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ESO - Scribing ideas

FabresFour
FabresFour
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Well, with the arrival of the Scribing system, we have an incredible possibility in front of us: An expandable system, like antiques, that grows as new content is released.

What kind of spells would you like to see within this system?

One thing I really miss in Skyrim and I would like in ESO, is a spell where I put both my hands forward and burn my enemies with fire. Sort of the way the arcanist's lightning works, but with less area, perhaps.

e6y37lop74oq.png

In fact, I've been thinking: The arcanist was very successful because of his easier skill rotation. What if Zenimax added a channeled spell similar to the arcanist's beam in Scribing? But elemental? (There's a dungeon that has a flame that we cast when defending, it would be perfect for that)

Do you have any ideas you would like to see in the Scribing system in the future?
@FabresFour - 2075 CP
Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
  • TaSheen
    TaSheen
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    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • darvaria
    darvaria
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    Until they increase the supply of ink I'm not doing anything with it. For me, this was a totally worthless expansion. Discords are full of players cautioning other players from coming back due to the ink supply. Sorry but my time is NEVER going to be spent going around gathering again. And until the price is really low, I'm not even going to bother playing until something else is added. I log on & grab my daily reward and do endeavors ... if they don't require more than 5 minutes.
  • nokturnihs
    nokturnihs
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    The fact that the focus scripts are skill locked and aren't really that diverse from what the original skill line offers is lame. If these are supposed to compliment your builds than why are the focus scripts so damned limited in which skills can take them?
  • ToRelax
    ToRelax
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    I would really like an ultimate offering long lasting buffs or utility, like several minutes. So you could choose what your build lacks, and end up with something you actually get to use once in a while, instead of a purely passive slot on many builds.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • xylena_lazarow
    xylena_lazarow
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    More elements. Bring back the 5 second Acid Spray style dots. Buff the dot and hot effects. Add gap closers for PvP, why so many pulls but no gap closers? Major Expedition as a Focus Script. Eliminate the grind.
    Edited by xylena_lazarow on June 14, 2024 10:09PM
    PC/NA || CP/Cyro || RIP soft caps
  • tsaescishoeshiner
    tsaescishoeshiner
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    Here's my idea for a similar thread:
    I would like an undaunted toggle ability where it toggles you into unarmed mode while on that bar for a damage boost to your light attacks in exchange for being locked out of weapon skills and passives. Or it's a spammable that passively locks you out of weapon skills and passives while on any bar where it's slotted.

    The Focus scripts dictate what kind of bonus damage or effect your light and heavy attacks do. IE Physical Damage, Bleed Damage, stacks of an effect that stuns, less damage but a small heal to a target nearby, multi-target, etc.

    The signature scripts add secondary effects or cooldown effects. Like a DoT, damage shield with each punch, reduced damage taken, status effect chance, etc.

    If it's a "while on this bar" effect, the affix scripts could lean on the stronger side or be active while slotted, or strong debuffs with short durations so you have to keep punching.

    Maybe it could have a short cast time like Abyssal Impact so the animation could be cooler. Someone pointed out that undaunted abilities so far all have synergies. I think this would fit regardless, or it could add one based on the focus script.
    PC-NA
    in-game: @tsaescishoeshiner
  • Erickson9610
    Erickson9610
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    I'd like to have new Werewolf abilities, since werewolves can only use abilities in their own skill line. For starters, maybe a skill which uses one of these animations, or which serves as a player version of these NPC werewolf attacks:
    dhtc1gblyhsz.gif
    I'm particularly hoping for a proper biting attack, since Werewolf Behemoth has one, while the closest Werewolf has is Piercing Howl, which is a projectile for whatever reason.

    Functionally, I'd also like some sort of ground effect. I wrote about it in another thread on the PTS:
    • Hunter's Grounds (Somewhat like Secluded Grove or Ritual of Retribution. Ground AoE effect themed after The Hunting Grounds. Maybe this skill reuses the animation Werewolves do when they revive a player, where they hold their hand towards the ground. It could also just reuse the same "howling" animation as Hircine's Bounty. Like Mender's Bond, this ability doesn't change its name via the Focus Script prefix.)
      • Focus Scripts: Magic Damage, Poison Damage, Dispel, Pull, Restore Resources, Mitigation, Immobilize, Healing, Damage Shield, Generate Ultimate
      • Signature Scripts: Class Mastery, Hunter's Snare, Immobilizing Strike, Lingering Torment, Thief's Swiftness, Wayfarer's Mastery, Warrior's Opportunity, Sage's Remedy, Druid's Resurgence, Crusader's Defiance, Growing Impact, Gladiator's Tenacity, Knight's Valor, Thief's Swiftness
      • Affix Scripts: Vitality, Breach, Evasion, Resolve, Protection, Courage, Expedition, Intellect and Endurance, Magickasteal, Berserk, Vulnerability, Cowardice, Brutality and Sorcery, Savagery and Prophecy, Defile, Heroism
    lboae01drjlr.png
    This one is the most versatile of the three. It could be used as an AoE damage ability, similar to Ritual of Retribution, using Poison Damage or Magic Damage, both of which aren't found in Werewolf's toolkit. Or, it could be used as a support ability, to heal and buff allies within it, which would make for Werewolf's first in-kit crossheal ability. Werewolf tanks could use it to pull in enemies, since they lack a pull in their toolkit.

    The theming of the skill is also very nice. The idea of Hircine blessing the grounds you hunt on would be a good reason to include an AoE ground effect in Werewolf's toolkit. Scripts such as Hunter's Snare are particularly appropriate for such a skill. I imagine the VFX for this ground AoE might be similar to Secluded Grove, but with flora taken from The Hunting Grounds:
    r6hfj9n2ptnc.png


    Finally, the Wayfarer's Mastery Signature Script plays into the related skill line's passives and mechanics. For the Werewolf skill line, I'd expect some of the following, depending on the Werewolf Grimoire in question:
    • Grants you the bonus of the Blood Rage passive ability, increasing the duration of your Werewolf Transformation.
    • Enemies hit are afflicted with the Terrified effect, increasing their damage taken from your Piercing Howl ability.
    • Enemies take 10% more damage from this ability when Terrified.
    • Reduces the cost of Werewolf Transformation for affected allies by 33%.
    • Reduces the cost of Werewolf Transformation for affected allies and grants them the bonus of their Blood Rage passive, extending the duration of their Werewolf Transformation.

    As an example, the above Grimoire idea could be scribed into a skill like the one below:
    bwv62trbhxi9.png
    Such a skill could be used for supporting your non-werewolf allies, while also making it easier for your werewolf allies to get into form quicker and stay in form.



    Maybe in time we'll get more than one Grimoire per skill line (like how Soul Magic has 2 different Grimoires) so that Werewolf can have more skill choices than just the base 5 Werewolf skills.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Vonnegut2506
    Vonnegut2506
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    Here's a crazy idea: allow all scripts, signatures, and affixes to work with every skill they have so far. I get tired of some combinations not being available.
  • dinokstrunz
    dinokstrunz
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    More goofy ass beams, nah would be awful for both the game and my eyes.
    Edited by dinokstrunz on June 15, 2024 7:44PM
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