Erickson9610 wrote: »I do wish ESO's Necromancers had permanent minions. I also wish the corpse-summoning abilities used actual corpses on the ground, like what the Ultimate ability Animate Blastbones does, to give the impression that Necromancers are raising the dead, rather than summoning corpses out of Oblivion.
I've never understood why Sorcerers are the pet class and Necromancers aren't, but maybe it's too late to change all that. Imagine the uproar that the class people have been playing for years suddenly changes, and the class they paid for also suddenly changes. Even if the changes would make sense, there's bound to be harsh criticism over any sort of change.
the1andonlyskwex wrote: »This seems like it would conflict with the justice system. Walking into a town with permanent undead minions has to be a criminal act, and would make playing a necro incredibly inconvenient.
the1andonlyskwex wrote: »This seems like it would conflict with the justice system. Walking into a town with permanent undead minions has to be a criminal act, and would make playing a necro incredibly inconvenient.
Zodiarkslayer wrote: »The whole creating and consuming corpses is the one thing holding the class back, anyway. Get rid of it, I say!
As a main and only necro, if they got rid of the only thing giving a class some class identity where almost every class plays the same, that'd be an instant quit moment for me. The corpse mechanics could use a little bit of tweaking, but sure as heck needs to stay in the game.
Zodiarkslayer wrote: »As a main and only necro, if they got rid of the only thing giving a class some class identity where almost every class plays the same, that'd be an instant quit moment for me. The corpse mechanics could use a little bit of tweaking, but sure as heck needs to stay in the game.
I'd say this is an identity crisis. 😅
Look, I get it, you want Necros to feel unique. Different from the others. So do I. But the current system is the wrong way. It is a bottleneck that is incredibly difficult to manage and is prone to buggy behaviour.
And all that the player gets is roughly the same power as an Arcanist at zero Crux. As in no effort, but same power.
The reward against effort scale is just totally off.
I am saying that has to change. Not that Necro need to get their Identity removed.