2. Players NEED incentive to do these extra activities. I mean, sure, it's really fun socializing and completing these parkour challenges. But you reach the end and you receive nothing. So what happens is: you do it for a couple times; then you stop going to these hubs because you are forced to do something else in the game (like farming or grinding).
I assure you, there are thousands of us housing aficionados, and maybe .00001% might feel as if they need incentive to make houses. I feel like if you need an incentive just to create a house in the game, then housing probably is not for you. Creating houses is a great form of creativity, and most of us in the housing community enjoy just making houses just to make them and for no other reason.
If you feel that you need incentive, perhaps you should try entering a housing contest in a guild. Often prizes such as gold and/or furnishings are given to the winners of those contests, and it challenges you to get better at it.
You envision Home Tours as a showcase of houses, which is a perfectly fine iteration. I envision Home Tours as a "game mode hub"; micro universes within the game, pocket realms if you will, for people to actually play the game in different ways.
I talk about arenas, jump puzzles, roleplay lounges. This would attract players from otuside the housing niche. People who don't mind housing at all but would enjoy partaking different, creative activities.
While touring houses is fun for the sake of touring houses, I feel it's a great opportunity to explore player-made content.
And this new form of content will have to reward players that are not interested in housing. Otherwise these people will not actually spend much time in it.
I myself don't spend time in houses, at all. But I was really hyped for this announcement because I saw opportunity for good quality content in a much faster cadency (driven by the community). And rewards like gold and exp would prevent me from thinking "right, this is cool; but I'm wasting time doing this activity instead of XXX or YYY"
- Do you have any other general feedback?
The "new housing feature" was really hyped a LOT over the last months on social media and on the various Bethesda Twitch streams. It is a great addition of course, but unfortunately it seems to have dissapointed people so much.
I've been reading strong opinions about it all around, on most Discords we housers spend time on.
A very strong issue that the housing community is facing is storage. And we're not talking about a little bit of an over-burdened inventory here. More like 3000 to 3500+ different types of items (I've exchanged with several different housers), and those items can come in large numbers. Stacks can stay in the character's inventory or the bank or the 8 coffers we have. But those storage solutions cover only 215+480+(60x4)+(30x4)=1055 stacks. That leaves 2400+ stacks of items to deal with for a lot of people...
If i'm evoking these numbers, it's to try and quantify the issue a bit. Also, it's to explain why a "new housing feature" that would have addressed this would have been a very appreciated one!
Solutions could be:
- the additions of a "furnishing bag", that would function similarly to the way the crafting bag functions with materials, would be a great solution! It could rely on ESO+. Maybe it could have a smaller capacity without the subscription.
- new storage chests. increasing the 60/30 capacities of the current ones would be nice since that way it wouldn't impact the number of collectibles you can place in a house. Or adding new ones that would be 240/120 that you could put instead, they could cost a lot more writ vouchers for example.
- being able to deconstruct crafted furnishings in a way that would restore the expensive material, at least a good part of it, could be great as well, it would encourage people to be more flexible with what they store.
Since the housing system came out, the storage system that accompanies it has not upscaled to match the growth in the number of accessible furnishings.
We are given wonderful amounts of new furnishings several times per year, but we are not given any way to handle those exponential numbers.
The ESO players who enjoy housing are undergoing a constant struggle for inventory space...
All around the community, I see players that feel let down. Some of us, even dedicated and passionate housers, are dangerously discouraged.