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[For Necromancers] Would you like the ability to have several permanent minions?

Gray_howling_parrot
Gray_howling_parrot
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Simple question - there's obviously several things that need to be done to Necro including improvement of their toolkit. But just from a gameplay perspective, this is one thing I've never liked about ESO's necromancer - lack of minions.

Would you like the ability to generate many minions, have a permanent flesh atro with you at all times, etc etc?
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[For Necromancers] Would you like the ability to have several permanent minions? 70 votes

Yep
70%
michiganteacher_ESOdaryl.rasmusenb14_ESOssewallb14_ESOphilips666_18b16_ESOContraptionsIgnotusElvenheartIdeliseJack-0DestaiSarannahpeter1488Alpheu5RaddlemanNumber7emilyhyoyeonTheNuminous1Erickson9610FroilTrinotopsPeppo_Lives 49 votes
Nope
30%
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  • Sarannah
    Sarannah
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    Yep
    In any game I play I always love playing with a big as possible permanent army.

    ZOS just has to make the permanent army not annoying to other players(like the wing flapping on the sorc pet), maybe all smaller summons with one large golem/atronach. Just as long as they are all permanent.
    Edited by Sarannah on June 29, 2024 9:10PM
  • Bradyfjord
    Bradyfjord
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    Yep
    It's one of the most glaring missed opportunities in the class design. Obviously having a permanent minion would probably require an entire class rework. But it should be an option in the game.
  • Tandor
    Tandor
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    Yes in theory, no in practice.

    While from the point of view of my own necromancers it would fit in with the traditional concept of necromancers in gaming, the reality is likely to be that they would be a dratted nuisance to other players both in and out of combat, and would have an adverse impact on server performance.
  • Erickson9610
    Erickson9610
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    Yep
    I do wish ESO's Necromancers had permanent minions. I also wish the corpse-summoning abilities used actual corpses on the ground, like what the Ultimate ability Animate Blastbones does, to give the impression that Necromancers are raising the dead, rather than summoning corpses out of Oblivion.

    I've never understood why Sorcerers are the pet class and Necromancers aren't, but maybe it's too late to change all that. Imagine the uproar that the class people have been playing for years suddenly changes, and the class they paid for also suddenly changes. Even if the changes would make sense, there's bound to be harsh criticism over any sort of change.
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  • Bradyfjord
    Bradyfjord
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    Yep
    An interesting thing to bring up in this thread is the Guild Wars 2 necromancer. There are several permanent minions, but the minions are usually the worst option for dps, defense, and other concerns. But minions are fine for farming nodes and overland play. Just a thought.
  • TaSheen
    TaSheen
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    I do wish ESO's Necromancers had permanent minions. I also wish the corpse-summoning abilities used actual corpses on the ground, like what the Ultimate ability Animate Blastbones does, to give the impression that Necromancers are raising the dead, rather than summoning corpses out of Oblivion.

    I've never understood why Sorcerers are the pet class and Necromancers aren't, but maybe it's too late to change all that. Imagine the uproar that the class people have been playing for years suddenly changes, and the class they paid for also suddenly changes. Even if the changes would make sense, there's bound to be harsh criticism over any sort of change.

    I would really LOVE to have my sorcs turn into "just plain mages" - all you necro players can have the darn pets. Otherwise, I'm not posting an answer to the poll, because I never play necros in ANY game.
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  • Deimus
    Deimus
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    I wish there was an in-between option as I don't think several permanent minions would work well in this game at most I could see 2 permanent minions. If they take inspiration from the Life Giver ult and add to Animate Blastbones ult a unique 60 second buff that allows you to summon a second Blastbones, Skeletal Mage, and Spirit Mender for the duration.

    Personally I'd like 1 permanent minion and would be fine with the others being temporary to generate corpses, but the permanent one should require multiple corpses to be cast.
  • taugrim
    taugrim
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    I just want the damage and healing from my pets to get credited to me.

    Currently, they do not. E.g. scoreboards in BGs.
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  • the1andonlyskwex
    the1andonlyskwex
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    Nope
    This seems like it would conflict with the justice system. Walking into a town with permanent undead minions has to be a criminal act, and would make playing a necro incredibly inconvenient.
  • Bradyfjord
    Bradyfjord
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    Yep
    This seems like it would conflict with the justice system. Walking into a town with permanent undead minions has to be a criminal act, and would make playing a necro incredibly inconvenient.

    I hadn't thought about that. I think you're right.
  • Araneae6537
    Araneae6537
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    Nope
    This seems like it would conflict with the justice system. Walking into a town with permanent undead minions has to be a criminal act, and would make playing a necro incredibly inconvenient.

    Exactly! I’d rather just have more useful minions, including a bone colossus ultimate.
  • BasP
    BasP
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    Nope
    I voted for 'No' on the premise that permanent summons have to be double barred in ESO. I can see myself having a hard time slotting the skills on a Necromancer that I want to use if the current Spirit Mender, Skeletal Arcanist and perhaps an Ultimate would have to be slotted on both bars, for example. It also wouldn't really work with the Justice System, as others have said.
  • EF321
    EF321
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    Don't know about permanent, would sure like to have impactful ones.
  • AnduinTryggva
    AnduinTryggva
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    Nope
    Nope. We already have the annoying permanent daedric minions flapping all around before our faces. No need to clutter more the screen of others. Sorry for that. I do understand your request as I am also a bit of a role player. But the daedric flappies are really a perturbation as is and I am not happy to see more of that.
  • Lalothen
    Lalothen
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    Nope
    As much as I love Necros with permanent minions in certain other games, I don't think Necros need them here.

    I do think ZOS could experiment with longer uptimes on Necro summons though (in the region of 40-120s), and have the relevant skill change to something else while they're active (like Sorc familiar's AoE). That would of course mean no early recasting, but why would Necros go to the trouble of regularly resummoning their minions? They'd want to extort as much use as possible from their summoned minion(s), until they literally fall apart from overuse and a new one has to be summoned - or at least that's how I view them.

    That would then make Necro summons feel somewhat unique instead of 20s poor man's versions of Sorc summons.
  • Zodiarkslayer
    Zodiarkslayer
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    Yep
    I think it would benefit the Necro Class to have permanent minions.
    The whole creating and consuming corpses is the one thing holding the class back, anyway. Get rid of it, I say!
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • OsUfi
    OsUfi
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    Nope
    No. I love the summons and corpse mechanics in ESO. If they make them permanent, they'll need a nerf and just be cheap knock offs of the Sorc summons.
    The whole creating and consuming corpses is the one thing holding the class back, anyway. Get rid of it, I say!

    As a main and only necro, if they got rid of the only thing giving a class some class identity where almost every class plays the same, that'd be an instant quit moment for me. The corpse mechanics could use a little bit of tweaking, but sure as heck needs to stay in the game.
    Edited by OsUfi on June 30, 2024 11:11AM
  • ArchMikem
    ArchMikem
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    Nope
    Thirty Flesh Atronachs running around player hubs, crowding crafting tables, outfit stations, Bankers.

    120% No.
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  • Zodiarkslayer
    Zodiarkslayer
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    Yep
    OsUfi wrote: »
    As a main and only necro, if they got rid of the only thing giving a class some class identity where almost every class plays the same, that'd be an instant quit moment for me. The corpse mechanics could use a little bit of tweaking, but sure as heck needs to stay in the game.

    I'd say this is an identity crisis. 😅

    Look, I get it, you want Necros to feel unique. Different from the others. So do I. But the current system is the wrong way. It is a bottleneck that is incredibly difficult to manage and is prone to buggy behaviour.
    And all that the player gets is roughly the same power as an Arcanist at zero Crux. As in no effort, but same power.
    The reward against effort scale is just totally off.

    I am saying that has to change. Not that Necro need to get their Identity removed.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • OsUfi
    OsUfi
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    Nope
    OsUfi wrote: »
    As a main and only necro, if they got rid of the only thing giving a class some class identity where almost every class plays the same, that'd be an instant quit moment for me. The corpse mechanics could use a little bit of tweaking, but sure as heck needs to stay in the game.

    I'd say this is an identity crisis. 😅

    Look, I get it, you want Necros to feel unique. Different from the others. So do I. But the current system is the wrong way. It is a bottleneck that is incredibly difficult to manage and is prone to buggy behaviour.
    And all that the player gets is roughly the same power as an Arcanist at zero Crux. As in no effort, but same power.
    The reward against effort scale is just totally off.

    I am saying that has to change. Not that Necro need to get their Identity removed.

    Then all the system needs is a little buff (of which we've had one recently, hopefully more to come), and an even smaller fix. Not doing away with entirely.
  • Alaztor91
    Alaztor91
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    Nope
    I wouldn't really mind having 1 permanent summon like the Warden, but I don't think the whole ''undead army'' thing would work well in this game. NPC AI and movement related behavior kinda sucks, you can see this all the time with stuff like Blastbones or even Companions.

    There is a reason why ZOS had to make Sorc/Warden pets invincible in(most?) instanced content and why they had to make Companions basically immortal in IA.
  • StarOfElyon
    StarOfElyon
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    Nope
    If my pet is permanent then I can't summon it. Kind of misses the mark. I just need more summons. Why only a skeletal mage or archer? Why not also have a skeleton tank for me? Anyway, they are pathetic summons damage wise anyway and I'm gimping myself by using them instead of weapon skills. Sigh.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Nope
    Permanent summons in this game are bad. I'm not sure why people keep asking for them.

    It also doesn't even fit what Necromancers are in TES. The entire point is constantly raising new corpses that you kill.
  • ssewallb14_ESO
    ssewallb14_ESO
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    Yep
    I get why they went the route they did but the class fantasy just feels totally wrong.

    I feel like some weird hybrid caster or a necromancer initiate rather than a full fledged Necro.
    Edited by ssewallb14_ESO on June 30, 2024 4:38PM
  • IncultaWolf
    IncultaWolf
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    Nope
    No, if you want permanent pets just play sorcerer. Like someone else said, I would like the ones necromancer have already to be impactful. The ghost and skeleton minion are very underwhelming. Having permanent minions on necro would be an indirect nerf to corpse generation/consumption. I also would not want to double bar any ability and lose bar space
    Edited by IncultaWolf on June 30, 2024 6:56PM
  • bmnoble
    bmnoble
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    Yep
    More variety of undead to summon/some in larger quantities would be nice but not permanent just a longer duration something like 2 minutes instead of 15 seconds so you don't have to recast the ability's over and over mid battle.
  • michiganteacher_ESO
    Yep
    1. How about a flesh atronach companion that is only available to necromancers?

    2. Or a ghost companion that is available to everyone but has skills that are amped up when partnered with a necromancer with the appropriate slotted abilities?

    3. Or a thrall companion for vampires? That one too could have some special functionality for necromancers.

    1 will never happen because the companions need to be available to all players (otherwise ZOS cuts their customer base).

    Even if 2 happened it would probably suck based on how ZOS handled class-specific sets. Although the class mastery script isn't too bad so... maybe. But 2 is probably too far outside of the box to happen.

    3 probably won't happen because they'll do a vampire companion and a ww companion, not thralls for vampires or pack betas for wws.
  • KaosWarMonk
    KaosWarMonk
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    Yep
    Necro's are reviled most places right? Like, if you walk up to a guard with an undead minion in tow you'll be KOS?

    I don't have a problem with that. Just like with skills we already have - want to go to civilization? Don't announce what you are by doing necromancy in front of anyone. Also takes care of pets crowding public places arguement.

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