I think it'd be better if they just added a 'banned in no cp' tooltip to sets.
Nevermind the massive disadvantage to anyone who isn't an S-tier magsorc or NB in a stat-only mode, this is 100% correct and clearly displays an entire additional dimension of confusion wrought by Ravenwatch's ruleset. In no world is this game mode more friendly to PvP noobs, especially if they are below 160cp (while the mode is non-CP, it does nothing to address the fact that sub-160 players are at a huge gear disadvantage no matter how many procs you delete).It’s also usually not the case that the whole set is disabled. In no-cp certain proc lines do not work, but the static bonuses do even when the proc ones don’t. The 2nd, 3rd, and 4th piece bonuses of 5-piece proc sets are still enabled, so marking the set as a whole is non-functional in no-cp would also be misleading. In order to be clear, it would either have to be a marker specifically on the bonuses that don’t work, or it would have to say something like “the last set bonus is disabled in no-CP” (in order to cover ability-altering weapons, where the proc may be the first or second bonus, as well as 5-piece sets).
spartaxoxo wrote: »The no-proc ruleset was explicitly stated to be added because of the positive reception to it back when it was just a test. It was added long after the creation of no-cp.
Diamond_10 wrote: »Whats the harm? We only play no-cp because of being fairly new to the game and dont want to get smashed by people with thousands of cp. The sets have absolutely no effect on it aside from causing Bethesda a lot of problems with whgich work which dont work etc.
Its all a shambles, just leave the sets alone and have it no-cp like the battlegrounds.
Also new players being put off by gearing for cyrodiil only to find that the sets they spend what gold they had on, dont work. Imagine that feeling. Its quit status to some.
Marronsuisse wrote: »I wish more people knew that the extra no-CP campaigns they spin up during Whitestrake's are proc enabled. Same as BGs.
They seem like the least popular campaigns and I've wondered if that's because people don't like that game mode or people don't realize procs are enabled.
dinokstrunz wrote: »A lot of people left noCP campaign. I'm willing to bet noCP will be a lot more popular with procs than without. NoCP population has disappeared over the years. Either quit, moved to more popular campaign or just primarily plays Battlegrounds.
dinokstrunz wrote: »Ball groups love noproc because they're unironically harder to kill there, the reason they don't stick around is because there's nobody to fight most of the time lol.
katanagirl1 wrote: »I don’t know about everyone else, but during the event I want lots of AP, and you can’t get that in an empty campaign. You need to be on Gray Host. You need big, coordinated battles while playing the map. Even Blackreach is full of AP farmers who don’t care about the score and just farm players endlessly at resources. It’s going to be frustrating at best.
katanagirl1 wrote: »I don’t know about everyone else, but during the event I want lots of AP, and you can’t get that in an empty campaign. You need to be on Gray Host. You need big, coordinated battles while playing the map. Even Blackreach is full of AP farmers who don’t care about the score and just farm players endlessly at resources. It’s going to be frustrating at best.
There may be big battles on Grey Host, but that doesn't mean there's coordination.
IMO, almost everyone is chasing AP in Cyrodiil. It is less popular than people realize because so many PVE players go there for the end of campaign transmutes. They only care about AP and often die so easily because they are playing on alts they can't be bothered to properly develop for PVP.
On the broader subject, I think PVP in ESO is so broken, fixing it isn't as simple as disabling one or two things. Although disabling CP is undeniably a good place to start.
I don't play BGs enough to have a solid opinion, but when I do, I find proc sets are a detriment. Some would argue they are necessary to defeat defensive builds, but I think they are the reason players build so tanky in the first place.
Of course disabling procs doesn't solve the sorc problem, but only nerfing sorcs will solve that.
I think Ravenwatch should stay no proc, but with less ambiguity. It needs to be absolutely clear when something doesn't work there.