City Guards are Useless and Need an Overhaul.

Aggrovious
Aggrovious
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The bounty system is dumb. Why can't I kill guards, but they can inconvenience me when I accidentally hit a necromancer ability? They provide nothing for the game, but increased frustration. I would like to see them overhauled in three ways:
  1. Guards are killable with a non-immune health bar. They can still be tough, but we have the option to parse or even blade of woe them. That would be cool.
  2. The bounty system no longer gives you a bounty for using "evil" skills, especially when you can't response with revenge. Guards will simply not attack you for using your skills such as Skeleton Arcanist.
  3. Give an option to speak to guards. Before you even have a bounty, give them the ability to be paid off to look the other way or to hire them to go after someone else. A tipping feature perhaps. Yes, very vague and not specific, but a fun way to make them worthy to exist I think.

    What do you think?
Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.

City Guards are Useless and Need an Overhaul. 131 votes

Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
16%
ivaylo.krumoveb17_ESOTX12001rwb17_ESODaemonaiSalamanNZGroterdanDestaixylena_lazarowKalik_GoldMJalldayFabresFourUrvothFoxheartedSpeggethushuskandhungeredward_frigidhandsBobargusAggroviousKrymsyn_PandaDeserrickTbudko 21 votes
No they aren't. They maintain order for the cities. (screw necromancers)
68%
GlassHalfFulldiskysarahvhoffb14_ESOwenchmore420b14_ESOMuizerVindictiveRidgeDenverRalphySheridanAvalonRangerTandortwevNiliuw002expRomoVulsahdaalEnemy-of-ColdharbourDragonnordpeter1488AstironTan9oSuccka 90 votes
Other. I have a better answer.
15%
KikazaruElsonsoElvenheartComboBreaker88Jusey1AcadianPaladinkatanagirl1JuomuuriBXR_LonestarbmnobleDax_DraconisEF321Necrotech_MasterjoerginoLunaFloraTrejgonShara_WynnReginald_leBlemStafford197Greeding 20 votes
  • Reginald_leBlem
    Reginald_leBlem
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    Other. I have a better answer.
    Guards should attack sorcerers with pets out the second they walk into town.
  • coop500
    coop500
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Poll is kinda biased, I think the necromancer thing is dumb, but other than that, I do not think guards should be killable nor should we be able to sic them on other players.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • ArchMikem
    ArchMikem
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    No they aren't. They maintain order for the cities. (screw necromancers)
    If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
    Make the Guards killable, make them harder to get away from but also add Bounty Hunters who will attack you in the wild at random, the higher your bounty the more frequent and more powerful the Bounty Hunters will become.
  • ComboBreaker88
    ComboBreaker88
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    Other. I have a better answer.
    Make it so players can kill other player to collect the bounty.

    Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)
  • Aggrovious
    Aggrovious
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    Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
    ArchMikem wrote: »
    If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.

    what is the problem with killing guards? I see zero issues
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Syldras
    Syldras
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Guards should attack sorcerers with pets out the second they walk into town.

    I'm fine with that if they also attack every player character who has a potentially dangerous mount or pet active. Of course also every kind of polymorph that resembles a dangerous creature, no matter if Molag Bal, dremora, soulrazer knights, spriggans or whatever. Also everyone who uses an unnatural-looking skin or glowing eyes, because if people glow weirdly, there's certainly something daedric or otherwise suspicious going on.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • whitecrow
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    No they aren't. They maintain order for the cities. (screw necromancers)
    If you have certain skills, they can be paid to look the other way the first time you're caught.
  • katanagirl1
    katanagirl1
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    Other. I have a better answer.
    Biased poll.

    Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Heren
    Heren
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    Aggrovious wrote: »
    ArchMikem wrote: »
    If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.

    what is the problem with killing guards? I see zero issues

    What is the problem with unkilling guards ? I see zero issues.
  • Aggrovious
    Aggrovious
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    Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
    Heren wrote: »
    Aggrovious wrote: »
    ArchMikem wrote: »
    If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.

    what is the problem with killing guards? I see zero issues

    What is the problem with unkilling guards ? I see zero issues.

    They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Aggrovious
    Aggrovious
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    Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
    Biased poll.

    Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.

    Then why do the forums exist?
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Dax_Draconis
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    Other. I have a better answer.
    Guards are fine, but the Necromancer class shouldn't be singled out. All the classes should have skills that create a bounty, or none should.
  • Heren
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    Aggrovious wrote: »
    They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...

    In other elder scrolls, you can do a lot of thing that you can't do in ESO. I wouldn't take that as a valid argument.

    As for they inconveniencing the player... even if killable, they would still do, right ? What kind of argument is that ?

    Or do you mean them being unkillable inconvenience the player ? If so I disagree - that inconvenience me as much as equipement losing durability inconvenience me, as much as having a limited pool of stamina and magicka inconvenience, as much as being myself killable inconvenience me. It's just a part of the game mechanics that has to be taken into account.

    Sorry but none of you arguments feel very compelling.
  • ArchMikem
    ArchMikem
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Aggrovious wrote: »
    ArchMikem wrote: »
    If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.

    what is the problem with killing guards? I see zero issues

    I
    V
    Make it so players can kill other player to collect the bounty.

    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sleepsin
    Sleepsin
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    Making guards killable but strong would be a bad idea. If you think duels in town are bad wait till there are raids in town trying to kill those strong guards. Between the lag and flashing spells, the towns would be terrible.
  • Aggrovious
    Aggrovious
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    Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
    Heren wrote: »
    Aggrovious wrote: »
    They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...

    In other elder scrolls, you can do a lot of thing that you can't do in ESO. I wouldn't take that as a valid argument.

    As for they inconveniencing the player... even if killable, they would still do, right ? What kind of argument is that ?

    Or do you mean them being unkillable inconvenience the player ? If so I disagree - that inconvenience me as much as equipement losing durability inconvenience me, as much as having a limited pool of stamina and magicka inconvenience, as much as being myself killable inconvenience me. It's just a part of the game mechanics that has to be taken into account.

    Sorry but none of you arguments feel very compelling.

    It does nothing to benefit the game is my point. They serve no use to anything or anybody. I should be allowed to be evil, but I am forced to be good or run for my life. Someone who is powerful would just kill the guards. Them being immortal is dumb
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • TaSheen
    TaSheen
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Make it so players can kill other player to collect the bounty.

    Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)

    The devs at one point considered that, and then decided against it thankfully. Way too many ways to grief people....
    Biased poll.

    Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.

    Exactly.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Aggrovious
    Aggrovious
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    Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
    Heren wrote: »
    Aggrovious wrote: »
    They inconvenience the player. Do you like that? In other Elder Scrolls games, you can kill them...

    In other elder scrolls, you can do a lot of thing that you can't do in ESO. I wouldn't take that as a valid argument.

    As for they inconveniencing the player... even if killable, they would still do, right ? What kind of argument is that ?

    Or do you mean them being unkillable inconvenience the player ? If so I disagree - that inconvenience me as much as equipement losing durability inconvenience me, as much as having a limited pool of stamina and magicka inconvenience, as much as being myself killable inconvenience me. It's just a part of the game mechanics that has to be taken into account.

    Sorry but none of you arguments feel very compelling.

    Prime example. My friend had bad lag. Who is about to leave the city and the guard pull him away from the door even though he interacted with the gate. All because he accidentally picked up a stolen item next to an NPC he had to talk to, but the hit box is bad
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Aggrovious
    Aggrovious
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    Yes they are. They do nothing for the game, but add more frustration to the player. Overhaul is needed for the bounty system or complete removal of guards.
    TaSheen wrote: »
    Make it so players can kill other player to collect the bounty.

    Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)

    The devs at one point considered that, and then decided against it thankfully. Way too many ways to grief people....
    Biased poll.

    Please stop requesting major changes to a 10 year old game when it is not an issue. Pay the fine or run away and wait out the bounty.

    Exactly.

    what is the point of the forums if we can not discuss how to improve the game? Seems everyone here is scared of change, yet sets get nerfed everyday here
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • TaSheen
    TaSheen
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    No they aren't. They maintain order for the cities. (screw necromancers)
    This would not be an improvement as far as many of us are concerned. And in fact, those of us who would NOT find it an improvement have as much right to state that objection, as you have to start the poll/conversation to begin with. No one ever gets everyone to agree to posts or polls about changes - there are usually as many (sometimes many more) against major changes as there are in favor of them.

    It's a public forum. No one has to agree with anyone else really.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Bradyfjord
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    I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.

    Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.

    I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.

    At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.
  • TaSheen
    TaSheen
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Bradyfjord wrote: »
    I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.

    Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.

    I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.

    At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.

    Yeah, I remember that stuff from WoW too.... like groups killing all the quest givers over and over and over and over - ad infinitum ad nauseam.... Days sometimes, get up at ungodly hours to try to turn quests in....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Bradyfjord
    Bradyfjord
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    TaSheen wrote: »
    Bradyfjord wrote: »
    I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.

    Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.

    I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.

    At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.

    Yeah, I remember that stuff from WoW too.... like groups killing all the quest givers over and over and over and over - ad infinitum ad nauseam.... Days sometimes, get up at ungodly hours to try to turn quests in....

    Exactly. I just don't want to deal with that anymore. That's why the guards 'are' killable in cyrodil. It works there, and it should probably stay there.
  • TaSheen
    TaSheen
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Bradyfjord wrote: »
    TaSheen wrote: »
    Bradyfjord wrote: »
    I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.

    Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.

    I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.

    At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.

    Yeah, I remember that stuff from WoW too.... like groups killing all the quest givers over and over and over and over - ad infinitum ad nauseam.... Days sometimes, get up at ungodly hours to try to turn quests in....

    Exactly. I just don't want to deal with that anymore. That's why the guards 'are' killable in cyrodil. It works there, and it should probably stay there.

    Yeah, me too. I'm too old to mess with that kind of havoc any more! I mean.... I started WoW almost 20 years ago.... That stuff was a total PITA then, and I just can't put up with it now. Hmm. Good lord, I haven't played WoW in 13 years....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • twev
    twev
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Make it so players can kill other player to collect the bounty.

    Also allow a bounty board and let players put bounties on other players for a fee. (This could also be a gold sink.)

    As much fun, mirth and merriment that may entail - I can see it spiraling out of control and becoming a serious griefing/harrassment issue about 12 minutes after it would be implemented.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • spartaxoxo
    spartaxoxo
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    No they aren't. They maintain order for the cities. (screw necromancers)
    Nah. The justice system is already pretty easy to manage. The guards being unlikable adds immersion to the world and a change of pace in gameplay.
  • zaria
    zaria
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    ArchMikem wrote: »
    If they make Guards killable, then people will intentionally attack them. If that's ever the case I'd want them to have Vet Dungeon Boss health bars and if you aggro one, then EVERY Guard around should bear down on you.
    They have more like dragons or normal trial bosses health now. Its just that they has an enrage mechanism who is an wipe
    I don't think it would matter much, yes some can solo this but its not very practical and its usually multiple guards around.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • bmnoble
    bmnoble
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    Other. I have a better answer.
    Scrap the criminal skills nonsense, bounty should be from stealing/assault/murder/trespassing not using your skills.

    Or at the very least make it an option in settings to turn it on or off, in the same way we can control the other criminal actions such as preventing us from looting stolen stuff on the ground or auto looting stolen stuff from containers or accidentally attacking innocents etc....

    The guards themselves are fine for the most part, would be a bit more of a threat if they made more widespread use of those lanterns the ones in Hew's Bane and parts of the Gold Coast though, that see through stealth.
  • zaria
    zaria
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    Bradyfjord wrote: »
    TaSheen wrote: »
    Bradyfjord wrote: »
    I remember times in vanilla wow when alliance would raid crossroads on the way to other objectives.

    Also in vanilla, I organized a small raid of leveling people in strangle thorn vale. We used water walking to go around the side of the map with water. Our objective was to stir up some action near dead mines.

    I'm not saying it would be like that in ESO, but my point is that crazy stuff starts to happen when you take the rails off of an online game. And the developers and community here are generally afraid of the crazy things that I'm talking about.

    At least, that's how it seems for ESO. Since I'm older now, I wouldn't do any of that. But I guarantee you that someone will try something, and it's going to be nuts until it gets fixed. So it might be better for ESO to leave it alone at this point.

    Yeah, I remember that stuff from WoW too.... like groups killing all the quest givers over and over and over and over - ad infinitum ad nauseam.... Days sometimes, get up at ungodly hours to try to turn quests in....

    Exactly. I just don't want to deal with that anymore. That's why the guards 'are' killable in cyrodil. It works there, and it should probably stay there.
    The guards in Cyrodil is to make taking objectives harder and more time consuming to take. Now for resources I say the flag turning time is the main issue if solo.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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