote: »Bradyfjord wrote: »I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.
Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.
I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.
At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.
Yeah, I remember that stuff from WoW too.... like groups killing all the quest givers over and over and over and over - ad infinitum ad nauseam.... Days sometimes, get up at ungodly hours to try to turn quests in....
Exactly. I just don't want to deal with that anymore. That's why the guards 'are' killable in cyrodil. It works there, and it should probably stay there.
ComboBreaker88 wrote: »Make it so players can kill other player to collect the bounty.
Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)
They have more like dragons or normal trial bosses health now. Its just that they has an enrage mechanism who is an wipeIf they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
The guards in Cyrodil is to make taking objectives harder and more time consuming to take. Now for resources I say the flag turning time is the main issue if solo.Bradyfjord wrote: »Bradyfjord wrote: »I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.
Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.
I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.
At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.
Yeah, I remember that stuff from WoW too.... like groups killing all the quest givers over and over and over and over - ad infinitum ad nauseam.... Days sometimes, get up at ungodly hours to try to turn quests in....
Exactly. I just don't want to deal with that anymore. That's why the guards 'are' killable in cyrodil. It works there, and it should probably stay there.