Wait, so people are already quitting because a mmo that's about a month old, is challenging? Am I reading this correctly?
Although I think Night Blade has its issues, many of which are just bugs that for some reason have not been fixed for months going into Beta. But ZOE's lack of ability to fix bugs is beside the point.
I think a larger issue which people naturally tie into the NB class is a light armor vs medum armor and magicka vs stamina issue. Most people want to play the medium armor / stamina weapon based NB, so this issue is more prevalent for this class.
In terms of light armor vs medium armor, its quite simple; light armor is just better. It offers better resource management, it offers better damage buffs, it offers better damage mitigation. The last three talents from the medium tree are all pretty situational or down right bad.
1. Improved sneak is a good talent, but its highly situational. Beside the opening strike this talent is fairly useless. It would be better placed in the assassination or shadow tree.
2. Haste is just bad right now. If you know how to properly manipulate animations, you should barely be benefiting from haste.
3. Last talent is dedicated to increasing sprint speed, useless in combat. And reducing dodge roll cost, but dodge roll does not help if mobs are just beating on you with unavoidable light/ranged/spell attacks.
In comparison to the increased spell resist, crit chance, and spell resist ignore from light armor, these talents are crap for combat.
There is also the issue of magicka vs stamina, in that magicka is the dominant stat. There are plenty of viable magicka only builds at the moment, but the reverse is not true for stamina. Primarily because all class abilities are magicka based.
martymart76_ESO wrote: »gloryhammer wrote: »Damm.. I rolled a NB, cause I wanted to be a Khajit with knives (claws) and NB seemed to be the best suited choice.. So far its nice (lvl 25), but if everyone is saying it sucks later in the game..
Maybe I'll try to level my argonian DK in parallel (lvl 15). Chose DK for him cause he kinda looks like a dragonDont think dragons are best knows for swiming 50% then other creatures, but it still looks suitable
Try specing heavy in Assassination. With DW weapon. What I am trying out. At low levels at least, high damage. Far higher then what my DK had at similar levels.
Yeah that'll stop once you get to 50+. Then you will see DK's and Sorcerers and some Templars putting your damage to absolute shame.
If you want to see how a real assassin does it go play a max level rogue in wow, sap one target, ambush his friend, burn it down real quick pop vanish and rinse and repeat, what they lack in aoe's and survivability they make up for in CC and Hit and Run tactics
Does anyone think that a slight nerf to vet content difficulty would help as well? I just keep hearing how difficult it is and I can't help but think that, because it's so difficult, it pigeon-holes people into only a few builds, and leaves the rest to re-spec or create an alt. I'm not saying to make it super easy, I just mean that perhaps it's too difficult for all but a few select builds. If that is the case, then clearly it's broken as well, and maybe the solution isn't to add more AoE skills, but to scale down the packs of mobs in vet content, or maybe rework the aggro system, anything to open the door for more diverse builds in vet content. If they did this, and rebalanced the NB along with fixing the general bugs in the game, I think it would not only solve a lot of PvE problems, but even some PvP problems people are having. Any thoughts?
I'm not saying the nightblade is a rogue, I'm saying you can make a build very similar to the rogue in a traditional assassin/rogue archtype the medium armor, dual dagger rogue type is totally unviable.harvester100b16_ESO wrote: »If you want to see how a real assassin does it go play a max level rogue in wow, sap one target, ambush his friend, burn it down real quick pop vanish and rinse and repeat, what they lack in aoe's and survivability they make up for in CC and Hit and Run tactics
Just because that s 1 games idea of a rogue doesn't mean its is or should be all games. I play this game because it is different and makes me think a bit more lets not try to make this game into a clone of wow or any other game keep it unique.
Also there is no rogue class in this game its a nightblade that means I can be a leeching duel wielding vampire or a ranged night time assassin or a cloak and dagger thief or ..you get the idea I am only lvl 47 so far and do no pvp on my nightblade but so far I mix range and duel wield to achive my goal so yes I have aoe I have range I have sneak strikes so I feel its pretty versatile .
Granted ive yet to do any vr content and I may find it gets a lot harder that doesn't mean the class need rethinking it just may need some number balancing.
merfpmerfinton wrote: »I always find it kind of funny when people try to say the NB isn't an assassin class.
While it's true you don't have to play it that way, it is the default setup.
Create a new NB and cycle through the armor options. You're shown in full leather w/ dual daggers. If you don't think that means anything, then take a look at our class lines. Aside from having a line actually named "Assassination"...we have several actives and passives that involve stealth.
Master Assassin
Shadow Barrier
Surprise Attack / Concealed Weapon.
Ambush doesn't need to be used from stealth, but it certainly implies it. You don't ambush someone while in plain sight...
I doubt anyone who didn't have previous insight into this class picked it with the intention of using a staff.
My problem with the class is that it feels overwhelmingly mediocre.
Our single target dps basically consists of turning on Siphoning Strikes and spamming Surprise Attack and a sta dump. While this gives good numbers it's F'ing ***.
martymart76_ESO wrote: »Kyubi_3002b16_ESO wrote: »Now your dead wrong. NB are not assassin, in oblivion assassin and nb were 2 deferent class. NB is to rogue what a battlemage is to warrior
Assassin TYPE class. Rogue. Thief. Whatever the hell you want to nitpick and call it. You're trying to derail the topic which is that Nightblades need some buffing, and arguing about silly side-track stuff.
NB should a been a pure stamina class from the start.merfpmerfinton wrote: »I always find it kind of funny when people try to say the NB isn't an assassin class.
While it's true you don't have to play it that way, it is the default setup.
Create a new NB and cycle through the armor options. You're shown in full leather w/ dual daggers. If you don't think that means anything, then take a look at our class lines. Aside from having a line actually named "Assassination"...we have several actives and passives that involve stealth.
Master Assassin
Shadow Barrier
Surprise Attack / Concealed Weapon.
Ambush doesn't need to be used from stealth, but it certainly implies it. You don't ambush someone while in plain sight...
I doubt anyone who didn't have previous insight into this class picked it with the intention of using a staff.
My problem with the class is that it feels overwhelmingly mediocre.
Our single target dps basically consists of turning on Siphoning Strikes and spamming Surprise Attack and a sta dump. While this gives good numbers it's F'ing ***.
Actually NB are NOT Rogues or Thieves or whatever you want to call it.
Its just a frame with a few skills. I play a shadowknight type char and it works great. You can play an Illusionist caster, a Bloodhealer and many more.
I really dont get why people so often say that a "true" NB has to wear medium armor and use bow / daggers.
That is completely not true.
What i do agree on is that if people chose that playstyle, it should be viable.
FrauPerchta wrote: »There's a lot of ZOS's stated game philosophy for ESO that the Devs totally missed the mark on. NB is very viable if you play/build around the game mechanics that are present rather than building on how you think the class should work.
Adapt to the game because the game isn't going to adapt to you.
FrauPerchta wrote: »There's a lot of ZOS's stated game philosophy for ESO that the Devs totally missed the mark on. NB is very viable if you play/build around the game mechanics that are present rather than building on how you think the class should work.
Adapt to the game because the game isn't going to adapt to you.
Aside from just a couple bugs, I really enjoy the Bloodmage build, and I've actually outlasted a DK tank in a public dungeon running heal/dps (this just happened last night actually).
However, I ran a dungeon with a NB that was 6 levels above me, specced for rogue/assassin, and they were dying any time they got out of range of my healing. They were good enough on paper, but even they commented on how little damage they were doing with their bow and how broken their stealth was. They couldn't use their stealth to help us in the dungeon and basically was relegated to long range bow damage, which was minimal. I'm sure it's common knowledge to those on this thread, but I don't play my NB as a Rogue and it's the first time I have ever seen one in battle. After seeing it, I definitely recognize how underpowered it is as a build. I'm really hoping this new patch fixes some bugs that are reducing NB to glass cannons with no reward for the high risk.
I dont think NB is weak compared to other classes. Its unique at least in my opinion. Had never better playtime than with NB, bugged or not. and i stick to it.
martymart76_ESO wrote: »Kyubi_3002b16_ESO wrote: »Now your dead wrong. NB are not assassin, in oblivion assassin and nb were 2 deferent class. NB is to rogue what a battlemage is to warrior
Assassin TYPE class. Rogue. Thief. Whatever the hell you want to nitpick and call it. You're trying to derail the topic which is that Nightblades need some buffing, and arguing about silly side-track stuff.
Actually NB are NOT Rogues or Thieves or whatever you want to call it.
Its just a frame with a few skills. I play a shadowknight type char and it works great. You can play an Illusionist caster, a Bloodhealer and many more.
I really dont get why people so often say that a "true" NB has to wear medium armor and use bow / daggers.
That is completely not true.
What i do agree on is that if people chose that playstyle, it should be viable.
Drachenfier wrote: »My NB is heavy armor, sword and shield, reliant on twisting path and veil of blades to lay waste to everything, really enjoyable, however...
lack of burst healing of any kind sucks...leech damage reduction is way too much for what you get back, and strife healing is just too low. Also, the aoe is lacking because 9 times out of 10, mobs just step out of your path and then you're left with zero aoe damage and a huge ass recast cost. Not only do NB abilities need to be fixed, but the costs need to be lowered as well.
martymart76_ESO wrote: »If I remember correctly, I thought I saw something in the Reddit AMA that they would be toning down the vet content slightly? Having just hit VR3 on my NB (only character), I've already respecced twice. The Medium armor, bow/duel wield build I had leveling up just does not cut it anymore. The new build I'm running has yielded much more success but now I'm in full light armor, running a bow/destroy staff. Not what I had envisioned when I created him. That's not to say I'm not enjoying the build, because I am. What I'm saying is that I shouldn't be forced out of a playstyle due to broken skills and lackluster survivability.
This. 100 times this. "The class is fine l2p" crowd all play extremely similar builds and live in an ivory tower in which everything is totally fine.