I don't retract my statement. While it is true that Battlegrounds (BGs) are technically categorized as PvP content, it is also worth mentioning that ZoS considers the ToT as part of PvP as well. However, the recent focus on BGs, rather than addressing long-standing issues within Cryodiil, raises concerns among the PvP community.Urzigurumash wrote: »@Xanttious So you recant your prior statement that this update "gave nothing to PvPers"?
Or just, not to "true" PvPers. That's what I mean. What makes BGs False PvP when both modes reward Non PvP, i.e. scurrying off with the ball in BGs and PvDooring in Cyro. What makes BGs False PvP where if I want an evenly matched pitched battle i can have one in 5 minutes in BGs versus who knows how long in Cyro?
JiubLeRepenti wrote: »
People will/may come back if ZOS was offering great and ambitious content and was listening to the community’s requests.
Just remember 2017: we got one of the best chapter, a whole new PvP content, then a DLC that was including a second trial (AS) AND transmutation mechanic.
Just compare it to we we get now…
Trust me I don’t want to be negative or whatever. I love this game, spent nearly 7.000 hours on it, and it simply breaks my soul to see what it’s becoming…
It was not exactly what I expected. I mean yes Battlegrounds. But the fact that apparently they'd been working on this for one and a half to two years........ I mean sure the update looked substantial, but Battlegrounds seem like a rather niche thing to set aside so much dev time for when there's so much more demand for open world PvP. Have they finally thrown in the towel on that? And what makes this "short term PvP"? Does that refer to development time? If so, what's does 'long term PvP' look like? A decade?
Open world in what sense? PvP in existing zones outside of Cyrodiil? That would be a disaster in many ways the most important maybe being a waste of funds and time creating it.
IC and Cyrodiil are ESO's 'open world' PvP. If there's a better word for it I'll change it. Thanks.
It was not exactly what I expected. I mean yes Battlegrounds. But the fact that apparently they'd been working on this for one and a half to two years........ I mean sure the update looked substantial, but Battlegrounds seem like a rather niche thing to set aside so much dev time for when there's so much more demand for open world PvP. Have they finally thrown in the towel on that? And what makes this "short term PvP"? Does that refer to development time? If so, what's does 'long term PvP' look like? A decade?
Open world in what sense? PvP in existing zones outside of Cyrodiil? That would be a disaster in many ways the most important maybe being a waste of funds and time creating it.
IC and Cyrodiil are ESO's 'open world' PvP. If there's a better word for it I'll change it. Thanks.
Some people have been asking for PvP instances in other zones outside of the two we have and say they want open world. That is why I asked for clarification. What Cyrodiil needs more than anything else is a performance improvement. At this point I'm beginning to think that might be beyond what they can do. Performance hasn't really been good since calculations went server side to deal with players using cheat engine.
Imperial City can still be fun but we need some events to entice players to participate. I would like to see one or two weekend long events kind of like battle grounds was getting. My idea is chose one district and make it so in that district players who die can spawn back to their balcony even if their faction doesn't control the flag. Give the faction controlling the flag a small AP boost or something so there is still a reason to control the flag.
As it is now when a big fight happens the faction that controls the flag has an advantage as players can get back in the fight much quicker that the other factions after a death. Allowing the other factions the ability to spawn at their balconies would make the fights last longer and maybe be better battles all around.