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People rerolling and leaving game over Nightblade broken/underpowered

  • ArgonianAssassin
    ArgonianAssassin
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    krez23 wrote: »
    Wait, so people are already quitting because a mmo that's about a month old, is challenging? Am I reading this correctly?

    No they're quitting because nightblade's are unviable unless you build it in a very specific way. That goes against the ZOS philosophy of "play your way the way you want" being forced into vampirism and aoe builds is counter to that, and isn't what I signed up for when I made a nightblade.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Fatalyis
    Fatalyis
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    Skarzog wrote: »
    Although I think Night Blade has its issues, many of which are just bugs that for some reason have not been fixed for months going into Beta. But ZOE's lack of ability to fix bugs is beside the point.

    I think a larger issue which people naturally tie into the NB class is a light armor vs medum armor and magicka vs stamina issue. Most people want to play the medium armor / stamina weapon based NB, so this issue is more prevalent for this class.

    In terms of light armor vs medium armor, its quite simple; light armor is just better. It offers better resource management, it offers better damage buffs, it offers better damage mitigation. The last three talents from the medium tree are all pretty situational or down right bad.

    1. Improved sneak is a good talent, but its highly situational. Beside the opening strike this talent is fairly useless. It would be better placed in the assassination or shadow tree.

    2. Haste is just bad right now. If you know how to properly manipulate animations, you should barely be benefiting from haste.

    3. Last talent is dedicated to increasing sprint speed, useless in combat. And reducing dodge roll cost, but dodge roll does not help if mobs are just beating on you with unavoidable light/ranged/spell attacks.

    In comparison to the increased spell resist, crit chance, and spell resist ignore from light armor, these talents are crap for combat.

    There is also the issue of magicka vs stamina, in that magicka is the dominant stat. There are plenty of viable magicka only builds at the moment, but the reverse is not true for stamina. Primarily because all class abilities are magicka based.

    Nailed it! :)
  • ArgonianAssassin
    ArgonianAssassin
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    If you want to see how a real assassin does it go play a max level rogue in wow, sap one target, ambush his friend, burn it down real quick pop vanish and rinse and repeat, what they lack in aoe's and survivability they make up for in CC and Hit and Run tactics. Who hasn't fought a rogue who you get the upper hand on then they pop shadow cloak + vanish and reopen on you, and that kidney shot, but once those cc's come down and you're still kickin, that rogue is gonna get messed up because he's a glass cannon. And that's what I expect from an assassin, glass cannons.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Crescent
    Crescent
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    Jarnhand wrote: »
    Damm.. I rolled a NB, cause I wanted to be a Khajit with knives (claws) and NB seemed to be the best suited choice.. So far its nice (lvl 25), but if everyone is saying it sucks later in the game..
    Maybe I'll try to level my argonian DK in parallel (lvl 15). Chose DK for him cause he kinda looks like a dragon :) Dont think dragons are best knows for swiming 50% then other creatures, but it still looks suitable :)

    Try specing heavy in Assassination. With DW weapon. What I am trying out. At low levels at least, high damage. Far higher then what my DK had at similar levels.

    Yeah that'll stop once you get to 50+. Then you will see DK's and Sorcerers and some Templars putting your damage to absolute shame.

    Liar. No class takes out a mob at the speed a NB does. No class skill hits as hard as a veiled strike either.

  • harvester100b16_ESO
    If you want to see how a real assassin does it go play a max level rogue in wow, sap one target, ambush his friend, burn it down real quick pop vanish and rinse and repeat, what they lack in aoe's and survivability they make up for in CC and Hit and Run tactics

    Just because that s 1 games idea of a rogue doesn't mean its is or should be all games. I play this game because it is different and makes me think a bit more lets not try to make this game into a clone of wow or any other game keep it unique.
    Also there is no rogue class in this game its a nightblade that means I can be a leeching duel wielding vampire or a ranged night time assassin or a cloak and dagger thief or ..you get the idea I am only lvl 47 so far and do no pvp on my nightblade but so far I mix range and duel wield to achive my goal so yes I have aoe I have range I have sneak strikes so I feel its pretty versatile .

    Granted ive yet to do any vr content and I may find it gets a lot harder that doesn't mean the class need rethinking it just may need some number balancing.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ahspear37 wrote: »
    Does anyone think that a slight nerf to vet content difficulty would help as well? I just keep hearing how difficult it is and I can't help but think that, because it's so difficult, it pigeon-holes people into only a few builds, and leaves the rest to re-spec or create an alt. I'm not saying to make it super easy, I just mean that perhaps it's too difficult for all but a few select builds. If that is the case, then clearly it's broken as well, and maybe the solution isn't to add more AoE skills, but to scale down the packs of mobs in vet content, or maybe rework the aggro system, anything to open the door for more diverse builds in vet content. If they did this, and rebalanced the NB along with fixing the general bugs in the game, I think it would not only solve a lot of PvE problems, but even some PvP problems people are having. Any thoughts?

    It wont solve problems just postpone them. So youll be able to get through VR content with a weaker build/class... great. Then you start doing AZs, people want to get to the leaderboard and all of a sudden your class/build/favorite playstyle turns out to be severly underperforming and noone accepts you in their group.
    Edited by khele23eb17_ESO on May 10, 2014 9:58AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • ArgonianAssassin
    ArgonianAssassin
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    If you want to see how a real assassin does it go play a max level rogue in wow, sap one target, ambush his friend, burn it down real quick pop vanish and rinse and repeat, what they lack in aoe's and survivability they make up for in CC and Hit and Run tactics

    Just because that s 1 games idea of a rogue doesn't mean its is or should be all games. I play this game because it is different and makes me think a bit more lets not try to make this game into a clone of wow or any other game keep it unique.
    Also there is no rogue class in this game its a nightblade that means I can be a leeching duel wielding vampire or a ranged night time assassin or a cloak and dagger thief or ..you get the idea I am only lvl 47 so far and do no pvp on my nightblade but so far I mix range and duel wield to achive my goal so yes I have aoe I have range I have sneak strikes so I feel its pretty versatile .

    Granted ive yet to do any vr content and I may find it gets a lot harder that doesn't mean the class need rethinking it just may need some number balancing.
    I'm not saying the nightblade is a rogue, I'm saying you can make a build very similar to the rogue in a traditional assassin/rogue archtype the medium armor, dual dagger rogue type is totally unviable.

    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Selodaoc
    Selodaoc
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    I always find it kind of funny when people try to say the NB isn't an assassin class.
    While it's true you don't have to play it that way, it is the default setup.

    Create a new NB and cycle through the armor options. You're shown in full leather w/ dual daggers. If you don't think that means anything, then take a look at our class lines. Aside from having a line actually named "Assassination"...we have several actives and passives that involve stealth.
    Master Assassin
    Shadow Barrier
    Surprise Attack / Concealed Weapon.
    Ambush doesn't need to be used from stealth, but it certainly implies it. You don't ambush someone while in plain sight...
    I doubt anyone who didn't have previous insight into this class picked it with the intention of using a staff.

    My problem with the class is that it feels overwhelmingly mediocre.

    Our single target dps basically consists of turning on Siphoning Strikes and spamming Surprise Attack and a sta dump. While this gives good numbers it's F'ing ***.

    Pretty much. We have to put in alot of buffs/toggles we shouldnt need to do any dmg at all, and then we only have room for 2 or 3 attacks per bar.
    If you are melee, like most rolled NB to be, along with bow, you end up pretty much spamming veiled strike. Bow is so crappy dmg its not even viable.

    What makes it even worse, is that you need light amor for the passive magicka bonuses to do more dmg with class skills, but you need medium armor to get more crit for the class skills.
    NB shoulda been a pure stamina class from the start.
  • VileIntent
    VileIntent
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    it is my honest hope that Dark Brotherhood will bring about the Stamina based Nightblade into this game. There is way to many magicka based skills that offer the best damage and utility over stamina. Dodge rolling and eatting stamina for a stamina damage dealer is horrible as well, this just forces you again to go magicka.
    i do ok in 50++ content as a bow / DW nightblade, but i had to go Vampire just for the Invigorating drain heal and bat swarm heal.
    Werewolf only benefits a DK and they only need it for one passive and should never transform.
    REMOVE THE STAMINA ON DODGING OR MAKE STAMINA BASED ABILITIES WORTH THE COST. Scale the crap out of stamina based skills.

    AND NERF THE CRAP OUT OF DRAGON TALONS!!!! SO TIRED OF THAT ABUSED ASS ABILITY!
    Edited by VileIntent on May 10, 2014 11:59AM
  • Mucera78
    Mucera78
    Now your dead wrong. NB are not assassin, in oblivion assassin and nb were 2 deferent class. NB is to rogue what a battlemage is to warrior

    Assassin TYPE class. Rogue. Thief. Whatever the hell you want to nitpick and call it. You're trying to derail the topic which is that Nightblades need some buffing, and arguing about silly side-track stuff.

    Actually NB are NOT Rogues or Thieves or whatever you want to call it.
    Its just a frame with a few skills. I play a shadowknight type char and it works great. You can play an Illusionist caster, a Bloodhealer and many more.
    I really dont get why people so often say that a "true" NB has to wear medium armor and use bow / daggers.
    That is completely not true.
    What i do agree on is that if people chose that playstyle, it should be viable.
  • VileIntent
    VileIntent
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    Selodaoc wrote: »
    I always find it kind of funny when people try to say the NB isn't an assassin class.
    While it's true you don't have to play it that way, it is the default setup.

    Create a new NB and cycle through the armor options. You're shown in full leather w/ dual daggers. If you don't think that means anything, then take a look at our class lines. Aside from having a line actually named "Assassination"...we have several actives and passives that involve stealth.
    Master Assassin
    Shadow Barrier
    Surprise Attack / Concealed Weapon.
    Ambush doesn't need to be used from stealth, but it certainly implies it. You don't ambush someone while in plain sight...
    I doubt anyone who didn't have previous insight into this class picked it with the intention of using a staff.

    My problem with the class is that it feels overwhelmingly mediocre.

    Our single target dps basically consists of turning on Siphoning Strikes and spamming Surprise Attack and a sta dump. While this gives good numbers it's F'ing ***.
    NB should a been a pure stamina class from the start.


    I actually stated that fact during beta. I seriously don't understand why ALL class skills have to be magicka based. Throwing in a Passive to opt to use magicka for dodge rolling could also be a way to allow stamina builds to be more viable.
    Take ALL Bow active skills and go back to the drawing board. poison arrow and snipe are ok, but snipe needs to be 2 second cast and not 3 since it has had it's damage nerfed since beta. it also needs to complete its cast if the target comes in past the 20 yard threshold as long as it was started past it.
  • gunsofdeschain
    gunsofdeschain
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    I'll tell you what. Make the class skill trees stamina based and change the last two medium armor skills to something more useful and this class should perform a whole heap better.

    I don't understand why they even have a stamina bar in this game. Of course the class is going to be useless when you try and play it with medium armor like you would expect to when you roll a nightblade.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Mucera78 wrote: »
    Actually NB are NOT Rogues or Thieves or whatever you want to call it.
    Its just a frame with a few skills. I play a shadowknight type char and it works great. You can play an Illusionist caster, a Bloodhealer and many more.
    I really dont get why people so often say that a "true" NB has to wear medium armor and use bow / daggers.
    That is completely not true.
    What i do agree on is that if people chose that playstyle, it should be viable.

    Youre looking at it backwards. Yes, there are several fantasy 'archetypes' that fit within the nightblade framework. Noone's disputing that. People aren't saying rogue/thief/assassin is all that a nightblade can or should be. But people interested in that kind of playstyle pick the nightblade as the class that will provide it. Rightly so. Its called a night-blade, it has skill lines called assassination and shadow, its default armor is medium in the character creation. If theres one class that should provide a satisfying rogue-type experience its the NB.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • ahspear37
    ahspear37
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    Aside from just a couple bugs, I really enjoy the Bloodmage build, and I've actually outlasted a DK tank in a public dungeon running heal/dps (this just happened last night actually).

    However, I ran a dungeon with a NB that was 6 levels above me, specced for rogue/assassin, and they were dying any time they got out of range of my healing. They were good enough on paper, but even they commented on how little damage they were doing with their bow and how broken their stealth was. They couldn't use their stealth to help us in the dungeon and basically was relegated to long range bow damage, which was minimal. I'm sure it's common knowledge to those on this thread, but I don't play my NB as a Rogue and it's the first time I have ever seen one in battle. After seeing it, I definitely recognize how underpowered it is as a build. I'm really hoping this new patch fixes some bugs that are reducing NB to glass cannons with no reward for the high risk.
    Edited by ahspear37 on May 10, 2014 2:10PM
    Breton Bloodmage
    Breton Templar Crusader
    Daggerfall Covenant!
  • FrauPerchta
    FrauPerchta
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    There's a lot of ZOS's stated game philosophy for ESO that the Devs totally missed the mark on. NB is very viable if you play/build around the game mechanics that are present rather than building on how you think the class should work.

    Adapt to the game because the game isn't going to adapt to you.
  • khele23eb17_ESO
    khele23eb17_ESO
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    There's a lot of ZOS's stated game philosophy for ESO that the Devs totally missed the mark on. NB is very viable if you play/build around the game mechanics that are present rather than building on how you think the class should work.

    Adapt to the game because the game isn't going to adapt to you.

    If thats the attitude the devs have, I dont see a very bright future for this game.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Kypho
    Kypho
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    I dont think NB is weak compared to other classes. Its unique at least in my opinion. Had never better playtime than with NB, bugged or not. and i stick to it.
  • Kypho
    Kypho
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    There's a lot of ZOS's stated game philosophy for ESO that the Devs totally missed the mark on. NB is very viable if you play/build around the game mechanics that are present rather than building on how you think the class should work.

    Adapt to the game because the game isn't going to adapt to you.

    Ambush, hit from cloak/stealth, its not meant to be played like that? Who not playing it like that? OFC you can be healer or tank as NB too.
  • Kypho
    Kypho
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    ahspear37 wrote: »
    Aside from just a couple bugs, I really enjoy the Bloodmage build, and I've actually outlasted a DK tank in a public dungeon running heal/dps (this just happened last night actually).

    However, I ran a dungeon with a NB that was 6 levels above me, specced for rogue/assassin, and they were dying any time they got out of range of my healing. They were good enough on paper, but even they commented on how little damage they were doing with their bow and how broken their stealth was. They couldn't use their stealth to help us in the dungeon and basically was relegated to long range bow damage, which was minimal. I'm sure it's common knowledge to those on this thread, but I don't play my NB as a Rogue and it's the first time I have ever seen one in battle. After seeing it, I definitely recognize how underpowered it is as a build. I'm really hoping this new patch fixes some bugs that are reducing NB to glass cannons with no reward for the high risk.

    I do *** damage without stealth too (2100-2300 concealed from stealth can be boosted but mehh). depends on unlucky-normal hits like these: 300-500 with ambush, 500-900 with concealed, and around 350-450 swallow soul. and if im out of stam or mag, i switch to leeching strikes or use potion, can use heavy armor skill to boost my res even if im full medium armor. i can roll more than others if needed. i boosted potion duration and its numbers with passives (alchemy and catalyst) etc. i have my own healings on 2nd toolbar to backup.
    Maybe im the lowest damage and from glass, i still have fun with it.

  • ruzlb16_ESO
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    Kypho wrote: »
    I dont think NB is weak compared to other classes. Its unique at least in my opinion. Had never better playtime than with NB, bugged or not. and i stick to it.

    If the class skills worked properly, then yeah, I'd agree NB is fine. And tbh, since I imagine ZOS intend to fix the broken skills fairly sharpish, I could /thread there.

    I'm not gonna, tho, since I think the problem is more in both the medium armour line (which is the weakest armour choice full stop) AND in the dual wield line - the NB skills are fine. There's some decent skills in DW, but they don't really synergize with anything else and they don't really synergize together, either. Nightblades see this more due to the relative popularity of medium armour/DW in the class - you just don't see other classes using these two lines in conjunction. And that's because they're both weak. It's only because we kinda of expected the NB to be the medium armour dual-wielder (and people who have come from playing rogues in other games have naturally gone for exactly that) that NBs are the ones really suffering here.

    DW has less damage than 2handed and has less AOE; it lacks the range advantages of the bows and staffs, and it's not got the survivability and bash advantages of sword and board. It's the worst weapon choice, for the most part.

    Add to that Medium Armour's very obvious limitations (awful active, poor passives) and this kinda screws any DW build in medium armour (in high vet content, anyway) for ANY class.

    DW should really build up crit chance a lot more. I mean a LOT more. This is the usual weapon set of the assassin, yet it's 2-hander that gets an autocrit skill? I'd have expected a 3-rank passive adding +5% per point in this tree as the first available - rather than the lackluster Slaughter - and to be seeing NBs with crit rates of 50%+ running around, relying on weapon damage and luck to nuke down single-targets. Instead, while DW is good on single target, it isn't good enough to make up for no AOE.

    Meanwhile, Medium Armour needs some actual mitigation in the tree. See that 15% dodge from Evasion? That should probably be a passive and permanent. Like 1% dodge chance per piece of medium armour equipped, for example. At all times. Pin that on Agility and you have a 2-point skill giving upto 7% dodge chance permanently... THAT would make it worthwhile. The active could be switched to a stamina-costing version of Cloak of Shadows... or a knockdown, or a stun. Things which a worth using a slot for, and would complement the rest of the build.
    Edited by ruzlb16_ESO on May 10, 2014 4:40PM
  • ArgonianAssassin
    ArgonianAssassin
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    Mucera78 wrote: »
    Now your dead wrong. NB are not assassin, in oblivion assassin and nb were 2 deferent class. NB is to rogue what a battlemage is to warrior

    Assassin TYPE class. Rogue. Thief. Whatever the hell you want to nitpick and call it. You're trying to derail the topic which is that Nightblades need some buffing, and arguing about silly side-track stuff.

    Actually NB are NOT Rogues or Thieves or whatever you want to call it.
    Its just a frame with a few skills. I play a shadowknight type char and it works great. You can play an Illusionist caster, a Bloodhealer and many more.
    I really dont get why people so often say that a "true" NB has to wear medium armor and use bow / daggers.
    That is completely not true.
    What i do agree on is that if people chose that playstyle, it should be viable.

    Yeah you can, I make a pretty effective shadow knight, and a Bloodhealer, but the archtype, the icon of what a nightblade should be, as seen on the character screen, is a rogue with dual daggers and medium armor and if you try to build your nightblade as such, as the typical assassin glass cannon with high single target dps, it doesn't work. Too much glass, not enough cannon.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • nez
    nez
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    i play NB, i own ppl hard, and when i do that i jsut realise how BAD they are, how much *** bad they are...
    Na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na Batmaaaan
  • ZOS_CatK
    ZOS_CatK
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    Hi guys!

    While we fully support discussions and debates on anything ESO related, we would like to remind you to do this in a civil, on topic and constructive manner. Please review our Community Rules before posting. You can find them here: forums.elderscrollsonline.com/discussion/60843/community-rules
    Thank you.
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  • khele23eb17_ESO
    khele23eb17_ESO
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    *sigh*
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Brizz
    Brizz
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    Mass Hysteria... Fears in this game act as a stun because they do not break on damage like other MMOs. Used in conjunction with stuns and vanish, you can lock someone down for a very long time. Since I've been doing this I've had an easier, albeit still hard, time in pvp.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • Sendarya
    Sendarya
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    I usually play a healing class in MMO's, but decided to try nightblade in this game, since it was advertised as more open playstyles. I enjoyed it at very early levels, but started struggling in my 20's. I decided to try bows, and that made it fun again for a while, but I started struggling again in my 30's. My husband often plays rogues, and talked me into trying his light armor destr/resto staff stealth NB build, I guess it is the bloodmage style. He also talked me into going vampire. It does work better than dw or bows, but it is still just painful to play.

    Spent almost 10k to respec.

    I can now one hit most single mobs, 2 or even 3 I can handle. But if I am caught off guard, or get an add, there isn't much I can do.
    It isn't a lot of fun. I'm stealthing along, taking out singles and 2's in a dungeon, snaking by mobs, and a sorc or dk comes blazing by killing everything in their path at full speed. I can't really say how depressing that is!

    So I rolled a sorc. I have never ever in 13 years of playing mmo's played a base mage class, but damn! I don't even know what I am doing and I can take on large groups of mobs. My sorc is 45 now, and I NEVER had that "weak" feeling like I did with my NB.

    I have no desire to ever play my NB again in pve. I still log on as she is my provisioner and enchanter and now my main bank mule.

    So yes, the disparity is huge. Can NB's be powerful? Yes. My sorc can't one shot mobs like my NB can. But it is extremely situational, and it is slow. My sorc has more utility in almost every situation, and with points into resto staff with dark exchange, also makes an excellent group healer! I can solo, am desired in groups, and have all sorts of cc and/or aoes for pvp.

    NB as is might be fun if this were a single player game, but it isn't.

    Agree with everyone here, please give our NB's some love!
    Edited by Sendarya on May 11, 2014 3:55AM
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • harvester100b16_ESO
    I have been doing some thinking on this nightblade thing and it keeps coming back to the game is only few weeks old and what mmo have any of you played were the class balance hasn't changed dramatically since its launch.

    But that being said lets not make the class into some generic rogue type .There are 4 classes that were always meant to be just guides to how you can play them, the nightblade isn't just a duel wielding rogue type its also the goto class for rangers or warlocks and a multitude of other play styles.

    Lets not all cry foul just because you haven't got 20 second stun locks or only a 2.5 second invisibility whatever changes needed to be really thought through because the many other play styles of the nightblade will inevitably be changed along with those many of you want.

    It isn't your rogue class its all of ours a multi faceted very complex class
  • khele23eb17_ESO
    khele23eb17_ESO
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    Noone wants to dumb down the class to a single archetype. In fact its quite the opposite. People would like multiple equally viable playstyles to be contained within it. Theyd also like the class to be equally viable to others. I dont mind high skill cap classes, but if its supposed to be the risk vs. reward class im not seeing the rewards compared to the easier classes.
    Edited by khele23eb17_ESO on May 11, 2014 7:33AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • e.gamemarkb14_ESO
    e.gamemarkb14_ESO
    ✭✭✭
    My NB is heavy armor, sword and shield, reliant on twisting path and veil of blades to lay waste to everything, really enjoyable, however...

    lack of burst healing of any kind sucks...leech damage reduction is way too much for what you get back, and strife healing is just too low. Also, the aoe is lacking because 9 times out of 10, mobs just step out of your path and then you're left with zero aoe damage and a huge ass recast cost. Not only do NB abilities need to be fixed, but the costs need to be lowered as well.

    This honestly tells me you either haven't really played NB class at all, or, you may not have a real understanding of how their skills really work and synergize together.

    "Lack of burst healing" - leach strikes works incredibly well, along syphoning strikes, along with the passives that increase your healing received. NB aren't set up for any kind of "burst healing", that is what a potion is for, which, btw, NB is the only class that has a potion use passive to increase effectiveness another 20%.

    AOE damage lacking? OH dear, not sure where to even start the counter points on this. It would probably help you if you did a search for AOE damage under Nightblade heading. There are several builds posted that utilize many great abilities and proven strategies that work and work very well.

    It's nice to see a more "intelligent" AI that will dodge and move around. It breaks the mold of just standing still toe to toe seeing who can kill who first.

    Costs associated with skill use can be lowered through various methods. The simple fact that there are rings and amulets you get as rewards early on will reduce magicka / stamina cost of all abilities. Heck I can spam several abilities at higher levels just fine, dark cloak escape at will, utilize ambush and sneak attacks to keep targets off balance, and spam light attacks to keep my health and stamina near full.

    Of course we also have a finishing strike move that gives back a good chunk of health when killing a mob with it. There are some broken passives and some skills that are not being used as much, but they are getting some love in 1.1




  • ub17_ESO
    ub17_ESO
    ✭✭✭
    Jaxom wrote: »
    If I remember correctly, I thought I saw something in the Reddit AMA that they would be toning down the vet content slightly? Having just hit VR3 on my NB (only character), I've already respecced twice. The Medium armor, bow/duel wield build I had leveling up just does not cut it anymore. The new build I'm running has yielded much more success but now I'm in full light armor, running a bow/destroy staff. Not what I had envisioned when I created him. That's not to say I'm not enjoying the build, because I am. What I'm saying is that I shouldn't be forced out of a playstyle due to broken skills and lackluster survivability.

    This. 100 times this. "The class is fine l2p" crowd all play extremely similar builds and live in an ivory tower in which everything is totally fine.


    i didnt get my build from a forum or a video and i do quite well in the single player VR PvE content. I knew what I wanted to do: smash faces up close and personal, use very little of the sorc class specific tree-line, don't die a lot. Simple. There were a few times I had to go to the drawing board and rethink my strategy but i made what I wanted to do a viable option. I am VR 6 btw and I play a melee sorc with 0 points in Magica, 12 health and 37 sta. For my bars I am 2h/2h the primary being the action bar and the 2nd a buff/utility bar. I wear 5 med and 2heavy. both my health and sta are at the soft caps for max and recovery. My weopon dmg is at the soft cap with surge and rally active. my down time between fights is negligible. My biggest challenge is the big hp pool or something with recovery ie...troll or storm atronacht.

    I have to be careful when I attack groups of 3 or more, but not soo careful that I lose fun. is this not what we want out of a game...a challenge, a sense of accomplishment, a feeling of satisfaction when you draw up a character play style and through practice and guile you are able to make it work? Everyone loved ninja gaiden and that game for most who played was impossible, myself included. I can remember all three quests in ESO that I could not finish without help. Only 3 in the 2/3rds of the game i have played through. Acceptable statistics in my opinion.

    I notice that when I am wreckless or try to steamroll the enemy they steamroll me. This is not like other MMOs i have played where the outcome of a battle is pre-determined by my level or gear...each fight is different based on how well i react to what the enemy is doing. I Love It. I hate getting killed by minions, but it happens when I think I dont have to pay attention.

    I absolutely feel that if you are struggling with the single player content it is due to your game plan and skill level more than the difficulty of the game.

    My biggest complaint with the combat system is all system performance items such as broken passives and skills and swinging through the enemy. I wholeheartedly want the broken active and passives to be addresses and I am faithful they will be. I am also confident the random unresponsiveness of combat will be fixed. It is very difficult to block the heavy attacks when I never see them coming.

    Guess that was a very long winded way of saying "it's not the game it's you, Learn to Block and Roll Dodge"

    happy hunting
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