clocksstoppe wrote: »ChairGraveyard wrote: »Reading the first few posts only, it seems that the real problem here is what is affected by diminishing returns.
What diminishing returns should affect:
- blue/purple drops
- From the same container only
This would prevent bots, for example, from using the login/logout bug to farm the same containers over and over again, but still allow the chance that a blue/purple drop would occur while out exploring the world.
I also find it strange that they implemented diminishing returns for containers, but didn't apply it to dungeon boss loots...where it was actually needed. (no the 10 minute timer is not diminishing returns)
Please stop pretending that diminishing returns stop bots - they don't.
What you guys seem to be missing is that bots are AUTOMATED. They don't care if there's a DR timer of 10 minutes on a given dresser, they can either add more bots, or have it wait and only loot every 10 minutes.
Meanwhile, it screws players, doubly so because the supply of these items continues to shift into the hands of bots, as they will always always always be looting more than regular players, regardless of DR, due to the way that botters either add more bots or set it up so they loot it in the most efficient way.
Players, on the other hand, will just loot less items over all because of being discouraged by the timer, and won't ever be hitting that timer exactly 10 minutes every time, like the bots will.
Further, bots/RMT sites already have huge supplies of these items from before the nerf, so DR just means that the vast majority of supply will remain in their hands.
Which means demand for their services stays high, as do the gold price of the goods, which they looted when they were cheaper/continue to loot as players stop due to DR.
DR like this will ONLY HURT PLAYERS, and help RMT sellers.
I guess you rejected my advice about discussing things civilly.
Yes, you're right. Diminishing returns will not completely curb the bots. You're wrong if you think it won't slow them down one bit.
With DR, they'd have to employ 10 times the number of bots in order to make up that 10 minute timer. Now maybe you think that bots have inexhaustible resources - and they might have plenty of stolen credit cards to buy new accounts with - they still need computing power to run all those bot clients.
Furthermore, if they could run 10 times the number of bots IF DR were to be employed, why wouldn't they go ahead and run 10 times the number of bots without DR employed and get 10x as much gold?
That said, the only way to get rid of bots is to get rid of the demand for their product. I'd rather Zenimax focus more on tracking real money buyers of gold/items.
My suggestion was merely a way for the terrible implementation not to affect players as harshly as what they've implemented has done. DR shouldn't be affecting your standard provisioning ingredients. That's absurd.
Except they dont have to deploy 10 times more bots. Their uptime is literally infinite and that means that, no matter how low the loot is after DR, it still tends towards infinity.
Players on the other hand don't have unlimited uptime. This is why the bots dont give a *** anout DR but players get wrecked
clocksstoppe wrote: »ChairGraveyard wrote: »Reading the first few posts only, it seems that the real problem here is what is affected by diminishing returns.
What diminishing returns should affect:
- blue/purple drops
- From the same container only
This would prevent bots, for example, from using the login/logout bug to farm the same containers over and over again, but still allow the chance that a blue/purple drop would occur while out exploring the world.
I also find it strange that they implemented diminishing returns for containers, but didn't apply it to dungeon boss loots...where it was actually needed. (no the 10 minute timer is not diminishing returns)
Please stop pretending that diminishing returns stop bots - they don't.
What you guys seem to be missing is that bots are AUTOMATED. They don't care if there's a DR timer of 10 minutes on a given dresser, they can either add more bots, or have it wait and only loot every 10 minutes.
Meanwhile, it screws players, doubly so because the supply of these items continues to shift into the hands of bots, as they will always always always be looting more than regular players, regardless of DR, due to the way that botters either add more bots or set it up so they loot it in the most efficient way.
Players, on the other hand, will just loot less items over all because of being discouraged by the timer, and won't ever be hitting that timer exactly 10 minutes every time, like the bots will.
Further, bots/RMT sites already have huge supplies of these items from before the nerf, so DR just means that the vast majority of supply will remain in their hands.
Which means demand for their services stays high, as do the gold price of the goods, which they looted when they were cheaper/continue to loot as players stop due to DR.
DR like this will ONLY HURT PLAYERS, and help RMT sellers.
I guess you rejected my advice about discussing things civilly.
Yes, you're right. Diminishing returns will not completely curb the bots. You're wrong if you think it won't slow them down one bit.
With DR, they'd have to employ 10 times the number of bots in order to make up that 10 minute timer. Now maybe you think that bots have inexhaustible resources - and they might have plenty of stolen credit cards to buy new accounts with - they still need computing power to run all those bot clients.
Furthermore, if they could run 10 times the number of bots IF DR were to be employed, why wouldn't they go ahead and run 10 times the number of bots without DR employed and get 10x as much gold?
That said, the only way to get rid of bots is to get rid of the demand for their product. I'd rather Zenimax focus more on tracking real money buyers of gold/items.
My suggestion was merely a way for the terrible implementation not to affect players as harshly as what they've implemented has done. DR shouldn't be affecting your standard provisioning ingredients. That's absurd.
Except they dont have to deploy 10 times more bots. Their uptime is literally infinite and that means that, no matter how low the loot is after DR, it still tends towards infinity.
Players on the other hand don't have unlimited uptime. This is why the bots dont give a *** anout DR but players get wrecked
I get what you are saying here, and there is some sense to it, but don't forget that these gold farmers have quotas to fill. They need to make x amount of gold per day in order to keep up with demand and justify costs of running their programs.
Before the timer, let's say a bot was farming a boss every minute.
After the timer, let's say a bot is farming a boss every 10 minutes.
That means they are making 10x less gold per day...which means in order to recover that decrease, they have to deploy 10x as many bots.
Of course, the reality is that the bots aren't sitting idly by for that 10 minutes. Now they are farming all the trash mobs during that 10 minutes and still getting gold income. I agree 100% that the 10 minute timer is awful. Properly implemented diminishing returns would work much better, but they apparently don't know how to do that.
And of course these ridiculous nerfs that affect players a lot more than bots
Also skipping coldharbour in the beginning is a luxury that players could do without, bots will have more of a problem. Just make it mandatory
Catches_the_Sun wrote: »wrlifeboil wrote: »Move on to another site or city for provisioning materials.
- Veteran content contains lower level ingredients
- You have to go back to Coldharbour to loot Tier 5 ingredients
- In Coldharbour, Tier 4 Provisioning ingredients share loot tables with Tier 5
- Now the majority of low containers contain no loot
magdalina157eb17_ESO wrote: »...is this problem still actual? Well, obviously boss loot timer is(it's awesome to spend your time preparing to a boss fight, work out a strategy for a more complicated one, maybe gather ppl, heroically win the fight after a few attempt...and get a soul gem and 8 gold), but far as provisioning containers go, was playing Coldharbour earlier today, almost none of the containers seemed empty. Found quite a few mudcrab meat, honeycomb and all that without even farming specifically, just looting all tomb urns and stuff in every cave and all. I'm not sure on recipes and motifs, haven't found any of these lately but I'm not sure how many actually drop in Coldhabor and then might just be bad luck.