gariondavey wrote: »@Joy_Division as said multiple times, I wish they would increase the population cap. I've seen it get reduced to 1/10th the original size. I long for a map full of people to fight.
That isn't happening. So this thread was a conversation starter on what a solution could be to remedy the situation we are now in.
Zodiarkslayer wrote: »I think PvP is in dire need of a complete rework.
The entire Cyrodiil concept is just not working anymore. Its time to admit failure and start fresh.
Celas_Dranacea wrote: »Hi there 🙋🏻♂️ late to the conversation but I have an honest question. When ya’ll reference numbers of people in cyrodil now vs before / say there are x% less people allowed into cyrodil now vs before, what are you basing this on? I would love to know what it’s based on.
Having been back to the game for a month or two now, I’m trying to think about the olden days and what it was like, but hard to put a finger on objectively. Going off of general feelz, personally I’d say maybe there are 25% less people … but probably not 50-75%
CatoUnchained wrote: »Celas_Dranacea wrote: »Hi there 🙋🏻♂️ late to the conversation but I have an honest question. When ya’ll reference numbers of people in cyrodil now vs before / say there are x% less people allowed into cyrodil now vs before, what are you basing this on? I would love to know what it’s based on.
Having been back to the game for a month or two now, I’m trying to think about the olden days and what it was like, but hard to put a finger on objectively. Going off of general feelz, personally I’d say maybe there are 25% less people … but probably not 50-75%
The original pop cap was 600 players/faction. Today's cap is 60-80 players/faction. So yep, the pop cap has been reduced 85-90% from what it originally was. There have been many threads since January this year when they reduced the pop cap last time. You can search the forums and read all about it.
Celas_Dranacea wrote: »CatoUnchained wrote: »Celas_Dranacea wrote: »Hi there 🙋🏻♂️ late to the conversation but I have an honest question. When ya’ll reference numbers of people in cyrodil now vs before / say there are x% less people allowed into cyrodil now vs before, what are you basing this on? I would love to know what it’s based on.
Having been back to the game for a month or two now, I’m trying to think about the olden days and what it was like, but hard to put a finger on objectively. Going off of general feelz, personally I’d say maybe there are 25% less people … but probably not 50-75%
The original pop cap was 600 players/faction. Today's cap is 60-80 players/faction. So yep, the pop cap has been reduced 85-90% from what it originally was. There have been many threads since January this year when they reduced the pop cap last time. You can search the forums and read all about it.
Ok, yea well I’ve been away mostly for years and trying to understand. I’ve done some poking around but can’t find any place where it’s been stated conclusively what the population caps used to be and what they are now. I’m assuming what you are sharing here came from devs at some point?
Celas_Dranacea wrote: »CatoUnchained wrote: »Celas_Dranacea wrote: »Hi there 🙋🏻♂️ late to the conversation but I have an honest question. When ya’ll reference numbers of people in cyrodil now vs before / say there are x% less people allowed into cyrodil now vs before, what are you basing this on? I would love to know what it’s based on.
Having been back to the game for a month or two now, I’m trying to think about the olden days and what it was like, but hard to put a finger on objectively. Going off of general feelz, personally I’d say maybe there are 25% less people … but probably not 50-75%
The original pop cap was 600 players/faction. Today's cap is 60-80 players/faction. So yep, the pop cap has been reduced 85-90% from what it originally was. There have been many threads since January this year when they reduced the pop cap last time. You can search the forums and read all about it.
Ok, yea well I’ve been away mostly for years and trying to understand. I’ve done some poking around but can’t find any place where it’s been stated conclusively what the population caps used to be and what they are now. I’m assuming what you are sharing here came from devs at some point?
xylena_lazarow wrote: »Everyone wanted ZOS to address the lag. They did. There's less lag now. Y'all doing the "no not like that."
xylena_lazarow wrote: »Everyone wanted ZOS to address the lag. They did. There's less lag now. Y'all doing the "no not like that."
Zodiarkslayer wrote: »I think PvP is in dire need of a complete rework.
The entire Cyrodiil concept is just not working anymore. Its time to admit failure and start fresh.
xylena_lazarow wrote: »Everyone wanted ZOS to address the lag. They did. There's less lag now. Y'all doing the "no not like that."
There's nothing wrong with Cyrodiil that some respect from ZOS wouldn't fix.
Zodiarkslayer wrote: »There's nothing wrong with Cyrodiil that some respect from ZOS wouldn't fix.
The problem is how you progress in PvP.
The requirements in gear, player skill, ressources and time are ginormous!
Noone in their right mind is getting into PvP anymore, because it takes too bloody long to see any kind of improvement or even get to the point where it starts to be fun.
This is independent of player caps, map size or server ressources. Its just bad gameplay!
Zodiarkslayer wrote: »I think PvP is in dire need of a complete rework.
The entire Cyrodiil concept is just not working anymore. Its time to admit failure and start fresh.
Joy_Division wrote: »gariondavey wrote: »@Joy_Division as said multiple times, I wish they would increase the population cap. I've seen it get reduced to 1/10th the original size. I long for a map full of people to fight.
That isn't happening. So this thread was a conversation starter on what a solution could be to remedy the situation we are now in.
OK Fair enough. Despite what the poll numbers say, I'm pretty sure the vast number of people who play regularly would agree the population cap is too low.
I still think it would be helpful to kick off the starter by ideas in which we might achieve the goal of making a more active map. Ideally these ideas should keep in mind that ZOS does not have a full time PvP developer and the last battleground map they delivered I think was update 21.
I've made my suggestion quite clear here. It seems such an obvious thing to at least try that the only reason I can think that ZOS won;t do this is that they are absolutely terrified of people complaining about the lag. It's quite clear and has been for some time now most common complaints on these forums are (now, not sya 2018) probably in this order: "ball groups," X build/class/set is too strong, low population, exploiting, lack of new content, then maybe lag. ZoS has gone way too far in cutting population. What I dont think they realize is that with fewer people, organized groups become much more oppressive, good players far more common to fight against (and die to leading to complaints of stuff overpowered), staler, etc., basically low population makes everything people complain about worse. That ZOS won't even tell us the results of their pop cap test going on what, 7 months later, is what we are dealing with here.
It didn't help at all the very first night during the population cap test people hysterically screamed at ZOS that the game was unplayable. I don;t play EU, so I cannot say for sure what happened there. Maybe things were really bad the first night. All I know is that during the test here on PC/NA, and I played almost every night because PvP was actually fun, for the most part it was fine. There were a few occasions of lag, but I already get that now, and nothing like the horror stories I came across. But I don't think that feedback ever got through. ZOS might have threw in the towel after the first night and said, "Nah bro. Don't even bother looking through the results. People praised us for fixing the lag a few years ago, nope, not going back to when lag was the most common complaint on the forums."
If asked would I be willing to put up with potentially more lag for more fights on the map, the answer is a resounding yes. The occasions of the lag were not that bad. If I wanted boring with no lag, I could watch paint dry. What stresses my tolerance most about Cyrodiil is playing for 90 minutes and having only 35 kills, Like what did I do for an hour and a half? It's not much more fun or different than watching paint dry. There are times when I have another monitor open and actively working on something else while "PvPing" in Cyrodiil. It's that bad.
I don;t think we need to scale things down. We need to be loud and clear to ZoS that they've gone so far in reducing the population cap that the adjective "boring" comes up too often when playing in Cyrodiil.
Celas_Dranacea wrote: »This probably has been mentioned before, but it seems pretty obvious: have we discussed how a higher population cap might allow for even higher population unbalances between factions? For example on PC NA Grayhost, EP is always zerging/nightcapping everything.
So with an higher population cap it could potentially be 200 EP bulldozing 30 other players at night, instead of 100 vs 30 (or whatever it is)? That would not be good.
So if they ever raised population caps it would need to be like, a variable population cap that goes up during peak hours and down during off peak, otherwise low pop factions would get zerged even harder. I would sooner leave it the way it is than have even greater population unbalances.