The curated set list for Ravenwatch does not exist in game, is not provided by ZOS anywhere at all, and is extremely unintuitive once you do manage to find a source for the list, as stat buff sets like Rallying Cry end up banned because they're technically still "proc sets." This heavily favors players with wide knowledge of existing sets, and a deep knowledge of which build archetypes are best positioned in a meta where sets can't be used to mitigate other balance flaws.Dragonnord wrote: »Things are a lot more balanced this way and the gap between experienced and less experienced players is a lot smaller when CP's and proc sets are not allowed
xylena_lazarow wrote: »The curated set list for Ravenwatch does not exist in game, is not provided by ZOS anywhere at all, and is extremely unintuitive once you do manage to find a source for the list, as stat buff sets like Rallying Cry end up banned because they're technically still "proc sets." This heavily favors players with wide knowledge of existing sets, and a deep knowledge of which build archetypes are best positioned in a meta where sets can't be used to mitigate other balance flaws.Dragonnord wrote: »Things are a lot more balanced this way and the gap between experienced and less experienced players is a lot smaller when CP's and proc sets are not allowed
The tragically low Ravenwatch population (for years now) is evidence enough of this game mode's abject failure to attain its supposed goals of a PvP environment that is more fair or accessible. The experience gap there is massive.
Oblivion_Protocol wrote: »People go to no-CP to avoid proc sets. If you introduce these sets to Ravenwatch, you’ll pretty much kill the game mode. Have you ever played a Battleground and gotten absolutely stomped? Well, it’ll be the same thing in Ravenwatch because BGs are no-cp with procs enabled. Just go there and see whether this is really something you’d want with the potential for ball groups.
Two main issues I see with Ravenwatch and both are related to sets:
1) The fact that the sets that actually work in Ravenwatch has never been provided to players beyond the earliest iterations and this is not information available to players in game
2) The completely slap dash nature of the combination of sets provided. Why not just limit the 5 piece bonuses to "anything that is always-on". Like why was Order's Wrath not available to use for some time in Ravenwatch?
It should not be a surprise to anyone that players might get frustrated in this situation.
Oblivion_Protocol wrote: »People go to no-CP to avoid proc sets. If you introduce these sets to Ravenwatch, you’ll pretty much kill the game mode. Have you ever played a Battleground and gotten absolutely stomped? Well, it’ll be the same thing in Ravenwatch because BGs are no-cp with procs enabled. Just go there and see whether this is really something you’d want with the potential for ball groups.
On PC NA, Ravenwatch gets a maximum of 4 bars of total population during prime time on the weekend (typically 2 bars on one faction, one on each of the other two factions). Occasionally it will have a pop locked faction during weekend prime time. On weeknights, usually there is no more than one bar of total population, which is probably about 20-30 total players in the campaign. You genuinely can go in and take multiple keeps and outposts by yourself, completely unchallenged 95% of the time.
Meanwhile, blackreach and gray host are pop locked every single night.
I like the idea of no proc. The concept of a purely stat based sets environment is good. The problem is that the sets available are far too limited in number, and players don't want to have to have a 2nd, or even 3rd pvp build for each character.
They need to make a pass on the sets allowed. Instead of disabling every single set with a proc of any kind, they should just disable sets with procs that heal you/others, cause damage for you, or distribute group buffs.
So sets like clever alchemist, trickery, stuhns, mythics like death dealers, pale order, and monster sets like balorgh, bloodspawn, etc will all be allowed to work. But sets like way of fire, scavenging demise, Tarnished, maras, hist sap, rallying cry, olorime, powerful assault, etc will NOT work.
The environment will remain stats based but with a far larger pool of sets that have more overlap/viability in both proc and no proc campaigns, while still disallowing the most problematic sets such as those that deal damage for you, those that heal for you, and those that distribute buffs to group members which are largely responsible for the oppressiveness of modern ballgroups.
Dragonnord wrote: »There is a reason why ZOS changed things to prevent proc sets to work in no-CP campaigns.
Things are a lot more balanced this way and the gap between experienced and less experienced players is a lot smaller when CP's and proc sets are not allowed.
Again, ZOS decided to change it and it was the right choice.
Oblivion_Protocol wrote: »People go to no-CP to avoid proc sets. If you introduce these sets to Ravenwatch, you’ll pretty much kill the game mode. Have you ever played a Battleground and gotten absolutely stomped? Well, it’ll be the same thing in Ravenwatch because BGs are no-cp with procs enabled. Just go there and see whether this is really something you’d want with the potential for ball groups.
spartaxoxo wrote: »If you want procs, go to cp Cyrodiil. Let people who enjoy not having to deal with them go there instead.
Diamond_10 wrote: »You are talking like the no-cp cyro was made as a playground for high-cp players to go play in.
spartaxoxo wrote: »Diamond_10 wrote: »You are talking like the no-cp cyro was made as a playground for high-cp players to go play in.
I said no such thing. I said people who enjoy the no-proc ruleset should be able to. It's why the ruleset was added. So people who enjoyed not having to deal with procs had a campaign to go
Diamond_10 wrote: »spartaxoxo wrote: »Diamond_10 wrote: »You are talking like the no-cp cyro was made as a playground for high-cp players to go play in.
I said no such thing. I said people who enjoy the no-proc ruleset should be able to. It's why the ruleset was added. So people who enjoyed not having to deal with procs had a campaign to go
again wrong, it was not added so people who enjoyed not having to deal with procs had a campaign to go, it was added for low cp players to have somewhere to rvr without being stomped by people with thousands of cp.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets.
First, we want to thank everyone for taking the time to provide so much valuable feedback regarding our decision to leave proc sets disabled in Cyrodiil until Update 31. We understand this is a very polarizing topic and while many of you like this direction, we acknowledge that there are just as many who do not. When we had the last Cyrodiil test activated, we did initially get a lot of positive feedback surrounding the removal of item set procs in Cyrodiil, and from a technical standpoint, it made sense for us to leave proc sets disabled until we were able to complete some additional necessary work for Update 31. We also recognize that disabling proc sets in the long term generated a lot more concern than the three-week test we initially proposed, and that this sudden change in the timeline was quite jarring.
We’ve spent a lot of time discussing our options to improve the experience in the short term. We still plan to leave proc sets disabled in Cyrodiil and will instead reduce the duration of this change until Update 30. With the Update 30 launch, we will then re-enable all item set bonuses in Cyrodiil alongside some additional planned proc set work (we'll provide details in the Update 30 Combat Preview). In Update 31, we still plan to add more flexibility and customizable campaign rulesets as it relates to item sets, and we will be able to fine tune which proc sets we turn on and off.