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A major conceptual problem with indrik's challenges

  • tsaescishoeshiner
    tsaescishoeshiner
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    amig186 wrote: »
    amig186 wrote: »
    It makes no difference which ones you do, they're just boxes to tick to get the sigil. It's not an issue at all. Going out of your way to avoid an easy one in favour of a more tedious one is insanity when the result is exactly the same regardless.

    That's why I said it's a *conceptual* problem, with the way the indrik *talks* about it, NOT the mechanical or anything. Totally messed up, you can say, lore-wise.

    I don't really agree, calling it a problem or an issue implies it has a negative effect on something, which it doesn't. A small discrepancy at worst. You still choose your challenge, you just might get 2 for 1 without trying. In my case I killed the boss of the spider delve, because it was closest, and then still had to do a dolmen, which only had 10 of the required 15 undead. Maybe I just can't see it the same way.

    It is a problem immersion, plot and lore-wise. Nothing mechanical, but I guess some people just don't care about that one bit. There are those who do though.

    It's not about people not caring, it's about people interpreting it differently in way where that's not taking away choice.

    For example, I saw the overlapping options as something that gave me MORE choice, so could choose to be efficient and did two at once. Doing two by accident isn't the Indrik's fault! It sounds like a serendipitous surprise of magic, which I would say is actually pretty on-theme for the quests. Having to avoid skeletons in a delve quest to complete the challenges a certain way sounds like something a very particular and ambitious mage would do. So that also sounds expressive of the type of character/player doing the quest.
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