CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.
Exactly. You should be losing a lot of mitigation, 30% is way too much.
Which is why I said I am fine with it as long as Vampire could be buffed in other areas, as it stands now this nerf only hurts all vampire players even though its sole purpose is directed towards PvP Vampires.
Which is weird when they could have just made the skill numbers max out lower in PvP settings.
Will you stop commenting that this is only for PvPers in every thread?
Up to 30% mitigation is ridiculous to have on a passive in any content. PvE or PvP.
Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.
Exactly. You should be losing a lot of mitigation, 30% is way too much.
Which is why I said I am fine with it as long as Vampire could be buffed in other areas, as it stands now this nerf only hurts all vampire players even though its sole purpose is directed towards PvP Vampires.
Which is weird when they could have just made the skill numbers max out lower in PvP settings.
Will you stop commenting that this is only for PvPers in every thread?
Up to 30% mitigation is ridiculous to have on a passive in any content. PvE or PvP.
The search bar is in the top right and the evidence speaks for itself.
Urzigurumash wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.
Exactly. You should be losing a lot of mitigation, 30% is way too much.
Which is why I said I am fine with it as long as Vampire could be buffed in other areas, as it stands now this nerf only hurts all vampire players even though its sole purpose is directed towards PvP Vampires.
Which is weird when they could have just made the skill numbers max out lower in PvP settings.
Will you stop commenting that this is only for PvPers in every thread?
Up to 30% mitigation is ridiculous to have on a passive in any content. PvE or PvP.
The search bar is in the top right and the evidence speaks for itself.
I hear ya but this problem (Vampires universal in PvP, non-existent in PvE) somewhat resulted from changing a variable in PvP but not PvE: HP Regen.
There was some logic out there that it should be subject to the same Penalty in PvP as Healing, thing is, in the overall mechanical system, HP Regen was an alternative to Mag and Stam Regen, not Healing.
Just for more historical background on this issue. Besides unintended consequences with making a change to a variable - or Build Element - within one mode and not the other, there's long been an apparent design goal to let players move between content with little change to the function of their character.
But, to CameraBeard's point, PvE Monsters don't have forum accounts. Undeath was probably OP there too but your opponents can't express themselves.
CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.
Exactly. You should be losing a lot of mitigation, 30% is way too much.
Which is why I said I am fine with it as long as Vampire could be buffed in other areas, as it stands now this nerf only hurts all vampire players even though its sole purpose is directed towards PvP Vampires.
Which is weird when they could have just made the skill numbers max out lower in PvP settings.
Will you stop commenting that this is only for PvPers in every thread?
Up to 30% mitigation is ridiculous to have on a passive in any content. PvE or PvP.
That’s because they were but blood for blood, frenzy and even mistform were already either nerfed or changed long ago. In Greymoor vampire was genuinely broken op in pveESO_player123 wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.
Exactly. You should be losing a lot of mitigation, 30% is way too much.
Which is why I said I am fine with it as long as Vampire could be buffed in other areas, as it stands now this nerf only hurts all vampire players even though its sole purpose is directed towards PvP Vampires.
Which is weird when they could have just made the skill numbers max out lower in PvP settings.
Will you stop commenting that this is only for PvPers in every thread?
Up to 30% mitigation is ridiculous to have on a passive in any content. PvE or PvP.
To be fair, it looks like all the complaints about this issue were from PvPers. I have yet to see a thread saying "You know, vampires are OP in PvE".
Zyaneth_Bal wrote: »That’s because they were but blood for blood, frenzy and even mistform were already either nerfed or changed long ago. In Greymoor vampire was genuinely broken op in pveESO_player123 wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.
Exactly. You should be losing a lot of mitigation, 30% is way too much.
Which is why I said I am fine with it as long as Vampire could be buffed in other areas, as it stands now this nerf only hurts all vampire players even though its sole purpose is directed towards PvP Vampires.
Which is weird when they could have just made the skill numbers max out lower in PvP settings.
Will you stop commenting that this is only for PvPers in every thread?
Up to 30% mitigation is ridiculous to have on a passive in any content. PvE or PvP.
To be fair, it looks like all the complaints about this issue were from PvPers. I have yet to see a thread saying "You know, vampires are OP in PvE".
mb not very relevant but so are most comments
ESO_player123 wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.
Exactly. You should be losing a lot of mitigation, 30% is way too much.
Which is why I said I am fine with it as long as Vampire could be buffed in other areas, as it stands now this nerf only hurts all vampire players even though its sole purpose is directed towards PvP Vampires.
Which is weird when they could have just made the skill numbers max out lower in PvP settings.
Will you stop commenting that this is only for PvPers in every thread?
Up to 30% mitigation is ridiculous to have on a passive in any content. PvE or PvP.
To be fair, it looks like all the complaints about this issue were from PvPers. I have yet to see a thread saying "You know, vampires are OP in PvE".
Good_VS_Evil wrote: »MEBengalsFan2001 wrote: »Good_VS_Evil wrote: »As if the skill-line/players werent welcome enough, this is the final nail in the coffin.
From 30% to 10%, there is now no real reason to want to play as a Vampire aside from Lore Lovers/Die Hard Fans of Vampires.
I could understand this nerf if SOMETHING was added/given in return but as it stands now this is just a NET NEGATIVE for Vampire Players. Atleast give something unique to Vampirism Stage 4, atleast MAKE wanting to be Stage 4 special in some regard due to the nature of the effects...As it stands now, its like the skill-line has 0 identity and reasoning for being in the game other than "oh well vampires are in the other games so here ya go".
This change does nothing but HURT what little vampire players there are for seemingly no reason at all.
Vampire all stages get the damage reduction so no more needing to get stage three. Simply stay stage 1.
Thats not the issue, the issue is that the damage reduction you get is now MAX 10% instead of MAX 30%...they have taken away 20% of the passives damage mitigation. Losing 20% is ALOT.