Highwayman wrote: »Many of us would hate that. Better to have options.
I agree it is better to have options, that is where I was coming from initially on this topic. I unfortunately think we are quickly getting to a place where options are the enemy of quality. I'd rather have one good campaign than a handful of bad ones.
If management decisions need to be made cutting resources (or not adding as complexity grows), it would be nice for the resources that are used to be spent in a manner that keep some minimal level of game quality.
I am excited to see what next quarter brings though. Also, I appreciate you addressing what I said, even minimally.
The game can NOT handle higher population caps. It simply can NOT be done.
And you can play any faction on Black Reach so they already have the option of switching factions. And routinely, if there is a competitive map in BR, players switch over to see "where a faction is going" or if there is a camp up.
I’ve long seen the “I can’t play with my friends” argument against faction locks. You can play with your friends at any time: on Blackreach. Just have to get your friends on the same page. They’re friends, right? If they want to play with you as much as you want to play with them, it shouldn’t be an issue. And if you’re not satisfied with the gameplay on Blackreach? Decide which friends you’re going to play with on Grey Host on a month by month basis.
Tommy_The_Gun wrote: »Alliance lock was a very good idea.
Alliance Change Token was a very terrible idea....
WaywardArgonian wrote: »I’ve long seen the “I can’t play with my friends” argument against faction locks. You can play with your friends at any time: on Blackreach. Just have to get your friends on the same page. They’re friends, right? If they want to play with you as much as you want to play with them, it shouldn’t be an issue. And if you’re not satisfied with the gameplay on Blackreach? Decide which friends you’re going to play with on Grey Host on a month by month basis.
Yeah duh. Of course I will opt for Blackreach provided there is content there. There is no use in persuading all of my friends to go to Blackreach if there is no good PVP to be had there. Now there is, but it's not a given.
I just spent some time in Blackreach PC/NA after getting bored of being zerged down by 40EP every time someone tried to take a resource in GH.
Pop-locked AD was taking keeps with 10 people and couldn’t take scrolls from DC who had 1-2 bars because nobody showed up.
Seems to me Blackreach is where people go to do quests.
Highwayman wrote: »
Highwayman wrote: »
Despite appearances, ZOS are in fact video game developers and not deities of the Aurbis. If they could turn the resources they use to maintain extra campaigns right now into effective anti-lag machines, they would.
WaywardArgonian wrote: »Blackreach has been the more popular server on EU for a while now, but a lot of it has to do with reasons not related to faction lock. It's more that EP was poplocked for most of the day and other factions eventually grew tired of it and moved to Blackreach. This happened once before and the situation will revert again when one faction flees back to Gray Host for the same reason.
Though I agree that faction lock is annoying and would often prevent me from playing with certain friends back when Blackreach was a ghost town.
Highwayman wrote: »Yeah, I probably would have voted that way at the time too, because it didn't matter to me and it would have seemed like something that some would get enjoyment from. Can you point out this vote? Did it happen to have an "I don't care but go ahead and try it" option?
It matters now to me with extreme population imbalances and low pop cap exacerbating the issue. It's doing more harm than good, where it was a meaningless gesture for role players back then.
There was no ballot box. Players choose which ruleset they prefer based on the campaign they join. I know not everyone who plays on GH prefers faction lock, but obviously the majority lean that way or the other ruleset would be the main campaign.
The low pop caps actually help minimize population imbalances. There are times now on PC/NA/GH when EP is poplocked and DC and AD have 2-3 bars. If more EP players could join during these periods, the imbalance would be worse. By now, I mean non-event conditions.
When the per-faction cap was theorized to be 150-200 players, we would often see one faction poplocked with another at 2 bars. PC/NA AD went through a brutal, extended period of being completely noncompetitive, depleting its playerbase. And this was before faction locking. I'm not trying to argue for lower caps, I'm just pointing out that they don't result in larger imbalances.
Highwayman wrote: »Highwayman wrote: »Yeah, I probably would have voted that way at the time too, because it didn't matter to me and it would have seemed like something that some would get enjoyment from. Can you point out this vote? Did it happen to have an "I don't care but go ahead and try it" option?
It matters now to me with extreme population imbalances and low pop cap exacerbating the issue. It's doing more harm than good, where it was a meaningless gesture for role players back then.
There was no ballot box. Players choose which ruleset they prefer based on the campaign they join.
Seems a bad voting method. Play where the action is or don't play to prove a point. Let me know when there is a real vote.
Also, I personally always just played the top campaign if they were empty, what control does your voting method use for that behavior?
Highwayman wrote: »Highwayman wrote: »Yeah, I probably would have voted that way at the time too, because it didn't matter to me and it would have seemed like something that some would get enjoyment from. Can you point out this vote? Did it happen to have an "I don't care but go ahead and try it" option?
It matters now to me with extreme population imbalances and low pop cap exacerbating the issue. It's doing more harm than good, where it was a meaningless gesture for role players back then.
There was no ballot box. Players choose which ruleset they prefer based on the campaign they join.
Seems a bad voting method. Play where the action is or don't play to prove a point. Let me know when there is a real vote.
Also, I personally always just played the top campaign if they were empty, what control does your voting method use for that behavior?
I suggest showing some leadership and supporting the ruleset you prefer. If you're correct and most players prefer non-locked factions, then all they need to do is support the ruleset they prefer to make BR the main campaign. Be the change you want to see.
Yeah, at least 2 EP smallscales switched from Grey Host to Blackreach at the beginning of the month with both trying to hold emperor until MYM. On the other Faction it should be similar althought they were already more populated before. Seems like many followed them including the ballgroups.WaywardArgonian wrote: »TheMajority wrote: »says nothing other than that pve players are going into blackreach to turn in quests and stuff cause they ain't locked to one faction and can go in on whatever has the map
On EU it was the case way before the event as well. Multiple PVP guilds/groups I'm in have switched their focus from GH to BR for a while now.
Highwayman wrote: »So now you are going to strawman this? That wasn't my argument at all. My argument is most people don't care about alliance lock in and of itself. I already have made the change I want, and am continuing to do so here in a public forum. Thanks for your concern though.
Edit: just for clarity, the change I made was playing multiple accounts.
That wasn't a strawman. In any case, let's not devolve into arguing semantics. I'm not sure what you're arguing for then. Players currently have a choice.
The playerbase as a whole chooses which rulesets they prefer based on which they choose to play on. That doesn't mean everyone who plays on GH prefers faction lock or has a binary opinion on the subject. But obviously more players care about faction lock than those who do not to tilt the balance, at least on PC/NA. I think it's also true on all platforms/regions.
That doesn't mean everyone who plays on GH prefers faction lock or has a binary opinion on the subject.
It’s up to players to change that — not ZOS. If PVP sans alliance locks was truly as preferred for PVP as OP claims it is, there’d be no shortage of good fights to be had in BR. Alas, the lack of locks tends to encourage a boring PvDoor, AP farm sort of playstyle. Steal all the scrolls, flip the map one color, swap to your characters on another alliance and repeat. If that playstyle isn’t appealing to you (it certainly isn’t appealing to me), you and your friends can try to change that culture.
Alas, when there’s no faction loyalty, there’s much less of an impetus to aggressively capture and defend key keeps. Simple.
I think blackreach startet to be the more popular campaign somewhen around the beginning of the campaign/month. Strongest alliance in blackreach PC EU changed often, currently DC is strongest with EP second and AD last while on Blackreach AD is first, EP second and DC last. Many EP came blackreach too. If other alliances fled from EP why did EP leave too and are only second now?
For me it rather seems like the EP coming from Grey Host to Blackreach made it the main campaign, other than previous cases where DC and AD went Blackreach to farm outnumbered EP (Exactly the ones that did not zerg them at Grey Host and already are outnumbered without DC and AD from GH coming to BR) while Grey Host EP stayed there and enjoyed uncontested control of the map.
I agree, it seems a bad voting method. It also seems a bad first principle to work from. The argument there was a vote is flawed. Nobody will care though because egalitarianism isn't terribly popular even with people that claim it's what they want.Why if they are empty? You mean if there is no queue? Normaly players prefer full campaign.Highwayman wrote: »Seems a bad voting method. Play where the action is or don't play to prove a point. Let me know when there is a real vote.
Playing main(first) campaign because it is full seems to be what most PvPers are doing. It really is no voting if ZoS just put faction lock on (obvious successor of) most populated alliance.
WaywardArgonian wrote: »It’s up to players to change that — not ZOS. If PVP sans alliance locks was truly as preferred for PVP as OP claims it is, there’d be no shortage of good fights to be had in BR. Alas, the lack of locks tends to encourage a boring PvDoor, AP farm sort of playstyle. Steal all the scrolls, flip the map one color, swap to your characters on another alliance and repeat. If that playstyle isn’t appealing to you (it certainly isn’t appealing to me), you and your friends can try to change that culture.
Alas, when there’s no faction loyalty, there’s much less of an impetus to aggressively capture and defend key keeps. Simple.
That is the exact sort of playstyle that is prevalent on GH EU and the reason why Blackreach is more popular now. Faction loyalist groups tend not to care about finding good PVP and instead just do what they can to paint the map in their preferred color.
The same can be seen on non-locked campaigns and it is nearly always the zealous faction loyalist groups doing this sort of thing because they are the only ones who actually still care about the campaign.
What happens on a faction-locked server is that one faction (the one that cares the most about the campaign) will start dominating the scoreboard, and then the next campaign many casual players flock there for easy end-of-campaign rewards. So if you happen to be on that server when that shift happens, you are stuck there for the remainder of the month. I've had the experience multiple times where we'd have to take a break from a campaign 1 week in and wait until we could switch at the end of the month, simply because there was no challenging content to be found even as a 6-man with our faction being too dominant. The passive-aggressive suggestion that a faction lock is only an issue when you want to PvDoor is a weird one since some of the most frequent faction-swappers tend to be smallscales, ballgroups and 1vXers who don't want the help of a 40-man zerg in their fights.
CrazyKitty wrote: »I think the data shows the opposite of the OP's assertion. It shows that people will wait in queue for over an hour, sometimes two just to get into their home campaigns.