I dislike Alliance locks. When these were implemented, there was a campaign cycle where players could support faction locked or unlocked campaigns by playing in the one that they preferred.
The problem is that the most populated campaign, and the one at the top of the list, was the one where alliance locks were enforced. There was no in-game explanation or announcement letting people know that playing one campaign or the other was a vote for which style they preferred, and relatively few players actually visit these forums where it was discussed.
My guild at the time tried to encourage others to play the non-locked campaign and to swap over. The problem is that not enough people got the message and everyone kept playing in the only place where there was action - the main campaign. Can't remember if it was named Grayhost still at that time. Either you PvDoored a map, got bored and logged off, or you fought on the faction locked campaign where the fights were before the change and remained afterwards.
Like the OP, I think you should give other players more credit. I played when the cap was introduced. The topic was actively discussed in zone chat, within guilds and in the forums. Players knew what they were signing up for. They made a choice, even if that choice was to go with the flow. Ultimately there were those who dictated the flow to the faction locked paradigm.
Players continue to make this choice. If you truly believe that most players do not prefer faction lock, instead of trying to have the option you do not prefer removed, you should play on the non-locked server to make it more viable and attractive.
If they removed CP and Procs from Greyhost, do you think everyone would keep filing in like cattle because it's first on the list and currently the most populated? Of course not.
TheMajority wrote: »says nothing other than that pve players are going into blackreach to turn in quests and stuff cause they ain't locked to one faction and can go in on whatever has the map
Alliance lock is a scam zos uses to harvest more money from PVP players.
If it was about "faction loyalty" and "protecting competitive integrity", they wouldn't be selling you alliance changes.
It only serves to prevent people from playing with their friends, or from easily swapping factions to enjoy better PVP action based on population. It should absolutely be done away with, but I have no doubts it's here to stay.
I agree that lots of people did discuss. I pushed my entire guild to swap, and encouraged others. We talked to as many as we could, but I do stand by the assertion that the majority of the non-guild PvP playerbase (those who join as solos and play in pug groups) did not take part in any forum discussions. So many players don't even have accounts here. We played the nearly empty campagin for a week and essentially gave in. Our regular competitors, I can assure you, did not care one way or the other about faction locks. Only competition. And that's why we went back to the locked campaign as well. Many people tried one or two days on the other servers and then they switched back.
I agree that lots of people did discuss. I pushed my entire guild to swap, and encouraged others. We talked to as many as we could, but I do stand by the assertion that the majority of the non-guild PvP playerbase (those who join as solos and play in pug groups) did not take part in any forum discussions. So many players don't even have accounts here. We played the nearly empty campagin for a week and essentially gave in. Our regular competitors, I can assure you, did not care one way or the other about faction locks. Only competition. And that's why we went back to the locked campaign as well. Many people tried one or two days on the other servers and then they switched back.
Something I've learned over the years is that most people aren't opinionated like I am and keep their true feelings to themselves much of the time. IMO, most people prefer to be agreeable outwardly. It probably the smartest approach. Like my grandmother says to me critically, "you can be right or you can be liked!"
I think the reason the faction lock paradigm won is because every faction has a loyal core of regular players that serve as the foundation of a successful campaign. So many of us say an active campaign is crucial to its success and they provide the bedrock for that. They're not always the best players, but they're loyal, they care, they're persistent and reliable.
I didn't advocate for the faction lock. I argued against it when it was announced. I expected the non-faction locked campaign to prevail. But in hindsight, I think it's been successful and has given the foundational players the stability they prefer. I think without those foundational players, Cyrodiil would truly be doomed and every campaign would be like BR, so I don't advocate changes to the system.
I think in this forum we are prone to conflate the things we don't like with the obvious failings of the game. I don't personally believe the faction lock is a factor why Cyrodiil is unpopular. It's unpopular because it has always been broken with severe technical and gameplay issues. I think without those things the game could support a variety of healthy campaigns with different rules. It is because that it is unpopular that it can only support one ruleset, not the other way around.
The only reason the faction lock "won" was because for the longest period after it was introduced there was only the 7-day campaign as an alternative with much worse rewards, especially in transmute stones. And when the nonlocked campaign was Introduced it was much lower on the list and people had already swapped their characters to one faction or just didn't care much to swap. Had the faction lock been Introduced as an alternative option in a new campaign further down the list, there is no way it would be the most popular today.
The only reason the faction lock "won" was because for the longest period after it was introduced there was only the 7-day campaign as an alternative with much worse rewards, especially in transmute stones. And when the nonlocked campaign was Introduced it was much lower on the list and people had already swapped their characters to one faction or just didn't care much to swap. Had the faction lock been Introduced as an alternative option in a new campaign further down the list, there is no way it would be the most popular today.
Like I said before, by this logic, you believe if they removed CP and procs from Grey Host, people wouldn't switch because they're established there and it's the first on the list.
You're not giving other players enough credit. Everyone is smart enough to figure out which campaign they want to play on. If the non-faction locked campaign was preferred it would have won out by now.
Right now BR has a healthy population from the event like it does every PVP event. If it was actually the preferred option, it would be able to carry that momentum.
I'm not arguing your point at all. I think the notion that Blackreach is less popular than Grey Host because of where it's listed is absurd.So you're arguing my point. There is'nt a plurality of players who like faction lock. So there is no reason for it to be the top campaign, and I would even argue a 30 day campaign. It should be 7 days.
The only reason the faction lock "won" was because for the longest period after it was introduced there was only the 7-day campaign as an alternative with much worse rewards, especially in transmute stones. And when the nonlocked campaign was Introduced it was much lower on the list and people had already swapped their characters to one faction or just didn't care much to swap. Had the faction lock been Introduced as an alternative option in a new campaign further down the list, there is no way it would be the most popular today.
Like I said before, by this logic, you believe if they removed CP and procs from Grey Host, people wouldn't switch because they're established there and it's the first on the list.
You're not giving other players enough credit. Everyone is smart enough to figure out which campaign they want to play on. If the non-faction locked campaign was preferred it would have won out by now.
Right now BR has a healthy population from the event like it does every PVP event. If it was actually the preferred option, it would be able to carry that momentum.
I'm not arguing your point at all. I think the notion that Blackreach is less popular than Grey Host because of where it's listed is absurd.So you're arguing my point. There is'nt a plurality of players who like faction lock. So there is no reason for it to be the top campaign, and I would even argue a 30 day campaign. It should be 7 days.
Furthermore, now that people have suddenly discovered it exists and it is an option, surely they'll keep playing there?
Do you think Ravenwatch has failed because of where it's listed?
Players have a choice. They're smart enough to figure out how to find Blackreach. They know it exists. This entire thread is based on a non-issue.
I'm not arguing your point at all. I think the notion that Blackreach is less popular than Grey Host because of where it's listed is absurd.So you're arguing my point. There is'nt a plurality of players who like faction lock. So there is no reason for it to be the top campaign, and I would even argue a 30 day campaign. It should be 7 days.
Furthermore, now that people have suddenly discovered it exists and it is an option, surely they'll keep playing there?
Do you think Ravenwatch has failed because of where it's listed?
Players have a choice. They're smart enough to figure out how to find Blackreach. They know it exists. This entire thread is based on a non-issue.
The game isn't dead because of faction lock! We know this because except for a few months in 2019, there has been a 30 day non-faction locked campaign available.
Its population was in decline long before that. It lost players because it has severe problems that were never solved. That's why it's less popular now than it was in 2019. The same reasons it was less popular in 2019 than it was in 2014:
- major technical issues
- major gameplay and balance issues
- lack of attention from its developer
It's amazing you truly believe this boils down to players being too ignorant to find Blackreach. Especially when in your OP you note that they're currently playing on it.
It's not ignorance it's simple human behavior there is no one going to page two on a Google search. For this same reason the most standard version should also be at the top. It makes no reason that an intrusive version is at the top. Because for this reason it will be the only played campaign. PvP would have more players if the pop capped campaign was not faction locked and that is what we are seeing now.
It's amazing you truly believe this boils down to players being too ignorant to find Blackreach.
The game isn't dead because of faction lock! We know this because except for a few months in 2019, there has been a 30 day non-faction locked campaign available.
Its population was in decline long before that. It lost players because it has severe problems that were never solved. That's why it's less popular now than it was in 2019. The same reasons it was less popular in 2019 than it was in 2014:
- major technical issues
- major gameplay and balance issues
- lack of attention from its developer
It's amazing you truly believe this boils down to players being too ignorant to find Blackreach. Especially when in your OP you note that they're currently playing on it.
It's not ignorance it's simple human behavior there is no one going to page two on a Google search. For this same reason the most standard version should also be at the top. It makes no reason that an intrusive version is at the top. Because for this reason it will be the only played campaign. PvP would have more players if the pop capped campaign was not faction locked and that is what we are seeing now.
Highwayman wrote: »More strawmanning, nobody ever argued this. This one is doing double duty trying to frame the argument as people disagreeing with you as attacking the player base. Frankly, you are the one acting like you think people are ignorant.
Why are you trying to promote FALSE information? I thought that was against Forum rules. Here is the current score on 7/30/2024. Why are you wanting ppl to tweet FALSE informationi?
Many of us would hate that. Better to have options.